Power Enhancements
Well, it's going to depend on the power.
For instance, High Pain Tolerance should probably be slotted with 3 Resist Damage enhancements, and 3 Heal Enhancements (probably the heals first).
Mind Over Body should be slotted for 3 Resist Damage enhancements, and maybe one Endurance Reduction.
Fast Healing should be slotted with up to 3 Heal enhancements.
Indomitable Will, will eventually want 3 DamRes, one EndRed, but that can be held off on for a while.
Now, you can put multiple enhancements of the same type into the same power. HOWEVER, there is a function called Enhancement Diversification, which, once you start using Single-Origin Enhancements and higher-level Invention enhancements, will begin degrading the percentage return on your enhancements past the second one that you slot. The third enhancement won't be affected much, so it's okay, but slotting any more than three of a kind in a power generally gets you very little in return.
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
High Pain Tolerance- 3 heal Enhancements first because that will help your hit points and help you live better than the 3 resist Damage, but if you have slots later you can put them in.
Mind Over Body- One Endurance Reduction and 2 to 3 Resist Damage
Fast Healing- right now I would only slot 1 heal enhancements but you can go up to 3.
Indomitable Will-One Endurance Reduction is really all I put in it, you can also but in up to 3 Defense enhancements.
Also a power you should take as soon as you can with Willpower is Rise to the Challenge it is one of the best powers for Willpower and you will want to take it as soon as you can.
High Pain Tolerance- 3 heal Enhancements first because that will help your hit points and help you live better than the 3 resist Damage, but if you have slots later you can put them in.
Mind Over Body- One Endurance Reduction and 2 to 3 Resist Damage Fast Healing- right now I would only slot 1 heal enhancements but you can go up to 3. Indomitable Will-One Endurance Reduction is really all I put in it, you can also but in up to 3 Defense enhancements. Also a power you should take as soon as you can with Willpower is Rise to the Challenge it is one of the best powers for Willpower and you will want to take it as soon as you can. |
"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton
Madam Enigma's History
Everyone "said" it, but not directly. No need to slot for recharge reduction in toggles or passive (you can't for passive anyway).
For ED (enhancement diversification), when you'll be using SOs or generic IOs, here's the very simplified rule.
1 SO= 1 SO worth of bonus
2 SO= 2 SO worth of bonus
3 SO= 2,5 SO worth of bonus
4+ SO = just an hair above 2,5 SO worth of bonus
"It's a scrapper. If he can't handle it, no one can." -BrandX
Everyone "said" it, but not directly. No need to slot for recharge reduction in toggles or passive (you can't for passive anyway).
For ED (enhancement diversification), when you'll be using SOs or generic IOs, here's the very simplified rule. 1 SO= 1 SO worth of bonus 2 SO= 2 SO worth of bonus 3 SO= 2,5 SO worth of bonus 4+ SO = just an hair above 2,5 SO worth of bonus |
"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton
Madam Enigma's History
Sixteen is a little early for some of the sets I'll mention, but make sure not to slot too many slots in a power than needs only the one it came with [like IW].
High Pain Tolerance
Mind Over Body Fast Healing Indomitable Will |
MoB = Aegis or RA[same]
Fast Healing = 3 Generi-heals. When you get higher you can chage out to two 50 heals and a unique.
IW = Nothing/EndRed or uniques.
Disclaimer: My cheapo opinion.
Here's a really good link that covers the basics of enhancements:
http://paragonwiki.com/wiki/Enhancements
The section "Slotting and Stacking" covers most of what you're asking.
You'll probably also want to consider slotting your secondary powers as well.
Okay um one more question please heh
What does:
DamRes
EndRed
HPT
MoB
IW
IOs
Mean?
Okay um one more question please heh
What does: DamRes EndRed HPT MoB IW IOs Mean? |
DamRes: Resist Damage
EndRed: Endurance Reduction
HPT: High Pain Tolerance
MoB: Mind over Body
IW: Indomitable Will
IOs: Invention Origin Enhancements (those enhancements that you have to craft or buy off the market)
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
Now that I have finally hit level 16 with my first character, I was wondering with Power Enhancements on the following skills for 'Will Power' :
High Pain Tolerance
Mind Over Body
Fast Healing
Indomitable Will
I can take a rough guess that Heal, Endurance Reduction and Recharge Reduction are a must but what about the other slots is there anything
in particular I should put in those?
Or can I just add more of the same by stacking and combing those three enhancements?