Mob Lawnmower


ClawsandEffect

 

Posted

Hey all, can you guys tell me how I can fix my build? It's my first one ever so yeah . Tear it up I am also going to be farming..

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Posted

Not a bad build at all senor, I made a few quick dirty changes, but hopefully you'll like them. You have more melee defense and better endurace recovery.

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Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

Hey Player, I would be a little worried about my ability to recover end with your build. I look to have about 2.5 end/s margin on a scrapper or more if possible.

I had this build laying around for a farmer on my Spines/DA that I have been wanting to try. The only really expensive pieces are the Numina unique and the 2 sets of Kin Combats and no purples or PVP IOs used at all. It is expensive on the blue to run but recovers quite a bit.

Anyway, just another build to look at which I'm sure could be optimized here and there also. I was focused on trying to get S/L def up there as well as E/N def. It ends up with 4.06 end/s with 31% S/L def and 36% E/N Def.

Cheers

EDIT: I was under the impression that the ToE: +END and Perf Shifter: +END were both unique and could not be slotted together for effect. Is this not correct, Sanct?

Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Scrapper
Primary Power Set: Spines
Secondary Power Set: Dark Armor
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Lunge -- KntkC'bat-Dmg/EndRdx/Rchg(A), KntkC'bat-Acc/Dmg(3), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(15), C'ngImp-Acc/Dmg/EndRdx(40)
Level 1: Dark Embrace -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(5), RctvArm-ResDam/EndRdx/Rchg(7), RctvArm-EndRdx(25), S'fstPrt-ResDam/Def+(40)
Level 2: Death Shroud -- Erad-Dmg(A), Erad-Acc/Dmg/EndRdx/Rchg(3), Erad-Dmg/Rchg(7), Erad-Acc/Dmg/Rchg(15), M'Strk-Acc/EndRdx(37), M'Strk-Acc/Dmg/EndRdx(50)
Level 4: Spine Burst -- Erad-Dmg(A), Erad-Acc/Dmg/EndRdx/Rchg(5), Erad-Dmg/Rchg(11), Erad-Acc/Dmg/Rchg(13), C'ngBlow-Dmg/Rchg(37), C'ngBlow-Acc/Rchg(45)
Level 6: Combat Jumping -- Krma-ResKB(A)
Level 8: Impale -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(9), Thundr-Dmg/Rchg(9), Thundr-Acc/Dmg/Rchg(13)
Level 10: Obsidian Shield -- RctvArm-ResDam/EndRdx/Rchg(A), RctvArm-ResDam/EndRdx(46), RctvArm-EndRdx(46), RctvArm-ResDam(50)
Level 12: Hurdle -- Jump-I(A)
Level 14: Super Jump -- Jump-I(A)
Level 16: Dark Regeneration -- M'Strk-Acc/EndRdx(A), Sciroc-Acc/Rchg(17), Nictus-Acc/EndRdx/Rchg(17), Nictus-Acc/EndRdx/Heal/HP/Regen(19), Dct'dW-Rchg(34), Theft-+End%(46)
Level 18: Health -- Heal-I(A), Heal-I(19)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc/Rchg(21), P'Shift-EndMod/Acc(45)
Level 22: Quills -- Erad-Dmg(A), Erad-Acc/Dmg/EndRdx/Rchg(23), Erad-Dmg/Rchg(23), Erad-Acc/Dmg/Rchg(25), M'Strk-Acc/EndRdx(34), M'Strk-Acc/Dmg/EndRdx(37)
Level 24: Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(42), KntkC'bat-Dmg/EndRdx/Rchg(48)
Level 26: Ripper -- Erad-Dmg(A), Erad-Acc/Rchg(27), Erad-Dmg/Rchg(27), Erad-Acc/Dmg/Rchg(43), M'Strk-Acc/Dmg/EndRdx(43)
Level 28: Confront -- Mocking-Taunt(A), Mocking-Taunt/Rchg(29), Mocking-Taunt/Rchg/Rng(29), Mocking-Acc/Rchg(40), Mocking-Taunt/Rng(43)
Level 30: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(31), RctvArm-EndRdx(31), RctvArm-ResDam/EndRdx/Rchg(31)
Level 32: Throw Spines -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), TmpRdns-Acc/Dmg/Slow(33), Det'tn-Dmg/Rchg(33), TmpRdns-EndRdx/Rchg/Slow(34)
Level 35: Cloak of Darkness -- GftotA-Def(A), GftotA-Def/EndRdx(36), GftotA-Def/EndRdx/Rchg(36)
Level 38: Murky Cloud -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(39), RctvArm-ResDam/Rchg(39), RctvArm-EndRdx(39)
Level 41: Weave -- GftotA-Def/EndRdx(A), GftotA-Def(42), GftotA-Def/EndRdx/Rchg(42), RedFtn-EndRdx(45)
Level 44: Conserve Power -- RechRdx-I(A)
Level 47: Physical Perfection -- EndMod-I(A), EndMod-I(48), Numna-Regen/Rcvry+(48)
Level 49: Build Up -- RechRdx-I(A), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 2: Ninja Run



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[B] GUARDIAN 50s:[/B] [B]Tank[/B]: Ice/Fire, Fire/Fire, DA/SS, Inv/WM, SD/Elec...[B]Scrap[/B]: BS/Reg, Spin/DA, DM/SD, Fire/WP, Claws/SR....[B]Troller[/B]: Ill/Rad, Fire/Kin...[B]Blaster[/B]: Fire/EM....[B]Defender[/B]: D3...[B]Brute[/B]: Elm/ElA...[B]EPIC[/B]: Widow, PB, Crab...CURRENTLY: 45 Stone/Stone Tank...38 AR/Rad Corr...21 Ice^3 Dom

 

Posted

Quote:
Originally Posted by CoHplayer View Post
Hey all, can you guys tell me how I can fix my build? It's my first one ever so yeah . Tear it up I am also going to be farming..
Power picks are ok, I think, except for Acrobatics. Switch it with Physical Perfection (as Santorican already suggested).

Slotting:
One more slot in Lunge would make it possible to slot some Kinetic Combat for +3.75% Def:S/L here.
You should drop the 5th slot from Dark Embrace, Murky Cloud, Obsidian Shield and Tough. You will loose 5% Def:AoE and 2.5% Def:F/C but it would give you 4 slots for redistribution. And I didn't see the Steadfast Protection +def unique anywhere. Get it! It's the cheapest way to get 3% Def:All. Plus you want some KB protection (especially after removing Acrobatics). Check out the Steadfast Protection KB protection and try to slot it together with the Steadfast Protection +Def. If you need more slots you could slot Obsidian Shield with both Steadfasts and a HO:Ribosome Exposure, for example.
Death Shroud and Quills are VERY end expensive. Slotting both with Obliteration is probably not the best idea since Obliteration doesn't give much end reduction. You could slot Multi Strike instead.
Spine Burst (and Ripper) should be 6-slotted with Obliteration, imho.
If you intend to 5-slot Impale with Armageddon at least switch the pure Damage IO for the damage proc.
Drop the LotG: Def/End from Combat Jumping. The effect on end isn't noticable because CJ doesn't need much end, and the 0.2% Def:All you are going to loose isn't much if you find good use for the enhancement slot elsewhere. If you have the influence try to get LotG:+7.5%. This is one of the best IOs available and you should slot it in every power you can fit it in (up to a max of 5, of course).
Consider slotting the Winter's Gift 20% Slow Resistance in Super Jump.
Try to get the Miracle and Numina uniques and slot them in Health, if you can afford them. The extra +recovery will make it easier for you to sustain end.
Consider 4-slotting Stamina with Performance Shifter. This will give you more recovery.
Depending on what you are going to change, slotting Build Up with 2 Rectified Reticle and 1-2 generic recharge IOs might be an alternative to 6-slotting it with Gaussians.
Dark Regeneration needs more accuracy. Either use a combination of Miracle and Touch of the Nictus or use IOs from muliple sets, like Santorican suggested. And try to include the Theft of Eccense proc. It's very good.
I wouldn't slot Thow Spines with PvP IOs. They are VERY expensive and not really better in PvE than other available choices. I would slot TS with Positron's Blast or, if I have the influence, Ragnarok.
If you can, try to find a 3rd slot for Hasten. Another generic recharge IO would reduce the downtime by 16s.


 

Posted

Quote:
Originally Posted by Lord_Cyclones View Post
EDIT: I was under the impression that the ToE: +END and Perf Shifter: +END were both unique and could not be slotted together for effect. Is this not correct, Sanct?
No, neither one are unique. You can slot as many as your build allows for.

For a scrapper, you can put a Perf Shifter +End in up to 3 spots, depending on your secondary. All scrappers can slot 2 if they take Physical Perfection. Regen and Willpower can slot 3, as they have end recovery powers in their secondary.

The ToE +End is only slottable in Accurate Healing powers, so the only scrappers that can slot them are Dark Melee or Dark Armor. DM/DA can slot 2 if you're so inclined. It is by far the best single IO to invest in for a DA anything.

ToE can also be slotted in Twilight Grasp and Transfusion. Note that it works strangely in Transfusion, in that it also has a chance to give your TARGET 10 endurance (since Transfusion affects their end)

The Perf. Shifter can be slotted in any endurance power, including Transfusion and Transference, but it does the same thing as the ToE one.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
No, neither one are unique. You can slot as many as your build allows for.
.

Thanks, I was wondering if that was the case. I assumed it was unique.

Cheers


[B] GUARDIAN 50s:[/B] [B]Tank[/B]: Ice/Fire, Fire/Fire, DA/SS, Inv/WM, SD/Elec...[B]Scrap[/B]: BS/Reg, Spin/DA, DM/SD, Fire/WP, Claws/SR....[B]Troller[/B]: Ill/Rad, Fire/Kin...[B]Blaster[/B]: Fire/EM....[B]Defender[/B]: D3...[B]Brute[/B]: Elm/ElA...[B]EPIC[/B]: Widow, PB, Crab...CURRENTLY: 45 Stone/Stone Tank...38 AR/Rad Corr...21 Ice^3 Dom