Known bug?
Are pets not suppose attack held/mez targets? I had my Bruiser set to attack a certain minion (a communications officer) while the rest of my pets attacked other surrounding members. However, when I held the communications officer, my Bruiser returned to me attacking as if I had placed it back into follow mode thus causing it not to attack the officer...is this normal or is it a bug? If it's not a bug is there a way to fix it without having to remind my pets to attack a held/mezed target?
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"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton
Madam Enigma's History
Mezzing does tend to knock a target down the threat totem pole a bit, but I don't think a pet should automatically stop attacking it. That does sound a little odd.
Was that just a one time thing or does it consistently happen?
Head of TRICK, the all Trick Arrow and Traps SG
Part of the Repeat Offenders
Still waiting for his Official BackAlleyBrawler No-Prize
For me, it happens when I hold an enemy, and have the pets dealing with non-held things. Then when the hold wears off (assuming everything else is dead or almost dead) the pets just don't want to attack it. I see the same thing happen on th thug/ff I have on test. Enemies attack, thugs start fighting. But after nothing hits for a while I have to start ordering attacks.
"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton
Madam Enigma's History
Mezzing does tend to knock a target down the threat totem pole a bit, but I don't think a pet should automatically stop attacking it. That does sound a little odd.
Was that just a one time thing or does it consistently happen? |
Either way it proves to be annoying; I tend to forget that one such critter has been held (hell the bruiser's stun attack tends to cause critters to be stun and he then decides to bounce around between targets leaving many undead targets which prove to be troublesome for my other pets) and walk way and if it's a clear all map, I spend a good number of minutes (once a good hour and half) to find leftover critter (was one of the Romanish maps with the cyclopes as a boss/EB, so freaking annoying trying to find that one last critter!!!).
So, bug or intentional? If it's not a bug could this be looked into? It's rather annoying, easy to get around sure, but annoying nonetheless.
"I solo'd the invisible AV with the targeting reticle turned off in under two minutes with no temp powers or inspirations armed only with a spork."
-Ultimus, the day after I11 goes live.
By Zombie_Man
I don't think it's a bug. I think it's just henchmen deaggroing on enemies which pose no threat. Solution: actively tell them who to attack or put them on aggressive stance. It only happens in defensive stance.
It happens because Defensive stance only has them attack things which are threatening the party. Enemies that don't hit or are held... aren't generating aggro.
"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton
Madam Enigma's History
Are pets not suppose attack held/mez targets? I had my Bruiser set to attack a certain minion (a communications officer) while the rest of my pets attacked other surrounding members. However, when I held the communications officer, my Bruiser returned to me attacking as if I had placed it back into follow mode thus causing it not to attack the officer...is this normal or is it a bug? If it's not a bug is there a way to fix it without having to remind my pets to attack a held/mezed target?
"I solo'd the invisible AV with the targeting reticle turned off in under two minutes with no temp powers or inspirations armed only with a spork."
-Ultimus, the day after I11 goes live.
By Zombie_Man