DB/DA stalker advice.
Good defenses (most at the 40% range with Hide suppressed), good recharge at 61%, but:
You don't have any KB protection. At least 4 points for a Stalker.
You picked up your mez protection at level 30, WAY too late. I'd pick it at 10 and move murky cloud to 20 before stamina. I'd also slot stamina with 4 perf shifters (endmod, endmod/acc, endmod/rech and the +end proc) as it caps your hp with accos and gives you more recovery. Plus you're over the cap in the HP bonuses from Efficacy Adaptor and Decimation.
I don't know why you picked up CoF and OG, but CoF needs a LOT of accuracy (have you seen its base accuracy? It sucks), some endred would be good too if you stick with it. Also, put at least some accuracy in O.Gloom, like the acc/rech piece of the purple set, the stun will last long enough. All OG needs is an ACC IO, but if you want the recovery from 2 AAmazements, use a piece with accuracy.
I don't see much use in putting the FF +recharge proc in a ST attack like you did in Vengeful Slice, I'd put it in 1kCuts.
I'd slot BU with 2 Rec. Reticle (perception and tohit/rech or maybe tohit and tohit/rech) and 2 common rech IOs, your slotting has almost no recharge and I like to maximiz rech on BU (or six slot with gaussians for 80%ish rech and overall defenses), dark armor already has enough perception for PvE in Shadow Dweller (another power taken too late, I'd move Stamina to 24 or whenever you can) so don't really need the perception IO.
I wouldn't skip sweeping strike as it's another cone with high damage, maybe putting only 2 acc/dam HOs in Nimble slash since it already recharges quickly (for the A. Vitals combo) and taking and or 6 slotting Sweeping Strike, ditching CoFear since it has no accuracy anyway and I don't think you need it with O. Gloom.
I'd also take Placate earlier than 26 (2 rech IOs are enough btw) but it's fine if you don't want to exemplar below 20. You can always Placate+Vengeful Slice for good damage if you already used AS.
I'd slot more recharge in Shadow Meld, your numbers look fine opening the build because you have the FF proc turned on, on V. Slice, turn it off for realistic results for SM and BU.
Moonbeam is COMPLETELY useless because of its activation/interrupt time (much longer than Blaster/Defs/Corrs snipes) and it takes forever to recharge, while Dark Blast may be useful as a ranged attack and only has a 6s base rech compared to Moonbeam's 24s.
And put the kismet unique in a power that will be always activated such as Hide or Shadow Dweller, or else you'll have to remember to use Shadow Meld every 120 seconds to get the benefit from Kismet.
I also wouldn't build for regen since the numbers aren't all that great on a Stalker even with hp capped and you have dark regen (which may give you end issues due to poor endredux slotting depending on how lucky you are with the ToE proc) , but ymmv.
Damn, it has been awhile, like 90% of what you said i would have never missed before.
like I said, just came back, literally reactivated like an hour before I posted this.
definitely gonna drop CoF. Really only took them both to run while shadowmeld was down. OG should be more than enough tho.
will muck about and see if i cant get a bit of recharge in BU, will probably keep the perception IO in it, as I will eventually PvP with this one. Altho I should probably work on a pvp specific build for it.
Didnt slot speceifically for regen, just kinda worked out that way. ToE proc was always good for me on my tank, but yeah, may not be as kind on a stalker.
Should have stated not to look too deep into when I took what power, I dont build for exemplaring, as I don't do it often enough. This was more of a final build.
Thanks for the advice, all of it was sound, will definitely get some mileage out of it, still can't believe I missed so much of that.
Dark Armor is like that kid you knew in school that didn't know when to shut up, and no matter how bad he got beaten down, he got right back up again and kept on talking.
Glad to help.
And it happens, I've done so many /fire armor builds that later I saw 'doh I forgot Blazing Aura' or 'Oopsie no KB protection and no slots left'.
I kinda know this stuff about /DA by heart because I LOVE Dark Armor, and Elec Armor.
And I know it's hard to get all the DB attacks on a Stalker... My scrapper didn't have to take Nimble Slash for A. Vitals. Since you have to, and Nimble Slash is really meh after you got all your stuffs recharging fast, I'd really treat N. Slash like a part of the combo only... had a NB/Ninja build that used 2 slots on it, 2 acc/dam so I could take Sweeping Strike too. DB's cones are so good (90 degree arc)
just came back to game, looking for advice on a DB/DA stalker. this is what I was considering going with, relying heavily on shadowmeld.
I like unconventional combos, just hit level 28. Coming back to it at level 27, seemed pretty strong, especially considering I still need to get back in the saddle, so to speak.
Villain Plan by Mids' Villain Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
Sneaky: Level 50 Natural Stalker
Primary Power Set: Dual Blades
Secondary Power Set: Dark Armor
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Nimble Slash -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(15), C'ngImp-Acc/Dmg/Rchg(34), C'ngImp-Acc/Dmg/EndRdx(34), T'Death-Dam%(34)
Level 1: Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(43)
Level 2: Power Slice -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Acc/Dmg(3), C'ngImp-Dmg/Rchg(15), C'ngImp-Dmg/EndRdx(33), C'ngImp-Dmg/EndRdx/Rchg(33), T'Death-Dam%(36)
Level 4: Murky Cloud -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(5), RctvArm-EndRdx/Rchg(5)
Level 6: Dark Embrace -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam/EndRdx(7), RctvArm-ResDam/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(13)
Level 8: Assassin's Blades -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(9), C'ngImp-Acc/Dmg(9), C'ngImp-Acc/Dmg/Rchg(17), C'ngImp-Dmg/EndRdx(17), T'Death-Dam%(29)
Level 10: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(11), Rec'dRet-Pcptn(11)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(13), LkGmblr-Def(19)
Level 14: Swift -- Run-I(A)
Level 16: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(36), Mrcl-Heal/Rchg(37), RgnTis-Regen+(37), Numna-Regen/Rcvry+(39)
Level 18: Vengeful Slice -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(19), C'ngImp-Acc/Dmg/Rchg(36), C'ngImp-Acc/Dmg/EndRdx(37), C'ngImp-Dmg/EndRdx/Rchg(40), FrcFbk-Rechg%(40)
Level 20: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/EndRdx(21), Efficacy-EndMod/Acc(21), Efficacy-EndMod/Rchg(40)
Level 22: Dark Regeneration -- Nictus-%Dam(A), Nictus-Acc/EndRdx/Rchg(23), Nictus-Acc/EndRdx/Heal/HP/Regen(23), Nictus-Acc/Heal(25), Nictus-Heal/HP/Regen/Rchg(25), Theft-+End%(29)
Level 24: Ablating Strike -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(39), T'Death-Dam%(39), T'Death-Dmg/Rchg(43), T'Death-Acc/Dmg/EndRdx(43), T'Death-Dmg/EndRdx/Rchg(45)
Level 26: Placate -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(27)
Level 28: Cloak of Fear -- Abys-EndRdx/Fear(A), Abys-Dam%(31)
Level 30: Obsidian Shield -- ImpSkn-ResDam/EndRdx(A), ImpSkn-ResDam/Rchg(31), ImpSkn-EndRdx/Rchg(31)
Level 32: Shadow Dweller -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(33)
Level 35: Oppressive Gloom -- Amaze-ToHitDeb%(A), Amaze-Stun(46)
Level 38: One Thousand Cuts -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-Acc/Rchg(42), Oblit-Dmg(42), Oblit-Dmg/Rchg(46), Sciroc-Dam%(46)
Level 41: Super Jump -- Zephyr-Travel(A)
Level 44: Hasten -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(45)
Level 47: Moonbeam -- Decim-Build%(A), Decim-Acc/Dmg/Rchg(48), Decim-Acc/Dmg(48), Decim-Acc/EndRdx/Rchg(48), Decim-Dmg/Rchg(50)
Level 49: Shadow Meld -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(50), Ksmt-ToHit+(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Assassination
Level 0: Ninja Run
Dark Armor is like that kid you knew in school that didn't know when to shut up, and no matter how bad he got beaten down, he got right back up again and kept on talking.