rad/rad frankenslotting, heavy on the debuff


Bionic_Flea

 

Posted

I decided to make a heavy duty debuffer build on my rad/rad. The following is what i'm planning. Money is no problem. What do you guys think? ridiculous? Ok? Can it be better?
Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/
Click this DataLink to open the build!
Atomic debuff build: Level 50 Magic Defender
Primary Power Set: Radiation Emission
Secondary Power Set: Radiation Blast
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Flight
Ancillary Pool: Dark Mastery
Hero Profile:
Level 1: Radiant Aura -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(3), Dct'dW-Heal/Rchg(3), Dct'dW-Heal(5), Dct'dW-Rchg(5)
Level 1: Neutrino Bolt -- Achilles-DefDeb(A), Achilles-ResDeb%(7), HO:Enzym(7), LdyGrey-DefDeb/EndRdx(9), LdyGrey-DefDeb(9), HO:Enzym(11)
Level 2: Radiation Infection -- HO:Enzym(A), Achilles-DefDeb(11), Achilles-ResDeb%(13), LdyGrey-DefDeb(13), LdyGrey-DefDeb/EndRdx(15), HO:Enzym(15)
Level 4: Accelerate Metabolism -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(17)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(19)
Level 8: Hurdle -- Jump-I(A)
Level 10: Irradiate -- Achilles-DefDeb(A), Achilles-ResDeb%(21), LdyGrey-DefDeb(21), LdyGrey-DefDeb/EndRdx(23), LdyGrey-%Dam(23)
Level 12: Enervating Field -- EndRdx-I(A), EndRdx-I(25)
Level 14: Mutation -- RechRdx-I(A)
Level 16: Lingering Radiation -- ImpSwft-Acc/Slow(A), ImpSwft-Dam%(25), ImpSwft-Dmg/Slow(27), HO:Enzym(27), HO:Centri(29), P'ngTtl--Rchg%(29)
Level 18: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(31), Zephyr-ResKB(31)
Level 20: Health -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(31), Numna-Heal/Rchg(33), Numna-Heal/EndRdx/Rchg(33), Numna-Heal(33), Numna-Regen/Rcvry+(34)
Level 22: Stamina -- EndMod-I(A), EndMod-I(34), P'Shift-End%(34), EndMod-I(36)
Level 24: Aim -- GSFC-ToHit(A), GSFC-ToHit/Rchg(36), GSFC-ToHit/Rchg/EndRdx(36), GSFC-Rchg/EndRdx(37), GSFC-ToHit/EndRdx(37), GSFC-Build%(37)
Level 26: Choking Cloud -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(39), UbrkCons-Acc/Hold/Rchg(39), UbrkCons-Acc/Rchg(39), UbrkCons-Dam%(40)
Level 28: Cosmic Burst -- Achilles-DefDeb(A), Achilles-ResDeb%(40), Amaze-Stun(40), Amaze-ToHitDeb%(42), LdyGrey-DefDeb(42), Amaze-EndRdx/Stun(42)
Level 30: Maneuvers -- LkGmblr-Rchg+(A)
Level 32: EM Pulse -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(43), BasGaze-Rchg/Hold(43), BasGaze-Slow%(43)
Level 35: Neutron Bomb -- Ragnrk-Dmg(A), Ragnrk-Knock%(45), Ragnrk-Dmg/Rchg(45), Ragnrk-Acc/Dmg/Rchg(45), Ragnrk-Dmg/EndRdx(46)
Level 38: Hover -- LkGmblr-Rchg+(A)
Level 41: Dark Consumption -- Armgdn-Dam%(A), Armgdn-Dmg(46), Armgdn-Dmg/Rchg(46), Armgdn-Acc/Dmg/Rchg(48), Armgdn-Dmg/EndRdx(48)
Level 44: Dark Embrace -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(48), HO:Enzym(50), HO:Enzym(50), ResDam-I(50)
Level 47: Soul Transfer -- RechRdx-I(A)
Level 49: Proton Volley -- DefDeb-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
Level 6: Ninja Run
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Set Bonus Totals:

  • 8.5% DamageBuff(Smashing)
  • 8.5% DamageBuff(Lethal)
  • 8.5% DamageBuff(Fire)
  • 8.5% DamageBuff(Cold)
  • 8.5% DamageBuff(Energy)
  • 8.5% DamageBuff(Negative)
  • 8.5% DamageBuff(Toxic)
  • 8.5% DamageBuff(Psionic)
  • 4.25% Defense(Smashing)
  • 4.25% Defense(Lethal)
  • 5.19% Defense(Fire)
  • 5.19% Defense(Cold)
  • 9.25% Defense(Energy)
  • 9.25% Defense(Negative)
  • 3% Defense(Psionic)
  • 5.5% Defense(Melee)
  • 11.8% Defense(Ranged)
  • 7.38% Defense(AoE)
  • 45% Enhancement(Accuracy)
  • 3% Enhancement(RunSpeed)
  • 10% Enhancement(Heal)
  • 57.5% Enhancement(RechargeTime)
  • 3% Enhancement(FlySpeed)
  • 3% Enhancement(JumpHeight)
  • 3% Enhancement(JumpSpeed)
  • 5% FlySpeed
  • 83.9 HP (8.25%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Held) 3.3%
  • MezResist(Immobilize) 2.2%
  • MezResist(Terrorized) 2.2%
  • 24.5% (0.41 End/sec) Recovery
  • 12% (0.51 HP/sec) Regeneration
  • 11.3% Resistance(Fire)
  • 11.3% Resistance(Cold)
  • 5% RunSpeed


Triumph Lurker: mintmiki 50 emp/archer
basically, if you see a miki on Triumph, it's probably cute and it's probably me.

Huge thanks to cuppamanga and all the folks in the mac help forum for prolonging my borrowed time on this game.

 

Posted

Quote:
Originally Posted by mintmiki View Post
I decided to make a heavy duty debuffer build on my rad/rad. The following is what i'm planning. Money is no problem. What do you guys think? ridiculous? Ok? Can it be better?
You're going for a lot of resistance and defense debuffing with the ultimate goal of increasing kill speed on teams, but I think you'd more effectively reach that goal if you simply slotted damage enhancements and damage procs. The achilles heel proc can't stack from the same caster, and it's almost always useless on minions, so it's overkill to have it on all of your powers. Also, there's no point in slotting for defense debuff. The debuffs are already so strong that a single hit is all that's needed, assuming that everyone on your team isn't already maxed out on their chance to hit. Additionally, you really need at least a little accuracy enhancement in neutrino bolt, cosmic burst, and irradiate.


 

Posted

My current build is slotted for dmg and recharge. Just messing around with schtuff for the sake of messing around. Wondering if I can max out the debuff potential not so much for melting mobs but for single target debuff

thanks!


Triumph Lurker: mintmiki 50 emp/archer
basically, if you see a miki on Triumph, it's probably cute and it's probably me.

Huge thanks to cuppamanga and all the folks in the mac help forum for prolonging my borrowed time on this game.

 

Posted

I agree with Garent, since you can't stack the achilles -resistance proc from the same caster it's a waste to put it in so many attacks. At most, I would put it in one single target and one AOE.

I would put damage procs in place of the others. In fact, you might consider using 2 acc/dam HOs, 1 range SO and three procs in each single target rad attack.

I would also consider 6 slotting obliterations in your PBAoE.


50s: Inv/SS PB Emp/Dark Grav/FF DM/Regen TA/A Sonic/Elec MA/Regen Fire/Kin Sonic/Rad Ice/Kin Crab Fire/Cold NW Merc/Dark Emp/Sonic Rad/Psy Emp/Ice WP/DB FA/SM

Overlord of Dream Team and Nightmare Squad