Newbie questions: patrols; multiple enemy groups; etc.


Heraclea

 

Posted

I'm new to Mission Architecture and have some questions.

Is it possible to have patrols in the mission?

Is it possible to have more than one enemy group in the mission?

Is it possible to force two objectives (say a must-be-defeated boss and a must-be-collected glowie) to spawn next to eachother?

((My first idea, you see, was a get-the-treasure-from-the-cave mission, with ghoulish monsters on the way, golem-types near the treasure, and patrols of competing treasure-hunters. Before I had even gotten to the map selection bit, I had made three enemy groups for those three functions, but then was flummoxed. Is there a way to do anything close to what I envisioned?))


 

Posted

1. Yes, it is possible to have patrols. When selecting the mission objectives, go under the Advanced options to find the Patrol option, set the enemy group and the Patrol's difficulty as well as how many you want.

2. Absolutely. A second enemy faction can come in the form of a Boss, be present in a Battle, or as a Patrol or Ambush.

3. Unless you manage to find a map that has spawnpoints RIGHT next to eachother, then no, we Architects can't select the spawn points for our bosses/collectable objects.

Hope that helps.


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Posted

Quote:
Originally Posted by Mr_Fingers View Post
Is it possible to have patrols in the mission?
Yes. Patrols appear under the "advanced" options in the page 2 features list. Patrols can be given two lines of text to speak.

Quote:
Is it possible to have more than one enemy group in the mission?
Yes, by a number of methods.

You can pick any enemy group that's allowed under your level settings, or (within space limitations) any custom enemy group, for any set event inside your mission. If you just want regular spawns of a second enemy group, use the "Defeat a boss" event, pick a boss, and unclick this as required for mission completion, and the enemy will just appear as a regular spawn. More than one copy of the event can be placed simultaneously using the settings.

By creating a custom group of standard enemies, you can create spawns that contain enemies from multiple factions. If you wanted, say, a custom group mix of Carnival of Shadows, Malta, and Vanguard Swords, create a custom group, add your Carnies, Malta, and Vanguards with overlapping levels, and use that custom group as your faction. So long as your map is set to a place where all the levels overlap, each enemy can spawn in your resulting groups.

Quote:
Is it possible to force two objectives (say a must-be-defeated boss and a must-be-collected glowie) to spawn next to eachother?
Only to a limited extent. Your best place is to pick a fixed map with a very obvious final room, such as Infernal's Lair, and set both objectives to spawn "back". That way your glowie and your boss should at least appear in the same room.

Quote:
((My first idea, you see, was a get-the-treasure-from-the-cave mission, with ghoulish monsters on the way, golem-types near the treasure, and patrols of competing treasure-hunters. Before I had even gotten to the map selection bit, I had made three enemy groups for those three functions, but then was flummoxed. Is there a way to do anything close to what I envisioned?))
You may run into difficulty if all your mobs are customs, with file size, but yes, that can be done. Make your ghoulish monsters the default mobs for the cave, put your golem types as "middle" or "back" boss spawns, completion not required (or patrols; can't make patrols required objectives) and put your required boss and glowie as "back" in a room with a clear final room. The color coding on the map selection screen should tell you which maps have a single "back" area; those are the ones you want.



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Posted

Excellent, thank you very much