Stone/SS Tanker Build


Its_Me_Matt

 

Posted

Please forgive me for coming here...but I posted on the tanker forums and (surprise..) only 1 person decided to try and help me .. and she wasn't too nice about it, either! ;( So.. do you guys mind helping me with this build?? Some of the powers I'm not too sure how to slot.. it shows I'm soft cap at smashing/lethal def and resis(in granite) ..idk how else to build for more resis w/o granite on, though. Anyway.. please help!!!

Hero Plan by Mids' Hero Designer 1.703
http://www.cohplanner.com/

Click this DataLink to open the build!

Annabelle Starr: Level 50 Natural Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Super Strength
Power Pool: Teleportation
Power Pool: Fitness
Power Pool: Leaping
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Rock Armor

  • (A) Luck of the Gambler - Recharge Speed
  • (3) Luck of the Gambler - Defense
  • (17) Luck of the Gambler - Defense/Endurance
Level 1: Jab
  • (A) Hecatomb - Damage
  • (3) Hecatomb - Damage/Recharge
  • (7) Hecatomb - Accuracy/Damage/Recharge
  • (11) Hecatomb - Accuracy/Recharge
  • (34) Hecatomb - Damage/Endurance
Level 2: Punch
  • (A) Crushing Impact - Accuracy/Damage
  • (5) Crushing Impact - Damage/Endurance
  • (13) Crushing Impact - Damage/Recharge
  • (31) Crushing Impact - Accuracy/Damage/Recharge
  • (33) Crushing Impact - Damage/Endurance/Recharge
Level 4: Stone Skin
  • (A) Reactive Armor - Resistance
  • (5) Reactive Armor - Resistance/Endurance
  • (13) Reactive Armor - Resistance/Recharge
  • (15) Reactive Armor - Resistance/Endurance/Recharge
  • (50) Steadfast Protection - Resistance/+Def 3%
Level 6: Haymaker
  • (A) Kinetic Combat - Accuracy/Damage
  • (7) Kinetic Combat - Damage/Endurance
  • (17) Kinetic Combat - Damage/Recharge
  • (34) Kinetic Combat - Damage/Endurance/Recharge
  • (37) Mako's Bite - Accuracy/Damage/Endurance/Recharge
Level 8: Rooted
  • (A) Miracle - Heal
  • (9) Miracle - Heal/Endurance
  • (9) Miracle - Heal/Recharge
Level 10: Taunt
  • (A) Perfect Zinger - Taunt
  • (11) Perfect Zinger - Taunt/Recharge
  • (34) Perfect Zinger - Taunt/Recharge/Range
  • (40) Perfect Zinger - Accuracy/Recharge
  • (45) Perfect Zinger - Taunt/Range
  • (45) Perfect Zinger - Chance for Psi Damage
Level 12: Recall Friend
  • (A) Jaunt - Endurance/Range
Level 14: Teleport
  • (A) Jaunt - Endurance/Range
  • (15) Jaunt - Endurance
Level 16: Swift
  • (A) Run Speed IO
Level 18: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (19) Numina's Convalescence - Heal
  • (19) Numina's Convalescence - Heal/Endurance
Level 20: Stamina
  • (A) Performance Shifter - Chance for +End
  • (21) Performance Shifter - EndMod
  • (21) Performance Shifter - EndMod/Accuracy
  • (46) Performance Shifter - EndMod/Recharge
Level 22: Knockout Blow
  • (A) Crushing Impact - Accuracy/Damage
  • (23) Crushing Impact - Damage/Endurance
  • (23) Crushing Impact - Damage/Recharge
  • (36) Crushing Impact - Accuracy/Damage/Recharge
  • (45) Crushing Impact - Damage/Endurance/Recharge
Level 24: Earth's Embrace
  • (A) Miracle - Heal
  • (25) Miracle - Heal/Recharge
  • (25) Miracle - Heal/Endurance/Recharge
  • (50) Miracle - Heal/Endurance
Level 26: Minerals
  • (A) Luck of the Gambler - Recharge Speed
  • (27) Luck of the Gambler - Defense
  • (27) Luck of the Gambler - Defense/Endurance
Level 28: Rage
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (29) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (29) Rectified Reticle - To Hit Buff
  • (40) Rectified Reticle - To Hit Buff/Recharge
Level 30: Crystal Armor
  • (A) Luck of the Gambler - Recharge Speed
  • (31) Luck of the Gambler - Defense
  • (31) Luck of the Gambler - Defense/Endurance
Level 32: Granite Armor
  • (A) Gift of the Ancients - Run Speed +7.5%
  • (33) Gift of the Ancients - Defense
  • (33) Aegis - Resistance/Endurance
  • (37) Aegis - Resistance
  • (46) Impervium Armor - Resistance/Endurance
  • (46) Impervium Armor - Resistance
Level 35: Brimstone Armor
  • (A) Reactive Armor - Resistance
  • (36) Reactive Armor - Resistance/Endurance
  • (36) Reactive Armor - Resistance/Recharge
  • (37) Reactive Armor - Resistance/Endurance/Recharge
Level 38: Foot Stomp
  • (A) Obliteration - Damage
  • (39) Obliteration - Accuracy/Recharge
  • (39) Obliteration - Damage/Recharge
  • (39) Obliteration - Accuracy/Damage/Recharge
  • (40) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (43) Obliteration - Chance for Smashing Damage
Level 41: Mud Pots
  • (A) Obliteration - Damage
  • (42) Obliteration - Accuracy/Recharge
  • (42) Obliteration - Damage/Recharge
  • (42) Obliteration - Accuracy/Damage/Recharge
  • (43) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (43) Obliteration - Chance for Smashing Damage
Level 44: Conserve Power
  • (A) Recharge Reduction IO
Level 47: Physical Perfection
  • (A) Performance Shifter - Chance for +End
  • (48) Performance Shifter - EndMod
  • (48) Miracle - +Recovery
  • (48) Regenerative Tissue - +Regeneration
  • (50) Performance Shifter - EndMod/Accuracy
Level 49: Combat Jumping
  • (A) Kismet - Accuracy +6%
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Gauntlet
Level 6: Ninja Run
------------
Set Bonus Totals:
  • 8.5% DamageBuff(Smashing)
  • 8.5% DamageBuff(Lethal)
  • 8.5% DamageBuff(Fire)
  • 8.5% DamageBuff(Cold)
  • 8.5% DamageBuff(Energy)
  • 8.5% DamageBuff(Negative)
  • 8.5% DamageBuff(Toxic)
  • 8.5% DamageBuff(Psionic)
  • 18% Defense(Smashing)
  • 18% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 5.5% Defense(Energy)
  • 5.5% Defense(Negative)
  • 3% Defense(Psionic)
  • 16.1% Defense(Melee)
  • 4.25% Defense(Ranged)
  • 3% Defense(AoE)
  • 47% Enhancement(Accuracy)
  • 57.5% Enhancement(RechargeTime)
  • 5% Enhancement(Heal)
  • 15% FlySpeed
  • 309.2 HP (16.5%) HitPoints
  • 15% JumpHeight
  • 15% JumpSpeed
  • MezResist(Immobilize) 9.35%
  • MezResist(Stun) 4.4%
  • MezResist(Terrorized) 2.75%
  • 16% (0.27 End/sec) Recovery
  • 56% (4.38 HP/sec) Regeneration
  • 2.52% Resistance(Fire)
  • 2.52% Resistance(Cold)
  • 27.5% RunSpeed
------------
Set Bonuses:
Luck of the Gambler
(Rock Armor)
  • 10% (0.78 HP/sec) Regeneration
  • 21.1 HP (1.13%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Hecatomb
(Jab)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Crushing Impact
(Punch)
  • MezResist(Immobilize) 2.2%
  • 21.1 HP (1.13%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Reactive Armor
(Stone Skin)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Steadfast Protection
(Stone Skin)
  • 3% Defense(All)
Kinetic Combat
(Haymaker)
  • MezResist(Immobilize) 2.75%
  • 28.1 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Miracle
(Rooted)
  • 2.5% (0.04 End/sec) Recovery
  • 35.1 HP (1.88%) HitPoints
Perfect Zinger
(Taunt)
  • MezResist(Terrorized) 2.75%
  • 10% (0.78 HP/sec) Regeneration
  • 5% Enhancement(RechargeTime)
  • 2.5% DamageBuff(All)
  • 3.13% Defense(Smashing,Lethal), 1.56% Defense(Melee)
Jaunt
(Teleport)
  • 4% (0.31 HP/sec) Regeneration
Numina's Convalescence
(Health)
  • 12% (0.94 HP/sec) Regeneration
  • 35.1 HP (1.88%) HitPoints
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 35.1 HP (1.88%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
Crushing Impact
(Knockout Blow)
  • MezResist(Immobilize) 2.2%
  • 21.1 HP (1.13%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Miracle
(Earth's Embrace)
  • 2.5% (0.04 End/sec) Recovery
  • 35.1 HP (1.88%) HitPoints
  • 5% Enhancement(Heal)
Luck of the Gambler
(Minerals)
  • 10% (0.78 HP/sec) Regeneration
  • 21.1 HP (1.13%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Gaussian's Synchronized Fire-Control
(Rage)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
Rectified Reticle
(Rage)
  • 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
Luck of the Gambler
(Crystal Armor)
  • 10% (0.78 HP/sec) Regeneration
  • 21.1 HP (1.13%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Gift of the Ancients
(Granite Armor)
  • 2% (0.03 End/sec) Recovery
  • 7.5% RunSpeed
Aegis
(Granite Armor)
  • 5% RunSpeed
Impervium Armor
(Granite Armor)
  • 2.5% (0.04 End/sec) Recovery
Reactive Armor
(Brimstone Armor)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Obliteration
(Foot Stomp)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Obliteration
(Mud Pots)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Performance Shifter
(Physical Perfection)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 35.1 HP (1.88%) HitPoints



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Mama Stefie, Candie Kisses, Starrmie, Starrie, StarrShyne, Starrlah, Kyandie
@Kiri-chan is my hubby!

 

Posted

I don't see anything rude about Katie V's reply... Could be that I'm a big meanie myself so I should refrain from posting about the build itself.

Seriously though. Before focusing on resistance (which isn't so easy with IOs), there's one thing I notice : Earth's Embrace, Rooted and Health are severely underslotted. Maximising heal% (and recharge% for EE) would do a lot for your overall survivability.

I think you should also consider Hasten rather than CJ, not only it makes EE recharge faster which is a direct survivability boost, but having Footstomp up more often also means enemies spending their time on their back more often. CJ can't be used with Rooted or Granite anyway (IIRC?) so it'd be a wasted pick except for the free slot in it.

Maxing Granite for def and res is also important, much more than measly recovery bonuses you might get from sets. Don't settle for anything less than ED cap on both aspects, otherwise you're essentially wasting your efforts on the rest of the build.


 

Posted

ty Nihilii -- & no, I've never seen you be a meanie xD

I am understanding everything everyone is saying, what I'm not getting is how exactly I'm supposed to move slots around to do what you are telling me to do. I definitely will drop CJ for Hasten--I didn't want it anyway. :P I'm just unsure of how to move slots around to slot for what you are telling me to slot for. ;( (I'm trying--it's not working out too well.)


Mama Stefie, Candie Kisses, Starrmie, Starrie, StarrShyne, Starrlah, Kyandie
@Kiri-chan is my hubby!

 

Posted

OK so I pulled out my Stone/Fire build that seemed to be OK and just replaced the /fire with /ss and moved some things around. Nihilii--how is this? better or worse than the first? I'm not sure. ty for all your help ) <3

Hero Plan by Mids' Hero Designer 1.703
http://www.cohplanner.com/

Click this DataLink to open the build!

Annabelle Starr: Level 50 Natural Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Super Strength
Power Pool: Teleportation
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Rock Armor

  • (A) Luck of the Gambler - Recharge Speed
  • (3) Luck of the Gambler - Defense
  • (7) Luck of the Gambler - Defense/Endurance
Level 1: Jab
  • (A) Kinetic Combat - Accuracy/Damage
  • (3) Kinetic Combat - Damage/Endurance
  • (9) Kinetic Combat - Damage/Recharge
  • (11) Kinetic Combat - Damage/Endurance/Recharge
  • (13) Mako's Bite - Accuracy/Damage/Endurance/Recharge
Level 2: Punch
  • (A) Kinetic Combat - Accuracy/Damage
  • (5) Kinetic Combat - Damage/Endurance
  • (13) Kinetic Combat - Damage/Recharge
  • (15) Kinetic Combat - Damage/Endurance/Recharge
  • (17) Mako's Bite - Accuracy/Damage/Endurance/Recharge
Level 4: Stone Skin
  • (A) Reactive Armor - Resistance
  • (5) Reactive Armor - Resistance/Endurance
  • (27) Reactive Armor - Resistance/Recharge
  • (29) Reactive Armor - Resistance/Endurance/Recharge
  • (33) Steadfast Protection - Resistance/+Def 3%
Level 6: Earth's Embrace
  • (A) Doctored Wounds - Heal/Endurance
  • (7) Doctored Wounds - Heal
  • (17) Doctored Wounds - Heal/Recharge
  • (23) Doctored Wounds - Heal/Endurance/Recharge
  • (25) Doctored Wounds - Endurance/Recharge
Level 8: Rooted
  • (A) Miracle - Heal
  • (9) Miracle - Heal/Endurance
  • (31) Miracle - Heal/Recharge
  • (43) Miracle - Heal/Endurance/Recharge
Level 10: Taunt
  • (A) Mocking Beratement - Taunt
  • (11) Mocking Beratement - Taunt/Recharge
  • (31) Mocking Beratement - Taunt/Recharge/Range
  • (33) Mocking Beratement - Accuracy/Recharge
Level 12: Recall Friend
  • (A) Jaunt - Endurance/Range
Level 14: Teleport
  • (A) Time & Space Manipulation - Endurance
  • (15) Time & Space Manipulation - Range
Level 16: Swift
  • (A) Run Speed IO
Level 18: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (19) Numina's Convalescence - Heal
  • (19) Numina's Convalescence - Heal/Endurance
  • (40) Numina's Convalescence - Heal/Recharge
Level 20: Stamina
  • (A) Performance Shifter - Chance for +End
  • (21) Performance Shifter - EndMod
  • (21) Performance Shifter - EndMod/Recharge
  • (34) Performance Shifter - EndMod/Accuracy
Level 22: Crystal Armor
  • (A) Luck of the Gambler - Recharge Speed
  • (23) Luck of the Gambler - Defense
  • (34) Luck of the Gambler - Defense/Endurance
Level 24: Mud Pots
  • (A) Obliteration - Damage
  • (25) Obliteration - Accuracy/Recharge
  • (29) Obliteration - Chance for Smashing Damage
  • (45) Obliteration - Damage/Recharge
  • (45) Obliteration - Accuracy/Damage/Recharge
  • (46) Obliteration - Accuracy/Damage/Endurance/Recharge
Level 26: Minerals
  • (A) Luck of the Gambler - Recharge Speed
  • (27) Luck of the Gambler - Defense
  • (34) Luck of the Gambler - Defense/Endurance
Level 28: Rage
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (36) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
Level 30: Knockout Blow
  • (A) Crushing Impact - Accuracy/Damage
  • (31) Crushing Impact - Damage/Endurance
  • (36) Crushing Impact - Damage/Recharge
  • (40) Crushing Impact - Accuracy/Damage/Recharge
  • (42) Crushing Impact - Damage/Endurance/Recharge
Level 32: Granite Armor
  • (A) Luck of the Gambler - Recharge Speed
  • (33) Gift of the Ancients - Run Speed +7.5%
  • (46) Gift of the Ancients - Defense
  • (46) Aegis - Resistance
  • (48) Aegis - Resistance/Endurance
  • (48) Impervium Armor - Resistance
Level 35: Haymaker
  • (A) Kinetic Combat - Accuracy/Damage
  • (36) Kinetic Combat - Damage/Endurance
  • (37) Kinetic Combat - Damage/Recharge
  • (37) Kinetic Combat - Damage/Endurance/Recharge
  • (43) Mako's Bite - Accuracy/Damage/Endurance/Recharge
Level 38: Foot Stomp
  • (A) Obliteration - Damage
  • (39) Obliteration - Accuracy/Recharge
  • (39) Obliteration - Damage/Recharge
  • (39) Obliteration - Accuracy/Damage/Recharge
  • (40) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (43) Obliteration - Chance for Smashing Damage
Level 41: Brimstone Armor
  • (A) Impervium Armor - Resistance
  • (42) Impervium Armor - Resistance/Endurance
  • (42) Impervium Armor - Resistance/Endurance/Recharge
Level 44: Hasten
  • (A) Recharge Reduction IO
  • (45) Recharge Reduction IO
  • (48) Recharge Reduction IO
Level 47: Conserve Power
  • (A) Recharge Reduction IO
Level 49: Physical Perfection
  • (A) Performance Shifter - Chance for +End
  • (50) Performance Shifter - EndMod
  • (50) Miracle - +Recovery
  • (50) Regenerative Tissue - +Regeneration
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Gauntlet
Level 0: Ninja Run
------------
Set Bonus Totals:
  • 6% DamageBuff(Smashing)
  • 6% DamageBuff(Lethal)
  • 6% DamageBuff(Fire)
  • 6% DamageBuff(Cold)
  • 6% DamageBuff(Energy)
  • 6% DamageBuff(Negative)
  • 6% DamageBuff(Toxic)
  • 6% DamageBuff(Psionic)
  • 21.8% Defense(Smashing)
  • 21.8% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 4.25% Defense(Energy)
  • 4.25% Defense(Negative)
  • 4.88% Defense(Psionic)
  • 18% Defense(Melee)
  • 3.63% Defense(Ranged)
  • 3% Defense(AoE)
  • 1.8% Max End
  • 15% Enhancement(Heal)
  • 50% Enhancement(RechargeTime)
  • 25% Enhancement(Accuracy)
  • 15% FlySpeed
  • 309.2 HP (16.5%) HitPoints
  • 15% JumpHeight
  • 15% JumpSpeed
  • MezResist(Held) 2.75%
  • MezResist(Immobilize) 11.6%
  • MezResist(Stun) 4.4%
  • MezResist(Terrorized) 2.2%
  • 9.5% (0.16 End/sec) Recovery
  • 50% (3.91 HP/sec) Regeneration
  • 1.26% Resistance(Fire)
  • 1.26% Resistance(Cold)
  • 27.5% RunSpeed
------------
Set Bonuses:
Luck of the Gambler
(Rock Armor)
  • 10% (0.78 HP/sec) Regeneration
  • 21.1 HP (1.13%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Kinetic Combat
(Jab)
  • MezResist(Immobilize) 2.75%
  • 28.1 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Kinetic Combat
(Punch)
  • MezResist(Immobilize) 2.75%
  • 28.1 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Reactive Armor
(Stone Skin)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Steadfast Protection
(Stone Skin)
  • 3% Defense(All)
Doctored Wounds
(Earth's Embrace)
  • MezResist(Terrorized) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 4% Enhancement(Heal)
  • 5% Enhancement(RechargeTime)
Miracle
(Rooted)
  • 2.5% (0.04 End/sec) Recovery
  • 35.1 HP (1.88%) HitPoints
  • 5% Enhancement(Heal)
Mocking Beratement
(Taunt)
  • 1.8% Max End
  • MezResist(Held) 2.75%
  • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
Time & Space Manipulation
(Teleport)
  • 8% (0.63 HP/sec) Regeneration
Numina's Convalescence
(Health)
  • 12% (0.94 HP/sec) Regeneration
  • 35.1 HP (1.88%) HitPoints
  • 6% Enhancement(Heal)
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 35.1 HP (1.88%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
Luck of the Gambler
(Crystal Armor)
  • 10% (0.78 HP/sec) Regeneration
  • 21.1 HP (1.13%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Obliteration
(Mud Pots)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Luck of the Gambler
(Minerals)
  • 10% (0.78 HP/sec) Regeneration
  • 21.1 HP (1.13%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Gaussian's Synchronized Fire-Control
(Rage)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 35.1 HP (1.88%) HitPoints
Crushing Impact
(Knockout Blow)
  • MezResist(Immobilize) 2.2%
  • 21.1 HP (1.13%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Luck of the Gambler
(Granite Armor)
  • 7.5% Enhancement(RechargeTime)
Gift of the Ancients
(Granite Armor)
  • 2% (0.03 End/sec) Recovery
  • 7.5% RunSpeed
Aegis
(Granite Armor)
  • 5% RunSpeed
Kinetic Combat
(Haymaker)
  • MezResist(Immobilize) 2.75%
  • 28.1 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Obliteration
(Foot Stomp)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Impervium Armor
(Brimstone Armor)
  • 2.5% (0.04 End/sec) Recovery
  • 1.88% Defense(Psionic)
Performance Shifter
(Physical Perfection)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed



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Mama Stefie, Candie Kisses, Starrmie, Starrie, StarrShyne, Starrlah, Kyandie
@Kiri-chan is my hubby!

 

Posted

It looks better to me. The only thing that's a bit so-so is Rage ; I think you could pull slots from Stone Skin (1 res slot + the steadfast would keep you at 90% res with Granite) and put them in Rage so it has maximum recharge %. You're still staying at the S/L softcap either way, although you lose a bit of defense to E/N.

You're also so close to the psi softcap (outside of Granite), it might be great to get it.

I've tried to move slots around without compromising too much on other stuff, here's what I came up with :

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Reason I moved the regen tissue and miracle to Health is because fixing the Miracle proc enhanced with Endmod is probably in the works soon or later, and an EndMod in PP by itself isn't so useful, I believe a second slot in CP can provide a bigger help, especially when Hasten is down while you're in Granite. I'm not 100% sure it's actually a smart decision, this is just how I would do it.


 

Posted

My 2 cents.

If you think about it, Stone Armor can be one of the best Armors for Tankers. You can easily soft cap S/L/Psi defense easily.

As you know, Granite Armor slows your Recharge, speed, damage down. By grabbing all(or most) of the armors in Stone, you have a nice area of resistance as well soft capping defense. You could skip Granite Armor, but I would take it for an "Oh ****" power. A good Stone Armor build soft cap defense wouldn't cost you much, around 500mill tops? Thats not counting purples, luck of the gamblers, numinas, miracle, and regenerative tissue.

I did have a build for a soft cap Stone/fire tanker, but it accidentally got erased.

Try playing around in Mids with stone armor.



The powers I took tough/weave, Combat jumping, hasten/super (Of course I took fitness) Hurdle/health/stamina. If you slot numinas, and a miracle, you'll have enough recovery to skip Physical Perfection. A Pvp tanker would take the stone mastery? Farming would be the Fire(Pyro?) Mastery


Largest and Most Active Group on Exalted! Daily Teams, events, raids, trials, task/strike forces! /chanjoin OOCIC - 7Servers, 20bases, 8 bases in top 100! - We have ventrilo and forums!

 

Posted

TY Nihilii .. this is exactly what I needed. xD Should I do as Matt suggested and drop conserve power/phys perf? ... what would you do?


Mama Stefie, Candie Kisses, Starrmie, Starrie, StarrShyne, Starrlah, Kyandie
@Kiri-chan is my hubby!

 

Posted

I don't agree with dropping CP/PP. The endurance management these powers offer for the tiny amount of picks and slots invested is too great to pass up in my opinion. SS is a lot more end heavy than Fire, if you attack at full speed with your current slotting you will need both (or at least CP) to keep yourself going without having to slow down.

In example, using your build :

You recover 3.7 end per second. Add ~+0.4 to that total with the perf shifter procs for 4.1 end per second. With all your armors (except Granite) activated, you consume 1.6 end per second. So you have 2.5 end per second of net recovery to play with.

Footstomp costs 15.6 end per activation, animates in ~2.3s and recharges in 6.45s while Hasten is up (and while you're not in Granite). That's an end consumption of 1.8 per second by just using Footstomp alone.

In other words, just using Footstomp you're down to recovering 0.7 end per second. Once you add KO blow, your endurance will start to slowly go down. If you also use Jab, Punch and Haymaker, it'll go down a bit faster. This is where Conserve Power comes in and will keep you going.

Of course, CP isn't up all the time, so you may eventually run low on end even with all that... At which point you could switch to Granite for a while (costs a lot less than the other armors) and wait until your end is at a confortable level again.

Without PP/CP, you'd lose about 0.8 end per second just using KO blow and Footstomp and you would bottom out in two minutes.

The above is all assuming you attack nonstop without waiting between each mob and don't have buffs from teammates.


 

Posted

OK no more hopping back and forth .. wish I wouldn't have posted this over here too. >.> Can you go back to my tanker thread and read what Katie said.. she suggested dropping cp/pp (and cj--cause it was in the other build I posted over there) and getting boxing/tough/weave, to put me closer to soft cap on the other nrg, neg, etc.. what are you thoughts? can just answer over there if you want. ty so much for your help =)

I do know about the end issues with dropping phys perf.. I guess I just won't be able to attack that often?? ;( ionno.. seeing what I can do with the build with her suggestion, and of course if it doesn't seem to work out, I'll just go with your build. =)


Mama Stefie, Candie Kisses, Starrmie, Starrie, StarrShyne, Starrlah, Kyandie
@Kiri-chan is my hubby!

 

Posted

I am having the toughest time, I swear ! I think I'm going to be using Granite Armor the majority of the time, because it seems to be the only way to 1. conserve my end and 2. keep all the bonuses I need. *sigh* should I build around my using granite armor all the time then? suggestions? tough/weave seem to help the build some...


Mama Stefie, Candie Kisses, Starrmie, Starrie, StarrShyne, Starrlah, Kyandie
@Kiri-chan is my hubby!

 

Posted

Play with this I guess. )

Hero Plan by Mids' Hero Designer 1.703
http://www.cohplanner.com/

Click this DataLink to open the build!

Annabelle Starr: Level 50 Natural Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Super Strength
Power Pool: Teleportation
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Rock Armor

  • (A) Luck of the Gambler - Recharge Speed
  • (3) Luck of the Gambler - Defense
  • (3) Luck of the Gambler - Defense/Endurance
Level 1: Jab
  • (A) Mako's Bite - Accuracy/Damage
  • (5) Mako's Bite - Damage/Endurance
  • (5) Mako's Bite - Damage/Recharge
  • (7) Mako's Bite - Accuracy/Endurance/Recharge
  • (7) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (48) Mako's Bite - Chance of Damage(Lethal)
Level 2: Stone Skin
  • (A) Impervium Armor - Resistance
  • (9) Impervium Armor - Resistance/Endurance
  • (9) Impervium Armor - Resistance/Recharge
  • (11) Impervium Armor - Resistance/Endurance/Recharge
Level 4: Earth's Embrace
  • (A) Doctored Wounds - Heal
  • (11) Doctored Wounds - Heal/Endurance
  • (13) Doctored Wounds - Heal/Recharge
  • (13) Doctored Wounds - Heal/Endurance/Recharge
  • (15) Doctored Wounds - Recharge
Level 6: Haymaker
  • (A) Kinetic Combat - Accuracy/Damage
  • (15) Kinetic Combat - Damage/Endurance
  • (17) Kinetic Combat - Damage/Recharge
  • (17) Kinetic Combat - Damage/Endurance/Recharge
  • (19) Mako's Bite - Accuracy/Damage/Endurance/Recharge
Level 8: Rooted
  • (A) Miracle - Heal
  • (19) Miracle - Heal/Endurance
  • (21) Miracle - Heal/Recharge
  • (21) Miracle - Heal/Endurance/Recharge
Level 10: Taunt
  • (A) Perfect Zinger - Taunt
  • (23) Perfect Zinger - Taunt/Recharge
  • (23) Perfect Zinger - Taunt/Recharge/Range
  • (25) Perfect Zinger - Taunt/Range
Level 12: Recall Friend
  • (A) Jaunt - Endurance
Level 14: Teleport
  • (A) Time & Space Manipulation - Endurance
Level 16: Swift
  • (A) Run Speed IO
Level 18: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (25) Numina's Convalescence - Heal
  • (27) Numina's Convalescence - Heal/Endurance
  • (27) Miracle - +Recovery
  • (29) Miracle - Heal
  • (29) Regenerative Tissue - +Regeneration
Level 20: Stamina
  • (A) Performance Shifter - Chance for +End
  • (31) Performance Shifter - EndMod
  • (31) Performance Shifter - EndMod/Accuracy
  • (31) Performance Shifter - EndMod/Recharge
Level 22: Knockout Blow
  • (A) Crushing Impact - Accuracy/Damage
  • (33) Crushing Impact - Damage/Endurance
  • (33) Crushing Impact - Damage/Recharge
  • (33) Crushing Impact - Accuracy/Damage/Recharge
  • (34) Crushing Impact - Damage/Endurance/Recharge
Level 24: Crystal Armor
  • (A) Luck of the Gambler - Recharge Speed
  • (34) Luck of the Gambler - Defense/Endurance
  • (34) Luck of the Gambler - Defense
Level 26: Minerals
  • (A) Luck of the Gambler - Recharge Speed
  • (36) Luck of the Gambler - Defense
  • (36) Luck of the Gambler - Defense/Endurance
Level 28: Rage
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (37) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (46) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 30: Boxing
  • (A) Accuracy IO
Level 32: Granite Armor
  • (A) Luck of the Gambler - Recharge Speed
  • (39) Luck of the Gambler - Defense
  • (39) Luck of the Gambler - Defense/Endurance
  • (39) Aegis - Resistance
  • (40) Aegis - Resistance/Endurance
  • (40) Aegis - Resistance/Recharge
Level 35: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (40) Impervium Armor - Resistance
  • (42) Impervium Armor - Resistance/Endurance
Level 38: Foot Stomp
  • (A) Obliteration - Damage
  • (42) Obliteration - Accuracy/Recharge
  • (42) Obliteration - Damage/Recharge
  • (43) Obliteration - Accuracy/Damage/Recharge
  • (43) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (43) Obliteration - Chance for Smashing Damage
Level 41: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (45) Luck of the Gambler - Defense
  • (45) Luck of the Gambler - Defense/Endurance
  • (45) Luck of the Gambler - Defense/Endurance/Recharge
Level 44: Brimstone Armor
  • (A) Impervium Armor - Resistance
  • (46) Impervium Armor - Resistance/Endurance
  • (46) Impervium Armor - Resistance/Recharge
  • (50) Impervium Armor - Resistance/Endurance/Recharge
Level 47: Hasten
  • (A) Recharge Reduction IO
  • (48) Recharge Reduction IO
  • (48) Recharge Reduction IO
Level 49: Conserve Power
  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO
  • (50) Recharge Reduction IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Gauntlet
Level 6: Ninja Run
------------
Set Bonus Totals:
  • 8.5% DamageBuff(Smashing)
  • 8.5% DamageBuff(Lethal)
  • 8.5% DamageBuff(Fire)
  • 8.5% DamageBuff(Cold)
  • 8.5% DamageBuff(Energy)
  • 8.5% DamageBuff(Negative)
  • 8.5% DamageBuff(Toxic)
  • 8.5% DamageBuff(Psionic)
  • 9.88% Defense(Smashing)
  • 9.88% Defense(Lethal)
  • 7.38% Defense(Fire)
  • 7.38% Defense(Cold)
  • 6.13% Defense(Energy)
  • 6.13% Defense(Negative)
  • 6.75% Defense(Psionic)
  • 11.1% Defense(Melee)
  • 9.25% Defense(Ranged)
  • 7.06% Defense(AoE)
  • 4.5% Max End
  • 57.5% Enhancement(RechargeTime)
  • 25% Enhancement(Accuracy)
  • 9% Enhancement(Heal)
  • 10% FlySpeed
  • 302.2 HP (16.1%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • MezResist(Held) 3.3%
  • MezResist(Immobilize) 8.25%
  • MezResist(Stun) 2.2%
  • MezResist(Terrorized) 4.95%
  • 12.5% (0.21 End/sec) Recovery
  • 62% (4.85 HP/sec) Regeneration
  • 1.26% Resistance(Fire)
  • 1.26% Resistance(Cold)
  • 15% RunSpeed
------------
Set Bonuses:
Luck of the Gambler
(Rock Armor)
  • 10% (0.78 HP/sec) Regeneration
  • 21.1 HP (1.13%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Mako's Bite
(Jab)
  • MezResist(Immobilize) 3.3%
  • 28.1 HP (1.5%) HitPoints
  • 3% DamageBuff(All)
  • MezResist(Held) 3.3%
  • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Impervium Armor
(Stone Skin)
  • 2.5% (0.04 End/sec) Recovery
  • 1.88% Defense(Psionic)
  • 2.25% Max End
Doctored Wounds
(Earth's Embrace)
  • MezResist(Terrorized) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 4% Enhancement(Heal)
  • 5% Enhancement(RechargeTime)
Kinetic Combat
(Haymaker)
  • MezResist(Immobilize) 2.75%
  • 28.1 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Miracle
(Rooted)
  • 2.5% (0.04 End/sec) Recovery
  • 35.1 HP (1.88%) HitPoints
  • 5% Enhancement(Heal)
Perfect Zinger
(Taunt)
  • MezResist(Terrorized) 2.75%
  • 10% (0.78 HP/sec) Regeneration
  • 5% Enhancement(RechargeTime)
Numina's Convalescence
(Health)
  • 12% (0.94 HP/sec) Regeneration
  • 35.1 HP (1.88%) HitPoints
Miracle
(Health)
  • 2.5% (0.04 End/sec) Recovery
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 35.1 HP (1.88%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
Crushing Impact
(Knockout Blow)
  • MezResist(Immobilize) 2.2%
  • 21.1 HP (1.13%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Luck of the Gambler
(Crystal Armor)
  • 10% (0.78 HP/sec) Regeneration
  • 21.1 HP (1.13%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Minerals)
  • 10% (0.78 HP/sec) Regeneration
  • 21.1 HP (1.13%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Gaussian's Synchronized Fire-Control
(Rage)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 35.1 HP (1.88%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% DamageBuff(All)
  • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Luck of the Gambler
(Granite Armor)
  • 10% (0.78 HP/sec) Regeneration
  • 21.1 HP (1.13%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Aegis
(Granite Armor)
  • 5% RunSpeed
  • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
Steadfast Protection
(Tough)
  • 3% Defense(All)
Impervium Armor
(Tough)
  • 2.5% (0.04 End/sec) Recovery (Exceeded 5 Bonus Cap)
Obliteration
(Foot Stomp)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Luck of the Gambler
(Weave)
  • 10% (0.78 HP/sec) Regeneration (Exceeded 5 Bonus Cap)
  • 21.1 HP (1.13%) HitPoints (Exceeded 5 Bonus Cap)
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Impervium Armor
(Brimstone Armor)
  • 2.5% (0.04 End/sec) Recovery (Exceeded 5 Bonus Cap)
  • 1.88% Defense(Psionic)
  • 2.25% Max End



Code:
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Mama Stefie, Candie Kisses, Starrmie, Starrie, StarrShyne, Starrlah, Kyandie
@Kiri-chan is my hubby!