Fire/Rad Farm


Pyro_Master_NA

 

Posted

I am trying to come up with a build to farm on my fire/rad. I'm looking for something for strictly farming, as I will switch builds for anything else. However, I am horrible at making builds that are both good and affordable for me. Currently, I have about 250mil inf available. If anyone can come up with a build that would be good for farming, I would greatly appreciate it. Since it will only be farming, and going as fast paced as I can go, I don't mind if any debuffs are left out, as I won't want to waste time recasting them on every group. I prefer Stone Mastery for an ancillary pool, but if something else is far better to farm with, I'll be open to it. Thank you in advanced.

Also, if GR (finally) lets us trade inf between heroes and villains, I can get up to 800mil inf available, so that will give much more flexibility to the build.


 

Posted

Quote:
Originally Posted by Pyro_Master_NA View Post
I am trying to come up with a build to farm on my fire/rad. I'm looking for something for strictly farming, as I will switch builds for anything else. However, I am horrible at making builds that are both good and affordable for me. Currently, I have about 250mil inf available. If anyone can come up with a build that would be good for farming, I would greatly appreciate it. Since it will only be farming, and going as fast paced as I can go, I don't mind if any debuffs are left out, as I won't want to waste time recasting them on every group. I prefer Stone Mastery for an ancillary pool, but if something else is far better to farm with, I'll be open to it. Thank you in advanced.

Also, if GR (finally) lets us trade inf between heroes and villains, I can get up to 800mil inf available, so that will give much more flexibility to the build.

GR won't let us trade between heroes and villains. But glad you mentioned stone mastery, as that's what my fire/rad I use to farm uses. FYI, you're going to need a lot more than 250 mil, there is just no way around it with a fire/rad build for farming and perma am/hasten, sorry. Do Tfs as you level up, hold the merits, when you get to level 35, then use the merits. Lots of good 25-29, and 30-34 random roll recipes that when the level of the actual recipe is 35, sell for a lot, and well. When those merits are used up, then save any further merits till you hit 50, the next level of IO with the best selling turnout rate.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Fire Rad Recharge: Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Radiation Emission
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Stone Mastery

Hero Profile:
Level 1: Char -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(7), Decim-Dmg/Rchg(9), Decim-Acc/EndRdx/Rchg(36), Decim-Acc/Dmg/Rchg(37), Hold-I(37)
Level 1: Radiant Aura -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(3), Dct'dW-Heal/Rchg(3), Dct'dW-Heal/EndRdx/Rchg(9), Dct'dW-Heal(17)
Level 2: Fire Cages -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(7), Posi-Dmg/Rchg(37), Posi-Acc/Dmg/EndRdx(40), Posi-Dam%(50), TotHntr-Dam%(50)
Level 4: Accelerate Metabolism -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(5), Efficacy-EndMod/Acc/Rchg(5), Efficacy-Acc/Rchg(17), Efficacy-EndMod/Acc(40), Efficacy-EndMod/EndRdx(43)
Level 6: Radiation Infection -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(11), DarkWD-ToHitdeb/Rchg/EndRdx(15), DarkWD-ToHitDeb/EndRdx(19)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A)
Level 10: Enervating Field -- EndRdx-I(A), EndRdx-I(11)
Level 12: Flashfire -- Amaze-Stun(A), Amaze-Stun/Rchg(13), Amaze-Acc/Stun/Rchg(13), Amaze-Acc/Rchg(15), Amaze-EndRdx/Stun(19)
Level 14: Super Jump -- Jump-I(A)
Level 16: Hurdle -- Jump-I(A)
Level 18: Health -- Mrcl-Rcvry+(A)
Level 20: Lingering Radiation -- TmpRdns-Acc/Slow(A), TmpRdns-Acc/EndRdx(21), TmpRdns-Rng/Slow(21), TmpRdns-EndRdx/Rchg/Slow(34), TmpRdns-Acc/Dmg/Slow(34), RechRdx-I(46)
Level 22: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(23), P'Shift-EndMod/Acc/Rchg(23), P'Shift-EndMod/Acc(45)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
Level 26: Hot Feet -- Armgdn-Dmg(A), Armgdn-Acc/Dmg/Rchg(27), Armgdn-Dmg/EndRdx(27), Armgdn-Dam%(34), Sciroc-Dam%(36), ImpSwft-Dam%(36)
Level 28: Choking Cloud -- EoCur-EndRdx/Hold(A), G'Wdw-EndRdx/Hold(29), NrncSD-Dam%(29), G'Wdw-Dam%(45), UbrkCons-Dam%(45), Para-EndRdx/Hold(46)
Level 30: Cinders -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(31), UbrkCons-Acc/Hold/Rchg(31), UbrkCons-Acc/Rchg(31), UbrkCons-EndRdx/Hold(46)
Level 32: Fire Imps -- C'Arms-Acc/Dmg(A), C'Arms-Dmg/EndRdx(33), C'Arms-Acc/Dmg/Rchg(33), C'Arms-EndRdx/Dmg/Rchg(33), BldM'dt-Acc/Dmg(40)
Level 35: Assault -- EndRdx-I(A)
Level 38: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(39), LkGmblr-Def(39), LkGmblr-Rchg+(39)
Level 41: Fissure -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Dmg/Rng(42), Posi-Acc/Dmg/EndRdx(43), RechRdx-I(43)
Level 44: Rock Armor -- LkGmblr-Rchg+(A)
Level 47: Earth's Embrace -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(48), Dct'dW-Heal/Rchg(48), Dct'dW-Heal/EndRdx/Rchg(48), Dct'dW-Rchg(50)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
------------
Set Bonus Totals:
  • 2.5% DamageBuff(Smashing)
  • 2.5% DamageBuff(Lethal)
  • 2.5% DamageBuff(Fire)
  • 2.5% DamageBuff(Cold)
  • 2.5% DamageBuff(Energy)
  • 2.5% DamageBuff(Negative)
  • 2.5% DamageBuff(Toxic)
  • 2.5% DamageBuff(Psionic)
  • 3.15% Max End
  • 1.5% Enhancement(FlySpeed)
  • 98.8% Enhancement(RechargeTime)
  • 8% Enhancement(Heal)
  • 1.5% Enhancement(JumpHeight)
  • 1.5% Enhancement(JumpSpeed)
  • 1.5% Enhancement(RunSpeed)
  • 72% Enhancement(Accuracy)
  • 5% FlySpeed
  • 83.9 HP (8.25%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Immobilize) 2.75%
  • MezResist(Terrorized) 4.4%
  • 27.5% (0.46 End/sec) Recovery
  • 20% (0.85 HP/sec) Regeneration
  • 13.2% Resistance(Fire)
  • 13.2% Resistance(Cold)
  • 10% RunSpeed



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