Can Banes PvP Effectively?
Banes work best as disruption and support. They don't hit hard enough or have the survivability to be a top dueling AT, but they are very good at setting up kills for others. Throw webnades at anything that moves. Hit somebody with Shatter Armor to lower their resistance, web them and move on to the next target. While they are focused on you, your team moves in for the kill.
Banes work best as disruption and support. They don't hit hard enough or have the survivability to be a top dueling AT, but they are very good at setting up kills for others. Throw webnades at anything that moves. Hit somebody with Shatter Armor to lower their resistance, web them and move on to the next target. While they are focused on you, your team moves in for the kill.
|
Damage wise
Hitting things you actually have better options than most, its really how bad you want to hit things, in addition to slotting and set bonuses for accuracy, you have the option of picking up any combination of build up, the accuracy passive, and both tactics( additionally you can have the highest level of perception if you want it).
Ranged damage is on the low end, it wouldn't be so bad if it wasn't for the rooting maybe
Melee damage, while definitely not quite top end melee damage, would actually be ok, if you had better survival options, but you don't.
Utility wise, you have the options of web cacoon and web envelope for travel disruption, to help set up kills for others, especially if you manage it terrain where the target is trapped.
Survilliance is also handy as well for help setting up kills.
What you can expect to kill( ignoring hibernate and PS for a momment),
Controllers, Defenders, some Blasters, the rare Warshade, and a Form speciallist PB if you manage to get the drop on them first
I wouldn't expect to go toe to toe with Tanker, most Scrappers, many blasters, or human form PB's by yourself
You will generally work best with stalkers in setting up kills for them( via webnading), although you will work well with anyone redside. Another aspect of webnading, is that some people will run/ hiber/ PS once webnadded, meaning you really can break up team cohesian, meaning your team mate is being chased by a bunch of heroes, a couple of the chasing heroes are webnadded and may flee, or can't keep up with the villian being chased, and the remaining hero is left in a reverse gank situation, this only really works well on a red team that is communicating well though since this is more of a psychological tactic.
Also webnadding works best where the target has difficulty getting out of the terrain without vertical movement
shatter shatter webnade ranged def.
Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.
Phase.
Don't forget phase. Forget about the temp power imo. Your primary role is disruption with webnades, surveillance and the -res in SA. If you move well & maximize jump damage then evade, you can find a useful role on most teams zonewise. Remember Cloak + a stealth IO will help against those who aren't running a high amount of +percept (most people do, but you'd be surprised that not EVERYONE will see you).
If you can manage the top tier procs in Shatter & Mace Blast and get your recharge above 60% global, you'll do fine.
- Convenient - //\ - Exile - //\ - AatC -
I have a lvl 50 bane thats melee, and I was wondering if banes could be made into effective pvpers. I know i've seen widows pvping before, and heard about them. Any info would be great. Thnx