Request for build critique! (Shield/Ice)


Basilisk

 

Posted

My Tanker is now happily sat at level 30 and is in need of a build which will allow him to level, perform well both solo and in a team at 50, and exemp down to 30 when required for various TFs. I've had a stab at a build myself, but my build-fu is fairly weak, so I was hoping there might be some helpful forumites who could tweak it!

My aim is to have him soft-capped to all positions by 50, and close to it by level 41. Once the soft-cap was achieved, I tried to shoot for as much +Recharge as possible. I chose Shield/Ice because it would allow for a decent compromise between defence and attack, and +Recharge allows me to pad out both of those - yay for Holds and Ice Patch!.

Without Grant Cover, I know that his DDR suffers, but I honestly couldn't find room for it in the build without sacrificing a fair amount of +Recharge. I'm hoping the excess Defence granted by Phalanx Fighting in a team situation will help to offset that, but I'm not sure. I tried to compensate by having Active Defence stack with itself more often than not, and boost DDR that way. Any other suggestions?

A note on price: all the Uniques are cannibalised from other characters. While the build looks costly, I've actually priced it at about 250 mill (based on the current market). A few Enhancements will have to be slightly lower than 30 so I can save Inf, and I'll have to wait a while for those auctions to come in, but it'll be worth it.

So, assuming the budget is around 250 mill, could anyone optimise it in any way? I'd really appreciate it.

Hero Plan by Mids' Hero Designer 1.707
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Icy Floes: Level 50 Technology Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Ice Melee
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Arctic Mastery

Hero Profile:
Level 1: Deflection

  • (A) Red Fortune - Defense/Endurance
  • (3) Red Fortune - Defense/Recharge
  • (3) Red Fortune - Endurance/Recharge
  • (5) Red Fortune - Defense/Endurance/Recharge
  • (5) Red Fortune - Defense
  • (7) Red Fortune - Endurance
Level 1: Frozen Fists
  • (A) Touch of Death - Accuracy/Damage
  • (7) Touch of Death - Damage/Endurance
  • (9) Touch of Death - Damage/Recharge
  • (9) Touch of Death - Accuracy/Damage/Endurance
  • (11) Touch of Death - Damage/Endurance/Recharge
  • (11) Touch of Death - Chance of Damage(Negative)
Level 2: Ice Sword
  • (A) Crushing Impact - Accuracy/Damage
  • (13) Crushing Impact - Damage/Endurance/Recharge
  • (13) Crushing Impact - Damage/Recharge
  • (15) Crushing Impact - Accuracy/Damage/Recharge
  • (15) Crushing Impact - Accuracy/Damage/Endurance
  • (17) Focused Smite - Accuracy/Endurance/Recharge
Level 4: True Grit
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (17) Resist Damage IO
  • (19) Healing IO
  • (19) Healing IO
Level 6: Battle Agility
  • (A) Red Fortune - Defense/Endurance
  • (21) Red Fortune - Defense/Recharge
  • (21) Red Fortune - Endurance/Recharge
  • (23) Red Fortune - Defense/Endurance/Recharge
  • (23) Red Fortune - Defense
Level 8: Active Defense
  • (A) Recharge Reduction IO
  • (25) Recharge Reduction IO
Level 10: Against All Odds
  • (A) Endurance Reduction IO
  • (25) Endurance Reduction IO
Level 12: Taunt
  • (A) Mocking Beratement - Taunt
  • (27) Mocking Beratement - Taunt/Recharge
  • (27) Mocking Beratement - Taunt/Recharge/Range
  • (29) Mocking Beratement - Accuracy/Recharge
  • (29) Mocking Beratement - Taunt/Range
  • (31) Mocking Beratement - Recharge
Level 14: Phalanx Fighting
  • (A) Defense Buff IO
Level 16: Hurdle
  • (A) Jumping IO
Level 18: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (31) Miracle - +Recovery
Level 20: Stamina
  • (A) Endurance Modification IO
  • (31) Endurance Modification IO
  • (33) Performance Shifter - EndMod
  • (33) Performance Shifter - Chance for +End
Level 22: Ice Patch
  • (A) Recharge Reduction IO
Level 24: Boxing
  • (A) Accuracy IO
Level 26: Shield Charge
  • (A) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (33) Scirocco's Dervish - Damage/Endurance
  • (34) Scirocco's Dervish - Damage/Recharge
  • (34) Scirocco's Dervish - Accuracy/Recharge
  • (34) Eradication - Accuracy/Damage/Recharge
  • (36) Multi Strike - Damage/Endurance/Recharge
Level 28: Tough
  • (A) Impervious Skin - Resistance/Endurance
  • (36) Impervious Skin - Resistance/Recharge
  • (36) Impervious Skin - Endurance/Recharge
  • (37) Impervious Skin - Resistance/Endurance/Recharge
  • (37) Impervious Skin - Status Resistance
Level 30: Weave
  • (A) Red Fortune - Defense/Endurance
  • (37) Red Fortune - Defense/Recharge
  • (39) Red Fortune - Endurance/Recharge
  • (39) Red Fortune - Defense/Endurance/Recharge
  • (39) Red Fortune - Defense
Level 32: Frost
  • (A) Positron's Blast - Accuracy/Damage
  • (42) Positron's Blast - Accuracy/Damage/Endurance
  • (42) Positron's Blast - Damage/Range
  • (46) Positron's Blast - Damage/Endurance
  • (46) Positron's Blast - Damage/Recharge
  • (48) Tempered Readiness - Endurance/Recharge/Slow
Level 35: Freezing Touch
  • (A) Basilisk's Gaze - Accuracy/Recharge
  • (43) Basilisk's Gaze - Recharge/Hold
  • (43) Basilisk's Gaze - Endurance/Recharge/Hold
  • (45) Basilisk's Gaze - Accuracy/Hold
  • (45) Crushing Impact - Damage/Endurance/Recharge
  • (46) Crushing Impact - Accuracy/Damage/Endurance
Level 38: Frozen Aura
  • (A) Scirocco's Dervish - Accuracy/Damage
  • (40) Scirocco's Dervish - Damage/Endurance
  • (40) Scirocco's Dervish - Damage/Recharge
  • (40) Scirocco's Dervish - Accuracy/Recharge
  • (42) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (43) Multi Strike - Damage/Endurance/Recharge
Level 41: Combat Jumping
  • (A) Defense Buff IO
Level 44: Hasten
  • (A) Recharge Reduction IO
  • (45) Recharge Reduction IO
  • (48) Recharge Reduction IO
Level 47: Build Up
  • (A) Recharge Reduction IO
  • (48) Recharge Reduction IO
Level 49: Block of Ice
  • (A) Basilisk's Gaze - Accuracy/Hold
  • (50) Basilisk's Gaze - Accuracy/Recharge
  • (50) Basilisk's Gaze - Recharge/Hold
  • (50) Basilisk's Gaze - Endurance/Recharge/Hold
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Gauntlet
Level 6: Ninja Run
------------
Set Bonus Totals:
  • 8.5% DamageBuff(Smashing)
  • 8.5% DamageBuff(Lethal)
  • 8.5% DamageBuff(Fire)
  • 8.5% DamageBuff(Cold)
  • 8.5% DamageBuff(Energy)
  • 8.5% DamageBuff(Negative)
  • 8.5% DamageBuff(Toxic)
  • 8.5% DamageBuff(Psionic)
  • 7.38% Defense(Smashing)
  • 7.38% Defense(Lethal)
  • 7.69% Defense(Fire)
  • 7.69% Defense(Cold)
  • 9.25% Defense(Energy)
  • 9.25% Defense(Negative)
  • 3% Defense(Psionic)
  • 8% Defense(Melee)
  • 8% Defense(Ranged)
  • 7.69% Defense(AoE)
  • 1.8% Max End
  • 34% Enhancement(Accuracy)
  • 53.8% Enhancement(RechargeTime)
  • 5% FlySpeed
  • 77.3 HP (4.13%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Confused) 7.5%
  • MezResist(Held) 13%
  • MezResist(Immobilize) 21.3%
  • MezResist(Sleep) 9.7%
  • MezResist(Stun) 7.5%
  • MezResist(Terrorized) 7.5%
  • 6.5% (0.11 End/sec) Recovery
  • 20% (1.56 HP/sec) Regeneration
  • 5.36% Resistance(Fire)
  • 5.36% Resistance(Cold)
  • 6.25% Resistance(Negative)
  • 5% RunSpeed
  • 2% XPDebtProtection




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Posted

The biggest thing that I'm seeing right now is the Basilisk's Gaze sets in Freezing Touch. FT is your single hardest hitting attack, and you're really doing yourself a disservice by throwing hold sets in it. It's like slotting KO blow with holds.


My story arcs: #2370- Noah Reborn, #18672- The Clockwork War, #31490- Easy Money

Sartre once said, "Hell is other people." What does that make an MMO?

 

Posted

How about this?

Same recharge, much better recovery/regen, still soft capped, more hps, much better resists.

Build is more expensive due to needing a LoTG recharge to keep same recharge levels.

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Posted

Quote:
Originally Posted by Basilisk View Post
The biggest thing that I'm seeing right now is the Basilisk's Gaze sets in Freezing Touch. FT is your single hardest hitting attack, and you're really doing yourself a disservice by throwing hold sets in it. It's like slotting KO blow with holds.
Good point! I guess I went a little Recharge crazy there, for a while. Luckily, Fury Flechlette's build provides that damage very nicely.

Quote:
Originally Posted by Fury Flechette View Post
How about this?

Same recharge, much better recovery/regen, still soft capped, more hps, much better resists.[/code]
This seems to be a superior build in many ways, though it weighs in at about 300 mill before the LotG unique. I can't quite afford the full build right now, but a little legwork at 50 should soon allow me to buy the rest (read: Numina's!).

Any of the sets that provide the defence bonuses or +Recharge bonuses that I need, I can afford with a bit of Inf to spare. So, unless there are any further suggestions/tweaks, I think I'll go with that.

Thanks a lot, by the way, Fury! It's a completely different angle to the one I was taking when I was trying to build it, but you ended up with much better results. My build-fu is indeed weak.