Fire/Elec slotting help
Forgot to say, money is not an object here as I can take all the time I want putting the pieces together. Another important fact is that I could not care less about softcapping any of my defense if it requires any power changes.
Don't think you should be building for too much recovery with PowerSink at your disposal, but +Regen...sure!
-- Something I was toying around with, far from perfect -- Has some decent rech & acc, and a nice click heal with -Stun res. Seems like you have a bigger budget, but this is just what I have planned to do on the cheap with mine.
Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/
Void: Level 50 Technology Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Electricity Manipulation
Power Pool: Fitness
Power Pool: Speed
Power Pool: Medicine
Power Pool: Leaping
Ancillary Pool: Electrical Mastery
Hero Profile:
------------
Level 1: Fire Blast Thundr-Acc/Dmg(A), Thundr-Dmg/Rchg(23), Thundr-Acc/Dmg/Rchg(23), Thundr-Acc/Dmg/EndRdx(25), Thundr-Dmg/EndRdx(33), Thundr-Dmg/EndRdx/Rchg(40)
Level 1: Electric Fence TotHntr-Acc/Rchg(A), TotHntr-EndRdx/Immob(21), TotHntr-Acc/EndRdx(21), TotHntr-Immob/Acc(43), TotHntr-Acc/Immob/Rchg(45), TotHntr-Dam%(50)
Level 2: Fire Ball Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(3), Posi-Dmg/Rchg(3), Posi-Dmg/Rng(19), Posi-Acc/Dmg/EndRdx(19)
Level 4: Charged Brawl C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx/Rchg(5), C'ngImp-Dmg/Rchg(5), C'ngImp-Acc/Dmg/Rchg(7), C'ngImp-Acc/Dmg/EndRdx(7)
Level 6: Hurdle Jump-I(A)
Level 8: Fire Breath Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(9), Posi-Dmg/Rchg(9), Posi-Dmg/Rng(15), Posi-Acc/Dmg/EndRdx(17)
Level 10: Havoc Punch C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx/Rchg(11), C'ngImp-Dmg/Rchg(11), C'ngImp-Acc/Dmg/Rchg(13), C'ngImp-Acc/Dmg/EndRdx(15)
Level 12: Aim RechRdx-I(A), RechRdx-I(13)
Level 14: Health Heal-I(A), Heal-I(42)
Level 16: Build Up RechRdx-I(A), RechRdx-I(17)
Level 18: Blaze Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(33), Thundr-Dmg/Rchg(34), Thundr-Acc/Dmg/Rchg(34), Thundr-Acc/Dmg/EndRdx(34), Thundr-Dmg/EndRdx/Rchg(37)
Level 20: Stamina EndMod-I(A), EndMod-I(40)
Level 22: Hasten RechRdx-I(A), RechRdx-I(25), RechRdx-I(31)
Level 24: Super Speed QckFt-EndRdx/RunSpd(A)
Level 26: Blazing Bolt Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(27), Thundr-Dmg/Rchg(27), Thundr-Acc/Dmg/Rchg(46), Thundr-Acc/Dmg/EndRdx(46), Thundr-Dmg/EndRdx/Rchg(46)
Level 28: Thunder Strike C'ngBlow-Acc/Dmg(A), C'ngBlow-Dmg/EndRdx(29), C'ngBlow-Dmg/Rchg(29), C'ngBlow-Acc/Rchg(31), M'Strk-Acc/Dmg/EndRdx(31)
Level 30: Stimulant IntRdx-I(A)
Level 32: Inferno C'ngBlow-Acc/Dmg(A), C'ngBlow-Dmg/Rchg(33), C'ngBlow-Acc/Rchg(43)
Level 35: Power Sink Efficacy-EndMod(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(36), Efficacy-Acc/Rchg(36), Efficacy-EndMod/Acc(37), Efficacy-EndMod/EndRdx(37)
Level 38: Aid Self Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(39), Dct'dW-Heal/EndRdx/Rchg(39), Dct'dW-Heal(39), Dct'dW-Rchg(40), IntRdx-I(43)
Level 41: Shocking Bolt EoCur-Acc/Rchg(A), EoCur-Acc/Hold(42), EoCur-Acc/Hold/Rchg(42)
Level 44: Charged Armor TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(45), S'fstPrt-ResDam/Def+(45)
Level 47: Rain of Fire Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
Level 49: Combat Jumping Ksmt-ToHit+(A), Krma-ResKB(50)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Defiance
Level 4: Ninja Run
| Copy & Paste this data into Mids' Hero Designer to view the build |
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You're right that I should be maxing recharge and regen, but you can't forget recovery. With just stamina, before IO's, I had to use Power Sink nearly every mob and that gets tedious. With my current build which is relatively cheap, I can fight solo for a while without needing a break, and on teams I use power sink every 3 or 4 spawns. That's why I include recovery even though I have a power for it already.
You're right that I should be maxing recharge and regen, but you can't forget recovery. With just stamina, before IO's, I had to use Power Sink nearly every mob and that gets tedious. With my current build which is relatively cheap, I can fight solo for a while without needing a break, and on teams I use power sink every 3 or 4 spawns. That's why I include recovery even though I have a power for it already.
|
Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/
Click this DataLink to open the build!
Jezabel Delias: Level 50 Science Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Electricity Manipulation
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Medicine
Ancillary Pool: Force Mastery
Hero Profile:
Level 1: Fire Blast -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(3), Dev'n-Acc/Dmg/Rchg(3), Dev'n-Hold%(5), HO:Centri(5), Decim-Build%(43)
Level 1: Electric Fence -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(15), Dev'n-Acc/Dmg/EndRdx/Rchg(15), Dev'n-Hold%(17), HO:Centri(23)
Level 2: Fire Ball -- Ragnrk-Dmg(A), Ragnrk-Acc/Dmg/Rchg(7), Ragnrk-Acc/Rchg(7), Ragnrk-Dmg/EndRdx(9), Ragnrk-Knock%(9)
Level 4: Charged Brawl -- Hectmb-Dmg(A), Hectmb-Acc/Dmg/Rchg(11), Hectmb-Acc/Rchg(11), Hectmb-Dmg/EndRdx(13), Hectmb-Dam%(13)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(37)
Level 8: Fire Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(23), Posi-Dmg/Rchg(25), Posi-Dmg/Rng(25), Posi-Acc/Dmg/EndRdx(27)
Level 10: Hurdle -- Jump-I(A)
Level 12: Aim -- AdjTgt-ToHit/Rchg(A), AdjTgt-ToHit/EndRdx/Rchg(40), AdjTgt-EndRdx/Rchg(40), AdjTgt-ToHit/EndRdx(40), AdjTgt-Rchg(42)
Level 14: Super Speed -- Winter-ResSlow(A)
Level 16: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(17)
Level 18: Blaze -- Apoc-Dmg(A), Apoc-Acc/Dmg/Rchg(19), Apoc-Acc/Rchg(19), Apoc-Dmg/EndRdx(21), Apoc-Dam%(21)
Level 20: Stamina -- EndMod-I(A), P'Shift-EndMod(31), P'Shift-EndMod/Acc(31), P'Shift-End%(33)
Level 22: Build Up -- AdjTgt-ToHit/Rchg(A), AdjTgt-Rchg(42), GSFC-ToHit/Rchg(42), GSFC-Build%(43), GSFC-Rchg/EndRdx(50)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A)
Level 26: Havoc Punch -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(27), Mako-Dmg/Rchg(29), Mako-Dam%(29), HO:Nucle(31)
Level 28: Super Jump -- Zephyr-ResKB(A)
Level 30: Acrobatics -- EndRdx-I(A)
Level 32: Inferno -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(34)
Level 35: Power Sink -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(36), Efficacy-Acc/Rchg(36), Efficacy-EndMod/Acc(37), Efficacy-EndMod/EndRdx(37)
Level 38: Shocking Grasp -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(39), BasGaze-EndRdx/Rchg/Hold(39), BasGaze-Acc/EndRdx/Rchg/Hold(39), Dmg-I(43), Dmg-I(46)
Level 41: Stimulant -- EndRdx-I(A)
Level 44: Aid Self -- IntRdx-I(A), Dct'dW-Heal/EndRdx(45), Dct'dW-EndRdx/Rchg(45), Dct'dW-Heal(45), Dct'dW-Heal/Rchg(46), Dct'dW-Heal/EndRdx/Rchg(46)
Level 47: Thunder Strike -- Armgdn-Dmg(A), Armgdn-Acc/Dmg/Rchg(48), Armgdn-Acc/Rchg(48), Armgdn-Dmg/Rchg(48), Armgdn-Dam%(50), FrcFbk-Rechg%(50)
Level 49: Personal Force Field -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
Level 4: Ninja Run
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Here's my first try at trying to improve my blaster's performance. Clearly I don't care about soft-capping, but I am interested to hear feedback
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Electricity Manipulation
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Flame Mastery
Hero Profile:
Level 1: Fire Blast
- (A) Devastation - Accuracy/Damage
- (3) Devastation - Damage/Endurance
- (5) Devastation - Damage/Recharge
- (15) Devastation - Accuracy/Damage/Recharge
- (17) Devastation - Accuracy/Damage/Endurance/Recharge
- (A) Trap of the Hunter - Accuracy/Endurance
- (3) Trap of the Hunter - Accuracy/Recharge
- (5) Trap of the Hunter - Immobilize/Accuracy
- (A) Ragnarok - Damage
- (7) Ragnarok - Damage/Recharge
- (7) Ragnarok - Accuracy/Damage/Recharge
- (17) Ragnarok - Accuracy/Recharge
- (19) Ragnarok - Damage/Endurance
- (A) Crushing Impact - Accuracy/Damage
- (9) Crushing Impact - Damage/Endurance
- (9) Crushing Impact - Damage/Recharge
- (37) Crushing Impact - Accuracy/Damage/Recharge
- (40) Crushing Impact - Damage/Endurance/Recharge
- (A) Jumping IO
- (A) Luck of the Gambler - Recharge Speed
- (46) Luck of the Gambler - Defense
- (A) Positron's Blast - Chance of Damage(Energy)
- (11) Positron's Blast - Accuracy/Damage
- (11) Positron's Blast - Damage/Endurance
- (40) Positron's Blast - Damage/Recharge
- (43) Positron's Blast - Damage/Range
- (A) Hecatomb - Chance of Damage(Negative)
- (13) Hecatomb - Damage
- (13) Hecatomb - Damage/Recharge
- (43) Hecatomb - Accuracy/Recharge
- (45) Hecatomb - Damage/Endurance
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (15) Regenerative Tissue - +Regeneration
- (46) Numina's Convalescence - Heal
- (46) Numina's Convalescence - Heal/Endurance
- (A) Jumping IO
- (A) Apocalypse - Chance of Damage(Negative)
- (19) Apocalypse - Damage
- (21) Apocalypse - Damage/Recharge
- (34) Apocalypse - Accuracy/Recharge
- (37) Apocalypse - Damage/Endurance
- (A) Performance Shifter - Chance for +End
- (21) Performance Shifter - EndMod
- (23) Performance Shifter - EndMod/Accuracy
- (23) Performance Shifter - EndMod/Recharge
- (A) Endurance Reduction IO
- (A) Recharge Reduction IO
- (25) Recharge Reduction IO
- (25) Recharge Reduction IO
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (27) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (A) Armageddon - Chance for Fire Damage
- (29) Armageddon - Damage
- (29) Armageddon - Damage/Recharge
- (45) Armageddon - Accuracy/Recharge
- (45) Armageddon - Damage/Endurance
- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (31) Gaussian's Synchronized Fire-Control - To Hit Buff
- (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (31) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (A) Obliteration - Damage
- (33) Obliteration - Accuracy/Recharge
- (33) Obliteration - Damage/Recharge
- (33) Obliteration - Accuracy/Damage/Recharge
- (34) Obliteration - Chance for Smashing Damage
- (A) Efficacy Adaptor - EndMod
- (36) Efficacy Adaptor - EndMod/Recharge
- (36) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (36) Efficacy Adaptor - Accuracy/Recharge
- (37) Performance Shifter - Chance for +End
- (A) Ghost Widow's Embrace - Chance of Damage(Psionic)
- (39) Ghost Widow's Embrace - Accuracy/Recharge
- (39) Ghost Widow's Embrace - Accuracy/Endurance
- (39) Ghost Widow's Embrace - Hold/Range
- (40) Ghost Widow's Embrace - Accuracy/Hold/Recharge
- (A) Unbreakable Constraint - Chance for Smashing Damage
- (42) Unbreakable Constraint - Hold/Recharge
- (42) Unbreakable Constraint - Accuracy/Hold/Recharge
- (42) Unbreakable Constraint - Accuracy/Recharge
- (43) Unbreakable Constraint - Endurance/Hold
- (A) Steadfast Protection - Resistance/+Def 3%
- (A) Touch of Lady Grey - Defense Debuff
- (48) Touch of Lady Grey - Defense Debuff/Recharge
- (48) Touch of Lady Grey - Chance for Negative Damage
- (48) Touch of Lady Grey - Recharge/Endurance
- (50) Achilles' Heel - Chance for Res Debuff
- (50) Accuracy IO
- (A) Miracle - +Recovery
- (50) Performance Shifter - Chance for +End
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run
------------
Set Bonus Totals:
- 10% DamageBuff(Smashing)
- 10% DamageBuff(Lethal)
- 10% DamageBuff(Fire)
- 10% DamageBuff(Cold)
- 10% DamageBuff(Energy)
- 10% DamageBuff(Negative)
- 10% DamageBuff(Toxic)
- 10% DamageBuff(Psionic)
- 3% Defense(Smashing)
- 3% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 3% Defense(Energy)
- 3% Defense(Negative)
- 3% Defense(Psionic)
- 3% Defense(Melee)
- 3% Defense(Ranged)
- 3% Defense(AoE)
- 2.25% Max End
- 2.5% Enhancement(Held)
- 5% Enhancement(Immobilize)
- 85% Enhancement(Accuracy)
- 73.8% Enhancement(RechargeTime)
- 15% FlySpeed
- 221.4 HP (18.4%) HitPoints
- 15% JumpHeight
- 15% JumpSpeed
- MezResist(Held) 3.3%
- MezResist(Immobilize) 2.2%
- MezResist(Stun) 2.2%
- 30% (0.5 End/sec) Recovery
- 68% (3.42 HP/sec) Regeneration
- 11.7% Resistance(Fire)
- 11.7% Resistance(Cold)
- 20% RunSpeed
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I have a 50 Fire/Elec, with a perfectly functional IO build. I was looking to redo the build for max recharge and recovery. The powers I have are mostly set. Basically, I could see swapping out acro for something else, if it could drastically improve my gameplay. Can some of the numbercrunching masters help me out.
Hero Plan by Mids' Hero Designer 1.707
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Level 3 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Electricity Manipulation
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Flame Mastery
Hero Profile:
Level 1: Fire Blast
- (A) Empty
Level 1: Electric Fence- (A) Empty
Level 2: Fire Ball- (A) Empty
Level 4: Charged Brawl- (A) Empty
Level 6: Hurdle- (A) Empty
Level 8: Combat Jumping- (A) Empty
Level 10: Fire Breath- (A) Empty
Level 12: Havoc Punch- (A) Empty
Level 14: Health- (A) Empty
Level 16: Super Jump- (A) Empty
Level 18: Blaze- (A) Empty
Level 20: Stamina- (A) Empty
Level 22: Acrobatics- (A) Empty
Level 24: Hasten- (A) Empty
Level 26: Build Up- (A) Empty
Level 28: Thunder Strike- (A) Empty
Level 30: Aim- (A) Empty
Level 32: Inferno- (A) Empty
Level 35: Power Sink- (A) Empty
Level 38: Shocking Grasp- (A) Empty
Level 41: Char- (A) Empty
Level 44: Fire Shield- (A) Empty
Level 47: Melt Armor- (A) Empty
Level 49: Rise of the Phoenix- (A) Empty
------------Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Empty
Level 2: Rest- (A) Empty
Level 1: DefianceLevel 4: Ninja Run