I'm still 'learning' regen, never played one, just started an Elec/Regen, but he's a Stalker because I have 2 leveling scrappers and I don't want to level another one, given the little time I have to play lately. Hence the 'weird' Dull Pain slotting, it will cap my hp anyway. Plus I hated ELM on my 50 brute and on Stalker it looks better, with L. Rod not unhiding you making it possible to crit after w/ TS or A. Strike (another good thing for Stalker ELM, a burst high dmg attack).
So here they go:
Defs 28.3% melee / 25.8% ranged / aoe sucks at 13.3% (with Hide suppressed of course)
Regen 33.5 hp/sec (605%) / recov 2.66/s before accos
I'm not too happy with the recharge, if I could get any help I'd be immensely grateful. The red market is so screwed up I can't say I'll be able to afford purples so this build has none (I may go for Shadow Meld which would have the same slotting as MoG if I'm happy without Ball Lighting but I want an AoE build for now):
01 elec regen 2: Level 50 Mutation Stalker Primary Power Set: Electrical Melee Secondary Power Set: Regeneration Power Pool: Fitness Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Mu Mastery
I'm still 'learning' regen, never played one, just started an Elec/Regen, but he's a Stalker because I have 2 leveling scrappers and I don't want to level another one, given the little time I have to play lately. Hence the 'weird' Dull Pain slotting, it will cap my hp anyway. Plus I hated ELM on my 50 brute and on Stalker it looks better, with L. Rod not unhiding you making it possible to crit after w/ TS or A. Strike (another good thing for Stalker ELM, a burst high dmg attack).
So here they go:
Defs 28.3% melee / 25.8% ranged / aoe sucks at 13.3% (with Hide suppressed of course)
Regen 33.5 hp/sec (605%) / recov 2.66/s before accos
I'm not too happy with the recharge, if I could get any help I'd be immensely grateful. The red market is so screwed up I can't say I'll be able to afford purples so this build has none (I may go for Shadow Meld which would have the same slotting as MoG if I'm happy without Ball Lighting but I want an AoE build for now):
Villain Plan by Mids' Villain Designer 1,621
http://www.cohplanner.com/
Click this DataLink to open the build!
01 elec regen 2: Level 50 Mutation Stalker
Primary Power Set: Electrical Melee
Secondary Power Set: Regeneration
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Charged Brawl -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
Level 1: Hide -- LkGmblr-Def(A), LkGmblr-Rchg+(7)
Level 2: Jacobs Ladder -- Oblit-Dmg(A), Oblit-Acc/Rchg(9), Oblit-Dmg/Rchg(9), Oblit-Acc/Dmg/Rchg(11), Oblit-Acc/Dmg/EndRdx/Rchg(11), Oblit-%Dam(13)
Level 4: Reconstruction -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(15), Dct'dW-Heal(15), Dct'dW-Rchg(17), S'fstPrt-ResDam/Def+(46)
Level 6: Assassin's Shock -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(17), Mako-Dmg/Rchg(19), Mako-Acc/EndRdx/Rchg(19), Mako-Acc/Dmg/EndRdx/Rchg(21), Mako-Dam%(21)
Level 8: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(23), GSFC-ToHit/Rchg/EndRdx(23), GSFC-Rchg/EndRdx(25), GSFC-ToHit/EndRdx(25), GSFC-Build%(27)
Level 10: Dull Pain -- Dct'dW-Heal/Rchg(A), RechRdx-I(27), RechRdx-I(29)
Level 12: Placate -- RechRdx-I(A), RechRdx-I(29)
Level 14: Hurdle -- Jump-I(A)
Level 16: Integration -- Numna-Heal/EndRdx(A), Numna-Heal(31), Numna-Regen/Rcvry+(31), Numna-EndRdx/Rchg(31), Numna-Heal/EndRdx/Rchg(33), Numna-Heal/Rchg(33)
Level 18: Chain Induction -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(33), Mako-Dmg/Rchg(34), Mako-Acc/EndRdx/Rchg(34), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Dam%(36)
Level 20: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
Level 22: Health -- RgnTis-Regen+(A)
Level 24: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(37), P'Shift-End%(37)
Level 26: Thunder Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(40)
Level 28: Instant Healing -- RechRdx-I(A), RechRdx-I(40), RechRdx-I(40)
Level 30: Fast Healing -- Heal-I(A)
Level 32: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(43)
Level 35: Combat Jumping -- LkGmblr-Rchg+(A)
Level 38: Moment of Glory -- RechRdx-I(A), RechRdx-I(43), LkGmblr-Def/Rchg(45), LkGmblr-Rchg+(45)
Level 41: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(45)
Level 44: Mu Bolts -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Acc/Dmg/Rchg(46), Thundr-Dmg/Rchg(46), Thundr-Acc/Dmg(50)
Level 47: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dam%(50), RechRdx-I(50)
Level 49: Assault -- EndRdx-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Assassination
Level 4: Ninja Run
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Set Bonus Totals: