Crab Build Evaluation


devil dingo

 

Posted

Hey guys.

I'm having a ton of fun with my Crab and he's leveling quite fast, so I thought I'd start playing around with some end game builds.

This is my first crack at it:

Villain Plan by Mids' Villain Designer 1.704
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Fitness
Power Pool: Flight
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Channelgun -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Dmg/EndRdx/Rchg(5)
Level 1: Crab Spider Armor Upgrade -- S'fstPrt-ResDam/Def+(A)
Level 2: Longfang -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(7), Dev'n-Dmg/EndRdx(7), Dev'n-Dmg/Rchg(9), LdyGrey-%Dam(9)
Level 4: Combat Training: Defensive -- LkGmblr-Rchg+(A)
Level 6: Hurdle -- HO:Micro(A)
Level 8: Suppression -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(11), Det'tn-Dmg/Rchg(11), Det'tn-Dmg/Rng(13), Det'tn-Dmg/EndRdx/Rng(13), LdyGrey-%Dam(15)
Level 10: Tactical Training: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def(15), RedFtn-Def/EndRdx/Rchg(17), RedFtn-Def/Rchg(17)
Level 12: Venom Grenade -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(19), Det'tn-Dmg/Rchg(19), Det'tn-Dmg/Rng(23), Det'tn-Acc/Dmg/EndRdx(33), Det'tn-Dmg/EndRdx/Rng(33)
Level 14: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(34)
Level 16: Tactical Training: Assault -- EndRdx-I(A)
Level 18: Frag Grenade -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/Rng(34), Det'tn-Dmg/EndRdx/Rng(34), Det'tn-Dmg/EndRdx(36), Det'tn-Acc/Dmg/EndRdx(36), FrcFbk-Rechg%(37)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-End%(21), EndMod-I(21), EndMod-I(23)
Level 22: Mental Training -- Flight-I(A)
Level 24: Fortification -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(25), ImpArm-ResDam(25), ImpArm-ResDam/EndRdx(33)
Level 26: Tactical Training: Leadership -- GSFC-ToHit(A), GSFC-ToHit/Rchg(27), GSFC-ToHit/Rchg/EndRdx(27), GSFC-Rchg/EndRdx(29), GSFC-ToHit/EndRdx(29), GSFC-Build%(31)
Level 28: Serum -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(37), Heal-I(39)
Level 30: Hover -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(31), Zephyr-ResKB(31)
Level 32: Omega Maneuver -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(39), Det'tn-Dmg/Rchg(40), Det'tn-Dmg/EndRdx/Rng(40), Zinger-Dam%(40)
Level 35: Maneuvers -- LkGmblr-Def/EndRdx(A), SW-ResDam/Re TP(36), RedFtn-Def/EndRdx(39)
Level 38: Call Reinforcements -- ExRmnt-Acc/Rchg(A), ExRmnt-EndRdx/Dmg/Rchg(43), ExRmnt-Acc/Dmg/Rchg(43), ExRmnt-Acc/Dmg(45), ExRmnt-Dmg/EndRdx(45), ExRmnt-+Res(Pets)(45)
Level 41: Mu Lightning -- Apoc-Dmg(A), Apoc-Dmg/Rchg(42), Apoc-Dam%(42), Apoc-Acc/Dmg/Rchg(42), Apoc-Dmg/EndRdx(43)
Level 44: Ball Lightning -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(46), Det'tn-Dmg/Rchg(46), Det'tn-Dmg/Rng(46), Det'tn-Dmg/EndRdx/Rng(50)
Level 47: Electrifying Fences -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Dam%(50)
Level 49: Assault -- EndRdx-I(A), EndRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Conditioning
Level 6: Ninja Run
------------


This build is more geared to being in teams.

I sacraficed some things to pick up Manuvers and Assault from the Leadership Pool to stack with my own. I gave up grabbing all the pets, because quite frankly in teams I've usually got 2+ MMs already and I didn't really want to add more to the mix, though I'm not sure if the Disruptors where the best choice? When I go for a more solo build I'll probably work on grabbing more pets and more personal defense.

I've heard good and bad about Omega Maneuver, I should be able to try it out soon and judge for myself, it would seem like a semi useful power, any input?

I decided on picking up Mu Mastery an extra single target attack to help strengthen that attack chain, and both Ball Lighting and Fences make good AoE attacks, to add into my aoe mix.

As for slotting well any help on that end would be nice, still feeling my way around IOs a bit.

So thoughts? Good, bad, start over?


 

Posted

The good and bad thing about crabs is the builds are so wide open. There are so many different ways to build them. There is no right or wrong way to build them either. Just build it to your taste and play style. Its impossible to fit everything u want into one build.
your build seems fine to me. A few things i can suggest though are

1) 3 slot for combat training defensive for defense.

2)Put the aegis res debuff proc in supression. That along with venom grenade can really increase your damage output.

3)1 end recuction in assault should be fine.

4) If your gonna splurge for the 5 peice ragnarok..put it in one of your main attacks...suppression or venom grenade.


On my crab I went with 6 pets. I went for as much recharge as possible while getting soft capped ranged def. I had to skip on a few powers i wanted like omega manuever and aim. At some point i will probably make a second build.
Here is my build

Villain Plan by Mids' Villain Designer 1.704
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Slice -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx/Rchg(45), C'ngImp-Dmg/Rchg(46), C'ngImp-Acc/Dmg/Rchg(46), C'ngImp-Acc/Dmg/EndRdx(46)
Level 1: Crab Spider Armor Upgrade -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(3)
Level 2: Longfang -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(25), Thundr-Acc/Dmg/EndRdx(43), Thundr-Acc/Dmg/Rchg(45), Thundr-Dmg/EndRdx/Rchg(45)
Level 4: Combat Training: Defensive -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(5), RedFtn-EndRdx/Rchg(5), RedFtn-Def/EndRdx/Rchg(7), RedFtn-Def(7), RedFtn-EndRdx(50)
Level 6: Swift -- Run-I(A)
Level 8: Suppression -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(9), Posi-Dmg/Rchg(9), Posi-Dmg/Rng(37), Posi-Acc/Dmg/EndRdx(37), Achilles-ResDeb%(37)
Level 10: Tactical Training: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(11), RedFtn-EndRdx/Rchg(11), RedFtn-Def/EndRdx/Rchg(17), RedFtn-Def(34), RedFtn-EndRdx(34)
Level 12: Venom Grenade -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(13), Posi-Dmg/Rchg(13), Posi-Dmg/Rng(15), Posi-Acc/Dmg/EndRdx(15)
Level 14: Health -- Numna-Regen/Rcvry+(A)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(40)
Level 18: Frag Grenade -- KinCrsh-Dmg/KB(A), KinCrsh-Rchg/KB(19), KinCrsh-Acc/KB(19), KinCrsh-Acc/Dmg/KB(21), KinCrsh-Rechg/EndRdx(23), KinCrsh-Dmg/EndRdx/KB(33)
Level 20: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Acc(21), Efficacy-EndMod/EndRdx(23)
Level 22: Mental Training -- Run-I(A)
Level 24: Fortification -- ResDam-I(A), ResDam-I(25), ResDam-I(34)
Level 26: Tactical Training: Leadership -- GSFC-ToHit(A), GSFC-ToHit/Rchg(27), GSFC-ToHit/Rchg/EndRdx(27), GSFC-Rchg/EndRdx(31), GSFC-ToHit/EndRdx(33), GSFC-Build%(33)
Level 28: Serum -- Dct'dW-Heal(A), Dct'dW-Rchg(29), Dct'dW-EndRdx/Rchg(29), Dct'dW-Heal/Rchg(31), Dct'dW-Heal/EndRdx/Rchg(31)
Level 30: Tactical Training: Assault -- EndRdx-I(A)
Level 32: Combat Jumping -- LkGmblr-Rchg+(A)
Level 35: Summon Spiderlings -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(36), ExRmnt-Acc/Dmg/Rchg(36), ExRmnt-Dmg/EndRdx(36)
Level 38: Call Reinforcements -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(39), ExRmnt-Dmg/EndRdx(39), ExRmnt-Acc/Dmg/Rchg(39), ExRmnt-EndRdx/Dmg/Rchg(40), RechRdx-I(40)
Level 41: Web Envelope -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(42), Enf'dOp-Acc/EndRdx(42), Enf'dOp-Immob/Rng(42), Enf'dOp-Acc/Immob(43), Enf'dOp-Acc/Immob/Rchg(43)
Level 44: Shatter Armor -- Acc-I(A)
Level 47: Summon Blaster -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(48), ExRmnt-Dmg/EndRdx(48), ExRmnt-Acc/Dmg/Rchg(48), ExRmnt-+Res(Pets)(50), ExRmnt-EndRdx/Dmg/Rchg(50)
Level 49: Maneuvers -- DefBuff-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Conditioning
Level 1: Ninja Run
------------

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| Copy & Paste this data into Mids' Hero Designer to view the build |
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Posted

Quote:
Originally Posted by Wyvern View Post
This build is more geared to being in teams.

I sacraficed some things to pick up Manuvers and Assault from the Leadership Pool to stack with my own. I gave up grabbing all the pets, because quite frankly in teams I've usually got 2+ MMs already and I didn't really want to add more to the mix, though I'm not sure if the Disruptors where the best choice? When I go for a more solo build I'll probably work on grabbing more pets and more personal defense.

I've heard good and bad about Omega Maneuver, I should be able to try it out soon and judge for myself, it would seem like a semi useful power, any input?

I decided on picking up Mu Mastery an extra single target attack to help strengthen that attack chain, and both Ball Lighting and Fences make good AoE attacks, to add into my aoe mix.

As for slotting well any help on that end would be nice, still feeling my way around IOs a bit.
6 pets are fun, but a bit excessive. I like the distraction/mitigation provided by the spiderlings specifically (since there's 3 of them). I'd get the AT pets before considering a PPP pet, but YMMV

The Ranged softcap is fairly easy and definitely worth hitting.

Mu Mastery is great for not causing Redraw, which Mace Mastery does. I prefer Static Discharge over Ball Lightning, but since I'm always on the fringe of the mob, angling for the best cone position, it fits my play-style. BL does a bit more damage, but it's DoT, so again, YMMV.

I really like Omega, but it took me a while to find good ways to use the power. Its taunt is handy for those times when the tank/brute is overwhelmed and aggro starts spilling out onto the squishies, or you get hit with an ambush, or as an opener when you're solo.

My original SoA build went for the Leadership PP as well, but it felt like I was paying a lot for limited benefit, and unless you really want Vengeance, I'd say skip it.

This is my current build, but it needs tinkering with now they're nerfing BotZ. It has a lot more health than your build, though less to-hit (but it rarely misses). It should also cost a lot less. I use it for both team and solo play; it works great for both!

Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Ranged Def Build: Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Channelgun
  • (A) Decimation - Accuracy/Damage/Recharge
  • (3) Decimation - Damage/Recharge
  • (5) Decimation - Accuracy/Endurance/Recharge
  • (7) Decimation - Accuracy/Damage
  • (13) Decimation - Chance of Build Up
Level 1: Crab Spider Armor Upgrade
  • (A) Steadfast Protection - Resistance/+Def 3%
Level 2: Longfang
  • (A) Thunderstrike - Accuracy/Damage
  • (3) Thunderstrike - Damage/Endurance/Recharge
  • (5) Thunderstrike - Accuracy/Damage/Recharge
  • (7) Thunderstrike - Accuracy/Damage/Endurance
  • (11) Thunderstrike - Damage/Endurance
  • (11) Thunderstrike - Damage/Recharge
Level 4: Combat Training: Defensive
  • (A) Luck of the Gambler - Recharge Speed
Level 6: Hurdle
  • (A) Jumping IO
Level 8: Suppression
  • (A) Ragnarok - Chance for Knockdown
  • (9) Ragnarok - Accuracy/Recharge
  • (9) Ragnarok - Accuracy/Damage/Recharge
  • (23) Ragnarok - Damage/Endurance
  • (31) Ragnarok - Damage/Recharge
Level 10: Tactical Training: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (13) Luck of the Gambler - Defense/Endurance
  • (17) Red Fortune - Defense/Endurance
  • (17) Gift of the Ancients - Defense/Endurance
Level 12: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
Level 14: Venom Grenade
  • (A) Positron's Blast - Accuracy/Damage
  • (15) Positron's Blast - Accuracy/Damage/Endurance
  • (15) Positron's Blast - Damage/Endurance
  • (34) Positron's Blast - Damage/Recharge
  • (37) Positron's Blast - Chance of Damage(Energy)
Level 16: Tactical Training: Assault
  • (A) Endurance Reduction IO
Level 18: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (19) Numina's Convalescence - Heal
  • (19) Miracle - +Recovery
  • (23) Regenerative Tissue - +Regeneration
  • (46) Miracle - Heal
Level 20: Frag Grenade
  • (A) Positron's Blast - Damage/Recharge
  • (21) Positron's Blast - Damage/Endurance
  • (21) Positron's Blast - Chance of Damage(Energy)
  • (34) Positron's Blast - Accuracy/Damage
  • (40) Positron's Blast - Accuracy/Damage/Endurance
Level 22: Mental Training
  • (A) Run Speed IO
Level 24: Stamina
  • (A) Performance Shifter - Chance for +End
  • (25) Performance Shifter - EndMod
  • (25) Endurance Modification IO
Level 26: Hasten
  • (A) Recharge Reduction IO
  • (27) Recharge Reduction IO
  • (27) Recharge Reduction IO
Level 28: Fortification
  • (A) Titanium Coating - Resistance
  • (29) Titanium Coating - Resistance/Recharge
  • (29) Titanium Coating - Endurance
  • (39) Titanium Coating - Endurance/Recharge
  • (40) Titanium Coating - Resistance/Endurance/Recharge
  • (40) Titanium Coating - Resistance/Endurance
Level 30: Serum
  • (A) Numina's Convalescence - Heal/Recharge
  • (31) Numina's Convalescence - Heal/Endurance/Recharge
  • (31) Doctored Wounds - Heal/Recharge
  • (34) Miracle - Heal/Recharge
Level 32: Omega Maneuver
  • (A) Positron's Blast - Accuracy/Damage
  • (33) Positron's Blast - Chance of Damage(Energy)
  • (33) Positron's Blast - Damage/Recharge
  • (33) Positron's Blast - Accuracy/Damage/Endurance
  • (37) Positron's Blast - Damage/Range
Level 35: Summon Spiderlings
  • (A) Call to Arms - Accuracy/Recharge
  • (36) Call to Arms - Accuracy/Damage
  • (36) Call to Arms - Damage/Endurance
  • (36) Call to Arms - Accuracy/Damage/Recharge
  • (37) Call to Arms - Endurance/Damage/Recharge
  • (42) Call to Arms - Defense Bonus Aura for Pets
Level 38: Call Reinforcements
  • (A) Expedient Reinforcement - Damage/Endurance
  • (39) Expedient Reinforcement - Accuracy/Recharge
  • (39) Expedient Reinforcement - Accuracy/Damage
  • (43) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (45) Expedient Reinforcement - Endurance/Damage/Recharge
  • (45) Expedient Reinforcement - Resist Bonus Aura for Pets
Level 41: Mu Lightning
  • (A) Devastation - Accuracy/Damage/Recharge
  • (42) Devastation - Accuracy/Damage/Endurance/Recharge
  • (42) Devastation - Damage/Recharge
  • (43) Devastation - Chance of Hold
  • (43) Devastation - Accuracy/Damage
Level 44: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (45) Luck of the Gambler - Defense/Endurance
  • (46) Red Fortune - Defense/Endurance
  • (46) Red Fortune - Endurance
Level 47: Static Discharge
  • (A) Detonation - Damage/Endurance/Range
  • (48) Detonation - Damage/Recharge
  • (48) Detonation - Damage/Range
  • (48) Detonation - Accuracy/Damage/Endurance
  • (50) Detonation - Accuracy/Damage
Level 49: Super Speed
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (50) Blessing of the Zephyr - Knockback Reduction (4 points)
------------
Level 1: Brawl
  • (A) Accuracy IO
Level 1: Sprint
  • (A) Celerity - +Stealth
Level 2: Rest
  • (A) Recharge Reduction IO
Level 1: Conditioning
Level 0: Ninja Run
------------



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