Stone/Stone build help


Gruumch

 

Posted

I want to respec my SM/SA brute, he is level 50 and i want to run all the flashback arcs and join in high level stuff when i get the chance. I dont plan on tanking with him as i mostly solo, so i didnt take taunt, and i have mudpots on my build atm but i rarely use it as i seem to run out of end quite quick so i dropped it from one of the builds, and i am not sure about the patron powers, would either of these builds be any good?

I dont have mids as i am on a mac, so he is slotted with common IO's atm, any advice on what sets would be of best benefit would be appreciated.

Here are the builds please critic, or can anyone post a build that will work well

Build 1

+----------------------------------------------------------------
+ Built with SuckerPunch's Online Planner v5.0
+ http://planner.cohtitan.com/planner
+----------------------------------------------------------------
Archetype: Brute
Primary: Stone Melee
Secondary: Stone Armor
+----------------------------------------------------------------

01: Rock Armor => Buff_Defense(1), Buff_Defense(3), Buff_Defense(3), EnduranceDiscount(5)
01: Stone Fist => Accuracy(1), Accuracy(33), EnduranceDiscount(33), Recharge(33), Recharge(43)
02: Stone Mallet => Accuracy(2), Accuracy(5), EnduranceDiscount(11), EnduranceDiscount(29), Recharge(40), Recharge(46)
04: Heavy Mallet => Accuracy(4), Accuracy(13), EnduranceDiscount(13), EnduranceDiscount(29), Recharge(42), EnduranceDiscount(46)
06: Stone Skin => Res_Damage(6), Res_Damage(7), Res_Damage(7)
08: Earth's Embrace => Heal(8), Heal(9), Heal(9)
10: Build Up => Recharge(10), Recharge(11), Recharge(42)
12: Swift => SpeedRunning(12), SpeedRunning(42), SpeedRunning(43)
14: Health => Heal(14), Heal(15), Heal(15)
16: Rooted => Heal(16), Heal(17), Heal(17)
18: Seismic Smash => Accuracy(18), Accuracy(19), EnduranceDiscount(19), EnduranceDiscount(25), Recharge(25), Recharge(37)
20: Brimstone Armor => Res_Damage(20), Res_Damage(21), Res_Damage(21), EnduranceDiscount(23)
22: Hasten => Recharge(22), Recharge(23)
24: Recall Friend => EnduranceDiscount(24)
26: Stamina => Recovery(26), Recovery(27), Recovery(27)
28: Teleport => EnduranceDiscount(28)
30: Crystal Armor => Buff_Defense(30), Buff_Defense(31), Buff_Defense(31), EnduranceDiscount(31)
32: Tremor => Accuracy(32), Accuracy(34), EnduranceDiscount(34), EnduranceDiscount(34), Recharge(37), Recharge(37)
35: Minerals => Buff_Defense(35), Buff_Defense(36), Buff_Defense(36), EnduranceDiscount(36)
38: Granite Armor => Res_Damage(38), Res_Damage(39), Res_Damage(39), Buff_Defense(39), Buff_Defense(40), Buff_Defense(40)
41: Fault => Accuracy(41), Accuracy(43), Recharge(46)
44: Gloom => Accuracy(44), Damage(45), Damage(45), Damage(45)
47: Soul Tentacles => Accuracy(47), Damage(48), Damage(48), Damage(48)
49: Dark Obliteration => Accuracy(49), Damage(50), Damage(50), Damage(50)

+----------------------------------------------------------------
+ Inherent Powers
+----------------------------------------------------------------

01: Brawl => Empty(1)
01: Sprint => Empty(1)
02: Rest => Empty(2)


Build 2

+----------------------------------------------------------------
+ Built with SuckerPunch's Online Planner v5.0
+ http://planner.cohtitan.com/planner
+----------------------------------------------------------------
Archetype: Brute
Primary: Stone Melee
Secondary: Stone Armor
+----------------------------------------------------------------

01: Rock Armor => Buff_Defense(1), Buff_Defense(3), Buff_Defense(3), EnduranceDiscount(5)
01: Stone Fist => Accuracy(1), Accuracy(37), EnduranceDiscount(40), Recharge(42)
02: Stone Mallet => Accuracy(2), Accuracy(34), EnduranceDiscount(37), EnduranceDiscount(37), Recharge(46)
04: Heavy Mallet => Accuracy(4), Accuracy(5), EnduranceDiscount(25), EnduranceDiscount(34), Recharge(46)
06: Stone Skin => Res_Damage(6), Res_Damage(7), Res_Damage(7)
08: Earth's Embrace => Recharge(8), Recharge(9), Recharge(9), Heal(13), Heal(13), Heal(15)
10: Swift => SpeedRunning(10), SpeedRunning(11), SpeedRunning(11)
12: Hasten => Recharge(12), Recharge(15)
14: Health => Heal(14), Heal(17), Heal(17)
16: Rooted => Heal(16), Heal(19), Heal(19)
18: Seismic Smash => Accuracy(18), Accuracy(21), EnduranceDiscount(21), EnduranceDiscount(23), Recharge(46)
20: Stamina => Recovery(20), Recovery(23), Recovery(25)
22: Recall Friend => EnduranceDiscount(22)
24: Teleport => EnduranceDiscount(24)
26: Brimstone Armor => Res_Damage(26), Res_Damage(27), Res_Damage(27), EnduranceDiscount(29)
28: Crystal Armor => Buff_Defense(28), Buff_Defense(29), Buff_Defense(31), EnduranceDiscount(31)
30: Mud Pots => EnduranceDiscount(30), EnduranceDiscount(31), EnduranceDiscount(33), Damage(33), Damage(33), Damage(34)
32: Tremor => Accuracy(32), Accuracy(42), Recharge(42), EnduranceDiscount(43)
35: Minerals => Buff_Defense(35), Buff_Defense(36), Buff_Defense(36), EnduranceDiscount(36)
38: Granite Armor => Res_Damage(38), Res_Damage(39), Res_Damage(39), Buff_Defense(39), Buff_Defense(40), Buff_Defense(40)
41: Fault => Accuracy(41), Accuracy(43), Recharge(43)
44: Gloom => Accuracy(44), Damage(45), Damage(45), Damage(45), Empty(46)
47: Darkest Night => Debuff_ToHit(47), Debuff_ToHit(48), Debuff_ToHit(48), EnduranceDiscount(48)
49: Dark Obliteration => Accuracy(49), Damage(50), Damage(50), Damage(50)

+----------------------------------------------------------------
+ Inherent Powers
+----------------------------------------------------------------

01: Brawl => Empty(1)
01: Sprint => Empty(1)
02: Rest => Empty(2)


 

Posted

The second build is better than the first, but could still use some improvement.
I will stick with SO's/Common IO's since you don't have any IO sets listed, but your this brute benefits greatly from IO Sets.

I would drop one slot form stone skin, 2 res_damage is plenty here(use 2 level 50 common IO's)

I did not take hasten on mine since endurance was a problem before I IO'ed him and if you don't plan on living in Granite you won't miss it.

You need a end_redux in rooted, use the one from stone skin.

Drop Brimstone Armor completely, fire/ice isn't that common.

Replace one end_redux in Mudpots with an Accuracy.

I would reduce Minerals to a just 2 slots, a end_redux and a def_buff

Granite needs some end redux, replace one of the def_buffs

Soul Mastery is a good patron pool but without IO sets you are already going to be having endurance issues. Darkest night isn't going to help that.

Instead of a Patron Pool you could take Fighting for Tough and get your S/L resist to max.

Also you need to 6 slot all your attacks. 2acc, 1end_redux, and 2recharge. Don't worry about damage that is what fury is for.

But, probably the best advice is to look into IO sets, they will benefit this uild a whole lot.


 

Posted

Yay i managed to talk my missus into letting me install mids on her laptop, so now i can have a go a making builds properly, anyway here's my very first attempt at a build for my stoner, how does it look? any recommendations for improvement.

I really want to keep brimstone armor as it is a major part of my characters theme, infact all the armors are, maybe i could have dual builds hmmmm


Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Twisted Shadow: Level 50 Mutation Brute
Primary Power Set: Stone Melee
Secondary Power Set: Stone Armor
Power Pool: Fitness
Power Pool: Speed
Power Pool: Medicine
Power Pool: Teleportation

Villain Profile:
Level 1: Stone Fist

  • (A) Stagger - Accuracy/Recharge
  • (5) Stagger - Accuracy/Endurance
  • (48) Recharge Reduction IO
Level 1: Rock Armor
  • (A) Gift of the Ancients - Run Speed +7.5%
  • (3) Gift of the Ancients - Defense/Endurance
  • (7) Luck of the Gambler - Defense/Endurance
  • (9) Luck of the Gambler - Defense/Endurance/Recharge
Level 2: Stone Mallet
  • (A) Crushing Impact - Accuracy/Damage
  • (3) Crushing Impact - Damage/Endurance
  • (13) Crushing Impact - Accuracy/Damage/Recharge
  • (39) Crushing Impact - Accuracy/Damage/Endurance
  • (40) Crushing Impact - Damage/Endurance/Recharge
Level 4: Heavy Mallet
  • (A) Crushing Impact - Accuracy/Damage/Endurance
  • (5) Crushing Impact - Accuracy/Damage
  • (11) Crushing Impact - Accuracy/Damage/Recharge
  • (37) Crushing Impact - Damage/Endurance/Recharge
  • (40) Crushing Impact - Damage/Endurance
Level 6: Stone Skin
  • (A) Impervium Armor - Resistance
  • (7) Aegis - Resistance
  • (46) Aegis - Psionic/Status Resistance
  • (48) Impervium Armor - Resistance/Endurance/Recharge
Level 8: Swift
  • (A) Run Speed IO
  • (9) Run Speed IO
  • (31) Run Speed IO
Level 10: Fault
  • (A) Stagger - Accuracy/Recharge
  • (11) Stagger - Accuracy/Endurance
  • (46) Recharge Reduction IO
Level 12: Earth's Embrace
  • (A) Aegis - Resistance/Endurance
  • (13) Aegis - Resistance/Recharge
  • (15) Regenerative Tissue - Heal/Endurance
Level 14: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (15) Regenerative Tissue - +Regeneration
  • (27) Miracle - +Recovery
  • (48) Regenerative Tissue - Heal/Endurance
Level 16: Rooted
  • (A) Regenerative Tissue - Heal/Endurance
  • (17) Regenerative Tissue - Heal/Recharge
  • (17) Miracle - Heal/Endurance
  • (36) Miracle - Heal/Endurance/Recharge
Level 18: Seismic Smash
  • (A) Ghost Widow's Embrace - Accuracy/Recharge
  • (19) Ghost Widow's Embrace - Accuracy/Endurance
  • (19) Crushing Impact - Accuracy/Damage/Recharge
  • (33) Crushing Impact - Accuracy/Damage/Endurance
  • (34) Crushing Impact - Damage/Endurance/Recharge
  • (34) Crushing Impact - Damage/Recharge
Level 20: Stamina
  • (A) Performance Shifter - EndMod/Recharge
  • (21) Performance Shifter - EndMod
  • (21) Endurance Modification IO
Level 22: Mud Pots
  • (A) Tempered Readiness - Accuracy/Slow
  • (23) Tempered Readiness - Damage/Slow
  • (23) Tempered Readiness - Accuracy/Endurance
  • (31) Tempered Readiness - Range/Slow
  • (33) Tempered Readiness - Endurance/Recharge/Slow
  • (34) Tempered Readiness - Accuracy/Damage/Slow
Level 24: Brimstone Armor
  • (A) Aegis - Resistance/Endurance
  • (25) Aegis - Resistance/Endurance/Recharge
  • (25) Impervium Armor - Resistance/Endurance
  • (45) Impervium Armor - Resistance
Level 26: Hasten
  • (A) Recharge Reduction IO
  • (27) Recharge Reduction IO
  • (46) Recharge Reduction IO
Level 28: Crystal Armor
  • (A) Gift of the Ancients - Run Speed +7.5%
  • (29) Gift of the Ancients - Defense/Endurance
  • (29) Luck of the Gambler - Defense
  • (40) Luck of the Gambler - Defense/Endurance
Level 30: Aid Other
  • (A) Regenerative Tissue - Heal/Endurance
  • (31) Regenerative Tissue - Heal/Recharge
Level 32: Aid Self
  • (A) Regenerative Tissue - Heal/Endurance/Recharge
  • (33) Regenerative Tissue - Heal/Recharge
  • (50) Miracle - Heal/Recharge
  • (50) Triage - Heal/Recharge
Level 35: Tremor
  • (A) Kinetic Crash - Damage/Knockback
  • (36) Kinetic Crash - Accuracy/Knockback
  • (36) Kinetic Crash - Recharge/Knockback
  • (37) Kinetic Crash - Recharge/Endurance
  • (37) Kinetic Crash - Damage/Endurance/Knockback
  • (50) Kinetic Crash - Accuracy/Damage/Knockback
Level 38: Minerals
  • (A) Gift of the Ancients - Run Speed +7.5%
  • (39) Gift of the Ancients - Defense/Endurance
  • (39) Luck of the Gambler - Recharge Speed
  • (43) Luck of the Gambler - Defense/Endurance
Level 41: Granite Armor
  • (A) Gift of the Ancients - Run Speed +7.5%
  • (42) Gift of the Ancients - Defense
  • (42) Luck of the Gambler - Recharge Speed
  • (42) Aegis - Resistance/Endurance
  • (43) Aegis - Resistance
  • (43) HamiO:Ribosome Exposure
Level 44: Build Up
  • (A) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (45) Recharge Reduction IO
Level 47: Recall Friend
  • (A) Empty
Level 49: Teleport
  • (A) Empty
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Fury
Level 6: Ninja Run
------------
Set Bonus Totals:
  • 0.94% Defense(Energy)
  • 0.94% Defense(Negative)
  • 1.88% Defense(Ranged)
  • 0.9% Max End
  • 1.5% Enhancement(FlySpeed)
  • 1.5% Enhancement(JumpSpeed)
  • 1.5% Enhancement(JumpHeight)
  • 1.5% Enhancement(RunSpeed)
  • 21% Enhancement(Accuracy)
  • 36.3% Enhancement(RechargeTime)
  • 10% FlySpeed
  • 50.6 HP (3.38%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • Knockback (Mag -3)
  • Knockup (Mag -3)
  • MezResist(Immobilize) 6.6%
  • 17% (0.28 End/sec) Recovery
  • 36% (2.25 HP/sec) Regeneration
  • 2.5% Resistance(Smashing)
  • 3% Resistance(Psionic)
  • 88% RunSpeed
------------
Set Bonuses:
Stagger
(Stone Fist)
  • 2% RunSpeed
Gift of the Ancients
(Rock Armor)
  • 2% (0.03 End/sec) Recovery
  • 7.5% RunSpeed
Luck of the Gambler
(Rock Armor)
  • 10% (0.63 HP/sec) Regeneration
Crushing Impact
(Stone Mallet)
  • MezResist(Immobilize) 2.2%
  • 16.9 HP (1.13%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Crushing Impact
(Heavy Mallet)
  • MezResist(Immobilize) 2.2%
  • 16.9 HP (1.13%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Impervium Armor
(Stone Skin)
  • 2.5% (0.04 End/sec) Recovery
Aegis
(Stone Skin)
  • 5% RunSpeed
  • 3% Resistance(Psionic)
Stagger
(Fault)
  • 2% RunSpeed
Aegis
(Earth's Embrace)
  • 5% RunSpeed
Regenerative Tissue
(Health)
  • 4% RunSpeed
Regenerative Tissue
(Rooted)
  • 4% RunSpeed
Miracle
(Rooted)
  • 2.5% (0.04 End/sec) Recovery
Ghost Widow's Embrace
(Seismic Smash)
  • 5% RunSpeed
Crushing Impact
(Seismic Smash)
  • MezResist(Immobilize) 2.2%
  • 16.9 HP (1.13%) HitPoints
  • 7% Enhancement(Accuracy)
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
Tempered Readiness
(Mud Pots)
  • 1.5% (0.03 End/sec) Recovery
  • 1.5% Enhancement(Slow)
  • 0.9% Max End
  • 3.75% Enhancement(RechargeTime)
  • 1.88% Defense(Ranged), 0.94% Defense(Energy), 0.94% Defense(Negative)
Aegis
(Brimstone Armor)
  • 5% RunSpeed
Impervium Armor
(Brimstone Armor)
  • 2.5% (0.04 End/sec) Recovery
Gift of the Ancients
(Crystal Armor)
  • 2% (0.03 End/sec) Recovery
  • 7.5% RunSpeed
Luck of the Gambler
(Crystal Armor)
  • 10% (0.63 HP/sec) Regeneration
Regenerative Tissue
(Aid Other)
  • 4% RunSpeed
Regenerative Tissue
(Aid Self)
  • 4% RunSpeed
Kinetic Crash
(Tremor)
  • 3% RunSpeed
  • 2.5% Resistance(Smashing)
  • Knockback Protection (Mag -3)
  • 6% (0.38 HP/sec) Regeneration
  • 7.5% Enhancement(RechargeTime)
Gift of the Ancients
(Minerals)
  • 2% (0.03 End/sec) Recovery
  • 7.5% RunSpeed
Luck of the Gambler
(Minerals)
  • 10% (0.63 HP/sec) Regeneration
  • 7.5% Enhancement(RechargeTime)
Gift of the Ancients
(Granite Armor)
  • 2% (0.03 End/sec) Recovery
  • 7.5% RunSpeed
Luck of the Gambler
(Granite Armor)
  • 7.5% Enhancement(RechargeTime)
Aegis
(Granite Armor)
  • 5% RunSpeed
Gaussian's Synchronized Fire-Control
(Build Up)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed