Sonic/EM help


PC_guy

 

Posted

So this is my sonic/em. its pretty much done purp slotting aside, one thing i noticed is that I'm having a hard time hitting most defense based toons even with aim/BU but im looking for any criticism so have at it.

Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/

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Level 50 Magic Blaster
Primary Power Set: Sonic Attack
Secondary Power Set: Energy Manipulation
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Cold Mastery

Hero Profile:
Level 1: Shriek -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg/Rchg(5), Entrpc-Dmg/EndRdx/Rchg(7)
Level 1: Power Thrust -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(7), KinCrsh-Rchg/KB(9), KinCrsh-Rechg/EndRdx(9), KinCrsh-Dmg/EndRdx/KB(13), KinCrsh-Acc/Dmg/KB(13)
Level 2: Scream -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(15), Dev'n-Acc/Dmg/Rchg(15), Dev'n-Acc/Dmg/EndRdx/Rchg(17), Entrpc-Dmg/Rchg(17), Entrpc-Dmg/EndRdx/Rchg(19)
Level 4: Build Up -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(21)
Level 6: Swift -- Run-I(A)
Level 8: Shout -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(21), Dev'n-Acc/Dmg/Rchg(23), Dev'n-Acc/Dmg/EndRdx/Rchg(23), Entrpc-Dmg/Rchg(25), Entrpc-Dmg/EndRdx/Rchg(25)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(11)
Level 12: Amplify -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(31)
Level 14: Super Speed -- Clrty-Stlth(A), Zephyr-Travel/EndRdx(36), Zephyr-ResKB(37)
Level 16: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(37), RgnTis-Regen+(37)
Level 18: Conserve Power -- RechRdx-I(A), RechRdx-I(46)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(40), P'Shift-EndMod/Acc(43), P'Shift-End%(43)
Level 22: Combat Jumping -- Krma-ResKB(A), Zephyr-ResKB(27), Winter-ResSlow(27), LkGmblr-Rchg+(29)
Level 24: Super Jump -- EndRdx-I(A), Zephyr-Travel/EndRdx(48), Zephyr-ResKB(48)
Level 26: Screech -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(31), Stpfy-Acc/EndRdx(34), Stpfy-Stun/Rng(36), Stpfy-Acc/Stun/Rchg(36)
Level 28: Acrobatics -- KBDist-I(A), KBDist-I(46)
Level 30: Assault -- EndRdx-I(A), EndRdx-I(31)
Level 32: Tactics -- Rec'dRet-Pcptn(A), GSFC-ToHit(33), GSFC-ToHit/Rchg(33), GSFC-Rchg/EndRdx(33), GSFC-ToHit/EndRdx(34), GSFC-ToHit/Rchg/EndRdx(34)
Level 35: Boost Range -- RechRdx-I(A), RechRdx-I(46)
Level 38: Total Focus -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx/Rchg(39), C'ngImp-Acc/Dmg/Rchg(39), C'ngImp-Acc/Dmg(39), C'ngImp-Dmg/EndRdx(40), T'Death-Dmg/EndRdx/Rchg(40)
Level 41: Flash Freeze -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(42), FtnHyp-Acc/Sleep/Rchg(42), FtnHyp-Acc/Rchg(42), FtnHyp-Plct%(43)
Level 44: Frozen Armor -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(45), Krma-ResKB(45), Ksmt-ToHit+(45)
Level 47: Hoarfrost -- Dct'dW-Heal/Rchg(A), Dct'dW-Heal/EndRdx/Rchg(48), Dct'dW-Heal(50), Dct'dW-Rchg(50), S'fstPrt-ResKB(50)
Level 49: Hibernate -- RechRdx-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
Level 4: Ninja Run
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Set Bonus Totals:

  • 8.5% DamageBuff(Smashing)
  • 8.5% DamageBuff(Lethal)
  • 8.5% DamageBuff(Fire)
  • 8.5% DamageBuff(Cold)
  • 8.5% DamageBuff(Energy)
  • 8.5% DamageBuff(Negative)
  • 8.5% DamageBuff(Toxic)
  • 8.5% DamageBuff(Psionic)
  • 3% Defense(Smashing)
  • 3% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 4.25% Defense(Energy)
  • 4.25% Defense(Negative)
  • 3% Defense(Psionic)
  • 3% Defense(Melee)
  • 5.5% Defense(Ranged)
  • 3% Defense(AoE)
  • 2.25% Max End
  • 4% Enhancement(Heal)
  • 22% Enhancement(Accuracy)
  • 3% Enhancement(Stun)
  • 42.5% Enhancement(RechargeTime)
  • 10% FlySpeed
  • 149.1 HP (12.4%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • Knockback (Mag -31)
  • Knockup (Mag -31)
  • MezResist(Immobilize) 4.95%
  • MezResist(Terrorized) 2.2%
  • 20% Perception
  • 13% (0.22 End/sec) Recovery
  • 50% (2.52 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 2.5% Resistance(Smashing)
  • 3.78% Resistance(Fire)
  • 3.78% Resistance(Cold)
  • 13% RunSpeed


Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.