DP / Rad Build and Question.


Harkness

 

Posted

Below is my lvl 50 respec "final" build. I'd like to see what you guys think, see if you have any suggestions. (I'm building on a budget for the most part. I already got the merits and made a lvl 20 Miracle. So that expence is out of the way.

Now my question. I'm trying to get as much -res as i can in this build. I know the prog -res's don't stack, but figure with them all over the place I should be able to keep it mostly on during long av fights. But, I have an attack, Piercing Rounds, that also does some -res. The question is, i tend to run with Incendeiry Rounds for extra damage. Does that take away the -res special effect of the attack to replace it with the dot, or does it add the dot to the -res? Would i need to use the basic bullets to get the -res?

Thanks in advance!


Villain Plan by Mids' Villain Designer 1.704
http://www.cohplanner.com/

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Level 50 Mutation Corruptor
Primary Power Set: Dual Pistols
Secondary Power Set: Radiation Emission
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Teleportation
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Pistols -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(3), Thundr-Dmg/EndRdx/Rchg(5), Thundr-Acc/Dmg/Rchg(15), Thundr-Dmg/EndRdx(17), Achilles-ResDeb%(50)
Level 1: Radiant Aura -- Dct'dW-Heal/EndRdx/Rchg(A), H'zdH-Heal/Rchg(34), H'zdH-Heal/EndRdx/Rchg(34), Mrcl-Heal/EndRdx/Rchg(37), Mrcl-Heal/Rchg(37)
Level 2: Dual Wield -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(3), Thundr-Dmg/EndRdx/Rchg(7), Thundr-Dmg/EndRdx(13), Thundr-Acc/Dmg/Rchg(17), ExStrk-Dam%(43)
Level 4: Empty Clips -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(5), Det'tn-Dmg/Rchg(7), Det'tn-Acc/Dmg/EndRdx(13), AnWeak-Acc/Rchg/EndRdx(15), Achilles-ResDeb%(43)
Level 6: Swap Ammo
Level 8: Accelerate Metabolism -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/Acc/Rchg(9), P'Shift-EndMod/Rchg(9), RechRdx-I(40)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(11)
Level 12: Hurdle -- Jump-I(A)
Level 14: Super Speed -- Zephyr-ResKB(A)
Level 16: Health -- Mrcl-Rcvry+(A)
Level 18: Radiation Infection -- DampS-ToHitDeb/EndRdx(A), DampS-ToHitDeb(19), DampS-ToHitDeb/Rchg/EndRdx(19), EndRdx-I(21), Achilles-ResDeb%(31)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(23), P'Shift-End%(46)
Level 22: Enervating Field -- EndRdx-I(A), EndRdx-I(23)
Level 24: Executioner's Shot -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(25), Thundr-Dmg/EndRdx/Rchg(25), Thundr-Acc/Dmg/Rchg(27), Thundr-Dmg/EndRdx(29), Achilles-ResDeb%(40)
Level 26: Lingering Radiation -- Acc-I(A), Acc-I(27), RechRdx-I(29), RechRdx-I(31), TmpRdns-EndRdx/Rchg/Slow(31)
Level 28: Mutation -- RechRdx-I(A)
Level 30: Combat Jumping -- Ksmt-ToHit+(A)
Level 32: Hail of Bullets -- Erad-Dmg/Rchg(A), Erad-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), C'ngBlow-Dmg/Rchg(33), M'Strk-Dmg/Rchg(34), ImpSwft-Dam%(43)
Level 35: Fallout -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(36), Det'tn-Dmg/Rchg(36), AirB'st-Dmg/Rchg(36), AnWeak-Acc/Rchg(37)
Level 38: EM Pulse -- EoCur-Acc/Rchg(A), EoCur-Acc/Hold/Rchg(39), G'Wdw-Acc/Hold/Rchg(39), G'Wdw-Acc/Rchg(39), Hold-I(40)
Level 41: Scorpion Shield -- RedFtn-Def/EndRdx(A), S'dpty-Def/EndRdx(42), Ksmt-Def/EndRdx(42), Krma-Def/EndRdx(42)
Level 44: Bullet Rain -- Det'tn-Acc/Dmg(A), Det'tn-Acc/Dmg/EndRdx(45), Det'tn-Dmg/Rchg(45), AirB'st-Dmg/Rchg(45), TmpRdns-Acc/EndRdx(46), ExStrk-Dam%(46)
Level 47: Piercing Rounds -- Det'tn-Acc/Dmg(A), Det'tn-Acc/Dmg/EndRdx(48), Det'tn-Dmg/Rchg(48), AirB'st-Dmg/Rchg(48), TmpRdns-Acc/EndRdx(50), ImpSwft-Dam%(50)
Level 49: Recall Friend -- Range-I(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Scourge
Level 6: Ninja Run
Level 6: Chemical Ammunition
Level 6: Cryo Ammunition
Level 6: Incendiary Ammunition



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@KingSnake - Triumph Server
@PrinceSnake
My common sense is tingling... ~ Deadpool
If you can't learn to do something well... learn to enjoy doing it poorly...

 

Posted

Quote:
Originally Posted by KingSnake View Post
Now my question. I'm trying to get as much -res as i can in this build. I know the prog -res's don't stack, but figure with them all over the place I should be able to keep it mostly on during long av fights. But, I have an attack, Piercing Rounds, that also does some -res. The question is, i tend to run with Incendeiry Rounds for extra damage. Does that take away the -res special effect of the attack to replace it with the dot, or does it add the dot to the -res? Would i need to use the basic bullets to get the -res?
Piercing Rounds has the -Res debuff regardless of which ammo you're using.