Anyone have an AoE-centric BS/SR build laying around?
Well my badger is a BS/SR. One of the things I don't like about him is the lack of AoE and why I don't play him as much as I use too. BS doesn't really have that good AoE and I don't really see a build making it better. You could get Whirling Sword and Slice to help but it is still not that good. Whirling Sword is a weak PBAoE, IMO, and Slice is not that great either. If you wanted to you could had Fireball in too, but that will make you have a lot of redraw and two powers that you most likely never use so it would be a waste. So really with a build to try and get better at AoE would be to get Whirling Sword and Slice up as much as you can.
What I do is try and line up as many as I can with Head Splitter and just go after the bosses or EBs in the groups. That is what Scrappers do best is take out the big guy don't feel bad about not killing all the minions anyone can kill them
But why should I let them kill the minions. I'm a Scrapper, they're mine too! My teammates can take care of the underlings.
AoE-centric probably wasn't the best term, since in the powers I'm looking at taking I'm still going to keep Disembowel along with Hack and Headsplitter so I can still wipe the floor with hard targets when they appear. I just want to get a second build with actual AoE capacity beyond lining Headsplitter.
This is what I came up with, it's kinda rough around the edges, but room for improvement. Not sure if you wanted a travel power, but I tend not to take one now that we have ninja run.
You may notice that I left a couple of powers unslotted, and used generic IO's on some. You will still have soft cap on melee and ranged, and near soft cap on AoE. Fireball for added AoE goodness. If recharge isn't high enough, you could find some monies for the LotG +recharge for the passives, that would help a little. This build should also be end sustainable, and have a decent single target attack chain while waiting for your AoE/cone powers to recharge.
Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Hack -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
Level 1: Focused Fighting -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(17), RedFtn-EndRdx/Rchg(19), RedFtn-Def/EndRdx/Rchg(19), RedFtn-Def(21), RedFtn-EndRdx(21)
Level 2: Slice -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(7), Sciroc-Dmg/Rchg(9), Sciroc-Acc/Rchg(9), Sciroc-Acc/Dmg/EndRdx(11), M'Strk-Dmg/EndRdx/Rchg(11)
Level 4: Focused Senses -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(13), RedFtn-EndRdx/Rchg(13), RedFtn-Def/EndRdx/Rchg(15), RedFtn-Def(15), RedFtn-EndRdx(17)
Level 6: Agile -- DefBuff-I(A)
Level 8: Build Up -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(23)
Level 10: Practiced Brawler -- RechRdx-I(A)
Level 12: Swift -- Empty(A)
Level 14: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(25), Mrcl-Heal(25), Numna-Heal(46)
Level 16: Dodge -- DefBuff-I(A), DefBuff-I(27), DefBuff-I(27)
Level 18: Whirling Sword -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(29), Sciroc-Dmg/Rchg(29), Sciroc-Acc/Rchg(31), Sciroc-Acc/Dmg/EndRdx(31), M'Strk-Dmg/EndRdx/Rchg(31)
Level 20: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(33), Efficacy-EndMod/Acc/Rchg(33), Efficacy-Acc/Rchg(33), Efficacy-EndMod/Acc(42), Efficacy-EndMod/EndRdx(42)
Level 22: Quickness -- Run-I(A)
Level 24: Boxing -- Empty(A)
Level 26: Disembowel -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(34), T'Death-Dmg/Rchg(34), T'Death-Acc/Dmg/EndRdx(34), T'Death-Dmg/EndRdx/Rchg(36), T'Death-Dam%(36)
Level 28: Tough -- S'fstPrt-ResDam/Def+(A), EndRdx-I(50)
Level 30: Weave -- GftotA-Def/EndRdx(A), GftotA-Def(42), GftotA-EndRdx/Rchg(43), GftotA-Def/EndRdx/Rchg(43), EndRdx-I(43)
Level 32: Head Splitter -- Empty(A), Empty(36), Empty(37), Empty(37), Empty(37), Empty(40)
Level 35: Lucky -- DefBuff-I(A)
Level 38: Evasion -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(39), RedFtn-EndRdx/Rchg(39), RedFtn-Def(39), RedFtn-Def/EndRdx/Rchg(40), RedFtn-EndRdx(40)
Level 41: Ring of Fire -- Empty(A)
Level 44: Fire Blast -- Empty(A), Empty(45), Empty(45), Empty(45), Empty(46), Empty(46)
Level 47: Fire Ball -- Acc-I(A), EndRdx-I(48), RechRdx-I(48), Dmg-I(48), Dmg-I(50), Dmg-I(50)
Level 49: Hasten -- RechRdx-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
Willpower has more passive regen than Regen does. Who thought that was a good idea?
Can we get a fix for Energy Melee instead of more new sets?
I have my own awesome BS/SR Scrapper who runs around laughing at anything that tries to hit him. I haven't finished his main build yet (very close though, just need a few expensive IOs), but I'm already looking at starting his alt-build up. Basically, as much as my Scrapper rocks and kicks butt, he's purely single-target damage. This is fine and dandy for solo or when I run up to a sack of HP, but when I team I'm not mowing down as many mobs as I'd like before the rest of the team does. And, as a Scrapper, that's unacceptable.
So, I'm wondering if anyone has any BS/SR builds with a more AoE-focus laying around that I can look at? Or, failing that, suggestions? Any will help, but I'm mainly looking at spending no more than a couple hundred mil, with the exception of merit-buying the Miracle, Regen, and Numi uniques. Being at the soft-cap is also highly desirable, but since this will mostly be for teaming, I probably won't need Aid Self.
Not asking that anyone go and spend a hour sitting down to making a build for me, but I won't stop you if you do. I'd sit and come up with a build myself, but there's still no Mac Mids, Sucker Punch lacks the tools I need, and doing it by hand from scratch takes forever. I'll probably still be working on my finished product by hand, but having something to work with would dramatically cut down the time.