Need a little help with my Claws/EnA Brute


Colossal

 

Posted

Hey all I'm pretty content with my current build, as it is pretty cheap and survivable but I just wanted to pick the brains of those build gurus out there. What I am interested in is a way to fit Aid Self into my build but I don't see what I could drop to make this happen. I'm currently sitting at 18 and would like some ideas of a build that manages to fit Aid Self in it without losing much performance. Here's my current goal build:

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Posted

Quote:
Originally Posted by Colossal View Post
Hey all I'm pretty content with my current build, as it is pretty cheap and survivable but I just wanted to pick the brains of those build gurus out there. What I am interested in is a way to fit Aid Self into my build but I don't see what I could drop to make this happen. I'm currently sitting at 18 and would like some ideas of a build that manages to fit Aid Self in it without losing much performance.
I think your build can be slotted more efficiently if the defense bonus can be more focused on typed defense instead of positional defence. You probably don't need to push your defense well beyond 45% if you use darkest night. For fitting in aid self, the main issue is that you already have taken 4 power pools, and you need to give up one of them to pick the medicine pool. One easy way is to sacrifice leadership. Maneuvers is not really a big deal. I would like to keep tactics for the perception and resistance to confuse and fear. The perception is needed for darkest night if you don't want it to drop frequently when fighting mobs with perception debuff.

Anyway, if you're ok to drop the leadership power pool, I modified your build as follows. The defense is still soft-capped, but a little lower. I try to keep it cheap as well.

Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Technology Brute
Primary Power Set: Claws
Secondary Power Set: Energy Aura
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Medicine
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Strike -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(9), S'ngH'mkr-Dmg/Rchg(9), S'ngH'mkr-Dmg/EndRdx/Rchg(11), Mako-Acc/Dmg/EndRdx/Rchg(15)
Level 1: Kinetic Shield -- S'dpty-Def(A), S'dpty-Def/EndRdx(3), S'dpty-Def/Rchg(3), S'dpty-Def/EndRdx/Rchg(5)
Level 2: Slash -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(11), S'ngH'mkr-Dmg/Rchg(13), S'ngH'mkr-Dmg/EndRdx/Rchg(15), Mako-Acc/Dmg/EndRdx/Rchg(25)
Level 4: Power Shield -- S'dpty-Def(A), S'dpty-Def/EndRdx(5), S'dpty-Def/Rchg(7), S'dpty-Def/EndRdx/Rchg(7)
Level 6: Hurdle -- Jump-I(A)
Level 8: Follow Up -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx/Rchg(13), S'ngH'mkr-Dmg/EndRdx(17), S'ngH'mkr-Dmg/Rchg(17), Mako-Acc/Dmg/EndRdx/Rchg(23)
Level 10: Entropy Shield -- EndRdx-I(A)
Level 12: Combat Jumping -- DefBuff-I(A)
Level 14: Super Jump -- Jump-I(A)
Level 16: Health -- Heal-I(A)
Level 18: Focus -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(19), Thundr-Dmg/Rchg(19), Thundr-Acc/Dmg/Rchg(21), Thundr-Acc/Dmg/EndRdx(21), Thundr-Dmg/EndRdx/Rchg(23)
Level 20: Stamina -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod/Acc(25), P'Shift-EndMod(27)
Level 22: Energy Cloak -- S'dpty-Def(A), S'dpty-Def/EndRdx(33), S'dpty-Def/Rchg(36), S'dpty-Def/EndRdx/Rchg(40)
Level 24: Spin -- Erad-Dmg(A), Erad-Acc/Rchg(27), Erad-Acc/Dmg/EndRdx/Rchg(37), C'ngBlow-Acc/Rchg(40), C'ngBlow-Dmg/EndRdx(40), C'ngBlow-Acc/Dmg(43)
Level 26: Eviscerate -- Erad-Dmg(A), Erad-Acc/Dmg/EndRdx/Rchg(34), Erad-Acc/Rchg(34), C'ngBlow-Dmg/EndRdx(34), C'ngBlow-Acc/Dmg(36), C'ngBlow-Acc/Rchg(36)
Level 28: Energy Drain -- EndMod-I(A), Efficacy-EndMod(29), Efficacy-EndMod/Rchg(29), Heal-I(37), Dct'dW-Heal/EndRdx/Rchg(37), Dct'dW-Heal/Rchg(46)
Level 30: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(31), Mocking-Taunt/Rchg/Rng(31), Mocking-Acc/Rchg(31), Mocking-Taunt/Rng(33), Mocking-Rchg(33)
Level 32: Boxing -- Acc-I(A)
Level 35: Stimulant -- Empty(A)
Level 38: Aid Self -- IntRdx-I(A), Dct'dW-Heal(39), Dct'dW-Heal/EndRdx(39), Dct'dW-Heal/Rchg(39), Dct'dW-EndRdx/Rchg(43)
Level 41: Soul Tentacles -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(42), Enf'dOp-Acc/EndRdx(42), Enf'dOp-Immob/Rng(42), Enf'dOp-Acc/Immob/Rchg(43), Enf'dOp-Acc/Immob(46)
Level 44: Darkest Night -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-ToHitDeb(45), DarkWD-ToHitdeb/Rchg/EndRdx(45), DarkWD-Rchg/EndRdx(45), EndRdx-I(46)
Level 47: Tough -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam(48), Aegis-ResDam/EndRdx(48), Aegis-ResDam/EndRdx/Rchg(48)
Level 49: Weave -- S'dpty-Def(A), S'dpty-Def/EndRdx(50), S'dpty-Def/Rchg(50), S'dpty-Def/EndRdx/Rchg(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 6: Ninja Run
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Set Bonus Totals:
  • 15.2% Defense(Smashing)
  • 15.2% Defense(Lethal)
  • 9.25% Defense(Fire)
  • 9.25% Defense(Cold)
  • 15.5% Defense(Energy)
  • 15.5% Defense(Negative)
  • 3% Defense(Psionic)
  • 11.4% Defense(Melee)
  • 11.1% Defense(Ranged)
  • 6.13% Defense(AoE)
  • 5.4% Max End
  • 3% Enhancement(Immobilize)
  • 19% Enhancement(Accuracy)
  • 16.3% Enhancement(RechargeTime)
  • 4% Enhancement(Heal)
  • 9% FlySpeed
  • 163 HP (10.9%) HitPoints
  • 9% JumpHeight
  • 9% JumpSpeed
  • MezResist(Held) 2.75%
  • MezResist(Immobilize) 6.6%
  • MezResist(Terrorized) 4.4%
  • 6.5% (0.11 End/sec) Recovery
  • 16% (1 HP/sec) Regeneration
  • 1.26% Resistance(Fire)
  • 1.26% Resistance(Cold)
  • 1.88% Resistance(Negative)
  • 14% RunSpeed