Claws/E.Aura build & general q's


GrandSpleenPART2

 

Posted

Working on my first stalker here. I have lots of questions -- hope I can get some answers! I have a couple of general questions first:

Do people generally slot Hide? I've got it 3-slotted in this build, seems as good as slotting Stealth in any other toon.

Stalker APP snipes: the activation time is so long, I can hardly imagine taking one. But just the same, is there a +crit applied when the snipe is used from Hidden status?

On to the build itself:

After level 40, there were no powers I really wanted. I took CJ to help my softcap, and ended up slotting Air Sup. with Kinetic Combat even though I was trying NOT to slot Air Sup. OR take any Kinetic C's (they break the bank!!). I ended up with:

S/L: ~45%
Cold/Fire/Neg. Energyy: ~30%
Energy: ~44 (bit under that).

I did NOT take Stamina. I thought that between Cons. Power and Energy Drain, I'd be OK. Can anyone with experience using Energy Aura comment on this? In a couple of places I also chose to go with sets that add +MaxEnd to help out.

I'm trying to stick to a concept a bit here, so I've got Flight (Would probably drop it otherwise).

I'm not sure I see the point of Overload in this build, except for certain AVs/EBs. Is it worth a power slot?

I don't especially like any of the APPs, but I went with Mace for concept. How annoying will the redraw between mace & claws be? Also, I find the power choice of Summon Spiderlings extremely dubious. Any suggestions for another power there?

NOTE about the build as displayed in Mids: HIDE is turned off, since Mids shows the out-of-combat numbers. So, add about 3% to the defense totals.

Sorry for the LAUNDRY LIST of questions! If you manage to wade through it all, a thousand thanks!

Here is the build code:

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KABOOM!

 

Posted

Hey, numbered questions please, too much stuff for my brain!

1) Yup, I always slot Hide, usually with 2 LoTGs or 2 def IOs/SOs when leveling for the 2.65% def (2.98% iirc with it 3-slotted)

2) Never took the snipes because they are hideous with the activation power but City of Data says they do crit from Hide. I know the normal PP blasts do.

3) My DM/EA has no Stamina either, works fine. Claw's even better with the inherent reduced end usage.

4) Overload is just like Elude / Kuji in Retsu, difference is it cap your hit points (which you can have with accolades anyway) and does not provide psionic defense. Good for the recovery in prolonged fights, maybe you should test it. I used my tier 9 when soloing the ITF computer because there was a teamwipe (except for me). I wouldn't have the endurance to destroy it without Overload, but well it's situational when softcapped.

As for the build:

If you can afford it, trade the lotgs def/rech in Hide and CJ for the LotG uniques.

Slash is SO GOOD with 5 crushing Impacts + an achiles heel -res proc, you can do that if you can afford another set of Kin Combats and put it in Strike or AS.

I don't like your BU slotting, I'd use the 2 rectified Reticles there and add 2 recharge IOs. And instead of the RReticle Tohit I'd put a RR Increased perception. You can get those two slots from Health which is doing almost nothing for you. I'd only get Health in /EA to put recovery uniques like Miracle and Numina.

You don't need Conserve Power but if you want it, I find it more important to 3-slot Hasten than 3-slotting CP, your Hasten is one-slotted.

I like Placate two-slotted with rech IOs, but ymmv.

IMPORTANT THING: Get Energy Protection and slot a Steadfast Unique there, it's an easy 3% defense, you'll cap energy and get negative to better levels, I always try to cap negative too but it's not easy, I don't care much about fire/cold def.

I'd slot web coccon with 4 basilisks gaze for the 2.5% nrg/neg def and the 7.5% global recharge. Mace Blast could use another slot for the 6.25% global recharge in Decimation

About Mace: the redraw may annoy you (I don't like redraw) but any epics involve redraw since you're Claws, I'd advise you to make a lvl 1 AR/TA Corr to see how you feel about it (two 'weapons') but you're only 1 level away from getting the Mace. You can respec out of it later anyway.

Summon Spiderlings are the best aggro soaking pets for Stalkers, perhaps the only ones that are a bit useful in the PPPs, but I'd slot them for acc, dmg and recharge using a recharge intensive pet set. And these sets give you 6.25% global rech with 4 slots, although you'll need another slot to cap their recharge.

Oh the second BoTZ will only give you like 0.6% nrg def after the incoming nerf.

Well I put some expensive stuff that can be replaced (Extra KCombat set, Lotg uniques which you can replace for the def/rech one and a purple pet IO, only one) but I'd try for something like that (just ideas, not saying my build is the 'bestest' - I'd try to move energy protection earlier to get the steadfast asap, you could also replace health with it, I took CP out b/c I put an unique in health):

Villain Plan by Mids' Villain Designer 1,621
http://www.cohplanner.com/

Click this DataLink to open the build!

Scam: Level 50 Technology Stalker
Primary Power Set: Claws
Secondary Power Set: Energy Aura
Power Pool: Flight
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(9), C'ngImp-Acc/Dmg/Rchg(9)
Level 1: Hide -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(3), LkGmblr-Rchg+(3)
Level 2: Slash -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(11), C'ngImp-Acc/Dmg/Rchg(13), C'ngImp-Acc/Dmg/EndRdx(13), C'ngImp-Dmg/EndRdx/Rchg(15), Achilles-ResDeb%(17)
Level 4: Kinetic Shield -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(5), RedFtn-EndRdx/Rchg(5), RedFtn-Def/EndRdx/Rchg(31), RedFtn-Def(33), RedFtn-EndRdx(33)
Level 6: Assassin's Claw -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(19), P'ngS'Fest-Dmg/Rchg(19), Mako-Acc/Dmg/EndRdx/Rchg(23), Mako-Acc/Dmg(23), Mako-Acc/EndRdx/Rchg(25)
Level 8: Air Superiority -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(17), KntkC'bat-Dmg/EndRdx(46)
Level 10: Build Up -- Rec'dRet-Pcptn(A), Rec'dRet-ToHit/Rchg(11), RechRdx-I(25), RechRdx-I(31)
Level 12: Swift -- Run-I(A)
Level 14: Fly -- Zephyr-Travel(A)
Level 16: Health -- Mrcl-Rcvry+(A)
Level 18: Entropy Shield -- EndRdx-I(A)
Level 20: Power Shield -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(21), RedFtn-EndRdx/Rchg(21), RedFtn-Def/EndRdx/Rchg(33), RedFtn-Def(34), RedFtn-EndRdx(34)
Level 22: Focus -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(37), Thundr-Dmg/Rchg(37), Thundr-Acc/Dmg/Rchg(39), Thundr-Acc/Dmg/EndRdx(39), Thundr-Dmg/EndRdx/Rchg(39)
Level 24: Placate -- RechRdx-I(A), RechRdx-I(46)
Level 26: Eviscerate -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(27), S'ngH'mkr-Dmg/Rchg(27), S'ngH'mkr-Dmg/EndRdx/Rchg(29), Mako-Acc/Dmg(29), Mako-Acc/EndRdx/Rchg(31)
Level 28: Energy Drain -- Mrcl-Heal/EndRdx(A), Mrcl-Heal/Rchg(34), P'Shift-EndMod(36), P'Shift-EndMod/Rchg(36), P'Shift-Acc/Rchg(36), P'Shift-EndMod/Acc/Rchg(37)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(43), RechRdx-I(43)
Level 32: Shockwave -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(40), Posi-Dmg/Rchg(40), Posi-Dmg/Rng(40), Posi-Acc/Dmg/EndRdx(42), Det'tn-Acc/Dmg/EndRdx(43)
Level 35: Energy Protection -- S'fstPrt-ResDam/Def+(A)
Level 38: Overload -- RechRdx-I(A)
Level 41: Mace Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(42), Decim-Dmg/Rchg(42), Decim-Acc/EndRdx/Rchg(46), Decim-Acc/Dmg/Rchg(48)
Level 44: Web Cocoon -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(45), BasGaze-EndRdx/Rchg/Hold(45), BasGaze-Acc/EndRdx/Rchg/Hold(45)
Level 47: Summon Spiderlings -- C'Arms-Acc/Rchg(A), C'Arms-Acc/Dmg(48), C'Arms-Acc/Dmg/Rchg(48), C'Arms-EndRdx/Dmg/Rchg(50), S'bndAl-Dmg/Rchg(50)
Level 49: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Rchg+(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Assassination
Level 0: Ninja Run
------------
Set Bonus Totals:

  • 4% DamageBuff(Smashing)
  • 4% DamageBuff(Lethal)
  • 4% DamageBuff(Fire)
  • 4% DamageBuff(Cold)
  • 4% DamageBuff(Energy)
  • 4% DamageBuff(Negative)
  • 4% DamageBuff(Toxic)
  • 4% DamageBuff(Psionic)
  • 14,3% Defense(Smashing)
  • 14,3% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 13% Defense(Energy)
  • 13% Defense(Negative)
  • 3% Defense(Psionic)
  • 8,63% Defense(Melee)
  • 13,6% Defense(Ranged)
  • 3% Defense(AoE)
  • 2,25% Max End
  • 23% Enhancement(Accuracy)
  • 56,3% Enhancement(RechargeTime)
  • 9% FlySpeed
  • 149,1 HP (12,4%) HitPoints
  • 9% JumpHeight
  • 9% JumpSpeed
  • MezResist(Immobilize) 23,7%
  • 20% Perception
  • 14% (0,23 End/sec) Recovery
  • 28% (1,41 HP/sec) Regeneration
  • 4,1% Resistance(Fire)
  • 4,1% Resistance(Cold)
  • 9% RunSpeed



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Posted

Thank you for the feedback! I've revised my build based on your suggestions.

1) Picked up En. Prot. for the Steadfast proc.

2) Took slots out of Air Sup., moved them around (allowing me, for example, to put the 5th slot in Mace Blast).

3) I moved a slot from Cons. Pow to Hasten. I like Hasten but I've always been happy with it being one-slotted. That said, I may end up dropping Cons. Pow as you suggest.

4) I was under the impression that Regen was a good attribute to work on for a Def-based character. Why do you say that Health is doing nothing?

5) Trying to keep costs to a minimum, so I haven't included K.Combat, Basilisk or the LotG recharges. I even managed to remove the slots from Air Sup. & take out the K.Combat that was in there previously.

6) Hide picked up a kismetic accuracy proc because I found one in-game last night

7) Although I don't like K.combat, I do like the suggestion of putting the -res proc in Slash. Doing that, however, will almost certainly mean that I need to put K.Combat in one of the other powers that currently has Smashing Haymaker in it. Question about the proc: does it have 2 chances to fire (since Slash hits twice)? Or is Slash just a once-applied DoT that looks like a two-strike attack?

8) If I don't PvP, AFAIK perception is only going to help me vs. Night Widows. Is that right?

Current build:

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KABOOM!

 

Posted

Quote:
Originally Posted by GrandSpleenPART2 View Post
Thank you for the feedback! I've revised my build based on your suggestions.

3) I moved a slot from Cons. Pow to Hasten. I like Hasten but I've always been happy with it being one-slotted. That said, I may end up dropping Cons. Pow as you suggest.

4) I was under the impression that Regen was a good attribute to work on for a Def-based character. Why do you say that Health is doing nothing?

7) Although I don't like K.combat, I do like the suggestion of putting the -res proc in Slash. Doing that, however, will almost certainly mean that I need to put K.Combat in one of the other powers that currently has Smashing Haymaker in it. Question about the proc: does it have 2 chances to fire (since Slash hits twice)? Or is Slash just a once-applied DoT that looks like a two-strike attack?

8) If I don't PvP, AFAIK perception is only going to help me vs. Night Widows. Is that right?
3) I understand, I have Hasten on my Em/Nin and I barely remember to activate it sometimes (because I have to leave the mez protection on auto). If you're happy w/ 1 slot, go for it, I was just giving the usual min maxer advice

4) You only regen 10.6 hp/sec in this latest build. Stalkers already have low hp, I prefer building for the HP cap (w/ accolades), and regen starts to be noticeable around 25 hp/sec, which would require you to say, 5 or 6-slot Health with Numinas plus regen tissue unique and other regen bonuses in other powers like LotGs, Sciroccos and etc. I find 10.6 hp/sec to low, 20 is acceptable, below this I wouldn't bother with Health.

7) Slash is one attack, so each time you use it the proc will have a chance to fire once. If a power like Shadow Maul/Sands of Mu (which animate as multiple punches) accepted the -res proc or any other proc it would still only count one chance to activate (considering it hits one target since Shadow Maul is a cone). So, always one chance unless it's an AoE. If you use Shockwave with a Explosive Strike or Positron proc, it has a chance to fire on each target hit.

8) Build Up is a 80% damage bonus, so I always want it recharging asap, that's why I suggested 4-slotting it w/ 2 R. Reticles (for the 1.88% s/l def) and 2 recharges. The Tohit bonus won't be affected significantly if you change the RR tohit for a RR +perception (since RR only goes till level 20 the tohit enhancement offers low values), and there are a number of NPCs that can annoy you with no +per, but yeah espeacially in missions full of arachnos. Up to you of course, but I find nice to have perception and better than the low value of the RR tohit enhancement.