Sheild/Electric Tank build help please.


Canadian_Stars

 

Posted

Hi All, I was just using Mids' for the first time and was wonder if this build was ok for a Shield/Electric Tanker.


Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Canadian Belief: Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Electrical Melee
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Deflection -- Aegis-ResDam/EndRdx/Rchg:50(A), Aegis-ResDam/EndRdx:50(3), LkGmblr-Def/EndRdx/Rchg:50(3), LkGmblr-Rchg+:50(34)
Level 1: Charged Brawl -- Mako-Acc/EndRdx/Rchg:50(A), Mako-Acc/Dmg:50(5), Mako-Dmg/Rchg:50(5), Mako-Acc/Dmg/EndRdx/Rchg:50(27), Mako-Dam%:50(43)
Level 2: True Grit -- Aegis-ResDam/EndRdx/Rchg:50(A), Aegis-Psi/Status:50(7), TtmC'tng-ResDam/EndRdx/Rchg:50(7), Aegis-ResDam/EndRdx:50(36), TtmC'tng-ResDam/Rchg:50(50)
Level 4: Havoc Punch -- Mako-Dmg/Rchg:50(A), C'ngImp-Dmg/Rchg:50(9), C'ngImp-Acc/Dmg/Rchg:50(9), C'ngImp-Acc/Dmg/EndRdx:50(43), C'ngImp-Dmg/EndRdx/Rchg:50(46)
Level 6: Jacobs Ladder -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(11), Oblit-Acc/Dmg/Rchg:50(11), Oblit-Acc/Dmg/EndRdx/Rchg:50(13), Oblit-%Dam:50(46)
Level 8: Super Speed -- Run-I:50(A), Run-I:50(13)
Level 10: Taunt -- Mocking-Rchg:50(A), Mocking-Acc/Rchg:50(17), Mocking-Taunt:50(17), Mocking-Taunt/Rchg:50(19), Mocking-Taunt/Rchg/Rng:50(37)
Level 12: Hasten -- RechRdx-I:50(A), RechRdx-I:50(19)
Level 14: Active Defense -- EndRdx-I:50(A), RechRdx-I:50(15), RechRdx-I:50(15)
Level 16: Against All Odds -- Taunt-I:50(A), Taunt-I:50(21), EndRdx-I:50(21)
Level 18: Phalanx Fighting -- LkGmblr-EndRdx/Rchg:50(A), Ksmt-Def/EndRdx/Rchg:30(23), Ksmt-ToHit+:30(23), LkGmblr-Def/EndRdx:50(36), LkGmblr-Rchg+:50(37)
Level 20: Hurdle -- Jump-I:50(A), Jump-I:50(25)
Level 22: Health -- Heal-I:50(A), Heal-I:50(25)
Level 24: Stamina -- EndMod-I:50(A), EndMod-I:50(27)
Level 26: Shield Charge -- M'Strk-Acc/Dmg:50(A), M'Strk-Dmg/EndRdx:50(29), M'Strk-Dmg/Rchg:50(29), M'Strk-Acc/EndRdx:50(31), M'Strk-Acc/Dmg/EndRdx:50(31), M'Strk-Dmg/EndRdx/Rchg:50(31)
Level 28: Chain Induction -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(33), Mako-Dmg/Rchg:50(33), Mako-Acc/EndRdx/Rchg:50(33), Mako-Acc/Dmg/EndRdx/Rchg:50(36), Mako-Dam%:50(46)
Level 30: Combat Jumping -- RedFtn-EndRdx/Rchg:50(A), RedFtn-Def/EndRdx/Rchg:50(34), LkGmblr-Def:50(34), LkGmblr-Rchg+:50(37)
Level 32: Kick -- Empty(A)
Level 35: Tough -- Aegis-ResDam/Rchg:50(A), Aegis-ResDam:50(40), Aegis-ResDam/EndRdx:50(42), ImpArm-ResPsi:40(45), ImpSkn-Status:30(50)
Level 38: Lightning Rod -- M'Strk-Acc/Dmg:50(A), M'Strk-Dmg/EndRdx:50(39), M'Strk-Acc/EndRdx:50(39), M'Strk-Dmg/Rchg:50(39), M'Strk-Acc/Dmg/EndRdx:50(40), M'Strk-Dmg/EndRdx/Rchg:50(40)
Level 41: Weave -- EndRdx-I:50(A), GftotA-EndRdx/Rchg:40(42), GftotA-Run+:40(42), LkGmblr-Def:50(43), LkGmblr-Rchg+:50(45)
Level 44: Conserve Power -- RechRdx-I:50(A), RechRdx-I:50(45)
Level 47: Physical Perfection -- Heal-I:50(A), Heal-I:50(48), EndMod-I:50(48), EndMod-I:50(48)
Level 49: Build Up -- RechRdx-I:50(A), RechRdx-I:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 6: Ninja Run
------------
Set Bonus Totals:

  • 9% DamageBuff(Smashing)
  • 9% DamageBuff(Lethal)
  • 9% DamageBuff(Fire)
  • 9% DamageBuff(Cold)
  • 9% DamageBuff(Energy)
  • 9% DamageBuff(Negative)
  • 9% DamageBuff(Toxic)
  • 9% DamageBuff(Psionic)
  • 4.38% Defense(Smashing)
  • 4.38% Defense(Lethal)
  • 11.3% Defense(Fire)
  • 11.3% Defense(Cold)
  • 1.88% Defense(Energy)
  • 1.88% Defense(Negative)
  • 5% Defense(Melee)
  • 3.75% Defense(Ranged)
  • 8.44% Defense(AoE)
  • 1.8% Max End
  • 16% Enhancement(Accuracy)
  • 35% Enhancement(RechargeTime)
  • 98.4 HP (5.25%) HitPoints
  • MezResist(Confused) 7.5%
  • MezResist(Held) 16.9%
  • MezResist(Immobilize) 18.5%
  • MezResist(Sleep) 13%
  • MezResist(Stun) 13%
  • MezResist(Terrorized) 7.5%
  • 3.5% (0.06 End/sec) Recovery
  • 40% (3.13 HP/sec) Regeneration
  • 1.89% Resistance(Fire)
  • 1.89% Resistance(Cold)
  • 6% Resistance(Psionic)
  • 22.5% RunSpeed
------------
Set Bonuses:
Aegis
(Deflection)
  • 5% RunSpeed
Luck of the Gambler
(Deflection)
  • 10% (0.78 HP/sec) Regeneration
  • 7.5% Enhancement(RechargeTime)
Mako's Bite
(Charged Brawl)
  • MezResist(Immobilize) 3.3%
  • 28.1 HP (1.5%) HitPoints
  • 3% DamageBuff(All)
  • MezResist(Held) 3.3%
Aegis
(True Grit)
  • 5% RunSpeed
  • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
  • 3% Resistance(Psionic)
Titanium Coating
(True Grit)
  • MezResist(Sleep) 2.2%
Crushing Impact
(Havoc Punch)
  • MezResist(Immobilize) 2.2%
  • 21.1 HP (1.13%) HitPoints
  • 7% Enhancement(Accuracy)
Obliteration
(Jacobs Ladder)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Mocking Beratement
(Taunt)
  • 1.8% Max End
  • MezResist(Held) 2.75%
  • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
  • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
Luck of the Gambler
(Phalanx Fighting)
  • 10% (0.78 HP/sec) Regeneration
  • 21.1 HP (1.13%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Kismet
(Phalanx Fighting)
  • 1.5% (0.03 End/sec) Recovery
Multi Strike
(Shield Charge)
  • MezResist(Sleep) 1.65%
  • 0.95% Resistance(Fire,Cold)
  • MezResist(Stun) 1.65%
  • 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
  • 1.88% Defense(Melee), 0.94% Defense(Lethal), 0.94% Defense(Smashing)
Mako's Bite
(Chain Induction)
  • MezResist(Immobilize) 3.3%
  • 28.1 HP (1.5%) HitPoints
  • 3% DamageBuff(All)
  • MezResist(Held) 3.3%
  • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Red Fortune
(Combat Jumping)
  • MezResist(Immobilize) 2.2%
Luck of the Gambler
(Combat Jumping)
  • 10% (0.78 HP/sec) Regeneration
  • 7.5% Enhancement(RechargeTime)
Aegis
(Tough)
  • 5% RunSpeed
  • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
Impervium Armor
(Tough)
  • 3% Resistance(Psionic)
Impervious Skin
(Tough)
  • Status Resistance 7.5%
Multi Strike
(Lightning Rod)
  • MezResist(Sleep) 1.65%
  • 0.95% Resistance(Fire,Cold)
  • MezResist(Stun) 1.65%
  • 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
  • 1.88% Defense(Melee), 0.94% Defense(Lethal), 0.94% Defense(Smashing)
Gift of the Ancients
(Weave)
  • 2% (0.03 End/sec) Recovery
  • 7.5% RunSpeed
Luck of the Gambler
(Weave)
  • 10% (0.78 HP/sec) Regeneration
  • 7.5% Enhancement(RechargeTime)


Liberty Server
Active Character: Canadian Firestorm
Fire/Rad Controller Level 50

 

Posted

That's not a good build. First off, you don't have Battle Agility, a key shield for range and AoE. Second, I think a key electric power is thunderstrike. It provides good mitigation and is a great place to put the +Force Feedback proc.

I think a much more effective build could be done a lot cheaper.


 

Posted

Example build - replace anything expensive with the corresponding common IO (LoTG -> Defense, Health unique -> Health, Imp. Armor -> Resistance):

Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/
Click this DataLink to open the build!
Quick Take on Shield/Electric: Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Electrical Melee
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Deflection -- GftotA-Def/EndRdx(A), GftotA-Def(3), GftotA-Def/EndRdx/Rchg(9), ImpArm-ResDam/EndRdx(15), ImpArm-ResDam(36), ImpArm-ResDam/Rchg(37)
Level 1: Charged Brawl -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(5), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(21), C'ngImp-Dmg/EndRdx/Rchg(21)
Level 2: Battle Agility -- GftotA-Def/EndRdx(A), GftotA-Def/EndRdx/Rchg(3), GftotA-Def(9)
Level 4: True Grit -- Numna-Heal(A), Numna-Heal/EndRdx(7), Numna-Heal/Rchg(15), ImpArm-ResDam/Rchg(25), ImpArm-ResDam(25), ImpArm-ResDam/EndRdx(34)
Level 6: Active Defense -- RechRdx-I(A), RechRdx-I(7)
Level 8: Against All Odds -- EndRdx-I(A)
Level 10: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(11), Mocking-Taunt/Rchg/Rng(11), Mocking-Acc/Rchg(40), Mocking-Taunt/Rng(45), Mocking-Rchg(46)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 14: Super Speed -- QckFt-EndRdx/RunSpd(A)
Level 16: Thunder Strike -- Erad-Dmg(A), Erad-Dmg/Rchg(17), Erad-Acc/Dmg/Rchg(17), Erad-Acc/Dmg/EndRdx/Rchg(19), M'Strk-Acc/Dmg/EndRdx(19), FrcFbk-Rechg%(34)
Level 18: Hurdle -- Jump-I(A)
Level 20: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(37), Numna-Regen/Rcvry+(37)
Level 22: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(23), Efficacy-EndMod/Acc/Rchg(23), Efficacy-Acc/Rchg(46), Efficacy-EndMod/Acc(50), Efficacy-EndMod/EndRdx(50)
Level 24: Phalanx Fighting -- Ksmt-ToHit+(A), LkGmblr-Rchg+(34)
Level 26: Shield Charge -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(27), M'Strk-Dmg/Rchg(27), M'Strk-Acc/EndRdx(33), M'Strk-Dmg/EndRdx/Rchg(33), M'Strk-Acc/Dmg/EndRdx(33)
Level 28: Chain Induction -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(29), Mako-Dmg/Rchg(29), Mako-Acc/EndRdx/Rchg(43), Mako-Acc/Dmg/EndRdx/Rchg(43), Mako-Dam%(50)
Level 30: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(31), GSFC-ToHit/Rchg/EndRdx(31), GSFC-Rchg/EndRdx(31), GSFC-ToHit/EndRdx(43), GSFC-Build%(46)
Level 32: Boxing -- Acc-I(A)
Level 35: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(36), ImpArm-ResDam/EndRdx/Rchg(36), S'fstPrt-ResDam/Def+(45)
Level 38: Lightning Rod -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(39), M'Strk-Dmg/Rchg(39), M'Strk-Acc/EndRdx(39), M'Strk-Acc/Dmg/EndRdx(40), M'Strk-Dmg/EndRdx/Rchg(40)
Level 41: Weave -- GftotA-Def/EndRdx(A), GftotA-Def/EndRdx/Rchg(42), GftotA-Def(42), GftotA-Run+(42)
Level 44: Conserve Power -- RechRdx-I(A), RechRdx-I(45)
Level 47: Physical Perfection -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(48), P'Shift-End%(48), Heal-I(48)
Level 49: Grant Cover -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 6: Ninja Run

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Posted

Thanks for the helpful reply Fury, One question though, With Stamina, could I go with 2 slots and move the other 4 to different powers and not throw off the stats too much?


Liberty Server
Active Character: Canadian Firestorm
Fire/Rad Controller Level 50

 

Posted

Quote:
Originally Posted by Canadian_Stars View Post
Thanks for the helpful reply Fury, One question though, With Stamina, could I go with 2 slots and move the other 4 to different powers and not throw off the stats too much?
Sure you could. I six slotted it mostly for the recharge and other set bonuses. However, I wouldn't move those to some of the places where you had slots before. Phalanx Fighting for example is an auto power and does not not need to be slotted for end redx (like you had in your earlier build). The psi resistance IOs you had in your earlier build are also useless since at most you'd manage maybe 9%-12% psi resistance which is low enough that it wouldn't matter. In fact, they're some of the most overpriced and worthless IOs for many builds with a few exceptions.

However, ultimately, its your character and how you slot it isn't up to me.