Lead escort to objective?
It's under Add an Ally. There's a field in settings called Destination, just under Combat Abilities. You can use this to have them follow you until you reach a specific goal; after that, Arrival Behavior determines if they run away, keep following, or stand around.
Problem is, the goal you lead them to seems to need to be mandatory, and if it's a glowie it won't clear itself once the ally arrives. You'll still need to click the glowie. I've got a thread open a bit lower in the forum (no replies yet) asking if there's a workaround.
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Huh. I'll play around with it tomorrow, then. If it's still wonky as you say I may just wait until it gets fixed or something.
Thanks!
This is possibly a stupid question and I just haven't looked at the right thingie, but I'm stumped.
I'm trying to edit an existing MA arc of mine (it's been around for months now) to tweak in one instance of the "lead escort to glowy thing" new feature I've seen tell of. It would be better for the story, I think, to have to escort Hero's Civilian Nerd Friend over to the computer terminal to upload his virus, rather than have him lose his nerve once we rescue him and have him hand us a jump-drive, then rabbit outta there.
Only problem is, I can't find where to add this in. I've been over the mission parameters until my eyes cross but I just can't find the "lead X person to Y objective" option. Can someone enlighten me? (And hopefully the solution won't involve a complete rewrite?)