Issue 17 (April 28) Known Issues


Airea

 

Posted

Quote:
Originally Posted by CuppaManga View Post
That's still consistent with the graphics corruption I experienced in testing - you'll have to throw out the preferences at Users > (yourname) > Library > Preferences > City of Heroes Preferences and then restart the Mac before running CoH again. Then, at the CoH patcher, check the Safe Mode box when you see the license agreement. Change your settings, and start the game again.
Didn't work. Tried it 3-4 times and every time same results.


Quote:
As for the heat issues, try removing the cooling pad to see if the temperature changes. Those often cause more problems than they solve. If it's still way too hot, see if an Apple Store's Genius Bar can test it and make sure it's within normal range.
Removing the cooling pad made it worse so I guess I'll have to see the genius bar



Also last night for some reason every tree was made of pink cotton candy


 

Posted

By the way I wrote this in another section but I'll write it here too. To really cut down on the lag, make sure to go into the Advanced graphic settings and make sure Geometric Buffering is DISABLED. It enables if you just use the slider and not turn it off yourself. I noticed a huge difference in lag being lowered once i turned that off.


 

Posted

Quote:
Originally Posted by Airea View Post
To really cut down on the lag, make sure to go into the Advanced graphic settings and make sure Geometric Buffering is DISABLED.
Just want to say this this has made the high texture areas infinitely more playable. No more jerky drop in frame rate in Pocket D and Arachnos maps (I'm a lowbie, so these are the only ones I've been in). So yes, putting another recommendation forward. To fix "Lag in high-texture zones like Pocket D, SG bases, RWZ base, Arachnos Maps, and the Midnighter Club", turn off Geometric Buffering.


 

Posted

Quote:
Originally Posted by Santra View Post
Just want to say this this has made the high texture areas infinitely more playable. No more jerky drop in frame rate in Pocket D and Arachnos maps (I'm a lowbie, so these are the only ones I've been in). So yes, putting another recommendation forward. To fix "Lag in high-texture zones like Pocket D, SG bases, RWZ base, Arachnos Maps, and the Midnighter Club", turn off Geometric Buffering.
That's a REALLY good find. I didn't even think about that switch because it doesn't really seem to do anything normally - but upon looking it up, it makes sense. I'm going to do further testing (to make sure it doesn't do something worse long-term) and I'll add it to the guide if it works out.


Manga @ Triumph
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