Ideas for changes to travel powers


ClawsandEffect

 

Posted

Me and a friend were talking about how to make certain travels better and/or more realistic the other night, and I wanted to post some of these ideas to see what ya'll thought.


Super Jump: Have the inital leap off the ground and the post apex part of jump have greater acceleration, and when nearing the top of jump it goes a llittle slower. And perhaps a more lateral movement, sacrificing a little of the height so it's more of a leap than a jump.

Teleportation: Can also click on map to move around, however the farther away you teleport, the more endurance you lose. Starting base (for max distance--max being 1 mile) could be around 50 endurance, with end reductions lowering that by 20/10/5.

Superspeed: Get rid of stealth. Have it take a couple seconds to get to max speed, and be able to wall run at a slightly slower speed after you build up some initial speed. (We threw around a couple other ideas, such as having a placate effect when you hit max speed, and what not.)

Fly: Couple seconds to get to max fly speed, with max speed being faster than it is now.


Obviously, these changes would take a lot of programming, and possibly not feasible, but I'd like to know what you guys think. Any other suggestions, or new travel power ideas I'd love to hear.


 

Posted

Quote:
Originally Posted by Stone Daemon View Post
Me and a friend were talking about how to make certain travels better and/or more realistic the other night, and I wanted to post some of these ideas to see what ya'll thought.


Super Jump: Have the inital leap off the ground and the post apex part of jump have greater acceleration, and when nearing the top of jump it goes a llittle slower. And perhaps a more lateral movement, sacrificing a little of the height so it's more of a leap than a jump.

Teleportation: Can also click on map to move around, however the farther away you teleport, the more endurance you lose. Starting base (for max distance--max being 1 mile) could be around 50 endurance, with end reductions lowering that by 20/10/5.

Superspeed: Get rid of stealth. Have it take a couple seconds to get to max speed, and be able to wall run at a slightly slower speed after you build up some initial speed. (We threw around a couple other ideas, such as having a placate effect when you hit max speed, and what not.)

Fly: Couple seconds to get to max fly speed, with max speed being faster than it is now.


Obviously, these changes would take a lot of programming, and possibly not feasible, but I'd like to know what you guys think. Any other suggestions, or new travel power ideas I'd love to hear.
Not bad. I have no problem with most of the ideas.

One problem though: The wall running idea for super speed is impossible with the game engine's limitations.

Also, the max speed on Fly is slower compared to other travel powers because otherwise Flight would be the best travel power to have by a wide margin. It is the only power that keeps you completely safe from attack while traveling (unlike SJ and SS) and it won't completely drain your end bar (unlike TP). Fly is also the ONLY power that will let you hit the zone ceiling and stay there as long as you want.

Other than those two points I like your idea.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Ah...you have a good point about fly...perhaps if the endurance consumption was increased? The idea for increasing the max speed was to offset the build up in speed--wouldn't neccessarily have to increase it by a lot.

I kinda figured that about the wall run, but a guy can dream, am I right? ;-)
Its just too lateral a travel power for me to ever take, as it is now.

I neglected to mention on the first post, but travel surpression would HAVE to be done away with for these changes.


 

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Quote:
Originally Posted by Stone Daemon View Post
I neglected to mention on the first post, but travel surpression would HAVE to be done away with for these changes.
Why?

I don't see anything here that negates the "need" for travel suppression.


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Quote:
Originally Posted by Lightfoot View Post
Why?

I don't see anything here that negates the "need" for travel suppression.

Well, ignoring my distaste for TS in the first place...the build up in speed for these new travel power changes would be in place of it. Imagine how annoying it would be, to be stuck running at average (sprint) speed for several seconds, and only *then* start to build up your speed?

With these changes, as soon as you start moving, it's a gradual speed up, allows for realism and, hopefully, a bit faster to get to max speed than waiting for TS to release you from it's icy grasp.


 

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Quote:
Originally Posted by ClawsandEffect View Post

Also, the max speed on Fly is slower compared to other travel powers because otherwise Flight would be the best travel power to have by a wide margin
The other reason, as I recall, being technical limitations - the engine had problems flying at faster than our max speed.

Teleport to map location - The maps are 2d. The ground is 3d. That's the biggest issue there.

Superspeed - Why get rid of stealth - especially when it's one of the reasons people take it?


 

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Quote:
Originally Posted by Memphis_Bill View Post
The other reason, as I recall, being technical limitations - the engine had problems flying at faster than our max speed.

Teleport to map location - The maps are 2d. The ground is 3d. That's the biggest issue there.

Superspeed - Why get rid of stealth - especially when it's one of the reasons people take it?

Ah, I did not hear that about fly. If thats true...well, I suppose we can do without making it faster. A shame.

Yeah, I know it would be tough, if not impossible to do, due to height issues. In missions...well no, missions aren't perfectly level either. Hmm...I'll think about that problem. Perhaps if there was a program that could autodetect what level the ground was at, and teleport you just above it? And then for vertical teleports, you'd have to do that manually, sans-map.

If superspeed kept it's stealth, *and* could travel vertically via wall run? It would have a pretty big advantage over other travels. I figure if we lose that, people still have the +stealth IO and can do that. Also, I liked the idea of casting a form of placate over your character once you hit max speed (and stayed within 20% of max speed). I think it makes sense for enemies not to be able to see you while you're flashing by, but it makes little sense indeed for you to be standing still in front of them and them not seeing you just because you have the power active.


 

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Quote:
Originally Posted by Stone Daemon View Post

If superspeed kept it's stealth, *and* could travel vertically via wall run?
Vertical travel with SS isn't possible with the current game engine, as per a dev post I'm too lazy to find. (At least I'm honest about it)

I wasn't making it up, they really can't do it. It has something to do with the way collision detection works in this game.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
Vertical travel with SS isn't possible with the current game engine, as per a dev post I'm too lazy to find. (At least I'm honest about it)

I wasn't making it up, they really can't do it. It has something to do with the way collision detection works in this game.
Yeah, you said it already, and as the game is several years old at this point, I can believe it. I was simply taking the question at face value to explain the reasoning behind the choice.