Hiya!
Inspired by a build a few threads ago that capped a Fire/Fire (I think) to S/L/E/N, I tried something out with my Rad/MM that comes somewhat close, but comes a bit under the cap to all of those -- around 41-42%.
Attached is my build, oriented towards cost right now (hence the Serendipities, Smashing Haymaker, etc). I was able to cannibalize one of my 50s for the Eradications as well.
I was wondering about a couple things. First, how could I reasonably get to the cap to all four. Second, if LOTG's are the only way to pick up extra recharge, so be it, but maybe I could steal some slots here and there. I'd like to know what you all think!
Hiya!
Inspired by a build a few threads ago that capped a Fire/Fire (I think) to S/L/E/N, I tried something out with my Rad/MM that comes somewhat close, but comes a bit under the cap to all of those -- around 41-42%.
Attached is my build, oriented towards cost right now (hence the Serendipities, Smashing Haymaker, etc). I was able to cannibalize one of my 50s for the Eradications as well.
I was wondering about a couple things. First, how could I reasonably get to the cap to all four. Second, if LOTG's are the only way to pick up extra recharge, so be it, but maybe I could steal some slots here and there. I'd like to know what you all think!
Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/
Click this DataLink to open the build!
Cosmo-Slec II: Level 50 Science Blaster
Primary Power Set: Radiation Blast
Secondary Power Set: Mental Manipulation
Power Pool: Fitness
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Cold Mastery
Hero Profile:
Level 1: Neutrino Bolt -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(25)
Level 1: Subdual -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(37), Enf'dOp-Acc/EndRdx(37), Enf'dOp-Immob/Rng(40), Enf'dOp-Acc/Immob/Rchg(43), Enf'dOp-Acc/Immob(43)
Level 2: X-Ray Beam -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(7), Thundr-Acc/Dmg/Rchg(9), Thundr-Acc/Dmg/EndRdx(9), Thundr-Dmg/EndRdx/Rchg(48)
Level 4: Mind Probe -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(11), S'ngH'mkr-Dmg/Rchg(11), S'ngH'mkr-Dmg/EndRdx/Rchg(13)
Level 6: Irradiate -- Erad-Dmg(A), C'ngBlow-Acc/Dmg(13), Erad-Acc/Dmg/EndRdx/Rchg(15), Erad-Dmg/Rchg(15), C'ngBlow-Dmg/EndRdx(17), C'ngBlow-Acc/Rchg(17)
Level 8: Aim -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(23), RechRdx-I(25)
Level 10: Psychic Scream -- Posi-Acc/Dmg(A), Posi-Dmg/Rng(27), Posi-Acc/Dmg/EndRdx(27), Posi-Dmg/Rchg(29)
Level 12: Swift -- Run-I(A)
Level 14: Health -- Numna-Regen/Rcvry+(A)
Level 16: Concentration -- RechRdx-I(A), Rec'dRet-ToHit/Rchg(36), Rec'dRet-ToHit(36)
Level 18: Cosmic Burst -- Thundr-Dmg/EndRdx(A), Thundr-Dmg/Rchg(19), Thundr-Acc/Dmg/Rchg(19), Thundr-Acc/Dmg(21), Thundr-Acc/Dmg/EndRdx(21), Thundr-Dmg/EndRdx/Rchg(23)
Level 20: Drain Psyche -- Efficacy-EndMod(A), Efficacy-EndMod/Acc/Rchg(31), Theft-Heal/Rchg(31), Theft-Acc/EndRdx/Rchg(31), Theft-Acc/Heal(34)
Level 22: Stamina -- EndMod-I(A), P'Shift-EndMod(36), P'Shift-End%(37)
Level 24: Fly -- Flight-I(A)
Level 26: Electron Haze -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(29), Posi-Acc/Dmg/EndRdx(43), Posi-Dmg/Rchg(46)
Level 28: Boxing -- Acc-I(A)
Level 30: Hover -- DefBuff-I(A)
Level 32: Atomic Blast -- Erad-Dmg(A), Erad-Acc/Dmg/Rchg(33), Erad-Acc/Rchg(33), C'ngBlow-Acc/Dmg(33), C'ngBlow-Dmg/Rchg(34), C'ngBlow-Dmg/EndRdx(34)
Level 35: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(46), RctvArm-ResDam/EndRdx/Rchg(46), RctvArm-EndRdx(48)
Level 38: Psychic Shockwave -- Erad-Dmg(A), Erad-Acc/Dmg/EndRdx/Rchg(39), Erad-Dmg/Rchg(39), C'ngBlow-Acc/Dmg(39), C'ngBlow-Dmg/Rchg(40), C'ngBlow-Dmg/EndRdx(40)
Level 41: Flash Freeze -- LgcRps-Acc/Rchg(A), LgcRps-Acc/Sleep/Rchg(42), LgcRps-Sleep/Rng(42), LgcRps-Acc/Sleep(42)
Level 44: Frozen Armor -- S'fstPrt-ResDam/Def+(A), S'dpty-Def(45), S'dpty-Def/EndRdx(45), S'dpty-Def/Rchg(45)
Level 47: Maneuvers -- S'dpty-Def/EndRdx(A), S'dpty-Def(48), S'dpty-Def/Rchg(50)
Level 49: Weave -- S'dpty-Def(A), S'dpty-Def/EndRdx(50), S'dpty-Def/Rchg(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
Level 6: Ninja Run