Electrical Blast Numbers?
I went to mids and got the following numbers, completely unenhanced by anything:
Charged Bolts
Defender: 36.1 dmg, 7% end, & -100% recovery, 20% chance, 2 seconds
Corruptor: 41.7 dmg, 7% end, & -100% recovery, 20% chance, 2 seconds
Blaster: 62.6 dmg, 7% end, & -100% recovery, 20% chance, 2 seconds
Dominator: 52.8 dmg, 7% end, & -100% recovery, 20% chance, 2 seconds
Lightning Bolt
Defender: 59.3 dmg, -10% end, & -100% recovery, 30% chance, 4 seconds
Corruptor: 68.4 dmg, -10% end, & -100% recovery, 30% chance, 4 seconds
Blaster: 102.6 dmg, -10% end, & -100% recovery, 30% chance, 4 seconds
Dominator: 86.6 dmg, -10% end, & -100% recovery, 30% chance, 4 seconds
Ball Lightning:
Defender: 36.9 dmg, -7% end, & -100% recovery, 30% chance, 4 seconds
Corruptor: 42.5 dmg, -7% end, & -100% recovery, 30% chance, 4 seconds
Blaster: 63.8 dmg, -7% end, & -100% recovery, 30% chance, 4 seconds
Dominator (Mu Mastery): 107.8 dmg, -7% end, & -100% recovery, 30% chance, 4 seconds
Short Circuit
Defender: 32.5 dmg, -35% end, & -100% recovery, 10 seconds
Corruptor: 37.5 dmg, -35% end, & -100% recovery, 10 seconds
Blaster: 56.3 dmg, -35% end, & -100% recovery, 10 seconds
Zapp
Defender: 99.8 dmg, -15% end, & -100% recovery, 50% chance, 4 seconds
Corruptor: 115.1 dmg, -15% end, & -100% recovery, 50% chance, 4 seconds
Blaster: 172.7 dmg, -15% end, & -100% recovery, 50% chance, 4 seconds
Dominator: 188.1 dmg, -15% end, & -100% recovery, 50% chance, 4 seconds
Tesla Cage
Defender: 5.42 dmg, -7 end, & -100% recovery, 8 seconds
Corruptor: 6.26 dmg, -7 end, & -100% recovery, 8 seconds
Blaster: 9.38 dmg, -7% end, & -100% recovery, 8 seconds
Voltaic Sentinel
Defender: 35.6 dmg, -6 end every 3.67 seconds for 60 seconds, & -100% recovery, 20% chance, 2 seconds, chance every 3.67 seconds for 60 seconds
Corruptor: 44.5 dmg, -5 end every 3.5 seconds for 60 seconds, & -100% recovery, 20% chance, 2 seconds, chance every 3.5 seconds for 60 seconds
Blaster: 44.5 dmg, -5% end every 3.67 seconds for 60 seconds, & -100% recovery, 20% chance, 2 seconds, chance every 3.67 seconds for 60 seconds
Dominator: 44.5 dmg, -5% end every 3.5 seconds for 60 seconds, & -100% recovery, 20% chance, 2 seconds, chance every 3.5 seconds for 60 seconds
Thunderous Blast
Defender: 153.6 dmg, -55% end, -25% end (30% chance), & -100% recovery, 20 seconds
Corruptor: 177.3 dmg, -55% end, -25% end (30% chance), & -100% recovery, 20 seconds
Blaster: 265.9 dmg, -55% end, -25% end (30% chance), & -100% recovery, 20 seconds
(Epics)
Static Discharge
Blaster: 56.9 dmg & -5 end
Dominator: 65 dmg, -7% end, & -100% recovery, 4 seconds
Power Sink
Defender: -41.3% end & -100% recovery, 30% chance, 4 seconds
Corruptor: -35% end & -100% recovery, 30% chance, 4 seconds
Blaster: -35% end & -100% recovery, 30% chance, 4 seconds
Dominator: -35% end & -100% recovery, 30% chance, 4 seconds
Electric Shackles/Shocking Bolt
Defender: 18.1 dmg & 2.5 end
Corruptor: 43.8 dmg, 7% end, & -100% recovery, 8 seconds
Blaster: 31.3 dmg & -2 end
Electric Fence
Defender: 36.1 dmg, 2.5 end, & -100% recovery, 20% chance, 2 seconds
Blaster: 62.6 dmg, 2.8 end, & -100% recovery, 20% chance, 2 seconds
Thunder Strike
Defender: 91.1 dmg & -100% recovery, 40% chance, 4 seconds
Blaster: 165.7 dmg & -100% recovery, 40% chance, 4 seconds
Dominator: 137 dmg & -100% recovery, 40% chance, 4 seconds
Blaster/Dom Powers (that you can have in a sapper)
Charged Brawl
Blaster: 109 dmg, 7% end, & -100% recovery, 20% chance, 2 seconds
Dominator: 77.1 dmg, 7% end, & -100% recovery, 20% chance, 2 seconds
Havoc Punch
Blaster: 144.6 dmg, -10% end, & -100% recovery, 30% chance, 4 seconds
Dominator: 114 dmg, 10% end, & -100% recovery, 30% chance, 4 seconds
Shocking Grasp
Blaster: 100.1 dmg, -7% end, & -100% recovery, 50% chance, 4 seconds
Summary
If you want a sapper, choose a Blaster. If you want some support with damage, choose a Corruptor. If you want support with some damage, choose a Defender.
50s: Bla- Arch/Mental Cont- Mind/FF, Earth/Cold, Ill/Therm, Earth/Rad Dominator- Plant/Psi, Elec/Earth Corr- Fire/Storm, Arch/Sonic, Rad/Kin, Beam/Sonic, Psi/Time Stalker- Elec/SR Def- Storm/Dark, Emp/Psi, Dark/Elec, FF/Arch, TA/Ice, TA/Elec, Kin/AR, Cold/DP, Traps/Psi Scrap- Fire/Shield Tanker- Dark/Mace, Ice/Kin Brute- Claws/WP, SS/Energy, BS/Elec
Went onto my Dark/Elec defender real quick and it seems that all those are the real numbers in game for Defender, and from the little bit of Corruptor check I did, it seems that those numbers are correct as well.
50s: Bla- Arch/Mental Cont- Mind/FF, Earth/Cold, Ill/Therm, Earth/Rad Dominator- Plant/Psi, Elec/Earth Corr- Fire/Storm, Arch/Sonic, Rad/Kin, Beam/Sonic, Psi/Time Stalker- Elec/SR Def- Storm/Dark, Emp/Psi, Dark/Elec, FF/Arch, TA/Ice, TA/Elec, Kin/AR, Cold/DP, Traps/Psi Scrap- Fire/Shield Tanker- Dark/Mace, Ice/Kin Brute- Claws/WP, SS/Energy, BS/Elec
I'm aware of the parity/disparity between the numbers but that doesn't answer if the -End portion of those numbers are supposed to be the same across the board (ie. WAI) or if there is supposed to be a modifier for Defenders similar to those found in other primaries; like Dark (-ToHit), Rad (-Def), NRG (KB), etc. (ie. bug).
Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars
Those are the numbers according to mids, so any of those ATs should be doing the same endo drain.
Dark Blast has the T1 for Corruptors at 7.5% with defenders at 9.38% on to-hit debuff.
50s: Bla- Arch/Mental Cont- Mind/FF, Earth/Cold, Ill/Therm, Earth/Rad Dominator- Plant/Psi, Elec/Earth Corr- Fire/Storm, Arch/Sonic, Rad/Kin, Beam/Sonic, Psi/Time Stalker- Elec/SR Def- Storm/Dark, Emp/Psi, Dark/Elec, FF/Arch, TA/Ice, TA/Elec, Kin/AR, Cold/DP, Traps/Psi Scrap- Fire/Shield Tanker- Dark/Mace, Ice/Kin Brute- Claws/WP, SS/Energy, BS/Elec
Radiation Blast's T1 (according to mids) is also 12.5% def debuff on Defenders to Corruptors' 10% def debuff.
50s: Bla- Arch/Mental Cont- Mind/FF, Earth/Cold, Ill/Therm, Earth/Rad Dominator- Plant/Psi, Elec/Earth Corr- Fire/Storm, Arch/Sonic, Rad/Kin, Beam/Sonic, Psi/Time Stalker- Elec/SR Def- Storm/Dark, Emp/Psi, Dark/Elec, FF/Arch, TA/Ice, TA/Elec, Kin/AR, Cold/DP, Traps/Psi Scrap- Fire/Shield Tanker- Dark/Mace, Ice/Kin Brute- Claws/WP, SS/Energy, BS/Elec
Is it WAI that the End Drain percentages for the Defender version of Electrical Blast are equal to the Corruptor version? I was under the impression that Defenders were supposed to have a percentile advantage over other like AT sets when it came to secondary effects.
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The PvP values use archetype endurance drain scalars, so defenders drain a bit more than others. But the PvE values use "ones" instead, so every AT is the same. So, in PvE, defenders drain endurance better only when defenders summon a different version of an endurance draining pet, and the defender version is hard coded to do more endurance drain, for example Lightning Storm and Voltaic Sentinel. And of course, in PvP, lol end drain.
Is it WAI that the End Drain percentages for the Defender version of Electrical Blast are equal to the Corruptor version? I was under the impression that Defenders were supposed to have a percentile advantage over other like AT sets when it came to secondary effects.
Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars