News for Hami raiders


Celestial_Lord

 

Posted

From the patch notes currently on the Test Server:

Quote:
Corrected an error in Critter powers which could prevent them from being shut down in appropriate circumstances. Good examples are Reichsman keeping his max Resistance despite being shot with the Dimensional Grounding Ray, Green Mito's in the Lady Grey Task Force keeping their Healing Aura despite being held, and some critters retaining Hide when damaged.

They've fixed the mito problem. Should be going live soon.


Loose --> not tight.
Lose --> Did not win, misplace, cannot find, subtract.
One extra 'o' makes a big difference.

 

Posted

Quote:
Originally Posted by White Hot Flash View Post
From the patch notes currently on the Test Server:

They've fixed the mito problem. Should be going live soon.
Hopefully before the Redside Hami Raid this Saturday.


Phantom Flight / Villainous Llewthorous
@TFury
@T.Fury

 

Posted

Looks like it's going live tomorrow, just in time for the Wednesday raids which I'm never able to make it to.


@Demobot

Also on Steam

 

Posted

Per a Castle post in the Patch notes thread, it seems when fixing the mitos still healing when held problem, he also fixed the magnitude of Hold protection they get. In essence, we can damage them now when held, but holding them will be a lot tougher. Reports of this were from the LGTF only, so not sure if this applies to a full blown Hami Raid mito. Guess we'll find out tonight.


Loose --> not tight.
Lose --> Did not win, misplace, cannot find, subtract.
One extra 'o' makes a big difference.

 

Posted

It does. Green mitos now require a much higher level of hold before they can be damaged. Specifically, mag 50 holds. That would partially explain why last night's Hamidon raid took longer than usual.


@Celestial Lord and @Celestial Lord Too