Technique, Numbers, and Knockback


Aggelakis

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
I don't have a problem with knockback.

I have a problem with stupid and/or jerkwad knockback.

Like the energy blaster who followed my BS/DA scrapper around targeting through me and sending my target flying right before I got a chance to attack it. (jerkwad knockback) The worst part was he was my teammate.
I play EN/EM a lot, but I don't do this.

Quote:
Stupid knockback would be the energy blaster who hits a spawn with Energy Torrent and Explosive Blast back to back......before a tank establishes agro. Now the tank has to work that much harder to get the spawn on him, while they're shooting whatever they saw first when they stood up.

Not to defend him entirely, but sometimes a blaster does know what he's doing. Perhaps the blaster just levelled and is hurrying to make use of those large inspirations he's now got active. Or, maybe he wanted to spice things up a bit for a change instead of waiting for the tank to herd yet again (that is soooo boring when done every single time). When I have a tray full of inspirations I'll down a couple of the defense ones, a break free, and extra damage and go to town against a group. Now if he's doing it every single time then, yeah, he might be a bit suicidal. But sometimes one wants to just add a little variety to the play. If I do it and die, I know I'm at fault and will laugh my head off.

Now, I don't normally open with AoEs, but instead I'll take a sniper shot. What's annoying is the stupid meleers that run forward to aggro the whole group when a few are now running forward to attack me. Wait for them to get away from the others and beat those few up, then go hit the others.

Meleers can be just as stupid, no, actually they are generally more stupid than many blasters.