So, something I have always wondered about the PTA


Adeon Hawkwood

 

Posted

I remember when street-sweeping was the best way to get XP and missions were really weak in that regard. My first alt (Stone/Stone Tanker) spent a couple of weeks just running around the streets outside of Perez Park, fighting groups of Helions and Outcasts. That was just the way it was done. Big groups of new heroes would team up in the lake in PP for Hydra fights, which were eventually replaced by the Sewers for most players.

My understanding of the trains at the time was that you start in the middle of the city map (Atlas/Galaxy/PP) where enemies are easier, and you work your way through the Yellow Line maps until you get to a high enough level, then move on the the farther-out Green Line maps. The whole thing was that the farther out you go, the more dangerous the environment. Founders Falls was the highest level map at the time, and had no train line going there. Heroes had to really hoof it to get to that high-level content.

Today, of course, that whole idea is outmoded, but at the time, it really made sense. The city was overrun with aliens, monsters, and villains. It had just repelled a major invasion that had left much of the city in ruins. You started in the middle of the map, where some semblance of order had been restored, and move out to the outlands, facing tougher enemies along the way. I used to picture this as a kind of "Fort Apache" type game, where you venture forth into danger and return in glory (or to the hospital) to report to your contact. It's actually not a bad way to design a game; this one just evolved in a different direction.


Please try my arcs:

Arc# 63910 "Why Do Bad Girls Like Bad Boys?" (length=Long, levels 40+)
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