Sheild/Electric Tank build help please.
That's not a good build. First off, you don't have Battle Agility, a key shield for range and AoE. Second, I think a key electric power is thunderstrike. It provides good mitigation and is a great place to put the +Force Feedback proc.
I think a much more effective build could be done a lot cheaper.
Example build - replace anything expensive with the corresponding common IO (LoTG -> Defense, Health unique -> Health, Imp. Armor -> Resistance):
Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/
Click this DataLink to open the build!
Quick Take on Shield/Electric: Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Electrical Melee
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Deflection -- GftotA-Def/EndRdx(A), GftotA-Def(3), GftotA-Def/EndRdx/Rchg(9), ImpArm-ResDam/EndRdx(15), ImpArm-ResDam(36), ImpArm-ResDam/Rchg(37)
Level 1: Charged Brawl -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(5), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(21), C'ngImp-Dmg/EndRdx/Rchg(21)
Level 2: Battle Agility -- GftotA-Def/EndRdx(A), GftotA-Def/EndRdx/Rchg(3), GftotA-Def(9)
Level 4: True Grit -- Numna-Heal(A), Numna-Heal/EndRdx(7), Numna-Heal/Rchg(15), ImpArm-ResDam/Rchg(25), ImpArm-ResDam(25), ImpArm-ResDam/EndRdx(34)
Level 6: Active Defense -- RechRdx-I(A), RechRdx-I(7)
Level 8: Against All Odds -- EndRdx-I(A)
Level 10: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(11), Mocking-Taunt/Rchg/Rng(11), Mocking-Acc/Rchg(40), Mocking-Taunt/Rng(45), Mocking-Rchg(46)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 14: Super Speed -- QckFt-EndRdx/RunSpd(A)
Level 16: Thunder Strike -- Erad-Dmg(A), Erad-Dmg/Rchg(17), Erad-Acc/Dmg/Rchg(17), Erad-Acc/Dmg/EndRdx/Rchg(19), M'Strk-Acc/Dmg/EndRdx(19), FrcFbk-Rechg%(34)
Level 18: Hurdle -- Jump-I(A)
Level 20: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(37), Numna-Regen/Rcvry+(37)
Level 22: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(23), Efficacy-EndMod/Acc/Rchg(23), Efficacy-Acc/Rchg(46), Efficacy-EndMod/Acc(50), Efficacy-EndMod/EndRdx(50)
Level 24: Phalanx Fighting -- Ksmt-ToHit+(A), LkGmblr-Rchg+(34)
Level 26: Shield Charge -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(27), M'Strk-Dmg/Rchg(27), M'Strk-Acc/EndRdx(33), M'Strk-Dmg/EndRdx/Rchg(33), M'Strk-Acc/Dmg/EndRdx(33)
Level 28: Chain Induction -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(29), Mako-Dmg/Rchg(29), Mako-Acc/EndRdx/Rchg(43), Mako-Acc/Dmg/EndRdx/Rchg(43), Mako-Dam%(50)
Level 30: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(31), GSFC-ToHit/Rchg/EndRdx(31), GSFC-Rchg/EndRdx(31), GSFC-ToHit/EndRdx(43), GSFC-Build%(46)
Level 32: Boxing -- Acc-I(A)
Level 35: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(36), ImpArm-ResDam/EndRdx/Rchg(36), S'fstPrt-ResDam/Def+(45)
Level 38: Lightning Rod -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(39), M'Strk-Dmg/Rchg(39), M'Strk-Acc/EndRdx(39), M'Strk-Acc/Dmg/EndRdx(40), M'Strk-Dmg/EndRdx/Rchg(40)
Level 41: Weave -- GftotA-Def/EndRdx(A), GftotA-Def/EndRdx/Rchg(42), GftotA-Def(42), GftotA-Run+(42)
Level 44: Conserve Power -- RechRdx-I(A), RechRdx-I(45)
Level 47: Physical Perfection -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(48), P'Shift-End%(48), Heal-I(48)
Level 49: Grant Cover -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 6: Ninja Run
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Thanks for the helpful reply Fury, One question though, With Stamina, could I go with 2 slots and move the other 4 to different powers and not throw off the stats too much?
Liberty Server
Active Character: Canadian Firestorm
Fire/Rad Controller Level 50
Thanks for the helpful reply Fury, One question though, With Stamina, could I go with 2 slots and move the other 4 to different powers and not throw off the stats too much?
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However, ultimately, its your character and how you slot it isn't up to me.
Hi All, I was just using Mids' for the first time and was wonder if this build was ok for a Shield/Electric Tanker.
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Canadian Belief: Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Electrical Melee
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Deflection -- Aegis-ResDam/EndRdx/Rchg:50(A), Aegis-ResDam/EndRdx:50(3), LkGmblr-Def/EndRdx/Rchg:50(3), LkGmblr-Rchg+:50(34)
Level 1: Charged Brawl -- Mako-Acc/EndRdx/Rchg:50(A), Mako-Acc/Dmg:50(5), Mako-Dmg/Rchg:50(5), Mako-Acc/Dmg/EndRdx/Rchg:50(27), Mako-Dam%:50(43)
Level 2: True Grit -- Aegis-ResDam/EndRdx/Rchg:50(A), Aegis-Psi/Status:50(7), TtmC'tng-ResDam/EndRdx/Rchg:50(7), Aegis-ResDam/EndRdx:50(36), TtmC'tng-ResDam/Rchg:50(50)
Level 4: Havoc Punch -- Mako-Dmg/Rchg:50(A), C'ngImp-Dmg/Rchg:50(9), C'ngImp-Acc/Dmg/Rchg:50(9), C'ngImp-Acc/Dmg/EndRdx:50(43), C'ngImp-Dmg/EndRdx/Rchg:50(46)
Level 6: Jacobs Ladder -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(11), Oblit-Acc/Dmg/Rchg:50(11), Oblit-Acc/Dmg/EndRdx/Rchg:50(13), Oblit-%Dam:50(46)
Level 8: Super Speed -- Run-I:50(A), Run-I:50(13)
Level 10: Taunt -- Mocking-Rchg:50(A), Mocking-Acc/Rchg:50(17), Mocking-Taunt:50(17), Mocking-Taunt/Rchg:50(19), Mocking-Taunt/Rchg/Rng:50(37)
Level 12: Hasten -- RechRdx-I:50(A), RechRdx-I:50(19)
Level 14: Active Defense -- EndRdx-I:50(A), RechRdx-I:50(15), RechRdx-I:50(15)
Level 16: Against All Odds -- Taunt-I:50(A), Taunt-I:50(21), EndRdx-I:50(21)
Level 18: Phalanx Fighting -- LkGmblr-EndRdx/Rchg:50(A), Ksmt-Def/EndRdx/Rchg:30(23), Ksmt-ToHit+:30(23), LkGmblr-Def/EndRdx:50(36), LkGmblr-Rchg+:50(37)
Level 20: Hurdle -- Jump-I:50(A), Jump-I:50(25)
Level 22: Health -- Heal-I:50(A), Heal-I:50(25)
Level 24: Stamina -- EndMod-I:50(A), EndMod-I:50(27)
Level 26: Shield Charge -- M'Strk-Acc/Dmg:50(A), M'Strk-Dmg/EndRdx:50(29), M'Strk-Dmg/Rchg:50(29), M'Strk-Acc/EndRdx:50(31), M'Strk-Acc/Dmg/EndRdx:50(31), M'Strk-Dmg/EndRdx/Rchg:50(31)
Level 28: Chain Induction -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(33), Mako-Dmg/Rchg:50(33), Mako-Acc/EndRdx/Rchg:50(33), Mako-Acc/Dmg/EndRdx/Rchg:50(36), Mako-Dam%:50(46)
Level 30: Combat Jumping -- RedFtn-EndRdx/Rchg:50(A), RedFtn-Def/EndRdx/Rchg:50(34), LkGmblr-Def:50(34), LkGmblr-Rchg+:50(37)
Level 32: Kick -- Empty(A)
Level 35: Tough -- Aegis-ResDam/Rchg:50(A), Aegis-ResDam:50(40), Aegis-ResDam/EndRdx:50(42), ImpArm-ResPsi:40(45), ImpSkn-Status:30(50)
Level 38: Lightning Rod -- M'Strk-Acc/Dmg:50(A), M'Strk-Dmg/EndRdx:50(39), M'Strk-Acc/EndRdx:50(39), M'Strk-Dmg/Rchg:50(39), M'Strk-Acc/Dmg/EndRdx:50(40), M'Strk-Dmg/EndRdx/Rchg:50(40)
Level 41: Weave -- EndRdx-I:50(A), GftotA-EndRdx/Rchg:40(42), GftotA-Run+:40(42), LkGmblr-Def:50(43), LkGmblr-Rchg+:50(45)
Level 44: Conserve Power -- RechRdx-I:50(A), RechRdx-I:50(45)
Level 47: Physical Perfection -- Heal-I:50(A), Heal-I:50(48), EndMod-I:50(48), EndMod-I:50(48)
Level 49: Build Up -- RechRdx-I:50(A), RechRdx-I:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 6: Ninja Run
------------
Set Bonus Totals:
- 9% DamageBuff(Smashing)
- 9% DamageBuff(Lethal)
- 9% DamageBuff(Fire)
- 9% DamageBuff(Cold)
- 9% DamageBuff(Energy)
- 9% DamageBuff(Negative)
- 9% DamageBuff(Toxic)
- 9% DamageBuff(Psionic)
- 4.38% Defense(Smashing)
- 4.38% Defense(Lethal)
- 11.3% Defense(Fire)
- 11.3% Defense(Cold)
- 1.88% Defense(Energy)
- 1.88% Defense(Negative)
- 5% Defense(Melee)
- 3.75% Defense(Ranged)
- 8.44% Defense(AoE)
- 1.8% Max End
- 16% Enhancement(Accuracy)
- 35% Enhancement(RechargeTime)
- 98.4 HP (5.25%) HitPoints
- MezResist(Confused) 7.5%
- MezResist(Held) 16.9%
- MezResist(Immobilize) 18.5%
- MezResist(Sleep) 13%
- MezResist(Stun) 13%
- MezResist(Terrorized) 7.5%
- 3.5% (0.06 End/sec) Recovery
- 40% (3.13 HP/sec) Regeneration
- 1.89% Resistance(Fire)
- 1.89% Resistance(Cold)
- 6% Resistance(Psionic)
- 22.5% RunSpeed
------------Set Bonuses:
Aegis
(Deflection)
- 5% RunSpeed
Luck of the Gambler(Deflection)
- 10% (0.78 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
Mako's Bite(Charged Brawl)
- MezResist(Immobilize) 3.3%
- 28.1 HP (1.5%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
Aegis(True Grit)
- 5% RunSpeed
- 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
- 3% Resistance(Psionic)
Titanium Coating(True Grit)
- MezResist(Sleep) 2.2%
Crushing Impact(Havoc Punch)
- MezResist(Immobilize) 2.2%
- 21.1 HP (1.13%) HitPoints
- 7% Enhancement(Accuracy)
Obliteration(Jacobs Ladder)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
Mocking Beratement(Taunt)
- 1.8% Max End
- MezResist(Held) 2.75%
- 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
- 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
Luck of the Gambler(Phalanx Fighting)
- 10% (0.78 HP/sec) Regeneration
- 21.1 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
Kismet(Phalanx Fighting)
- 1.5% (0.03 End/sec) Recovery
Multi Strike(Shield Charge)
- MezResist(Sleep) 1.65%
- 0.95% Resistance(Fire,Cold)
- MezResist(Stun) 1.65%
- 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
- 1.88% Defense(Melee), 0.94% Defense(Lethal), 0.94% Defense(Smashing)
Mako's Bite(Chain Induction)
- MezResist(Immobilize) 3.3%
- 28.1 HP (1.5%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Red Fortune(Combat Jumping)
- MezResist(Immobilize) 2.2%
Luck of the Gambler(Combat Jumping)
- 10% (0.78 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
Aegis(Tough)
- 5% RunSpeed
- 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
Impervium Armor(Tough)
- 3% Resistance(Psionic)
Impervious Skin(Tough)
- Status Resistance 7.5%
Multi Strike(Lightning Rod)
- MezResist(Sleep) 1.65%
- 0.95% Resistance(Fire,Cold)
- MezResist(Stun) 1.65%
- 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
- 1.88% Defense(Melee), 0.94% Defense(Lethal), 0.94% Defense(Smashing)
Gift of the Ancients(Weave)
- 2% (0.03 End/sec) Recovery
- 7.5% RunSpeed
Luck of the Gambler(Weave)
Liberty Server
Active Character: Canadian Firestorm
Fire/Rad Controller Level 50