Anniversary events


Lady Arete

 

Posted

Previous years these anniversary happenings has been the same. A mod shows up and spawns various GM's and AV's. Usually in Atlas Park, Talos, Cap Au Diable.
We get a big lag, specially power lag, feast, due to plenty of people showing up. We get the possibility of badges already in game and merits. And getting yellow titles
Thats ok, but just ok.
But the same "event" happening over and over again....? It could have been made so much better.
Now hirering a lot of people just to do this would be unwise, but how about recruiting a few willing players that could be trusted to this?
(I remember the Ark system (volenteers system) in Anarchy Online... They made the best Volenteer system I've ever seen)

How about if the Mod him/herself had prepared some scripts of Monster texts. A big evil menace that tries to take down the city. Taunting the heroes as the heroes prepare to defend the city... (then spawning the critters)

Or, how about if the company enlisted a few Roleplayers. Envision the scenario.
[Known RP/used channel]: Mod08 (just using your name here): Heya guys and girls, we are going to start the anniversary soon. I wonder if there would be voleneers to play the bad guys in this event?
[What RP'er would not jump at the chance of this.. Rethoric question. I know I would be jumping up and down and said "memememe pick me!"
Mod08: Great, Ok. I'll be bringing you to a location or This is what I need help to do...
Give those volenteers the power of/replace that char/ Temp power of Polymorph to change into a GM and the possibility with control over a set amount of GM's. Give them a spawnpoint that they can start from and let them go wild.
I believe I can guarantiee that you would see broadcast like (ok say I did get picket)
[Broadcast] Frost Giant: I ... Have Arrived. Forward my Minions... Lets destroy the Trainstation (or something)
On their way, the Heroes could see the Frosties... jump up and down on cars (not neccessary destroy them), Emote speech. Taunting effects from the Playercontrolled GM's.
Ok, they would only be spawned where the GM decided and GM's/Devs would have to make a few in-game mechanics.
But you would have included the playerbase into creating a lasting and fun event.
I can imagine a lot of players have more suggestions. We love this game and we want to see it even better, so we would (OK speaking for many, but I know of atleast a few others that would agree...) jump on the chance for something like this.

Or how about allying with a few players and making the GM's, monster waves etc.. Target one specific player to follow. Heroes must save that player... but that player can then go anywhere in the zone though with those mobs...
Hmm sounded more fun in my head then written.


Ok, I did mention Anarchy Online. Their volenteer program is called ARK (Advisors of Rubi-Ka). On the top are a few GMs that oversee all the volenteered players. The max lvl in AO is 220, to get to be an ARK you have to have a lvl 50 char (so seen a little of the game) and want to aid your fellow players.
The volenteer starts off as a greeter (Heya player, welcome to Rubi-Ka, I'm [entername], I belong to Advisors of Rubi-Ka and are here to help you. Do you have any questions I can help you with?
And after the volenteer gets some time as a greeter, he or she helps with other things. Like Stuck, missing items, he could join Bug hunters or a lot of various services.
All this helping is done Free. But there is/was a strong sense of team spirit and community in the Ark program, from what I gather. I remember one did mention that he had not logged in on his game account for about 6 months (or more), he had had such a blast being an ARK. So I would imagine things happened that was exclusive content for those pillars of the society.

What I'm saying is I do believe there are a lot of players in the game that somehow would love helping out the community and GM's, somehow.
Do not be afraid of including us


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