Can Banes PvP Effectively?


Antigonus

 

Posted

I have a lvl 50 bane thats melee, and I was wondering if banes could be made into effective pvpers. I know i've seen widows pvping before, and heard about them. Any info would be great. Thnx


 

Posted

Banes work best as disruption and support. They don't hit hard enough or have the survivability to be a top dueling AT, but they are very good at setting up kills for others. Throw webnades at anything that moves. Hit somebody with Shatter Armor to lower their resistance, web them and move on to the next target. While they are focused on you, your team moves in for the kill.


 

Posted

Quote:
Originally Posted by Antigonus View Post
Banes work best as disruption and support. They don't hit hard enough or have the survivability to be a top dueling AT, but they are very good at setting up kills for others. Throw webnades at anything that moves. Hit somebody with Shatter Armor to lower their resistance, web them and move on to the next target. While they are focused on you, your team moves in for the kill.
what he said basically, in terms of survivability my bane build( my other build is a huntsman), has something like 70% ranged defense in PvE, and around 44% in PvP and thats with me really pushing ranged defense( although I really could squeeze in a few points more PvE wise, although I don't know really how much difference that will make for PvP). With that level of defense, against most people I see usually 40-60% against most people in terms of their chance to hit me, with some 75%-85% which I assume is people using to-hit buffs. Now here is where it really goes down hill, you have litterly no defense debuff protection, meaning when ur hit with a defense debuff, your defense really does go down hill. I didn't bother with melee defense since SS tanks are way to common. I'm not sure if building a bane for +HP would help, and really don't know how far you can go in that direction( I do have a second SoA sitting in their low 40's who I really do need to level up to 50 to test that out), and since odds are your picking up Shatter Armor, Hibernate isn't an option, and your really better off picking up Etheral Shift temp powers for PS. Note your best option in terms of defense is your placate and your concealment defice + stealth IO

Damage wise
Hitting things you actually have better options than most, its really how bad you want to hit things, in addition to slotting and set bonuses for accuracy, you have the option of picking up any combination of build up, the accuracy passive, and both tactics( additionally you can have the highest level of perception if you want it).
Ranged damage is on the low end, it wouldn't be so bad if it wasn't for the rooting maybe
Melee damage, while definitely not quite top end melee damage, would actually be ok, if you had better survival options, but you don't.

Utility wise, you have the options of web cacoon and web envelope for travel disruption, to help set up kills for others, especially if you manage it terrain where the target is trapped.
Survilliance is also handy as well for help setting up kills.

What you can expect to kill( ignoring hibernate and PS for a momment),
Controllers, Defenders, some Blasters, the rare Warshade, and a Form speciallist PB if you manage to get the drop on them first

I wouldn't expect to go toe to toe with Tanker, most Scrappers, many blasters, or human form PB's by yourself

You will generally work best with stalkers in setting up kills for them( via webnading), although you will work well with anyone redside. Another aspect of webnading, is that some people will run/ hiber/ PS once webnadded, meaning you really can break up team cohesian, meaning your team mate is being chased by a bunch of heroes, a couple of the chasing heroes are webnadded and may flee, or can't keep up with the villian being chased, and the remaining hero is left in a reverse gank situation, this only really works well on a red team that is communicating well though since this is more of a psychological tactic.

Also webnadding works best where the target has difficulty getting out of the terrain without vertical movement


 

Posted

shatter shatter webnade ranged def.


Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.

 

Posted

Phase.

Don't forget phase. Forget about the temp power imo. Your primary role is disruption with webnades, surveillance and the -res in SA. If you move well & maximize jump damage then evade, you can find a useful role on most teams zonewise. Remember Cloak + a stealth IO will help against those who aren't running a high amount of +percept (most people do, but you'd be surprised that not EVERYONE will see you).

If you can manage the top tier procs in Shatter & Mace Blast and get your recharge above 60% global, you'll do fine.




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