AR/EM/Force or Cold
Second:
AR/EM/FM: This is the build I wanted to do most as it fits my character's theme better. It has 35% defense and 49% resistance to S/L damage. It has Aid Self, which by what I know can be used when using Personal Force Field. Personal Force Field can be used to absorb the initial attacks of a spawn too.
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Blaster
Primary Power Set: Assault Rifle
Secondary Power Set: Energy Manipulation
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Medicine
Ancillary Pool: Force Mastery
Hero Profile:
Level 1: Burst
- (A) Shield Breaker - Defense Debuff
- (13) Shield Breaker - Accuracy/Defense Debuff
- (15) Shield Breaker - Accuracy/Recharge
- (34) Shield Breaker - Defense Debuff/Endurance/Recharge
- (40) Shield Breaker - Accuracy/Endurance/Recharge
- (40) Shield Breaker - Chance for Lethal Damage
- (A) Kinetic Combat - Accuracy/Damage
- (3) Kinetic Combat - Damage/Endurance
- (3) Kinetic Combat - Damage/Recharge
- (5) Kinetic Combat - Damage/Endurance/Recharge
- (A) Decimation - Accuracy/Damage
- (42) Decimation - Damage/Endurance
- (42) Decimation - Damage/Recharge
- (42) Decimation - Accuracy/Endurance/Recharge
- (43) Decimation - Accuracy/Damage/Recharge
- (A) Positron's Blast - Accuracy/Damage
- (43) Positron's Blast - Damage/Endurance
- (46) Positron's Blast - Damage/Recharge
- (46) Positron's Blast - Damage/Range
- (46) Positron's Blast - Accuracy/Damage/Endurance
- (A) Recharge Reduction IO
- (7) Recharge Reduction IO
- (7) Recharge Reduction IO
- (A) Jumping IO
- (A) Kinetic Combat - Accuracy/Damage
- (11) Kinetic Combat - Damage/Endurance
- (11) Kinetic Combat - Damage/Recharge
- (13) Kinetic Combat - Damage/Endurance/Recharge
- (A) Healing IO
- (A) Regenerative Tissue - +Regeneration
- (15) Miracle - +Recovery
- (40) Numina's Convalescence - +Regeneration/+Recovery
- (50) Miracle - Heal
- (A) Doctored Wounds - Heal/Endurance
- (17) Doctored Wounds - Heal/Recharge
- (17) Doctored Wounds - Heal
- (A) Kinetic Combat - Accuracy/Damage
- (19) Kinetic Combat - Damage/Endurance
- (19) Kinetic Combat - Damage/Recharge
- (21) Kinetic Combat - Damage/Endurance/Recharge
- (A) Performance Shifter - EndMod
- (21) Performance Shifter - EndMod/Recharge
- (23) Performance Shifter - Chance for +End
- (48) Endurance Modification IO
- (A) Luck of the Gambler - Defense/Endurance
- (23) Luck of the Gambler - Defense
- (25) Luck of the Gambler - Recharge Speed
- (A) Extreme Measures - Accuracy/Damage
- (25) Extreme Measures - Damage/Endurance
- (27) Extreme Measures - Accuracy/Interrupt/Range
- (27) Extreme Measures - Damage/Interrupt/Recharge
- (29) Extreme Measures - Accuracy/Range/Recharge
- (36) Extreme Measures - Damage/Endurance/Recharge
- (A) Positron's Blast - Accuracy/Damage
- (29) Positron's Blast - Damage/Endurance
- (31) Positron's Blast - Damage/Recharge
- (31) Positron's Blast - Damage/Range
- (31) Positron's Blast - Chance of Damage(Energy)
- (A) Razzle Dazzle - Accuracy/Recharge
- (33) Razzle Dazzle - Endurance/Stun
- (33) Razzle Dazzle - Accuracy/Endurance
- (33) Razzle Dazzle - Stun/Range
- (34) Razzle Dazzle - Accuracy/Stun/Recharge
- (A) Rectified Reticle - To Hit Buff
- (34) Rectified Reticle - To Hit Buff/Recharge
- (A) Positron's Blast - Accuracy/Damage
- (36) Positron's Blast - Damage/Endurance
- (37) Positron's Blast - Damage/Recharge
- (37) Positron's Blast - Damage/Range
- (37) Positron's Blast - Chance of Damage(Energy)
- (A) Kinetic Combat - Accuracy/Damage
- (36) Kinetic Combat - Damage/Recharge
- (39) Kinetic Combat - Damage/Endurance
- (43) Kinetic Combat - Damage/Endurance/Recharge
- (A) Recharge Reduction IO
- (39) Recharge Reduction IO
- (39) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (A) Reactive Armor - Resistance/Endurance
- (45) Reactive Armor - Resistance/Recharge
- (45) Reactive Armor - Resistance/Endurance/Recharge
- (45) Reactive Armor - Resistance
- (A) Steadfast Protection - Resistance/+Def 3%
- (48) Reactive Armor - Resistance/Endurance
- (48) Reactive Armor - Resistance
- (50) Reactive Armor - Resistance/Recharge
- (50) Reactive Armor - Resistance/Endurance/Recharge
- (A) Endurance Reduction IO
Level 1: Brawl
- (A) Kinetic Combat - Accuracy/Damage
- (5) Kinetic Combat - Damage/Endurance
- (9) Kinetic Combat - Damage/Recharge
- (9) Kinetic Combat - Damage/Endurance/Recharge
- (A) Empty
- (A) Empty
Level 1: Ninja Run
------------
Set Bonus Totals:
- 2% DamageBuff(Smashing)
- 2% DamageBuff(Lethal)
- 2% DamageBuff(Fire)
- 2% DamageBuff(Cold)
- 2% DamageBuff(Energy)
- 2% DamageBuff(Negative)
- 2% DamageBuff(Toxic)
- 2% DamageBuff(Psionic)
- 30.2% Defense(Smashing)
- 30.2% Defense(Lethal)
- 5.5% Defense(Fire)
- 5.5% Defense(Cold)
- 5.5% Defense(Energy)
- 5.5% Defense(Negative)
- 3% Defense(Psionic)
- 22.7% Defense(Melee)
- 4.25% Defense(Ranged)
- 8% Defense(AoE)
- 2.25% Max End
- 2% Enhancement(Stun)
- 38% Enhancement(Accuracy)
- 40% Enhancement(RechargeTime)
- 5% FlySpeed
- 140.1 HP (11.6%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Confused) 2.5%
- MezResist(Held) 2.5%
- MezResist(Immobilize) 18.5%
- MezResist(Sleep) 2.5%
- MezResist(Stun) 2.5%
- MezResist(Terrorized) 4.7%
- 16% (0.27 End/sec) Recovery
- 10% (0.5 HP/sec) Regeneration
- 5.99% Resistance(Fire)
- 5.99% Resistance(Cold)
- 5% RunSpeed
Set Bonuses:
Shield Breaker
(Burst)
- 2.5% (0.04 End/sec) Recovery
- Status Resistance 2.5%
- 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
- 11% Enhancement(Accuracy)
- 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
(Power Thrust)
- MezResist(Immobilize) 2.75%
- 18.1 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Slug)
- MezResist(Immobilize) 2.75%
- 13.6 HP (1.12%) HitPoints
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
(Buckshot)
- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Kick)
- MezResist(Immobilize) 2.75%
- 18.1 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Health)
- 2.5% (0.04 End/sec) Recovery
(Aid Self)
- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
(Boxing)
- MezResist(Immobilize) 2.75%
- 18.1 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Stamina)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 22.6 HP (1.87%) HitPoints
(Weave)
- 10% (0.5 HP/sec) Regeneration
- 13.6 HP (1.12%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Sniper Rifle)
- 1.5% (0.03 End/sec) Recovery
- 18.1 HP (1.5%) HitPoints
- 2% DamageBuff(All)
- 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
(Flamethrower)
- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Beanbag)
- 2% (0.03 End/sec) Recovery
- 18.1 HP (1.5%) HitPoints
- 2% Enhancement(Stun)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
(Build Up)
- 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
(Full Auto)
- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Flurry)
- MezResist(Immobilize) 2.75%
- 18.1 HP (1.5%) HitPoints (Exceeded 5 Bonus Cap)
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Personal Force Field)
- 7.5% Enhancement(RechargeTime)
(Temp Invulnerability)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Tough)
- 3% Defense(All)
(Tough)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Brawl)
- MezResist(Immobilize) 2.75% (Exceeded 5 Bonus Cap)
- 18.1 HP (1.5%) HitPoints (Exceeded 5 Bonus Cap)
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
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I did a few changes to your first build. Took better single target melee attacks and slotted them a little more. As for the second build I suggest you do likewise. Consider fitting in Power Boost in the second build as it significantly boosts your defenses and heals.
Hero Plan by Mids' Hero Designer 1,707
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Blaster
Primary Power Set: Assault Rifle
Secondary Power Set: Energy Manipulation
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Cold Mastery
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Hum, I reworked the second build a bit. I used the melee attacks from the EM power set instead of the generic power pool ones I had before. I still did not use any procs in the melee attacks, because I am not sure I am going to use them, or it'll seem that way? I slotted Build Up the way you did, and put in Power Boost. Does the recharge proc in Buckshot have a chance to activate for each mob it hits? If so, then I can see that as very handy.
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I still did not use any procs in the melee attacks, because I am not sure I am going to use them, or it'll seem that way? I slotted Build Up the way you did, and put in Power Boost. Does the recharge proc in Buckshot have a chance to activate for each mob it hits? If so, then I can see that as very handy.
|
As for the build, I recommend you slot Burst for damage (the extra damage will come in handy when mezzed and will save you break free inspirations). When you're over your head, just use PFF+power boosted heal self.
Also I recommend using the Positron Dam/Range instead of the proc in cones. Consider 6-slotting Full Auto with a recharge IO.
Since you won't use Brawl and Boxing, these powers act as pure set mules. Get the cheapest ones you can pick up for these two powers (and I think that's the proc actually).
The recharge proc in Buckshot has a 10% chance to activate per mob it attempts to hit (can activate without actually hitting as far as I know). Buckshot is the most optimal power in the game for that proc in my opinion.
I still did not use any procs in the melee attacks, because I am not sure I am going to use them, or it'll seem that way? I slotted Build Up the way you did, and put in Power Boost. Does the recharge proc in Buckshot have a chance to activate for each mob it hits? If so, then I can see that as very handy.
|
As for the build, I recommend you slot Burst for damage (the extra damage will come in handy when mezzed and will save you break free inspirations). When you're over your head, just use PFF+power boosted heal self.
Also I recommend using the Positron Dam/Range instead of the proc in cones. Consider 6-slotting Full Auto with a recharge IO.
Since you won't use Brawl and Boxing, these powers act as pure set mules. Get the cheapest ones you can pick up for these two powers (and I think that's the proc actually).
The recharge proc in Buckshot has a 10% chance to activate per mob it attempts to hit (can activate without actually hitting as far as I know). Buckshot is the most optimal power in the game for that proc in my opinion.
Hum, I should have probably mentioned that I have only one other character, a well IO'ed NW... Which I guess made me completely forget/neglect the fact that the other classes don't have the mezz protection of NW's. That is why I didn't slot Burst for damage.
What is an acceptable amount of defense for a AR/EM/Fm blaster? I've seen 35% S/L is what you should try to get if you can't get 45% S/L defense. With PFF could I kind of neglect some of it? I've never used PFF ever really. So not sure how it'll work if I use it as an alpha defense. When I turn it off I'll need some sort of defense as I blast away. Maybe I have the concept of ranged characters wrong. I am probably thinking I can play a high def. blaster like a NW.... LoL
32.5% defense is good as it only requires a small purple to soft cap. Then again, at that level you mostly have better purples available. PFF+Aid Self will be able to compensate for some of the holes in your defenses. You can gimp Burst as an attack power, but to compensate you'll have to actually make use of your melee attacks (which means more time in melee and outside cone range). I'd suggest removing Power Boost (which is nice, but not essential), and instead take Super Speed and put one extra slot in one or both your primary melee attacks. An extra recharge in Full Auto would also be good.
Thanks for all your help Seraphael, I'll tinker with it a bit more and come up with something. I am going to level up my blaster and see how the build works out. I might just try both.
So I've made two builds for my blaster. I'll post both of them. I've never played blaster at high level yet. This would be my first. Is there anything I am missing? Does anyone kind of know how each build will play out? The general purpose of these two builds are: to farm missions/wall/have fun. By the way this will be my first Hero side character so it'll be the one I'll use to make influence.
First:
AR/EM/Cold: The idea of this build was to have capped S/L defense (44.9 alright? =P) and use Hibernate to heal and regain endurance when ever I am low and when Conserve Power is not up.
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Blaster
Primary Power Set: Assault Rifle
Secondary Power Set: Energy Manipulation
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Cold Mastery
Hero Profile:
Level 1: Burst
- (A) Shield Breaker - Defense Debuff
- (5) Shield Breaker - Accuracy/Defense Debuff
- (7) Shield Breaker - Accuracy/Recharge
- (7) Shield Breaker - Defense Debuff/Endurance/Recharge
- (25) Shield Breaker - Accuracy/Endurance/Recharge
- (43) Shield Breaker - Chance for Lethal Damage
Level 1: Power Thrust- (A) Kinetic Combat - Accuracy/Damage
- (3) Kinetic Combat - Damage/Endurance
- (3) Kinetic Combat - Damage/Recharge
- (5) Kinetic Combat - Damage/Endurance/Recharge
Level 2: Slug- (A) Decimation - Accuracy/Damage
- (33) Decimation - Damage/Endurance
- (34) Decimation - Damage/Recharge
- (34) Decimation - Accuracy/Endurance/Recharge
- (34) Decimation - Accuracy/Damage/Recharge
Level 4: Buckshot- (A) Positron's Blast - Accuracy/Damage
- (21) Positron's Blast - Damage/Endurance
- (21) Positron's Blast - Damage/Recharge
- (36) Positron's Blast - Damage/Range
- (36) Positron's Blast - Accuracy/Damage/Endurance
Level 6: Hurdle- (A) Jumping IO
Level 8: Boxing- (A) Kinetic Combat - Accuracy/Damage
- (9) Kinetic Combat - Damage/Endurance
- (9) Kinetic Combat - Damage/Recharge
- (11) Kinetic Combat - Damage/Endurance/Recharge
Level 10: Kick- (A) Kinetic Combat - Accuracy/Damage
- (11) Kinetic Combat - Damage/Endurance
- (13) Kinetic Combat - Damage/Recharge
- (13) Kinetic Combat - Damage/Endurance/Recharge
Level 12: Hasten- (A) Recharge Reduction IO
- (15) Recharge Reduction IO
- (15) Recharge Reduction IO
Level 14: Health- (A) Numina's Convalescence - +Regeneration/+Recovery
- (17) Miracle - +Recovery
Level 16: Flurry- (A) Kinetic Combat - Accuracy/Damage
- (17) Kinetic Combat - Damage/Endurance
- (19) Kinetic Combat - Damage/Recharge
- (19) Kinetic Combat - Damage/Endurance/Recharge
Level 18: Combat Jumping- (A) Luck of the Gambler - Recharge Speed
Level 20: Stamina- (A) Performance Shifter - EndMod
- (23) Performance Shifter - EndMod/Recharge
- (23) Performance Shifter - Chance for +End
- (46) Endurance Modification IO
Level 22: Build Up- (A) Rectified Reticle - To Hit Buff
- (25) Rectified Reticle - To Hit Buff/Recharge
Level 24: Weave- (A) Luck of the Gambler - Defense/Endurance
- (27) Luck of the Gambler - Defense
- (29) Luck of the Gambler - Recharge Speed
Level 26: Sniper Rifle- (A) Sting of the Manticore - Accuracy/Damage
- (27) Sting of the Manticore - Accuracy/Interrupt/Range
- (29) Sting of the Manticore - Damage/Endurance
- (31) Sting of the Manticore - Damage/Interrupt/Recharge
- (31) Sting of the Manticore - Damage/Endurance/Recharge
Level 28: Tough- (A) Steadfast Protection - Resistance/+Def 3%
- (33) Steadfast Protection - Resistance/Endurance
Level 30: Flamethrower- (A) Positron's Blast - Accuracy/Damage
- (31) Positron's Blast - Damage/Range
- (37) Positron's Blast - Damage/Endurance
- (37) Positron's Blast - Damage/Recharge
- (39) Positron's Blast - Chance of Damage(Energy)
Level 32: Full Auto- (A) Positron's Blast - Accuracy/Damage
- (33) Positron's Blast - Chance of Damage(Energy)
- (36) Positron's Blast - Damage/Range
- (40) Positron's Blast - Damage/Endurance
- (40) Positron's Blast - Damage/Recharge
Level 35: M30 Grenade- (A) Kinetic Crash - Damage/Knockback
- (37) Kinetic Crash - Accuracy/Knockback
- (40) Kinetic Crash - Recharge/Knockback
- (42) Kinetic Crash - Recharge/Endurance
- (43) Kinetic Crash - Damage/Endurance/Knockback
- (50) Kinetic Crash - Accuracy/Damage/Knockback
Level 38: Conserve Power- (A) Recharge Reduction IO
- (39) Recharge Reduction IO
- (39) Recharge Reduction IO
Level 41: Snow Storm- (A) Pacing of the Turtle - Range/Slow
- (42) Pacing of the Turtle - Endurance/Recharge/Slow
- (42) Impeded Swiftness - Chance of Damage(Smashing)
- (43) Pacing of the Turtle - Chance of -Recharge
Level 44: Frozen Armor- (A) Luck of the Gambler - Defense
- (45) Luck of the Gambler - Recharge Speed
- (45) Reactive Armor - Resistance/Endurance
- (45) Reactive Armor - Resistance/Recharge
- (46) Reactive Armor - Resistance/Endurance/Recharge
- (46) Reactive Armor - Resistance
Level 47: Hibernate- (A) Doctored Wounds - Heal/Recharge
- (48) Miracle - Heal/Recharge
- (48) Miracle - Heal
- (48) Efficacy Adaptor - EndMod/Recharge
- (50) Performance Shifter - EndMod/Recharge
- (50) Efficacy Adaptor - EndMod
Level 49: Boost Range- (A) Endurance Reduction IO
------------Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Empty
Level 2: Rest- (A) Empty
Level 1: DefianceLevel 1: Ninja Run
------------
Set Bonus Totals:
- 3% DamageBuff(Smashing)
- 3% DamageBuff(Lethal)
- 3% DamageBuff(Fire)
- 3% DamageBuff(Cold)
- 3% DamageBuff(Energy)
- 3% DamageBuff(Negative)
- 3% DamageBuff(Toxic)
- 3% DamageBuff(Psionic)
- 22.7% Defense(Smashing)
- 22.7% Defense(Lethal)
- 4.25% Defense(Fire)
- 4.25% Defense(Cold)
- 5.19% Defense(Energy)
- 5.19% Defense(Negative)
- 3% Defense(Psionic)
- 15.2% Defense(Melee)
- 5.5% Defense(Ranged)
- 5.5% Defense(AoE)
- 2.25% Max End
- 62.5% Enhancement(RechargeTime)
- 2.5% Enhancement(FlySpeed)
- 2.5% Enhancement(JumpHeight)
- 2.5% Enhancement(JumpSpeed)
- 2.5% Enhancement(RunSpeed)
- 38% Enhancement(Accuracy)
- 5% FlySpeed
- 135.5 HP (11.2%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -3)
- Knockup (Mag -3)
- MezResist(Confused) 2.5%
- MezResist(Held) 2.5%
- MezResist(Immobilize) 17.4%
- MezResist(Sleep) 5.25%
- MezResist(Stun) 2.5%
- MezResist(Terrorized) 2.5%
- 14% (0.23 End/sec) Recovery
- 38% (1.91 HP/sec) Regeneration
- 2.5% Resistance(Smashing)
- 4.73% Resistance(Fire)
- 4.73% Resistance(Cold)
- 8% RunSpeed
------------Set Bonuses:
Shield Breaker
(Burst)
- 2.5% (0.04 End/sec) Recovery
- Status Resistance 2.5%
- 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
- 11% Enhancement(Accuracy)
- 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
Kinetic Combat(Power Thrust)
- MezResist(Immobilize) 2.75%
- 18.1 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Decimation(Slug)
- MezResist(Immobilize) 2.75%
- 13.6 HP (1.12%) HitPoints
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
Positron's Blast(Buckshot)
- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
Kinetic Combat(Boxing)
- MezResist(Immobilize) 2.75%
- 18.1 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Kinetic Combat(Kick)
- MezResist(Immobilize) 2.75%
- 18.1 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Kinetic Combat(Flurry)
- MezResist(Immobilize) 2.75%
- 18.1 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Luck of the Gambler(Combat Jumping)
- 7.5% Enhancement(RechargeTime)
Performance Shifter(Stamina)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 22.6 HP (1.87%) HitPoints
Rectified Reticle(Build Up)
- 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
Luck of the Gambler(Weave)
- 10% (0.5 HP/sec) Regeneration
- 13.6 HP (1.12%) HitPoints
- 7.5% Enhancement(RechargeTime)
Sting of the Manticore(Sniper Rifle)
- 12% (0.6 HP/sec) Regeneration
- 1.88% Defense(Ranged), 0.94% Defense(Energy), 0.94% Defense(Negative)
- 3% DamageBuff(All)
- 7.5% Enhancement(RechargeTime)
Steadfast Protection(Tough)
- 1.5% (0.03 End/sec) Recovery
- 3% Defense(All)
Positron's Blast(Flamethrower)
- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
Positron's Blast(Full Auto)
- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
Kinetic Crash(M30 Grenade)
- 3% RunSpeed
- 2.5% Resistance(Smashing)
- Knockback Protection (Mag -3)
- 6% (0.3 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
Pacing of the Turtle(Snow Storm)
- MezResist(Sleep) 2.75%
- 2.5% Enhancement(Slow)
Luck of the Gambler(Frozen Armor)
- 10% (0.5 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
Reactive Armor(Frozen Armor)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Miracle(Hibernate)
- 2.5% (0.04 End/sec) Recovery
Efficacy Adaptor(Hibernate)