Dark/SS - Need tanker experise


Finduilas

 

Posted

I don't play tanks much. Most of my top characters are blasters. I got the idea of capping S/L Def from the blaster builds I've seen. Just wanted to get thoughts on how this tank would do.

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Wi11iam: Level 50 Science Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Super Strength
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Death Shroud -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(7), M'Strk-Dmg/Rchg(9), M'Strk-Acc/EndRdx(9), M'Strk-Acc/Dmg/EndRdx(15), M'Strk-Dmg/EndRdx/Rchg(17)
Level 1: Jab -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(17), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(23), Mako-Acc/Dmg/EndRdx/Rchg(43)
Level 2: Dark Embrace -- ImpArm-ResPsi(A), ImpArm-ResDam(3), ImpArm-ResDam/Rchg(3), ImpArm-ResDam/EndRdx(5), S'fstPrt-ResDam/Def+(5), Aegis-Psi/Status(7)
Level 4: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(37), KntkC'bat-Dmg/Rchg(37), KntkC'bat-Dmg/EndRdx/Rchg(37), Mako-Acc/Dmg/EndRdx/Rchg(40)
Level 6: Swift -- Run-I(A)
Level 8: Dark Regeneration -- Oblit-Dmg(A), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(43)
Level 10: Obsidian Shield -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(11), ImpArm-ResDam/Rchg(11), ImpArm-ResPsi(15)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 14: Super Speed -- Zephyr-ResKB(A)
Level 16: Hand Clap -- Amaze-ToHitDeb%(A), Amaze-EndRdx/Stun(46), Amaze-Acc/Rchg(46), Amaze-Acc/Stun/Rchg(46), Amaze-Stun/Rchg(50)
Level 18: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(19)
Level 20: Stamina -- P'Shift-EndMod/Acc(A), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(21), P'Shift-End%(23)
Level 22: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(48), KntkC'bat-Dmg/Rchg(48), KntkC'bat-Dmg/EndRdx/Rchg(50), Mako-Acc/Dmg/EndRdx/Rchg(50)
Level 24: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(25), Zinger-Taunt/Rchg/Rng(25), Zinger-Acc/Rchg(27), Zinger-Taunt/Rng(27), Zinger-Dam%(29)
Level 26: Murky Cloud -- ImpArm-ResPsi(A), ImpArm-ResDam(34), ImpArm-ResDam/EndRdx(34), ImpArm-ResDam/Rchg(34)
Level 28: Rage -- RechRdx-I(A), RechRdx-I(29)
Level 30: Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Dmg/EndRdx/Rchg(31)
Level 32: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(33), ImpArm-ResDam/Rchg(33), ImpArm-ResPsi(33)
Level 35: Weave -- LkGmblr-Def(A), LkGmblr-Rchg+(36), LkGmblr-Def/EndRdx(36), LkGmblr-Def/Rchg(36)
Level 38: Foot Stomp -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Cloak of Darkness -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(45), LkGmblr-Def/Rchg(45), LkGmblr-Rchg+(45)
Level 47: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Rchg+(48)
Level 49: Soul Transfer -- Dsrnt-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 6: Ninja Run



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Posted

IMO, he would do just fine standing around. Trying to *do* anything would be problematic, however, since all of your toggles and some of your attacks are extremely underslotted for end reduction. Unslotted Dark Regen takes 33% of your end bar; slotted with Obliteration it uses 28%, so let's hope you don't have to use it very often.

You've also picked some sets that give primarily positional defense rather than typed, which means you are spending a lot of slots and influence to soft-cap S/L. Instead of Impervium Armor, use Reactive Armor in your resist sets for the S/L and E/NE bonuses, and make sure you slot both the Res/End and Res/End/Rchg so you have sufficient end reduction. (around 40% is good) The same goes for the Defense toggles, make sure you you use both the Def and Def/End/Rchg. In addition, consider using Gift of the Ancients for the recovery and +end bonuses instead of Luck of the Gambler for your defense powers.

Hand Clap isn't a particularly good choice for a Dark tank, IMO, since it KBs targets out of melee range, and you want them in melee range for Dark Regen. I'd pick up Op Gloom, which provides good damage mitigation for minimal slotting and end cost, and drop either Hand Clap or Soul Transfer. (I'm not a big fan of tier 9 self-rez powers.)

And as I said earlier, Obliteration is not a good choice because it has so little end reduction. I'd use 3 or 4 slots of Eradication instead, with plenty of additional end reduction in the last 2 or 3 slots. Dark Regen would also greatly benefit from the Theft of Essence +end proc if you can afford one.

Here's what I would do with your build. It's still soft-capped to S/L, recharge and recovery are lower but your end usage will be much lower with Dark Regen and Foot Stomp properly slotted for end reduction. Regen and E/NE defense are both much higher.

EDIT: swapped out the Perfect Zinger set for Mocking Beratement's F/C def and recharge bonuses.

Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/

Click this DataLink to open the build!
Wi11iam: Level 50 Science Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Super Strength
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Death Shroud -- Erad-Dmg(A), Erad-Acc/Dmg/Rchg(7), Erad-Acc/Dmg/EndRdx/Rchg(9), Sciroc-Dmg/EndRdx(9), Sciroc-Acc/Dmg/EndRdx(15), Sciroc-Dam%(17)
Level 1: Jab -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(17), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(23), Mako-Acc/Dmg/EndRdx/Rchg(43)
Level 2: Dark Embrace -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(3), RctvArm-ResDam(5), S'fstPrt-ResDam/Def+(5), S'fstPrt-ResKB(7)
Level 4: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(37), KntkC'bat-Dmg/Rchg(37), KntkC'bat-Dmg/EndRdx/Rchg(37), Mako-Acc/Dmg/EndRdx/Rchg(40)
Level 6: Swift -- Run-I(A)
Level 8: Dark Regeneration -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/Rchg(42), Erad-Acc/Dmg/EndRdx/Rchg(42), Theft-+End%(42), Numna-Heal/EndRdx/Rchg(43), Numna-Heal/EndRdx(43)
Level 10: Obsidian Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(11), RctvArm-ResDam/EndRdx/Rchg(11), RctvArm-ResDam(15)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 14: Super Speed -- Zephyr-ResKB(A)
Level 16: Murky Cloud -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(46), RctvArm-ResDam/EndRdx/Rchg(46), RctvArm-ResDam(46)
Level 18: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(19)
Level 20: Stamina -- P'Shift-EndMod/Acc(A), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(21), P'Shift-End%(23)
Level 22: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(48), KntkC'bat-Dmg/Rchg(48), KntkC'bat-Dmg/EndRdx/Rchg(50), Mako-Acc/Dmg/EndRdx/Rchg(50)
Level 24: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(25), Mocking-Taunt/Rchg/Rng(25), Mocking-Acc/Rchg(27), Mocking-Taunt/Rng(27), Mocking-Rchg(29)
Level 26: Oppressive Gloom -- Stpfy-Acc/Rchg(A), Stpfy-Acc/Stun/Rchg(34)
Level 28: Rage -- RechRdx-I(A), RechRdx-I(29), Rec'dRet-ToHit/Rchg(34), Rec'dRet-ToHit(34)
Level 30: Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Dmg/EndRdx/Rchg(31)
Level 32: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(33), RctvArm-ResDam/EndRdx/Rchg(33), RctvArm-ResDam(33)
Level 35: Weave -- LkGmblr-Def(A), LkGmblr-Rchg+(36), LkGmblr-Def/EndRdx(36), LkGmblr-Def/EndRdx/Rchg(36)
Level 38: Foot Stomp -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Dmg/Rchg(39), Erad-Acc/Dmg/Rchg(39), Erad-Acc/Rchg(39), Sciroc-Dmg/EndRdx(40), Sciroc-Acc/Dmg/EndRdx(40)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Cloak of Darkness -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(45), LkGmblr-Def/EndRdx/Rchg(45), LkGmblr-Rchg+(45)
Level 47: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Rchg+(48), Ksmt-ToHit+(50)
Level 49: Soul Transfer -- Dsrnt-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 6: Ninja Run
------------
Set Bonus Totals:

  • 27.4% Defense(Smashing)
  • 27.4% Defense(Lethal)
  • 6.13% Defense(Fire)
  • 6.13% Defense(Cold)
  • 17.4% Defense(Energy)
  • 17.4% Defense(Negative)
  • 3% Defense(Psionic)
  • 15.2% Defense(Melee)
  • 10.2% Defense(Ranged)
  • 4.56% Defense(AoE)
  • 7.2% Max End
  • 18% Enhancement(Accuracy)
  • 30% Enhancement(RechargeTime)
  • 5% FlySpeed
  • 231.9 HP (12.4%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Held) 2.75%
  • MezResist(Immobilize) 15.4%
  • 6.5% (0.11 End/sec) Recovery
  • 62% (4.85 HP/sec) Regeneration
  • 3.13% Resistance(Negative)
  • 5% RunSpeed


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My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Excellent advice. I don't know why, but i wanted to cap my PSi resistance. Maybe one mothership raid too many. MAGUS to the north! Energy would have been my weakpoint and the Eradication IOs you put in fill that gap well. I've played the build up to L9 so far and it's been fun.


 

Posted

Quote:
Originally Posted by ZizsiS View Post
Excellent advice. I don't know why, but i wanted to cap my PSi resistance. Maybe one mothership raid too many. MAGUS to the north! Energy would have been my weakpoint and the Eradication IOs you put in fill that gap well. I've played the build up to L9 so far and it's been fun.
Glad to help! A couple of things I forgot to mention in my previous post. First, leaving both CJ and CoD until so late in the build means that you won't have any immob protection until level 44; so you might want to consider taking one of them earlier. I'd probably delay Taunt and the Fighting pool so I could take one at level 24.

Also, since you've got Conserve Power worked in already, adding Physical Perfection would be very useful for the additional recovery and regen. I'd drop Soul Transfer and take PP instead; even if you can only single-slot it it'll be very helpful.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Played with it for a bit... Took into consideration most of what you said... this is how it looks now

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Wi11iam2: Level 50 Science Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Super Strength
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Death Shroud -- Erad-Dmg(A), Erad-Acc/Dmg/Rchg(7), Erad-Acc/Rchg(7), Erad-Acc/Dmg/EndRdx/Rchg(9), M'Strk-Acc/EndRdx(9), M'Strk-Dmg/EndRdx(15)
Level 1: Jab -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(17), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(23), Mako-Acc/Dmg/EndRdx/Rchg(43)
Level 2: Dark Embrace -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(3), RctvArm-ResDam(5), RctvArm-EndRdx(5), S'fstPrt-ResDam/Def+(50)
Level 4: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(13), KntkC'bat-Dmg/EndRdx(37), KntkC'bat-Dmg/Rchg(37), Mako-Acc/Dmg/EndRdx/Rchg(37)
Level 6: Swift -- Run-I(A)
Level 8: Dark Regeneration -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/Rchg(42), Erad-Acc/Dmg/EndRdx/Rchg(42), Theft-+End%(42), Numna-Heal/EndRdx/Rchg(43), Numna-Heal/EndRdx(43)
Level 10: Obsidian Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(11), RctvArm-ResDam/EndRdx/Rchg(11), RctvArm-ResDam(15), RctvArm-EndRdx(17)
Level 12: Combat Jumping -- DefBuff-I(A), LkGmblr-Rchg+(13)
Level 14: Super Jump -- Zephyr-ResKB(A)
Level 16: Murky Cloud -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(46), RctvArm-ResDam/EndRdx/Rchg(46), RctvArm-ResDam(46)
Level 18: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(19)
Level 20: Stamina -- P'Shift-EndMod/Acc(A), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(21), P'Shift-End%(23)
Level 22: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(34), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx(48), BasGaze-Acc/Rchg(48), BasGaze-Acc/Hold(50)
Level 24: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(25), Mocking-Taunt/Rchg/Rng(25), Mocking-Acc/Rchg(27), Mocking-Taunt/Rng(27), Mocking-Rchg(29)
Level 26: Cloak of Darkness -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(45), LkGmblr-Def/EndRdx/Rchg(45), LkGmblr-Rchg+(45)
Level 28: Rage -- RechRdx-I(A), RechRdx-I(29), Rec'dRet-ToHit/Rchg(34), Rec'dRet-ToHit(34)
Level 30: Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Dmg/EndRdx/Rchg(31)
Level 32: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(33), Aegis-ResDam/EndRdx/Rchg(33), Aegis-Psi/Status(33), Aegis-EndRdx/Rchg(40)
Level 35: Weave -- LkGmblr-Def(A), LkGmblr-Rchg+(36), LkGmblr-Def/EndRdx(36), LkGmblr-Def/EndRdx/Rchg(36)
Level 38: Foot Stomp -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Dmg/Rchg(39), Erad-Acc/Dmg/Rchg(39), Erad-Acc/Rchg(39), Sciroc-Acc/Dmg/EndRdx(40)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- EndMod-I(A), EndMod-I(48)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 49: Soul Transfer -- Amaze-Stun(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 6: Ninja Run


 

Posted

Not bad, though I'd recommend a couple of changes.

The Reactive Armor Endurance slots are a waste. You're getting .63% F/C def for each, which is just not worth slotting for, IMO. I do think it would make sense to slot another -KB IO so you'd have 8 pts of KB protection, and putting a Steadfast -KB in DE with the Steadfast +Def would give you a small recovery bonus. If you want to stick with 4 pts of KB protection, compare the prices of the Steadfast to the BotZ, last time I checked the BotZ was much more expensive, but that was before the BotZ bonuses were nerfed.

The extra slot in Ob Shield (and the one in DE if you decide to stay with the BotZ -KB) can go into Health; currently it's not slotted for Heal at all besides the procs. More regen for a tanker is always good! A single level 50 Heal common IO in Health will give you 17% more regen, 34% for two.


My Characters

Knight Court--A CoH Story Complete 2/3/2012