My Kat/SR build
Quote:
Well just looking at it that build would be over 3 billion inf easy. The Gladiator's Armor:+3 Def is 2 billion only. Well let me know what ya think, and well first time frankensloting so it would be cool to give me an idea of how much im looking to spend here lol |
I never six slot a purple because of ED for Damage is way over and last set bonus is not that good. In Soaring Dragon you don't need the Damage/Rech to run GD>GC>SD>GC So I would move the slot or put a proc like Mako's Bite: Chance for Damage(Lethal) it will do more damage over time with that.
Now in Golden Dragonfly you need to rech to run the attack chain but I would still take out the Dam/Rech and put in Obliteration Acc/Dam/End/Rech. That will give you the rech you need without losing any damage and it will have better end in the attack.
Can I ask why you have the Stealth pool? If it is for the more Defense Drop it because Combat jumping is better. If it is for Stealth I would say still drop it. You have the +Stealth IO in Sprint and that with Super Speed is pretty much invisibillity and only a few thing will see you but the few things that will see you will always see you.
There is still some other stuff but I don't have time right now.
"All right, they're on our left, they're on our right, they're in front of us, they're behind us...they can't get away this time"- Chesty Puller US Marine Corps
Well let me know what ya think, and well first time frankensloting so it would be cool to give me an idea of how much im looking to spend here lol
Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/
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Level 50 Natural Scrapper
Primary Power Set: Katana
Secondary Power Set: Super Reflexes
Power Pool: Speed
Power Pool: Fitness
Power Pool: Concealment
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Gambler's Cut -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(13), Mako-Dmg/Rchg(13), Mako-Acc/EndRdx/Rchg(15), Mako-Acc/Dmg/EndRdx/Rchg(15), Achilles-ResDeb%(23)
Level 1: Focused Fighting -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(3), RedFtn-EndRdx/Rchg(7), RedFtn-Def/EndRdx/Rchg(11), RedFtn-Def(37), RedFtn-EndRdx(40)
Level 2: Focused Senses -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(3), LkGmblr-EndRdx/Rchg(5), LkGmblr-Def(5), LkGmblr-Def/EndRdx/Rchg(9), LkGmblr-Rchg+(19)
Level 4: Agile -- LkGmblr-Rchg+(A), DefBuff-I(39)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(21), RechRdx-I(21), RechRdx-I(40)
Level 8: Build Up -- GSFC-Build%(A), AdjTgt-Rchg(9), AdjTgt-ToHit(11), AdjTgt-EndRdx/Rchg(17), AdjTgt-ToHit/EndRdx/Rchg(17), AdjTgt-ToHit/Rchg(19)
Level 10: Practiced Brawler -- RechRdx-I(A)
Level 12: Swift -- Run-I(A)
Level 14: Health -- Heal-I(A), Heal-I(40)
Level 16: Stealth -- EndRdx-I(A)
Level 18: Dodge -- LkGmblr-Rchg+(A), DefBuff-I(37)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(23), P'Shift-EndMod/Acc/Rchg(42), P'Shift-Acc/Rchg(43), P'Shift-EndMod/Acc(46), P'Shift-End%(46)
Level 22: Quickness -- Run-I(A)
Level 24: The Lotus Drops -- Oblit-Dmg(A), Oblit-Acc/Rchg(25), Oblit-Dmg/Rchg(25), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(37)
Level 26: Soaring Dragon -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(27), Hectmb-Acc/Dmg/Rchg(27), Hectmb-Acc/Rchg(29), Hectmb-Dmg/EndRdx(31), Hectmb-Dam%(31)
Level 28: Lucky -- LkGmblr-Rchg+(A), DefBuff-I(29)
Level 30: Kick -- FrcFbk-Rechg%(A)
Level 32: Golden Dragonfly -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(33), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Acc/Rchg(33), Armgdn-Dmg/EndRdx(34), Armgdn-Dam%(34)
Level 35: Evasion -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(36), LkGmblr-EndRdx/Rchg(36), LkGmblr-Def/EndRdx/Rchg(36), LkGmblr-Def(43), LkGmblr-Rchg+(43)
Level 38: Super Speed -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(39), Zephyr-Travel(39)
Level 41: Tough -- S'fstPrt-ResDam/Def+(A), GA-End/Res(42), EndRdx-I(42), GA-3defTpProc(46)
Level 44: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(45), RedFtn-EndRdx/Rchg(45), RedFtn-Def/EndRdx/Rchg(45), RedFtn-Def(48), RedFtn-EndRdx(48)
Level 47: Conserve Power -- RechRdx-I(A), RechRdx-I(48)
Level 49: Physical Perfection -- Heal-I(A), Heal-I(50), EndMod-I(50), EndMod-I(50)
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Level 1: Brawl -- Dmg-I(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
Level 1: Ninja Run