Empathy/Dark Blast Needs help.


Biospark

 

Posted

Quote:
Originally Posted by EyeSlit View Post
First, I'm already maxxed out for my 5% regeneration bonuses, which is why I was looking around. Second, this build is specialized in healing and buffing the ******* team. I don't want to solo, or even think of it, when I'm on an empath. It's really the worst waste of time I've ever heard of. I'd lose more exp and loot time trying to solo than if I just waited around for a group. Sad fact of life.

So that's it. I have my build, though some may disagree:
Fair enough. I am the kind of player that considers solo-ing a requirement of every character I play. I enjoy the challenge of building and playing a character well in both environments.

Solo-ing an Empath is not for everyone, however.

Thats a very nice build you have there EyeSlit. Nothing much to comment on.

Good Work


BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF

 

Posted

Quote:
Originally Posted by EyeSlit View Post
this build is specialized in healing and buffing
You really shouldn't be focusing on spamming healing abilities, that's not what they're for. Healing is used for emergencies only and it only hurts your team if you're spamming healing abilities when they're not necessary.


 

Posted

If you're going to rock the spandex, might as well use both wheels.

Specializing in healing and buffing is a big step up from specializing in just healing. Goodness, we don't need another of those running around. And of course, if you're riding on one wheel just for the fun of it, by all means, do!

But if it's not just for fun, and you really want to contribute to a team as much as possible, remember that you have two power sets. Emp/Dark is not limited to buffs and heals; it can do team damage acceleration (including your own damage, which ain't bad if you consistently hit lots of targets with your AoEs), stun stacking, and +def/-tohit abuse. Since Emp isn't slot hungry, you can probably add at least 1 of those extra team roles easy, without giving up any effectiveness in healing or buffing.

And it looks like your build can already tackle multiple team roles anyway... I think you're being unfair to yourself by saying you're just buffs and heals....


 

Posted

Specialized doesn't mean just team roles.

He has Nightfall slotted for damage, Dark Pit, among other AoE potential. I mean heck, my Archery/Sonic Corruptor is built to basically duo Silver Mantis. He still has the ST buffs for all the teammates along with survivability and damage output to duo. Just because I'd say his specialty is surviving with some damage doesn't mean my Archery/Sonic Corruptor doesn't present some mean support, above advertised damage, and probably a tad less survivability than advertised.

Specialty means focus, because we all know from shows like House that a doctor that specializes in Diagnostic Medicine doesn't mean he can't do anything but sit around and diagnose people. I mean, that's what *some* people want to do, but that doesn't mean they *all* do.

This build can do a lot, though it's focus is set towards buffing in my opinion. The Doctored Wounds/etc that go towards recharge isn't helping the 8 second recharge heal as much as the 60, 300, 500 second recharge powers. But with that slotting it gives potent heals while giving set bonuses towards other valuable parts of a character. As to how important those other set bonuses are, that's up to you. I see recharge set bonuses for Fortitude, RAs, and AB to be a fairly valuable asset. I'm a sneaky one like that which takes people's wants and bend them to my own will. Bwah wah wah!


50s: Bla- Arch/Mental Cont- Mind/FF, Earth/Cold, Ill/Therm, Earth/Rad Dominator- Plant/Psi, Elec/Earth Corr- Fire/Storm, Arch/Sonic, Rad/Kin, Beam/Sonic, Psi/Time Stalker- Elec/SR Def- Storm/Dark, Emp/Psi, Dark/Elec, FF/Arch, TA/Ice, TA/Elec, Kin/AR, Cold/DP, Traps/Psi Scrap- Fire/Shield Tanker- Dark/Mace, Ice/Kin Brute- Claws/WP, SS/Energy, BS/Elec