WP/SS Build - Any holes? Comments?
The main issues I see are:
All your regen powers are underslotted for Heal. Unless you're planning to spend a heck of a lot of time exemping, I think you'd be better off fully slotting QR and RttC so you get as much regen as possible--that's WP's strength, after all.
Punch, Haymaker, and KoB are underslotted for accuracy and damage; those attacks need at least one more slot, and I'd try to find two for KoB.
Your main defense powers are very underslotted. Again, unless this is going to be primarily an exemping build, you need to try to get HS and Weave close to 56% defense enhancement. I'm not a fan of Maneuvers for tanks, but if you're willing to take it, at least get full benefit out of it and fully slot it.
The Aegis Psi/Status resist is a wasted slot, IMO. You don't need the extra status resistance and an additional 3% Psi resist is just not worth slotting for.
Foot Stomp is *very* poorly slotted; the FF proc won't make up for the fact that it's severely underslotted for end reduction and damage.
You can get the ToHit bonus that FA provides for ZERO endurance by just adding a Kismet +ToHit to one of your defense powers, so why would you want to pay FA's ridiculous endurance cost? Besides, IMO a Gaussian's set is a questionable value for a typed defense set since it costs a lot of slots for relatively little return. But if you want to keep it, put it in Rage instead and kick FA to the curb.
My Characters
Knight Court--A CoH Story Complete 2/3/2012
After considering your points, I made some alterations - and I'm trying to figure out how to squeeze a few more changes into it, but am having trouble finding any free slots. Most anything I do either reduces total HP or defenses, and I really don't want to drop defenses too far.
I took regen from 666% to 814% at a relatively small cost - 1.2% fire/cold and 3.2% energy/negative defense. Although I liked the original build that put smashing, lethal, energy, and negative either at or 0.1% below cap, I figured the 148% increase in regen (19.8 HP/second) would more than make up for it.
I found myself agreeing about Gaussian's, but Focused Accuracy provides additional benefits beyond the to hit that could be gotten from Kismet - it gives 20% accuracy in addition to the to hit bonus, as well as 60% resistance to to hit debuffs, unless this is inaccurate or I'm reading it wrong. Thus, unless I find that the endurance drain is simply unsustainable, I think those are pretty worthwhile. Plus the benefit of having a 5% chance for Build Up to proc every 10 seconds, rather than every couple minutes when I refresh Rage. The build up procs could go a long way toward making up for the weakly slotted attacks, I hope.
I boosted foot stomp a bit, but couldn't find anything better than to slot a couple Acc/Dam/End mods into it. Helps, but damage and endurance mod are still a little low. However, dropping Eradication to less than 3 slots would drop my energy/negative defense by 3.13% to 38.6%, which seems too low.
I would like to find some slots for Punch, Haymaker, and Knockout Blow as suggested, but I'm not sure where I could reasonably pull from. I pulled one out of Tough and dropped it into Knockout Blow, then slotted a Nucleolus Exposure there, but I'd like to do more for all three of those, just don't see the slots to do so anywhere.
Edit:
The defense powers I did some more fiddling with - I dropped 56.7 HP and 2.6 HP/second regen to slot a fourth LOTG into Heightened Senses and Weave. This gives me 18% global accuracy to help with the weak accuracy on my attacks, and boosts my defenses back up nicely.
Here's the updated version with the changes I've made so far:
Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
Archon Vylizalle: Level 50 Natural Tanker
Primary Power Set: Willpower
Secondary Power Set: Super Strength
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: High Pain Tolerance -- Aegis-ResDam/Rchg:31(A), Aegis-ResDam:31(17), Aegis-ResDam/EndRdx:31(29), Numna-Heal:31(37), Numna-Heal/EndRdx:31(37), Heal-I:50(46)
Level 1: Jab -- KntkC'bat-Acc/Dmg:31(A), KntkC'bat-Dmg/EndRdx:31(3), KntkC'bat-Dmg/Rchg:31(3), KntkC'bat-Dmg/EndRdx/Rchg:31(7)
Level 2: Punch -- KntkC'bat-Acc/Dmg:31(A), KntkC'bat-Dmg/EndRdx:31(5), KntkC'bat-Dmg/Rchg:31(5), KntkC'bat-Dmg/EndRdx/Rchg:31(7)
Level 4: Haymaker -- KntkC'bat-Acc/Dmg:31(A), KntkC'bat-Dmg/EndRdx:31(11), KntkC'bat-Dmg/Rchg:31(15), KntkC'bat-Dmg/EndRdx/Rchg:31(17)
Level 6: Fast Healing -- Numna-Heal:31(A), Numna-Heal/EndRdx:31(11), Numna-Heal/Rchg:31(15), Heal-I:30(19)
Level 8: Rise to the Challenge -- Numna-Heal:31(A), Numna-Heal/EndRdx:31(9), Numna-Heal/EndRdx/Rchg:31(9), HO:Golgi(34)
Level 10: Indomitable Will -- LkGmblr-Def:31(A), LkGmblr-Rchg+:31(36)
Level 12: Quick Recovery -- P'Shift-End%:31(A), P'Shift-EndMod:31(13), P'Shift-EndMod/Acc:31(13)
Level 14: Hurdle -- Jump-I:50(A)
Level 16: Combat Jumping -- LkGmblr-Def:31(A), LkGmblr-Rchg+:31(37)
Level 18: Health -- Numna-Regen/Rcvry+:31(A), RgnTis-Regen+:30(19), Mrcl-Rcvry+:31(21), Heal-I:50(34), Numna-Heal:31(42), Mrcl-Heal:31(43)
Level 20: Stamina -- P'Shift-End%:31(A), P'Shift-EndMod:31(21), P'Shift-EndMod/Acc:31(46)
Level 22: Knockout Blow -- KntkC'bat-Acc/Dmg:31(A), KntkC'bat-Dmg/EndRdx:31(23), KntkC'bat-Dmg/Rchg:31(23), KntkC'bat-Dmg/EndRdx/Rchg:31(33), HO:Nucle(34)
Level 24: Mind Over Body -- RctvArm-ResDam:31(A), RctvArm-ResDam/EndRdx:31(25), RctvArm-ResDam/Rchg:31(25), S'fstPrt-ResDam/Def+:30(31)
Level 26: Boxing -- KntkC'bat-Acc/Dmg:31(A), KntkC'bat-Dmg/EndRdx:31(27), KntkC'bat-Dmg/Rchg:31(27), KntkC'bat-Dmg/EndRdx/Rchg:31(29)
Level 28: Rage -- Rec'dRet-ToHit:20(A), Rec'dRet-ToHit/Rchg:20(36)
Level 30: Heightened Senses -- LkGmblr-Def:31(A), LkGmblr-Def/EndRdx:31(31), LkGmblr-Rchg+:31(31), LkGmblr-Def/Rchg:31(48)
Level 32: Tough -- RctvArm-ResDam:31(A), RctvArm-ResDam/EndRdx:31(33), RctvArm-ResDam/Rchg:31(33)
Level 35: Taunt -- Mocking-Taunt:31(A), Mocking-Taunt/Rchg:31(36), Mocking-Taunt/Rchg/Rng:31(39), Mocking-Acc/Rchg:31(40), Mocking-Rchg:31(43), Mocking-Taunt/Rng:31(43)
Level 38: Foot Stomp -- Erad-Acc/Dmg/EndRdx/Rchg:30(A), Erad-Acc/Rchg:30(39), Erad-Acc/Dmg/Rchg:30(39), M'Strk-Acc/Dmg/EndRdx:50(40), Sciroc-Acc/Dmg/EndRdx:50(40), FrcFbk-Rechg%:31(46)
Level 41: Focused Accuracy -- GSFC-Build%:31(A), HO:Cyto(42), HO:Cyto(42)
Level 44: Physical Perfection -- P'Shift-End%:31(A), P'Shift-EndMod:31(45), Numna-Heal:31(45), Numna-Heal/EndRdx:31(45)
Level 47: Weave -- LkGmblr-Def:31(A), LkGmblr-Def/EndRdx:31(48), LkGmblr-Rchg+:31(48), LkGmblr-Def/EndRdx/Rchg:31(50)
Level 49: Maneuvers -- LkGmblr-Def:31(A), LkGmblr-Def/EndRdx:31(50), LkGmblr-Rchg+:31(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
------------
Set Bonus Totals:
- 26.1% Defense(Smashing)
- 26.1% Defense(Lethal)
- 9.25% Defense(Fire)
- 9.25% Defense(Cold)
- 8.63% Defense(Energy)
- 8.63% Defense(Negative)
- 3% Defense(Psionic)
- 14.6% Defense(Melee)
- 5.81% Defense(Ranged)
- 6.13% Defense(AoE)
- 3.6% Max End
- 45% Enhancement(RechargeTime)
- 18% Enhancement(Accuracy)
- 15% FlySpeed
- 344.4 HP (18.4%) HitPoints
- 15% JumpHeight
- 15% JumpSpeed
- MezResist(Held) 2.75%
- MezResist(Immobilize) 16%
- 2.5% (0.04 End/sec) Recovery
- 110% (8.61 HP/sec) Regeneration
- 20% RunSpeed
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WP workes my layering forms of mitigation, regen, res & def, and even +HP to a degree (really just more regen).
If the baseline for wp/ss is...
regen good
def good
res good
attack good
...your build looks like
regen good
def great
res good
attack - zomg wait 4 days while I clear this -1 x1 mission and then a bit longer for me to NR there!!!
Ok, maybe not that bad but you get the idea. I think you are giving up so, so much to get that extra S/L defense. You're recharge isn't good, your attacks are poorly slotted (for acc, dam and recharge (in KO blow at least). And your goto power, footstomp, is only set up to do basicly half damage. You have no travel. With better slotting in rage, you won't need FA at all (or the hefty end cost).
My will/ss runs around with ~25% s/l and 40% eng/elm and I can handle 99% of the game w/out insps. For that last 1% I use insps or have a team with half a brain. And for that 99% of the game I don't need help with, I get to do much, much, much better damage and move though it much fast and (for me) have more fun.
I'm not saying your build won't, nor am I paying for your account so build what you want. I know I just looked at my build from a different direction, and really enjoy it.
EDIT: FYI...I was looking at your first build....didn't see the 2nd.
One major note:
Without rage stacked you will suffer from the defense and endurance crash. You can't avoid the -dmg.
Throwing darts at the board to see if something sticks.....
Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Originally Posted by PapaSlade
Rangle's right....this is fun.
|
I agree with Rangle about Rage; you really need to make sure that it overlaps at least a bit to avoid the defense/end crash. Besides, you really want Rage up as often as possible.
I also think you're hurting yourself by insisting on slotting level 30 IOs. Sometimes you can get a away with it, and I'm all for it in that case. But you could free up some slots for those attacks if you'd be willing to bump the IOs in FH other powers to 50, and improve your enhancement levels in general. Again, unless you're planning to spend the majority of your time exemplaring, I think it's hurting you more than it's helping to restrict your enhancement levels like that.
My Characters
Knight Court--A CoH Story Complete 2/3/2012
I decided to make my first hero-side character (well, first since around game release, when I played and quit cause I hated heroes at that point) a Willpower/SS tanker, since it seemed similar enough to brutes, which tends to be my favorite class, that it seems I should enjoy it. So far I've been ok with it, although I still feel like I'm hitting with wet noodles. Anyway, I think I've come as far as I can on tweaking and perfecting this build on my own, so I'd like to see if anyone has any comments or suggestions for me.
Potential weaknesses I see:
- Lack of global +damage and +accuracy bonuses, but I think those are made up for reasonably well by Rage and Focused Accuracy.
- Lack of Strength of Will gives me no boost to use if things get really bad other than my inspirations.
- I also don't have any taunt slotted into Rise to the Challenge, meaning I'm totally dependent on Gauntlet in order to keep the enemy focused on me, until I have Taunt available. Thus far this has not proven a major weakness in practice.
- Endurance consumption may wind up too high if I constantly run Focused Accuracy. I'm hoping that the three Chance for +End procs will be sufficient to keep me running all toggles and fighting. This could be one of the major weaknesses if I intend to run Focused Accuracy constantly, which I do, in order to get a chance for the build up proc to fire off every 10 seconds.
- My global recharge bonus is only 45%, and Rage has only 16% recharge reduction from the ToHit/Recharge in it. That means I'm totally dependent on the FF proc in Foot Stomp to knock Rage's recharge down enough that I can double-stack or keep it constantly up.
The lack of a travel power may also be an annoyance in general, since Paragon City is so much more irritating to get around than the Rogue Isles.I also figure the expense might be an issue. I'm terrible at remembering what's expensive and what's not. I know some or all of the uniques I have slotted will be quite expensive, as will the Luck of the Gambler 7.5's, but I figure I can merit some of those if needed. I don't really know how much the rest of these sets are going to run me, though. I don't think that I have very many selections that are going to run into the hundreds of millions for each enhancement, though. I also hope the build will be solid enough even without the sets to allow me to play comfortably until I finish slotting it.
I've got the sets all placed at level 30 to give me good leeway for exemplaring all the way down to the level 28 Moonfire strike force. This does drop defense below softcap, though - if all sets are at level 50, every defense between Smashing to Negative is softcapped. 31 would softcap my smashing/lethal while still giving me set bonuses at 28, (it's 44.9% at 30) so I might consider going there instead of 30.
Anyway, on to the build - this is what I've come up with:
Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
Archon Vylizalle: Level 50 Natural Tanker
Primary Power Set: Willpower
Secondary Power Set: Super Strength
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: High Pain Tolerance -- Aegis-ResDam/Rchg:30(A), Aegis-ResDam:30(17), Aegis-ResDam/EndRdx:30(29), Numna-Heal:30(37), Numna-Heal/EndRdx:30(37), Heal-I:50(46)
Level 1: Jab -- Mako-Acc/Dmg:30(A), Mako-Acc/EndRdx/Rchg:30(3), Mako-Acc/Dmg/EndRdx/Rchg:30(3), Mako-Dmg/EndRdx:30(7), Mako-Dmg/Rchg:30(34), Mako-Dam%:30(34)
Level 2: Punch -- KntkC'bat-Acc/Dmg:30(A), KntkC'bat-Dmg/EndRdx:30(5), KntkC'bat-Dmg/Rchg:30(5), KntkC'bat-Dmg/EndRdx/Rchg:30(7)
Level 4: Haymaker -- KntkC'bat-Acc/Dmg:30(A), KntkC'bat-Dmg/EndRdx:30(11), KntkC'bat-Dmg/Rchg:30(15), KntkC'bat-Dmg/EndRdx/Rchg:30(17)
Level 6: Fast Healing -- Numna-Heal:30(A), Numna-Heal/EndRdx:30(11), Numna-Heal/Rchg:30(15)
Level 8: Rise to the Challenge -- Numna-Heal:30(A), Numna-Heal/EndRdx:30(9), Numna-Heal/EndRdx/Rchg:30(9)
Level 10: Indomitable Will -- LkGmblr-Def:30(A), LkGmblr-Def/EndRdx:30(19), LkGmblr-Rchg+:30(36)
Level 12: Quick Recovery -- P'Shift-End%:30(A), P'Shift-EndMod:30(13), P'Shift-EndMod/Acc:30(13)
Level 14: Hurdle -- Jump-I:50(A)
Level 16: Combat Jumping -- LkGmblr-Def:30(A), LkGmblr-Rchg+:30(37)
Level 18: Health -- Numna-Heal:30(A), Numna-Heal/EndRdx:30(19), Mrcl-Rcvry+:30(21)
Level 20: Stamina -- P'Shift-End%:30(A), P'Shift-EndMod:30(21), P'Shift-EndMod/Acc:30(46)
Level 22: Knockout Blow -- KntkC'bat-Acc/Dmg:30(A), KntkC'bat-Dmg/EndRdx:30(23), KntkC'bat-Dmg/Rchg:30(23), KntkC'bat-Dmg/EndRdx/Rchg:30(33)
Level 24: Mind Over Body -- RctvArm-ResDam:30(A), RctvArm-ResDam/EndRdx:30(25), RctvArm-ResDam/Rchg:30(25), S'fstPrt-ResDam/Def+:30(31), RctvArm-ResDam/EndRdx/Rchg:30(40), Aegis-Psi/Status:30(48)
Level 26: Boxing -- KntkC'bat-Acc/Dmg:30(A), KntkC'bat-Dmg/EndRdx:30(27), KntkC'bat-Dmg/Rchg:30(27), KntkC'bat-Dmg/EndRdx/Rchg:30(29)
Level 28: Rage -- Rec'dRet-ToHit:20(A), Rec'dRet-ToHit/Rchg:20(36)
Level 30: Heightened Senses -- LkGmblr-Def:30(A), LkGmblr-Def/EndRdx:30(31), LkGmblr-Rchg+:30(31)
Level 32: Tough -- RctvArm-ResDam:30(A), RctvArm-ResDam/EndRdx:30(33), RctvArm-ResDam/Rchg:30(33), RctvArm-ResDam/EndRdx/Rchg:30(34)
Level 35: Taunt -- Mocking-Taunt:30(A), Mocking-Taunt/Rchg:30(36), Mocking-Taunt/Rchg/Rng:30(39), Mocking-Acc/Rchg:30(40), Mocking-Rchg:30(43), Mocking-Taunt/Rng:30(50)
Level 38: Foot Stomp -- Erad-Acc/Dmg/EndRdx/Rchg:30(A), Erad-Acc/Rchg:30(39), Erad-Acc/Dmg/Rchg:30(39), Erad-%Dam:30(40), FrcFbk-Rechg%:30(46)
Level 41: Focused Accuracy -- GSFC-ToHit:30(A), GSFC-ToHit/Rchg:30(42), GSFC-ToHit/Rchg/EndRdx:30(42), GSFC-Rchg/EndRdx:30(42), GSFC-ToHit/EndRdx:30(43), GSFC-Build%:30(43)
Level 44: Physical Perfection -- P'Shift-End%:30(A), P'Shift-EndMod:30(45), Numna-Regen/Rcvry+:30(45), RgnTis-Regen+:30(45)
Level 47: Weave -- LkGmblr-Def:30(A), LkGmblr-Def/EndRdx:30(48), LkGmblr-Rchg+:30(48)
Level 49: Maneuvers -- LkGmblr-Def:30(A), LkGmblr-Def/EndRdx:30(50), LkGmblr-Rchg+:30(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
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Set Bonus Totals: