Stone/SS Build-Please Critique
Without knowing what you're building for, I can only make general observations:
1) Granite Armor is badly slotted. You've managed to underslot it for both resistance and defense while using six slots, something I hadn't thought possible. Unless you're only going to use Granite as a set mule, it needs about two and a half SOs worth of resistance and defense, with the rest going to whatever you want.
2) You're not softcapped either in or out of Granite. True, even unslotted Granite is as tough as other tanks, but the softcap is the difference between being just another tank, and being impossible to defeat under normal conditions.
3) You seem to have built for additional hitpoints. Most of the time, you won't need them, and when you do, that's what Earth's Embrace provides. Those slots could better be used elsewhere: increasing movement speeds or reducing recharge times.
4) That's an expensive build. Hope you've got the cash.
Not sure how you're seeing that I'm not softcap .. unless Mid's is messed up, it's showing me as 45.2% smashing/lethal defense in AND out of Granite. I changed the slotting of Granite; tell me how it is. Not sure which IO's I'm supposed to be putting in there. I wasn't actually looking at building for additional hit points, I was more or less concerned with slotting for soft cap defense.
I know it's an expensive build...while I don't have indefinite amount of cash lying around, I am willing to put the time and energy into getting a build like I want. I'm still needing 2 purple IO's for my fire/shield scrapper build who actually has probably 6bill or so sitting on her. Thanks, though!
Hero Plan by Mids' Hero Designer 1.703
http://www.cohplanner.com/
Click this DataLink to open the build!
Annabelle Starr: Level 50 Natural Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Super Strength
Power Pool: Teleportation
Power Pool: Fitness
Power Pool: Leaping
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Rock Armor
- (A) Luck of the Gambler - Recharge Speed
- (3) Luck of the Gambler - Defense
- (17) Luck of the Gambler - Defense/Endurance
- (A) Hecatomb - Damage
- (3) Hecatomb - Damage/Recharge
- (7) Hecatomb - Accuracy/Damage/Recharge
- (11) Hecatomb - Accuracy/Recharge
- (34) Hecatomb - Damage/Endurance
- (A) Crushing Impact - Accuracy/Damage
- (5) Crushing Impact - Damage/Endurance
- (13) Crushing Impact - Damage/Recharge
- (31) Crushing Impact - Accuracy/Damage/Recharge
- (33) Crushing Impact - Damage/Endurance/Recharge
- (A) Reactive Armor - Resistance
- (5) Reactive Armor - Resistance/Endurance
- (13) Reactive Armor - Resistance/Recharge
- (15) Reactive Armor - Resistance/Endurance/Recharge
- (50) Steadfast Protection - Resistance/+Def 3%
- (A) Kinetic Combat - Accuracy/Damage
- (7) Kinetic Combat - Damage/Endurance
- (17) Kinetic Combat - Damage/Recharge
- (34) Kinetic Combat - Damage/Endurance/Recharge
- (37) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (A) Miracle - Heal
- (9) Miracle - Heal/Endurance
- (9) Miracle - Heal/Recharge
- (A) Perfect Zinger - Taunt
- (11) Perfect Zinger - Taunt/Recharge
- (34) Perfect Zinger - Taunt/Recharge/Range
- (40) Perfect Zinger - Accuracy/Recharge
- (45) Perfect Zinger - Taunt/Range
- (45) Perfect Zinger - Chance for Psi Damage
- (A) Jaunt - Endurance/Range
- (A) Jaunt - Endurance/Range
- (15) Jaunt - Endurance
- (A) Run Speed IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (19) Numina's Convalescence - Heal
- (19) Numina's Convalescence - Heal/Endurance
- (A) Performance Shifter - Chance for +End
- (21) Performance Shifter - EndMod
- (21) Performance Shifter - EndMod/Accuracy
- (46) Performance Shifter - EndMod/Recharge
- (A) Crushing Impact - Accuracy/Damage
- (23) Crushing Impact - Damage/Endurance
- (23) Crushing Impact - Damage/Recharge
- (36) Crushing Impact - Accuracy/Damage/Recharge
- (45) Crushing Impact - Damage/Endurance/Recharge
- (A) Miracle - Heal
- (25) Miracle - Heal/Recharge
- (25) Miracle - Heal/Endurance/Recharge
- (50) Miracle - Heal/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (27) Luck of the Gambler - Defense
- (27) Luck of the Gambler - Defense/Endurance
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (29) Gaussian's Synchronized Fire-Control - To Hit Buff
- (29) Rectified Reticle - To Hit Buff
- (40) Rectified Reticle - To Hit Buff/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (31) Luck of the Gambler - Defense
- (31) Luck of the Gambler - Defense/Endurance
- (A) Gift of the Ancients - Run Speed +7.5%
- (33) Gift of the Ancients - Defense
- (33) Aegis - Resistance/Endurance
- (37) Aegis - Resistance
- (46) Impervium Armor - Resistance/Endurance
- (46) Impervium Armor - Resistance
- (A) Reactive Armor - Resistance
- (36) Reactive Armor - Resistance/Endurance
- (36) Reactive Armor - Resistance/Recharge
- (37) Reactive Armor - Resistance/Endurance/Recharge
- (A) Obliteration - Damage
- (39) Obliteration - Accuracy/Recharge
- (39) Obliteration - Damage/Recharge
- (39) Obliteration - Accuracy/Damage/Recharge
- (40) Obliteration - Accuracy/Damage/Endurance/Recharge
- (43) Obliteration - Chance for Smashing Damage
- (A) Obliteration - Damage
- (42) Obliteration - Accuracy/Recharge
- (42) Obliteration - Damage/Recharge
- (42) Obliteration - Accuracy/Damage/Recharge
- (43) Obliteration - Accuracy/Damage/Endurance/Recharge
- (43) Obliteration - Chance for Smashing Damage
- (A) Recharge Reduction IO
- (A) Performance Shifter - Chance for +End
- (48) Performance Shifter - EndMod
- (48) Miracle - +Recovery
- (48) Regenerative Tissue - +Regeneration
- (50) Performance Shifter - EndMod/Accuracy
- (A) Kismet - Accuracy +6%
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
Level 6: Ninja Run
------------
Set Bonus Totals:
- 8.5% DamageBuff(Smashing)
- 8.5% DamageBuff(Lethal)
- 8.5% DamageBuff(Fire)
- 8.5% DamageBuff(Cold)
- 8.5% DamageBuff(Energy)
- 8.5% DamageBuff(Negative)
- 8.5% DamageBuff(Toxic)
- 8.5% DamageBuff(Psionic)
- 18% Defense(Smashing)
- 18% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 5.5% Defense(Energy)
- 5.5% Defense(Negative)
- 3% Defense(Psionic)
- 16.1% Defense(Melee)
- 4.25% Defense(Ranged)
- 3% Defense(AoE)
- 47% Enhancement(Accuracy)
- 57.5% Enhancement(RechargeTime)
- 5% Enhancement(Heal)
- 15% FlySpeed
- 309.2 HP (16.5%) HitPoints
- 15% JumpHeight
- 15% JumpSpeed
- MezResist(Immobilize) 9.35%
- MezResist(Stun) 4.4%
- MezResist(Terrorized) 2.75%
- 16% (0.27 End/sec) Recovery
- 56% (4.38 HP/sec) Regeneration
- 2.52% Resistance(Fire)
- 2.52% Resistance(Cold)
- 27.5% RunSpeed
Set Bonuses:
Luck of the Gambler
(Rock Armor)
- 10% (0.78 HP/sec) Regeneration
- 21.1 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Jab)
- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Punch)
- MezResist(Immobilize) 2.2%
- 21.1 HP (1.13%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Stone Skin)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Stone Skin)
- 3% Defense(All)
(Haymaker)
- MezResist(Immobilize) 2.75%
- 28.1 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Rooted)
- 2.5% (0.04 End/sec) Recovery
- 35.1 HP (1.88%) HitPoints
(Taunt)
- MezResist(Terrorized) 2.75%
- 10% (0.78 HP/sec) Regeneration
- 5% Enhancement(RechargeTime)
- 2.5% DamageBuff(All)
- 3.13% Defense(Smashing,Lethal), 1.56% Defense(Melee)
(Teleport)
- 4% (0.31 HP/sec) Regeneration
(Health)
- 12% (0.94 HP/sec) Regeneration
- 35.1 HP (1.88%) HitPoints
(Stamina)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 35.1 HP (1.88%) HitPoints
- 2.5% (0.04 End/sec) Recovery
(Knockout Blow)
- MezResist(Immobilize) 2.2%
- 21.1 HP (1.13%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Earth's Embrace)
- 2.5% (0.04 End/sec) Recovery
- 35.1 HP (1.88%) HitPoints
- 5% Enhancement(Heal)
(Minerals)
- 10% (0.78 HP/sec) Regeneration
- 21.1 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Rage)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
(Rage)
- 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
(Crystal Armor)
- 10% (0.78 HP/sec) Regeneration
- 21.1 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Granite Armor)
- 2% (0.03 End/sec) Recovery
- 7.5% RunSpeed
(Granite Armor)
- 5% RunSpeed
(Granite Armor)
- 2.5% (0.04 End/sec) Recovery
(Brimstone Armor)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Foot Stomp)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Mud Pots)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Physical Perfection)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 35.1 HP (1.88%) HitPoints
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1427;746;1492;HEX;| |78DA9D944B531341108067F3202C594842088F00E1914012200BB138F8A8D2A2043| |51658812027356EA81156E36EDC5D2CB9F9033C69951ED4F2A217FF81E54FF1AD3F| |4331F6634995E5CD2DE86FA6A7A7A7A7BB271B0F5635211E9E138A76BE69B86E7DD| |BB0EE482772C5F00E1CA3195BB12CA3219B4D3959F30CC7890821D26C525F95B7A4| |E54ABDE6D996ACAF38776D67D45FDA904D090B072D18D73C475A7BDE7EA262ED4B1| |87AFAF1A0BF6ADB4D7D1B6C5BB6E3199E695B1AA92E989E255D9727EBD26899D65E| |822615EBBEE99A0DB3697A87C9B596B9ABAF59D2D93BAC6F18AE279DC36188AF08F| |F1F54E17FED8048294294456080108F13167A3A0621311B20833CA1AB40E82912A6| |E6082530577C73E5A64055C820680D4266973029091FE1F8A0C2E6C16918E445284| |3D026087D5384F210605CE8E03DEC7B0F5701D3A26B9310DF224CD508B9DBE4FD0B| |788FF8978B54C851F71AE3226111FC7102DA61D5E2EBD87C9D16217F8FB0E0305CC| |20CF88CF22E11D5D80E54BDAC527A59D51725846125C63714B11285150155825581| |C40E65B9FF2A6393D00D06493608269F919B81C78CA79CE5278432849FF2D391E26| |40F72B20739D9594EF60227FB135C7588CD8343154AE830E761F812679993F31DEC| |46FCB48D704FA4B927D2DC1327E0DC51452147A36F2894B1D78CE780A4C8BF207C5| |3F10C7634CE8E32EC28C38E7E80C1045F343CA1D2E193DD8C2532C82D134A395296| |0A84AF2AD698EF31CD4D93E5A6C972D3E4B8699621CC19BFBA333F29BED95F8C23C| |66F2E5E9B30278288CFE0BDE0C754E05D45DE55E45D45DE35F7D7AE5720E7FD9E98| |9FA774BF8586D0FDDED6B98A8B5CC5C5CBDC7D67A90665AEE920147DC9F7B074247| |0652CD4797BF0079F58FF47530D751E9C504853441B3EB7ADC63B0FE67FBF77DAB1| |3B750B7F0BB65154F199EFE0E81A8AEB38BD812303470D14BB386DBFD78E038E9DC| |4B84EA1388DE20C8A14C4271EA165045F54148586A217451F8A188A388A248A348A| |9728DA7F005D2E0038| |-------------------------------------------------------------------|
Mama Stefie, Candie Kisses, Starrmie, Starrie, StarrShyne, Starrlah, Kyandie
@Kiri-chan is my hubby!
I'm sorry if I sounded rude in my previous post: I didn't mean to.
The slotting for Granite looks a lot better. I'd replace the Impervium Armor: Resistance with a Luck of the Gambler 7.5: you lose a bit of resistance, but gain 2.8% defense to all and a bit of recharge speed. Alternatively, you could go with the much cheaper Red Fortune: Defense/Endurance for the same defense gain and a bit of endurance reduction. At the same time, I'd swap the Impervium Armor: Resistance/Endurance for a cheaper (and slightly more powerful) level 50 Titanium Coating: Resistance/Endurance.
The other change I might make is to drop Physical Perfection, Conserve Power, and Combat jumping for Boxing, Tough, and Weave. Suitably slotted, Weave will give you 7.9% defense, putting you 1.3% from the softcap for energy and negative. At the same time, Tough can give you 24% smashing/lethal resistance outside of Granite, and slotted with three pieces of Aegis, will put you 0.7% away from the softcap for fire and cold.
I don't know how good this change is, because I don't know how much endurance a fast-recharging Super Strength attack chain uses. I'm more familiar with the slow-recharging powers of my stone/fire tank (I focused on mobility and speed rather than global recharge).
On the subject of the defense softcap, you're softcapped to smashing and lethal, but Stone Armor has the potential to be softcapped to energy, negative, fire, and cold as well. Energy and negative are the most important. For example, the fight at the control computer during the Imperious Task Force has you facing 16 boss-class opponents who do pure energy damage, and I know from experience that 35% defense isn't good enough if the team takes too long to destroy the computer. Similarly, the fluffies spawned by a shadow cyst crystal do pure negative damage.
The other reason to softcap is that most debuff and mez effects come with a typed attack, and if you defend against the type, you avoid the debuff or mez. For example, the endurance drain of a Malta Sapper is a pure energy attack, and Ghost Widow's hold and heals are negative. Most recharge debuffs are negative, and there's nothing worse than jumping into an enemy group, firing off a few powers, and then sitting there at -200% recharge.
(From scrapper thread)
Can you go back to my tanker thread and read what Katie said.. she suggested dropping cp/pp (and cj--cause it was in the other build I posted over there) and getting boxing/tough/weave, to put me closer to soft cap on the other nrg, neg, etc.. what are you thoughts? |
There is one thing I disagree with in her post however (although I might be assuming she implied something she didn't) : 33% defense, along with 77% resistance, 500% regen (~55hp/s), a fast recharging PBAoE KD in Footstomp and the option to heal yourself for 1500 hp and increase that net regen to ~70hp/s for 2 minutes should you ever get low on HP is enough to take 17 robot bosses pretty much indefinitely against the ITF comp (unless on +4 or something maybe, I have to admit I never did an +3 ITF or above).
I don't disagree with energy softcap being nice to have against debuffs, but Stone also comes with hefty debuffs resistances - ~85% res to end drain in Rooted, ~60% DDR in Granite + Rooted (IIRC). The nice thing about softcap here might be that you could leave Rooted off (and move faster), but personally I find I get more mileage out of turning Rooted on and off as needed (and it's actually not needed that much while in Granite, even if not at the softcap).
So the question is, are the sacrifices you'd make for that mitigation be worth it ? Does your playstyle involve hard enough missions to make the mitigation worth it ?
For me personally it'd be overkill most if not all of the time - the two situations I can see where it'd be great to be softcapped to E/N would be STF GW and LR. Typically this is a team situation and you might have friends buffing you, or you could chomp one purple insp per minute there, afterall that's about the only time where you might have any use for insps.
Just as well it could be said you could go for the greater survivability and use blue insps, but the thing is you'd have end issues pretty much everywhere without external buffs, while the survivability is only useful (again, IMO) in a few specific situations.
I've looked at the latest build you posted in the scrapper forum and was almost about to erase all that post because at first glance it looked like you didn't sacrifice anything while getting to the E/N/F/C softcap, but then I realised... No Mud pots.
Mud Pots is big in lots of aspects, it's great damage per endurance, it's great damage period given enough enemies, especially as it's a toggle that does its thing on top of you attacking, and it's also great for aggro control. It is my firm belief you shouldn't skip it.
That said, if you could fit in Mud Pots and keep everything else the same I think you'd have as perfect as a build as one can make. Seeing as you joined in Oct 2006 you've been here pretty long, maybe the Vet Reward letting you pick a travel power without prerequisites isn't too far ? I don't know much about Vet Rewards but it could be something to keep in mind for the future.
Meanwhile, you could drop either Haymaker or Taunt for Mud Pots. Losing either isn't ideal but the other choices are even worse.
I don't think there's a "best" build between the two, this softcap one (assuming you fit Mud Pots in) is very nice and might not be too end heavy, the earlier one (in the scrapper thread) doesn't have as much mitigation but have more end to keep going and two additional attacks (Punch, and considering you'd have to drop Taunt or Haymaker for the softcap build).
I believe the best way to choose would be to question your playstyle and your preferences. If you routinely do extreme AE missions, STFs or +level ITFs, and like to be completely invincible, the softcap build is probably the way to go. If you'd rather like to pack a punch and don't mind using a purple insp every once in a while, the other build might be better.
technically speaking .. I COULD drop recall friend/teleport ( I have ninja run & it doesn't bother me too badly ) & pick up mud pots and physical perfection.........................
I do like teleport though. xD ... any thoughts before I rework the build ?
Mama Stefie, Candie Kisses, Starrmie, Starrie, StarrShyne, Starrlah, Kyandie
@Kiri-chan is my hubby!
I am kinda feelin like I'll be in granite armor all the time .. which is OK w/ me .. in that case, can I aim for some MOVEMENT bonuses? xD I feel ridiculous bothering to enhance out the other armors if I'm going to just be in granite 24/7 ?? help me out, Ni.. wtf am I doin? xD
Mama Stefie, Candie Kisses, Starrmie, Starrie, StarrShyne, Starrlah, Kyandie
@Kiri-chan is my hubby!
In my experience, teleport is optional (I went 48 levels without it) but quite useful, mostly as a substitute for jumping.
24/7 Granite is a different matter. Granite is sufficient for 90% of the content out there, and your other armors are sufficient for 90% of the content out there, but they're not the same 90%. Sooner or later, you'll come across something like a psi-using archvillain who can shred you through Granite, and you'll need the protection that Minerals and Rock Armor provide. Against large numbers of high-level Arachnos Granite is of limited value, but then, so is every other form of protection.
As for increasing movement, that's easy: figure out a way to put two more slots into Swift, and work additional Gift of the Ancients: +runspeed into your armors. You can also try things like putting the fifth piece of Kinetic Combat into Haymaker, or putting three pieces of Winter's Gift into a travel power.
There is one thing I disagree with in her post however (although I might be assuming she implied something she didn't) : 33% defense, along with 77% resistance, 500% regen (~55hp/s), a fast recharging PBAoE KD in Footstomp and the option to heal yourself for 1500 hp and increase that net regen to ~70hp/s for 2 minutes should you ever get low on HP is enough to take 17 robot bosses pretty much indefinitely against the ITF comp (unless on +4 or something maybe, I have to admit I never did an +3 ITF or above).
|
VERY useful info, Katie...TY!!! =) <3
Mama Stefie, Candie Kisses, Starrmie, Starrie, StarrShyne, Starrlah, Kyandie
@Kiri-chan is my hubby!
This is my build. I added a lot of movement speed but can still tank Recluse solo.
Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Stone Melee
Power Pool: Fitness
Power Pool: Flight
Power Pool: Teleportation
Power Pool: Fighting
Hero Profile:
Level 1: Rock Armor -- GftotA-Run+(A), LkGmblr-Rchg+(3)
Level 1: Stone Fist -- Amaze-Stun(A), Amaze-ToHitDeb%(9), Amaze-EndRdx/Stun(9), Amaze-Acc/Rchg(13), Amaze-Acc/Stun/Rchg(45)
Level 2: Stone Skin -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(3)
Level 4: Heavy Mallet -- Mako-Acc/Dmg(A), Mako-Acc/EndRdx/Rchg(5), Mako-Dmg/EndRdx(5), Mako-Dmg/Rchg(15), Mako-Acc/Dmg/EndRdx/Rchg(15), Mako-Dam%(25)
Level 6: Earth's Embrace -- Dct'dW-Rchg(A), Dct'dW-EndRdx/Rchg(7), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx(19), Dct'dW-Heal/EndRdx/Rchg(25), Dct'dW-Heal(27)
Level 8: Swift -- Run-I(A), Run-I(37)
Level 10: Air Superiority -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(11), C'ngImp-Dmg/Rchg(11), C'ngImp-Acc/Dmg/Rchg(13), C'ngImp-Dmg/EndRdx/Rchg(23), C'ngImp-Acc/Dmg/EndRdx(27)
Level 12: Rooted -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(31), Dct'dW-Heal(42), Dct'dW-Heal/EndRdx/Rchg(43), Dct'dW-Heal/EndRdx(43), Dct'dW-Rchg(50)
Level 14: Fly -- Winter-RunSpd/Jump/Fly/Rng/EndRdx(A), Winter-RunSpd/Jump/Fly/Rng(31), Winter-ResSlow(31)
Level 16: Health -- Numna-Regen/Rcvry+(A), Numna-Heal/Rchg(17), Numna-Heal(17)
Level 18: Build Up -- GSFC-Build%(A), GSFC-ToHit/EndRdx(19), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(42), GSFC-ToHit/Rchg(43), GSFC-ToHit(46)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), P'Shift-EndMod/Acc(21), P'Shift-EndMod/Acc/Rchg(37), P'Shift-Acc/Rchg(50)
Level 22: Mud Pots -- P'ngTtl-Acc/EndRdx(A), P'ngTtl-EndRdx/Rchg/Slow(23), P'ngTtl-Dmg/Slow(34), P'ngTtl-Acc/Slow(50)
Level 24: Recall Friend -- IntRdx-I(A)
Level 26: Teleport -- TSM'n-EndRdx(A), TSM'n-Rng(40)
Level 28: Taunt -- Mocking-Rchg(A), Mocking-Taunt/Rng(29), Mocking-Taunt/Rchg/Rng(29), Mocking-Taunt/Rchg(45), Mocking-Taunt(45), Mocking-Acc/Rchg(46)
Level 30: Crystal Armor -- GftotA-Run+(A)
Level 32: Granite Armor -- Aegis-ResDam/EndRdx(A), ResDam-I(33), Aegis-ResDam(33), DefBuff-I(33), LkGmblr-Rchg+(34), LkGmblr-Def(34)
Level 35: Tremor -- Armgdn-Dmg/EndRdx(A), Armgdn-Dmg/Rchg(36), Armgdn-Dmg(36), Armgdn-Acc/Dmg/Rchg(36), Armgdn-Acc/Rchg(37), Armgdn-Dam%(46)
Level 38: Seismic Smash -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(39), Hectmb-Acc/Dmg/Rchg(39), Hectmb-Acc/Rchg(39), Hectmb-Dmg/EndRdx(40), Hectmb-Dam%(40)
Level 41: Boxing -- Empty(A)
Level 44: Tough -- S'fstPrt-ResDam/Def+(A)
Level 47: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(48), LkGmblr-Def(48), LkGmblr-Def/Rchg(48)
Level 49: Minerals -- GftotA-Run+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Gauntlet
Level 0: Ninja Run
Hey guys .. yes, it's me again. I decided to make a Stone/SS to play around with ... I am definitely not doing so well with the build. Was wondering if you guys could help me! I want to be soft cap where possible, of course .. I would like to be able to tank just about everything w/o too many problems...and I only really wanna use Granite as a panic button if need be.
Please Help!!! <3 ty )
Hero Plan by Mids' Hero Designer 1.703
http://www.cohplanner.com/
Click this DataLink to open the build!
Annabelle Starr: Level 50 Natural Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Super Strength
Power Pool: Teleportation
Power Pool: Fitness
Power Pool: Leaping
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Rock Armor
- (A) Luck of the Gambler - Recharge Speed
- (3) Luck of the Gambler - Defense
- (17) Luck of the Gambler - Defense/Endurance
Level 1: Jab- (A) Hecatomb - Damage
- (3) Hecatomb - Damage/Recharge
- (7) Hecatomb - Accuracy/Damage/Recharge
- (11) Hecatomb - Accuracy/Recharge
- (34) Hecatomb - Damage/Endurance
Level 2: Punch- (A) Crushing Impact - Accuracy/Damage
- (5) Crushing Impact - Damage/Endurance
- (13) Crushing Impact - Damage/Recharge
- (31) Crushing Impact - Accuracy/Damage/Recharge
- (33) Crushing Impact - Damage/Endurance/Recharge
Level 4: Stone Skin- (A) Reactive Armor - Resistance
- (5) Reactive Armor - Resistance/Endurance
- (13) Reactive Armor - Resistance/Recharge
- (50) Reactive Armor - Resistance/Endurance/Recharge
Level 6: Haymaker- (A) Kinetic Combat - Accuracy/Damage
- (7) Kinetic Combat - Damage/Endurance
- (17) Kinetic Combat - Damage/Recharge
- (34) Kinetic Combat - Damage/Endurance/Recharge
- (37) Mako's Bite - Accuracy/Damage/Endurance/Recharge
Level 8: Rooted- (A) Miracle - Heal
- (9) Miracle - Heal/Endurance
- (9) Miracle - Heal/Recharge
Level 10: Taunt- (A) Perfect Zinger - Taunt
- (11) Perfect Zinger - Taunt/Recharge
- (34) Perfect Zinger - Taunt/Recharge/Range
- (40) Perfect Zinger - Accuracy/Recharge
- (45) Perfect Zinger - Taunt/Range
- (45) Perfect Zinger - Chance for Psi Damage
Level 12: Recall Friend- (A) Jaunt - Endurance/Range
Level 14: Teleport- (A) Jaunt - Range
- (15) Jaunt - Endurance
- (15) Jaunt - Endurance/Range
Level 16: Swift- (A) Run Speed IO
Level 18: Health- (A) Numina's Convalescence - +Regeneration/+Recovery
- (19) Numina's Convalescence - Heal
- (19) Numina's Convalescence - Heal/Endurance
Level 20: Stamina- (A) Performance Shifter - Chance for +End
- (21) Performance Shifter - EndMod
- (21) Performance Shifter - EndMod/Accuracy
- (46) Performance Shifter - EndMod/Recharge
Level 22: Knockout Blow- (A) Crushing Impact - Accuracy/Damage
- (23) Crushing Impact - Damage/Endurance
- (23) Crushing Impact - Damage/Recharge
- (36) Crushing Impact - Accuracy/Damage/Recharge
- (45) Crushing Impact - Damage/Endurance/Recharge
Level 24: Earth's Embrace- (A) Miracle - Heal
- (25) Miracle - Heal/Recharge
- (25) Miracle - Heal/Endurance/Recharge
- (50) Miracle - Heal/Endurance
Level 26: Minerals- (A) Luck of the Gambler - Recharge Speed
- (27) Luck of the Gambler - Defense
- (27) Luck of the Gambler - Defense/Endurance
Level 28: Rage- (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (29) Gaussian's Synchronized Fire-Control - To Hit Buff
- (29) Rectified Reticle - To Hit Buff
- (40) Rectified Reticle - To Hit Buff/Recharge
Level 30: Crystal Armor- (A) Luck of the Gambler - Recharge Speed
- (31) Luck of the Gambler - Defense
- (31) Luck of the Gambler - Defense/Endurance
Level 32: Granite Armor- (A) Gift of the Ancients - Run Speed +7.5%
- (33) Steadfast Protection - Resistance/+Def 3%
- (33) Steadfast Protection - Resistance/Endurance
- (37) Aegis - Psionic/Status Resistance
- (46) Impervium Armor - Psionic Resistance
- (46) Impervium Armor - Resistance
Level 35: Brimstone Armor- (A) Reactive Armor - Resistance
- (36) Reactive Armor - Resistance/Endurance
- (36) Reactive Armor - Resistance/Recharge
- (37) Reactive Armor - Resistance/Endurance/Recharge
Level 38: Foot Stomp- (A) Obliteration - Damage
- (39) Obliteration - Accuracy/Recharge
- (39) Obliteration - Damage/Recharge
- (39) Obliteration - Accuracy/Damage/Recharge
- (40) Obliteration - Accuracy/Damage/Endurance/Recharge
- (43) Obliteration - Chance for Smashing Damage
Level 41: Mud Pots- (A) Obliteration - Damage
- (42) Obliteration - Accuracy/Recharge
- (42) Obliteration - Damage/Recharge
- (42) Obliteration - Accuracy/Damage/Recharge
- (43) Obliteration - Accuracy/Damage/Endurance/Recharge
- (43) Obliteration - Chance for Smashing Damage
Level 44: Conserve Power- (A) Recharge Reduction IO
Level 47: Physical Perfection- (A) Performance Shifter - Chance for +End
- (48) Performance Shifter - EndMod
- (48) Miracle - +Recovery
- (48) Regenerative Tissue - +Regeneration
- (50) Performance Shifter - EndMod/Accuracy
Level 49: Combat Jumping- (A) Kismet - Accuracy +6%
------------Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Empty
Level 2: Rest- (A) Empty
Level 1: GauntletLevel 6: Ninja Run
------------
Set Bonus Totals:
- 8.5% DamageBuff(Smashing)
- 8.5% DamageBuff(Lethal)
- 8.5% DamageBuff(Fire)
- 8.5% DamageBuff(Cold)
- 8.5% DamageBuff(Energy)
- 8.5% DamageBuff(Negative)
- 8.5% DamageBuff(Toxic)
- 8.5% DamageBuff(Psionic)
- 18% Defense(Smashing)
- 18% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 5.5% Defense(Energy)
- 5.5% Defense(Negative)
- 3% Defense(Psionic)
- 16.1% Defense(Melee)
- 4.25% Defense(Ranged)
- 3% Defense(AoE)
- 57.5% Enhancement(RechargeTime)
- 47% Enhancement(Accuracy)
- 5% Enhancement(Heal)
- 15% FlySpeed
- 323.3 HP (17.3%) HitPoints
- 15% JumpHeight
- 15% JumpSpeed
- MezResist(Immobilize) 9.35%
- MezResist(Stun) 4.4%
- MezResist(Terrorized) 2.75%
- 15.5% (0.26 End/sec) Recovery
- 56% (4.38 HP/sec) Regeneration
- 2.52% Resistance(Fire)
- 2.52% Resistance(Cold)
- 6% Resistance(Psionic)
- 22.5% RunSpeed
------------Set Bonuses:
Luck of the Gambler
(Rock Armor)
- 10% (0.78 HP/sec) Regeneration
- 21.1 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
Hecatomb(Jab)
- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
Crushing Impact(Punch)
- MezResist(Immobilize) 2.2%
- 21.1 HP (1.13%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
Reactive Armor(Stone Skin)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Kinetic Combat(Haymaker)
- MezResist(Immobilize) 2.75%
- 28.1 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Miracle(Rooted)
- 2.5% (0.04 End/sec) Recovery
- 35.1 HP (1.88%) HitPoints
Perfect Zinger(Taunt)
- MezResist(Terrorized) 2.75%
- 10% (0.78 HP/sec) Regeneration
- 5% Enhancement(RechargeTime)
- 2.5% DamageBuff(All)
- 3.13% Defense(Smashing,Lethal), 1.56% Defense(Melee)
Jaunt(Teleport)
- 4% (0.31 HP/sec) Regeneration
- 14.1 HP (0.75%) HitPoints
Numina's Convalescence(Health)
- 12% (0.94 HP/sec) Regeneration
- 35.1 HP (1.88%) HitPoints
Performance Shifter(Stamina)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 35.1 HP (1.88%) HitPoints
- 2.5% (0.04 End/sec) Recovery
Crushing Impact(Knockout Blow)
- MezResist(Immobilize) 2.2%
- 21.1 HP (1.13%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
Miracle(Earth's Embrace)
- 2.5% (0.04 End/sec) Recovery
- 35.1 HP (1.88%) HitPoints
- 5% Enhancement(Heal)
Luck of the Gambler(Minerals)
- 10% (0.78 HP/sec) Regeneration
- 21.1 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
Gaussian's Synchronized Fire-Control(Rage)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
Rectified Reticle(Rage)
- 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
Luck of the Gambler(Crystal Armor)
- 10% (0.78 HP/sec) Regeneration
- 21.1 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
Gift of the Ancients(Granite Armor)
- 7.5% RunSpeed
Steadfast Protection(Granite Armor)
- 1.5% (0.03 End/sec) Recovery
- 3% Defense(All)
Aegis(Granite Armor)
- 3% Resistance(Psionic)
Impervium Armor(Granite Armor)
- 2.5% (0.04 End/sec) Recovery
- 3% Resistance(Psionic)
Reactive Armor(Brimstone Armor)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Obliteration(Foot Stomp)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Obliteration(Mud Pots)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Performance Shifter(Physical Perfection)
Mama Stefie, Candie Kisses, Starrmie, Starrie, StarrShyne, Starrlah, Kyandie
@Kiri-chan is my hubby!