New AT idea: Gotta think backwardsly


legendaryjman2

 

Posted

Concidering the diversity we have with out AT's new ideas seem to be a combination of already existing powersets such as buff, defense, melee and ranged attack. So i thought what new ideas could there be??

Now it's hard to find something different to the other At's that would work in the game, an AT that had defensive and buff based powers wouldn't work because of the lack of attacks and something with primaries in purely melee attacks and secondried in purely ranged attacks would be overflowing in attacks and would be very squishy.

Now the At that people seem to want most is something along the lines of a tank mage, but this is also something that would be hard to balance arround the other At's as well as stopping it from lowering the numbers of other more restricted At's such as scrappers and blasters.

Now to make an AT more unique you have to work in reverse, and this is where my idea comes from:

Hit Points: Medium
Damage: Medium/Low

Primary: Assault (similar but not the same as the Dominators secondry)
Somewhere around a little stronger than Tanks and Defenders current damage for melee and ranged respectively.
This would have both ranged and Melee attacks as well as some other types of damage dealing powers. The definingly new power type would be a targeted damage toggle. You all know powers such as snow strom and darkest night that debuff enemies making them easier to defeat, but if you substitute the debuff for a slight bit of damage then you have yourself a nice power which can make fighting enemies more interesting.

Secondry: Debuff
Around Corruptor level, not too strong
The Secondry would have lots of debuffing moves which focused mainly on making the enemy weaker so it is harder for them to defeat you, slows and damage and accuracy debuffs would be a good example, but sets such as fire could use -res to make defeat faster so they had less time to defeat you.

Inherent: I haven't given this much thought, but an inherent resistance to Defense debuff's or a debuff bonus when your health is low could work well for this AT


I personally think this idea would be a nice new unique way to hit the AT system and would allow for fun eventful play which focussed heavily on both primary and secondry sets to make the most out of the AT. So tell me what you guys think of the idea, all feedback will be gladly appreciated (unless it's all bad >_>)


 

Posted

Maybe I'm missing something, but ranged/melee primary, debuff secondary ... That's just a Corruptor with a few melee powers in it's primary and it's buff sets removed. While I see what you are going for, I don't really think this is different enough to be needed. Even it's inherent is like a Corruptor's, just for debuff instead. Maybe with a cooler inherent this idea could take it's own shape, but as it stands now I'd have to /jranger it.