Invuln/Fire - feedback requested
A few things stand out and are in no particular order...
1. I would drop resist elements and add in resist physical damage in order to get the extra DDR. I have no problems tanking the ITF and I think 50% DDR is a large part of that. The resist needs for fire/cold are somewhat rare.
2. I took the Pyre pool as I just dont think Physical Perfection is needed. I do not have end issues, even long drawn out AV fights.
Regen is of no concern to me because I just dont get hit much. I ran an ITF where we had an Ice tank. We usually split up, with the healer and buffer usually staying with the Ice tank. I popped DP twice. Regen just isnt necessary with this build in my experience.
Also, this pool allows +17% recharge enhances, the way I have it set up. Admittedly tho, Char and RoFire are mostly mules. I just dont have a need for those. So I can see some folks not doing this, as I requires taking two seldom used powers to get one mediocre power in FB. If it wasnt for the +17% recharge I probably wouldnt take it. Having said that, I am not sure what I would put in its place.
3. I dropped GFS in favor of BoF. I like BoF and SoMu as either a ST or AoE. (tho I dont use SoMu that often because of its long cast time). I also like it for the Posi set.
4. I would drop one of the Hamis in Invincibility and put a LotG 7.5% in its place.
Here is my build.
Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
Aaron Islander: Level 50 Mutation Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Fiery Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Temp Invulnerability
- (A) Steadfast Protection - Resistance/+Def 3%
- (3) Reactive Armor - Resistance
- (3) Reactive Armor - Resistance/Endurance
- (5) Reactive Armor - Endurance
- (31) Reactive Armor - Resistance/Endurance/Recharge
- (50) Reactive Armor - Endurance/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (5) Kinetic Combat - Damage/Endurance
- (7) Kinetic Combat - Damage/Recharge
- (7) Kinetic Combat - Damage/Endurance/Recharge
- (A) Aegis - Resistance
- (9) Aegis - Resistance/Endurance
- (9) Aegis - Resistance/Endurance/Recharge
- (A) Numina's Convalescence - Heal/Recharge
- (11) Numina's Convalescence - Heal/Endurance/Recharge
- (A) Cleaving Blow - Damage/Recharge
- (13) Cleaving Blow - Accuracy/Recharge
- (15) Cleaving Blow - Damage/Endurance
- (15) Eradication - Accuracy/Damage/Recharge
- (17) Eradication - Damage/Recharge
- (17) Eradication - Accuracy/Damage/Endurance/Recharge
- (A) Aegis - Resistance
- (19) Aegis - Resistance/Endurance
- (21) Aegis - Resistance/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (11) Luck of the Gambler - Defense
- (13) Luck of the Gambler - Defense/Endurance
- (36) Kismet - Accuracy +6%
- (A) Run Speed IO
- (A) Mocking Beratement - Taunt
- (19) Mocking Beratement - Taunt/Recharge
- (29) Mocking Beratement - Recharge
- (31) Mocking Beratement - Taunt/Recharge/Range
- (33) Mocking Beratement - Accuracy/Recharge
- (33) Mocking Beratement - Taunt/Range
- (A) Positron's Blast - Accuracy/Damage
- (23) Positron's Blast - Damage/Endurance
- (25) Positron's Blast - Damage/Recharge
- (34) Positron's Blast - Damage/Range
- (37) Positron's Blast - Accuracy/Damage/Endurance
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (29) Numina's Convalescence - Heal
- (31) Miracle - +Recovery
- (A) Performance Shifter - Chance for +End
- (21) Endurance Modification IO
- (A) Luck of the Gambler - Recharge Speed
- (23) Luck of the Gambler - Defense
- (34) Luck of the Gambler - Defense/Endurance
- (A) Recharge Reduction IO
- (25) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (27) Luck of the Gambler - Defense
- (27) Luck of the Gambler - Defense/Endurance
- (39) Luck of the Gambler - Defense/Recharge
- (A) Cleaving Blow - Damage/Endurance
- (33) Cleaving Blow - Accuracy/Recharge
- (40) Cleaving Blow - Damage/Recharge
- (40) Eradication - Accuracy/Damage/Recharge
- (42) Eradication - Damage/Recharge
- (42) Eradication - Accuracy/Damage/Endurance/Recharge
- (A) Empty
- (A) Aegis - Resistance
- (34) Aegis - Resistance/Recharge
- (37) Aegis - Resistance/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (36) Luck of the Gambler - Defense
- (36) Luck of the Gambler - Defense/Endurance
- (37) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Touch of Death - Accuracy/Damage
- (39) Touch of Death - Damage/Endurance
- (39) Touch of Death - Damage/Recharge
- (40) Touch of Death - Accuracy/Damage/Endurance
- (43) Touch of Death - Damage/Endurance/Recharge
- (45) Touch of Death - Chance of Damage(Negative)
- (A) Enfeebled Operation - Accuracy/Recharge
- (42) Enfeebled Operation - Accuracy/Immobilize/Recharge
- (43) Enfeebled Operation - Accuracy/Immobilize
- (43) Enfeebled Operation - Accuracy/Endurance
- (46) Enfeebled Operation - Endurance/Immobilize
- (46) Enfeebled Operation - Immobilize/Range
- (A) Basilisk's Gaze - Accuracy/Hold
- (45) Basilisk's Gaze - Accuracy/Recharge
- (45) Basilisk's Gaze - Recharge/Hold
- (46) Basilisk's Gaze - Endurance/Recharge/Hold
- (A) Positron's Blast - Accuracy/Damage
- (48) Positron's Blast - Damage/Endurance
- (48) Positron's Blast - Damage/Recharge
- (48) Positron's Blast - Damage/Range
- (50) Positron's Blast - Accuracy/Damage/Endurance
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 1: Brawl
- (A) Empty
- (A) Endurance Reduction IO
- (A) Empty
Level 0: Ninja Run
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Ty for taking the time to respond. I will give a close look to your suggestions. One question about combat jumping. Did you consider the 4th LOTG for added accuracy vs the to-hit unique? I may have other questions as I study your recommendation. Thanks again!
___________________
Update- I have been working on the build and will have a new one to share later today or tomorrow. While I have eliminated the power mastery epic pool, I do not plan to pick up the pyre mastery pool. Sure I would love to have fireball, but not at the expense of picking up 2 other powers I will never use. Overall my 2nd version of this build will be much better. More to come
I read somewhere awhile back, so my memory could be off, that tohit is roughly 3 times the strength of accuracy. It has something to do with how the multiplier works in that tohit is taken first then accuracy. Or something like that. Do a search on the boards for it. I believe it is stickied somewhere.
Also, with each of your powers enhanced accuracy in addition to your global accuracy, you will generally be at the accuracy cap anyway. So 9% accuracy is negligable at this point. I don't think you can get enough tohit %. That is why alot of folks like either tactics or focused accuracy in their builds.
If anyone out there wants to tell me I am full of it, I would not debate you. However, I think I am in the ballpark.
As far as adding def/rech to the LotG set, you will only increase your defense by .1 or if you put in end/rech you would only gain .01 end/sec. It would not help combat jumping or your other stats at all. So you would not be missing anything by having the Kismet unique.
So after a ton of time playing with mids and considering my goals, I have come up with my final build (for now anyway lol).
A couple of points:
1. I skipped the epic pools b/c while I like fireball, it is lower damage than my other two PBAoE attacks. Also, I did not need char or fire cages to mule any sets in my final build. The epic powers would have just ended up being a waste of 2, maybe 3 powers.
2. I did choose both of my big single target attacks with build up b/c I want to be able to deal some damage to an AV when needed.
3. I am capped on all defense types except psionic. I am capped on S/L resistence.
4. I have a travel power
5. I am capped on HP, my regen is 317%, and my recovery is 3.51
All in all I think this build will work great. Of course if you have any other suggestions please let me know.
Thanks for the feedback so far.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Invuln-Fire Tank April 28 v2: Level 50 Mutation Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Fiery Melee
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Hero Profile:
Level 1: Temp Invulnerability -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(3), Aegis-ResDam/Rchg:50(3), S'fstPrt-ResDam/Def+:30(9)
Level 1: Scorch -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(11), KntkC'bat-Dmg/Rchg:35(11), KntkC'bat-Dmg/EndRdx/Rchg:35(13)
Level 2: Dull Pain -- Numna-Heal/Rchg:50(A), Numna-Heal/EndRdx/Rchg:50(40), Numna-Heal/EndRdx:50(43), RechRdx-I:50(45)
Level 4: Combustion -- Erad-%Dam:30(A), Erad-Acc/Dmg/Rchg:30(5), Erad-Acc/Dmg/EndRdx/Rchg:30(5), C'ngBlow-Acc/Dmg:50(7), C'ngBlow-Dmg/EndRdx:50(7), C'ngBlow-Acc/Rchg:50(9)
Level 6: Swift -- Run-I:50(A)
Level 8: Unyielding -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(37), RctvArm-ResDam/Rchg:40(40), RctvArm-ResDam/EndRdx/Rchg:40(50)
Level 10: Taunt -- Mocking-Taunt/Rchg/Rng:50(A), Mocking-Rchg:50(36), Mocking-Taunt/Rng:50(36), Mocking-Taunt:50(36), Mocking-Taunt/Rchg:50(37), Mocking-Acc/Rchg:50(37)
Level 12: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(13), LkGmblr-Def/EndRdx:50(15), LkGmblr-Def/Rchg:50(43)
Level 14: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(15), Mrcl-Rcvry+:40(17), Mrcl-Heal:40(17), RgnTis-Regen+:30(19)
Level 16: Resist Physical Damage -- ResDam-I:50(A)
Level 18: Invincibility -- LkGmblr-Rchg+:50(A), HO:Cyto(19), HO:Cyto(25)
Level 20: Stamina -- Efficacy-EndMod:50(A), Efficacy-EndMod/Acc:50(21), Efficacy-EndMod/EndRdx:50(21), Efficacy-EndMod/Rchg:50(25)
Level 22: Hasten -- RechRdx-I:50(A), RechRdx-I:50(23), RechRdx-I:50(23)
Level 24: Kick -- Dmg-I:50(A)
Level 26: Tough Hide -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(27), LkGmblr-Def/EndRdx:50(27), Ksmt-ToHit+:30(34)
Level 28: Fire Sword Circle -- Erad-%Dam:30(A), Erad-Acc/Dmg/EndRdx/Rchg:30(29), Erad-Acc/Dmg/Rchg:30(29), C'ngBlow-Acc/Dmg:50(31), C'ngBlow-Dmg/Rchg:50(34), C'ngBlow-Acc/Rchg:50(34)
Level 30: Tough -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(31), Aegis-ResDam/Rchg:50(31)
Level 32: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(33), LkGmblr-Def/EndRdx:50(33), LkGmblr-Def/Rchg:50(33)
Level 35: Resist Energies -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(46), RctvArm-ResDam/Rchg:40(46)
Level 38: Greater Fire Sword -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(39), KntkC'bat-Dmg/Rchg:35(39), KntkC'bat-Dmg/EndRdx/Rchg:35(39), HO:Nucle(40)
Level 41: Incinerate -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(42), KntkC'bat-Dmg/Rchg:35(42), KntkC'bat-Dmg/EndRdx/Rchg:35(42), HO:Nucle(43)
Level 44: Build Up -- GSFC-Build%:50(A), GSFC-ToHit/EndRdx:50(45), GSFC-ToHit:50(45), GSFC-ToHit/Rchg:50(46), GSFC-ToHit/Rchg/EndRdx:50(48), GSFC-Rchg/EndRdx:50(50)
Level 47: Resist Elements -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(48), Aegis-ResDam/Rchg:50(48)
Level 49: Super Jump -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(50)
------------
Level 1: Brawl -- Dmg-I:50(A)
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Gauntlet
------------
Set Bonus Totals:
- 2.5% DamageBuff(Smashing)
- 2.5% DamageBuff(Lethal)
- 2.5% DamageBuff(Fire)
- 2.5% DamageBuff(Cold)
- 2.5% DamageBuff(Energy)
- 2.5% DamageBuff(Negative)
- 2.5% DamageBuff(Toxic)
- 2.5% DamageBuff(Psionic)
- 19.3% Defense(Smashing)
- 19.3% Defense(Lethal)
- 16.8% Defense(Fire)
- 16.8% Defense(Cold)
- 17.1% Defense(Energy)
- 17.1% Defense(Negative)
- 3% Defense(Psionic)
- 13% Defense(Melee)
- 14.3% Defense(Ranged)
- 11.8% Defense(AoE)
- 5.4% Max End
- 37.5% Enhancement(RechargeTime)
- 18% Enhancement(Accuracy)
- 5% FlySpeed
- 238.9 HP (12.8%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Held) 2.75%
- MezResist(Immobilize) 10.5%
- 8.5% (0.14 End/sec) Recovery
- 64% (5.01 HP/sec) Regeneration
- 20% RunSpeed
I am not ignoring you. I am waiting until Mids issues a new release. The latest has too many issues for me to trust what I am seeing. When I get a new release, I will take another look at your build.
I will say that what you posted in the text, seems like you are going in a good direction. I am an AoE junkie, which is why I took FB. Getting all of the extra bonuses was just icing for me. I hope you are happy with your build.
Happy Hunting,
Aaron
Hi all,
I just rolled a invuln/fire tank for PvE purposes.
My objectives:
1. Sturdy (good def/resist values...even to fill some of the Psi hole by addressing ranged def and etc...). Decent regen/recovery too should help.
2. Mix of AOE and single target damage. Not trying to scrap here btw.
3. Get honest feedback. I don't pretend to know it all so welcome any constructive feedback.
Background:
While my favorite tank is my Invuln/Dark Melee b/c it can take just about anything and keep going. It is a little hard to solo with b/c damage output is lower. My hope is that with this tank, I can preserve many of those qualities and do a little better solo when I cannot find a team.
Side Note:
I do realize that with Obliterations and Touch of Death would grant more S/L def but I chose to work on other areas like ranged def and etc. Furthermore, I figure that since my def for S/L is 44.8% with only one bad guy around, that goes up to 51% with 5 bad guys and 59% with 10 bad guys around.
Latest build below. Thanks for ideas from board members