Invuln/Stone build I made early last year, but need advice on now.


Call Me Awesome

 

Posted

I designed this last year, in the hope that I could keep DP up as often as possible. I'm not sure how it is now. Please have a look and give me some advice on how to improve it.

Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/

Click this DataLink to open the build!

Disturbed: Level 50 Technology Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Stone Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed

Hero Profile:
Level 1: Temp Invulnerability -- ImpArm-ResDam:40(A), ImpArm-ResDam/EndRdx:40(3), ImpArm-ResDam/Rchg:40(3), ImpArm-ResPsi:40(13), ImpArm-ResDam/EndRdx/Rchg:40(27), ImpArm-EndRdx/Rchg:40(33)
Level 1: Stone Fist -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(5), C'ngImp-Dmg/Rchg:50(13), C'ngImp-Acc/Dmg/Rchg:50(25), C'ngImp-Acc/Dmg/EndRdx:50(33), C'ngImp-Dmg/EndRdx/Rchg:50(36)
Level 2: Dull Pain -- Dct'dW-EndRdx/Rchg:50(A), Dct'dW-Heal/Rchg:50(5), Dct'dW-Rchg:50(7), Dct'dW-Heal:50(17), Dct'dW-Heal/EndRdx/Rchg:50(29)
Level 4: Stone Mallet -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(7), C'ngImp-Dmg/Rchg:50(9), C'ngImp-Acc/Dmg/Rchg:50(25), C'ngImp-Acc/Dmg/EndRdx:50(36), C'ngImp-Dmg/EndRdx/Rchg:50(36)
Level 6: Resist Physical Damage -- ImpArm-ResDam:40(A), ImpArm-ResPsi:40(9), S'fstPrt-ResDam/Def+:30(27)
Level 8: Combat Jumping -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(15)
Level 10: Unyielding -- ImpArm-ResDam/EndRdx:40(A), ImpArm-ResDam/Rchg:40(11), ImpArm-EndRdx/Rchg:40(11), ImpArm-ResDam/EndRdx/Rchg:40(15), ImpArm-ResDam:40(19), ImpArm-ResPsi:40(33)
Level 12: Swift -- Run-I:50(A)
Level 14: Super Jump -- Winter-ResSlow:50(A)
Level 16: Health -- RgnTis-Heal/EndRdx:30(A), RgnTis-Regen+:30(17), Mrcl-Heal:40(19), Mrcl-Rcvry+:40(37), Numna-Regen/Rcvry+:50(37), Numna-Heal:50(39)
Level 18: Invincibility -- HO:Cyto(A), LkGmblr-Def:50(34), LkGmblr-Rchg+:50(34)
Level 20: Stamina -- EndMod-I:50(A), P'Shift-EndMod:50(21), P'Shift-End%:50(21)
Level 22: Resist Energies -- ImpArm-ResDam:40(A), ImpArm-ResDam/EndRdx:40(23), ImpArm-ResPsi:40(23)
Level 24: Taunt -- Zinger-Dam%:50(A), Zinger-Taunt/Rng:50(37), Zinger-Taunt/Rchg:50(42), Zinger-Taunt/Rchg/Rng:50(42)
Level 26: Tough Hide -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(29)
Level 28: Kick -- FrcFbk-Rechg%:21(A)
Level 30: Tough -- ImpArm-ResDam/EndRdx:40(A), ImpArm-ResDam/Rchg:40(31), ImpArm-EndRdx/Rchg:40(31), ImpArm-ResDam/EndRdx/Rchg:40(31), ImpArm-ResDam:40(34), ImpArm-ResPsi:40(42)
Level 32: Unstoppable -- RechRdx-I:50(A), ImpArm-ResDam/EndRdx/Rchg:40(39), ImpArm-EndRdx/Rchg:40(39), ImpArm-ResPsi:40(40)
Level 35: Weave -- HO:Cyto(A), LkGmblr-Def:50(40), LkGmblr-Rchg+:50(40)
Level 38: Hasten -- RechRdx-I:50(A), RechRdx-I:50(43)
Level 41: Seismic Smash -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(43), C'ngImp-Dmg/Rchg:50(43), C'ngImp-Acc/Dmg/Rchg:50(45), C'ngImp-Acc/Dmg/EndRdx:50(45), C'ngImp-Dmg/EndRdx/Rchg:50(46)
Level 44: Fault -- Stpfy-Acc/Rchg:50(A), Stpfy-EndRdx/Stun:50(45), Stpfy-Acc/EndRdx:50(46), Stpfy-Acc/Stun/Rchg:50(46), Stpfy-Stun/Rng:50(50)
Level 47: Tremor -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(48), Sciroc-Dmg/Rchg:50(48), Sciroc-Acc/Rchg:50(48), Sciroc-Acc/Dmg/EndRdx:50(50), Sciroc-Dam%:50(50)
Level 49: Resist Elements -- Aegis-Psi/Status:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth:50(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 2: Ninja Run
------------
Set Bonus Totals:

  • 3% Defense(Smashing)
  • 3% Defense(Lethal)
  • 4.56% Defense(Fire)
  • 4.56% Defense(Cold)
  • 3% Defense(Energy)
  • 3% Defense(Negative)
  • 15.5% Defense(Psionic)
  • 3% Defense(Melee)
  • 3% Defense(Ranged)
  • 6.13% Defense(AoE)
  • 6.75% Max End
  • 30% Enhancement(Accuracy)
  • 4% Enhancement(Heal)
  • 53.8% Enhancement(RechargeTime)
  • 3% Enhancement(Stun)
  • 5% FlySpeed
  • 98.4 HP (5.25%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Held) 8.25%
  • MezResist(Immobilize) 6.6%
  • MezResist(Terrorized) 4.95%
  • 12.5% (0.21 End/sec) Recovery
  • 62% (4.85 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 1.26% Resistance(Fire)
  • 1.26% Resistance(Cold)
  • 3.13% Resistance(Negative)
  • 34.9% Resistance(Psionic)
  • 9% RunSpeed



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Contact me in-game: @CheeseSlicer

 

Posted

In looking over your build it strikes me that you're spending a fairly hefty amount of inf in search of perma-DP... I'm not really sure that perma-DP is all that important; certainly it's less durable than a soft capped tanker is.

Right now you're sitting at 123% recharge; a bit short of perma-hasten but respectable. (The Force Feedback proc only has a 10% chance to fire for a 5 second duration each time you use the power so it shouldn't be included in your recharge calculations) You're probably close to perma-DP as it is though... but is it worth it? I've found, in the last 3 issues, that my soft capped Inv/Stone tanker only even USES DP maybe twice per playsession... based on that experience I don't think having it up full time is all that valuable.

Frankly you'll be considerably more survivable soft capped to S/L/E/N defense... and you'll spend a heck of a lot less doing it. I'd also shift a few things around in the build, pick up Heavy Mallet in place of Stone Mallet, Fault at level 22, Tremor at 35, Seismic at 38 and I'd drop Res Elements altogether. Tough Hide could use another slot (or two if you're using it for set bonuses... but enhance the defense more) as could Weave. I personally think Health is overslotted... I understand what you're doing with it but most of it's "fluff"; the slots are probably more useful elsewhere.

Oh, as a jumper you're better off getting Hurdle over Swift... Hurdle stacks very nicely with CJ/SJ to give a sizeable boost to jump speed and distance.

Check out my soft cap guide (in my signature) for some more thoughts; it's quite possible to reach 45% defense to Smash/Lethal/Energy/Negative damage without breaking the bank. That level of defense also makes Unstoppable entirely skippable... I retained it for 6 months after issue 13 hit and never used it once, even on a couple of Master STF runs... at the last respec Unstoppable got dropped from the build.


COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

That first build I posted is my tanker's current build, so all the money had already been spent on it.

Here's what I've come up with, using all your advice. DP is gone, and Def is a lot higher. The recharge speeds aren't as good, but I don't have to worry about that as much now I'm not aiming for near perma DP.

Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/

Click this DataLink to open the build!

Disturbed: Level 50 Technology Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Stone Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(3), RctvArm-ResDam/Rchg:40(3), RctvArm-ResDam/EndRdx/Rchg:40(11), S'fstPrt-ResDam/Def+:30(13)
Level 1: Stone Fist -- S'ngH'mkr-Acc/Dmg:35(A), S'ngH'mkr-Dmg/EndRdx:35(5), S'ngH'mkr-Dmg/Rchg:35(9), S'ngH'mkr-Dmg/EndRdx/Rchg:35(13), P'ngS'Fest-Acc/Dmg:30(17), P'ngS'Fest-Dmg/Rchg:30(25)
Level 2: Resist Physical Damage -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(7), RctvArm-ResDam/Rchg:40(7), RctvArm-ResDam/EndRdx/Rchg:40(11)
Level 4: Heavy Mallet -- S'ngH'mkr-Acc/Dmg:35(A), S'ngH'mkr-Dmg/EndRdx:35(5), S'ngH'mkr-Dmg/Rchg:35(9), S'ngH'mkr-Dmg/EndRdx/Rchg:35(15), P'ngS'Fest-Acc/Dmg:30(25), P'ngS'Fest-Dmg/Rchg:30(29)
Level 6: Combat Jumping -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(17)
Level 8: Hurdle -- Jump-I:50(A)
Level 10: Unyielding -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(15), RctvArm-ResDam/Rchg:40(21), RctvArm-ResDam/EndRdx/Rchg:40(21)
Level 12: Super Jump -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(34)
Level 14: Health -- Mrcl-Rcvry+:40(A), RgnTis-Regen+:30(19), Numna-Regen/Rcvry+:50(19)
Level 16: Kick -- Dmg-I:50(A)
Level 18: Invincibility -- DefBuff-I:50(A), DefBuff-I:50(23), DefBuff-I:50(23), HO:Cyto(29), EndRdx-I:50(48), Taunt-I:50(48)
Level 20: Stamina -- P'Shift-EndMod:50(A), P'Shift-End%:50(27), EndMod-I:50(27)
Level 22: Fault -- RzDz-Acc/Rchg:30(A), RzDz-EndRdx/Stun:30(45), RzDz-Acc/EndRdx:30(45), RzDz-Stun/Rng:30(45), RzDz-Acc/Stun/Rchg:30(46), RzDz-Immob%:30(46)
Level 24: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(40), Mocking-Taunt/Rchg/Rng:50(40), Mocking-Acc/Rchg:50(43), Mocking-Taunt/Rng:50(43), Mocking-Rchg:50(43)
Level 26: Tough -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(31), RctvArm-ResDam/Rchg:40(31), RctvArm-ResDam/EndRdx/Rchg:40(31)
Level 28: Tough Hide -- DefBuff-I:50(A), DefBuff-I:50(34), DefBuff-I:50(36)
Level 30: Weave -- DefBuff-I:50(A), DefBuff-I:50(33), DefBuff-I:50(33), RechRdx-I:50(36)
Level 32: Hasten -- RechRdx-I:50(A), RechRdx-I:50(33), RechRdx-I:50(34)
Level 35: Tremor -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(36), Sciroc-Dmg/Rchg:50(37), Sciroc-Acc/Rchg:50(37), Sciroc-Acc/Dmg/EndRdx:50(37), Sciroc-Dam%:50(50)
Level 38: Seismic Smash -- S'ngH'mkr-Acc/Dmg:35(A), S'ngH'mkr-Dmg/EndRdx:35(39), S'ngH'mkr-Dmg/Rchg:35(39), S'ngH'mkr-Dmg/EndRdx/Rchg:35(39), P'ngS'Fest-Acc/Dmg:30(40), P'ngS'Fest-Dmg/Rchg:30(46)
Level 41: Resist Energies -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(42), RctvArm-ResDam/Rchg:40(42), RctvArm-ResDam/EndRdx/Rchg:40(42)
Level 44: Conserve Power -- RechRdx-I:50(A)
Level 47: Super Speed -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(48)
Level 49: Build Up -- ToHit-I:50(A), ToHit-I:50(50), RechRdx-I:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth:50(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 2: Ninja Run
------------
Set Bonus Totals:

  • 18.6% Defense(Smashing)
  • 18.6% Defense(Lethal)
  • 8.94% Defense(Fire)
  • 8.94% Defense(Cold)
  • 13.9% Defense(Energy)
  • 13.9% Defense(Negative)
  • 6.13% Defense(Psionic)
  • 12.7% Defense(Melee)
  • 15.5% Defense(Ranged)
  • 10.2% Defense(AoE)
  • 1.8% Max End
  • 2% Enhancement(Stun)
  • 7.5% Enhancement(RechargeTime)
  • 9% Enhancement(Accuracy)
  • 5% FlySpeed
  • 91.4 HP (4.88%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Held) 2.75%
  • MezResist(Immobilize) 12.1%
  • 2% (0.03 End/sec) Recovery
  • 34% (2.66 HP/sec) Regeneration
  • 3.13% Resistance(Negative)
  • 5% RunSpeed



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Contact me in-game: @CheeseSlicer

 

Posted

I didn't mean to advocate dropping Dull Pain; it IS still quite valuable, just not needed full time. I think DP should certainly be your level 2 power selection; and I'd 5 slot it with Doctored Wounds. I don't in ANY case suggest skipping Dull Pain, it's one of the 4 critical powers in the set!

Looking further into your build Fault works great with Stupefy for a nice recovery & recharge buff, just skip the proc... you don't want to knock mobs to the far corners of the map if the proc hits. On my Inv/Stone I fill the 6th slot with the Perfect Zinger Psi proc... if slots are tight you can stop at 5 slots.

It looks like Invincibility is overslotted; you could easily drop one of the common defense IO's. My preferred slotting is 3 Cyto's and one common taunt.

Weave works great with the Gift of the Ancients set, and you get bonus endurance and recovery out of the deal.

I would drop super speed and build up to open room for Dull Pain and a ranged attack... since you're grabbing CP go ahead and pick up Laser Beam Eyes and slot the Thunderstrike set for a good amount of E/N defense. Finding the slots for everything is a juggling act; you can drop slots from Invincibility and Fault. Also, I think you're going overkill on Health... yeah the uniques are nice to have, but are you really going to need them, or would those slots be better somewhere else? It's a juggling act and the "right" decision can be argued either way.

On my tanker I 4 slotted Tremor with Eradication and tossed a Nucleous HO in the 5th slot; Health got two slots, the Heal and the Regen/Recovery from Numina.

For another thing I would definitely get the +HP and +end accolades (portal jockey, freedom phalanx, atlas medallion & task force commander), those will add 20% to your HP and 10 points of extra endurance. Best of all they don't cost anything at all except time acquiring the badges.


COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

I got the idea to put all those IOs in Temp Invulnerability from your soft cap guide. I guess I misunderstood it lol. I do have the accolades, but forgot to add them on Mids. I've taken all you said into account in this next build, and added the accolades as well. Check it out, and tell me what you think.

Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/

Click this DataLink to open the build!

Disturbed: Level 50 Technology Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Stone Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(3), RctvArm-ResDam/Rchg:40(3), RctvArm-ResDam/EndRdx/Rchg:40(11), S'fstPrt-ResDam/Def+:30(13)
Level 1: Stone Fist -- S'ngH'mkr-Acc/Dmg:35(A), S'ngH'mkr-Dmg/EndRdx:35(5), S'ngH'mkr-Dmg/Rchg:35(9), S'ngH'mkr-Dmg/EndRdx/Rchg:35(13), P'ngS'Fest-Acc/Dmg:30(17), P'ngS'Fest-Dmg/Rchg:30(25)
Level 2: Dull Pain -- Dct'dW-Heal:50(A), Dct'dW-Heal/EndRdx:50(7), Dct'dW-Heal/Rchg:50(7), Dct'dW-Heal/EndRdx/Rchg:50(11), Dct'dW-EndRdx/Rchg:50(46)
Level 4: Heavy Mallet -- S'ngH'mkr-Acc/Dmg:35(A), S'ngH'mkr-Dmg/EndRdx:35(5), S'ngH'mkr-Dmg/Rchg:35(9), S'ngH'mkr-Dmg/EndRdx/Rchg:30(15), P'ngS'Fest-Acc/Dmg:30(25), P'ngS'Fest-Dmg/Rchg:30(29)
Level 6: Combat Jumping -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(17)
Level 8: Hurdle -- Jump-I:50(A)
Level 10: Unyielding -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(15), RctvArm-ResDam/Rchg:40(21), RctvArm-ResDam/EndRdx/Rchg:40(21)
Level 12: Kick -- Empty(A)
Level 14: Super Jump -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(19)
Level 16: Health -- Numna-Heal:30(A), Numna-Regen/Rcvry+:40(19)
Level 18: Invincibility -- HO:Cyto(A), HO:Cyto(23), HO:Cyto(23), Taunt-I:50(29)
Level 20: Stamina -- P'Shift-EndMod:50(A), P'Shift-End%:50(27), EndMod-I:50(27)
Level 22: Fault -- Stpfy-Acc/Rchg:30(A), Stpfy-Acc/Stun/Rchg:30(34), Stpfy-EndRdx/Stun:30(45), Stpfy-Acc/EndRdx:30(45), Stpfy-Stun/Rng:30(45), Zinger-Dam%:30(46)
Level 24: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(40), Mocking-Taunt/Rchg/Rng:50(40), Mocking-Acc/Rchg:50(43), Mocking-Taunt/Rng:50(43), Mocking-Rchg:50(43)
Level 26: Tough -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(31), RctvArm-ResDam/Rchg:40(31), RctvArm-ResDam/EndRdx/Rchg:40(31)
Level 28: Tough Hide -- DefBuff-I:50(A), DefBuff-I:50(34), DefBuff-I:50(36)
Level 30: Weave -- GftotA-Def:40(A), GftotA-Def/EndRdx:40(33), GftotA-Def/Rchg:40(33), GftotA-Def/EndRdx/Rchg:40(36)
Level 32: Hasten -- RechRdx-I:50(A), RechRdx-I:50(33), RechRdx-I:50(34)
Level 35: Tremor -- Erad-Dmg:30(A), Erad-Dmg/Rchg:30(36), Erad-Acc/Dmg/Rchg:30(37), Erad-Acc/Dmg/EndRdx/Rchg:30(37), HO:Nucle(37)
Level 38: Seismic Smash -- S'ngH'mkr-Acc/Dmg:35(A), S'ngH'mkr-Dmg/EndRdx:35(39), S'ngH'mkr-Dmg/Rchg:35(39), S'ngH'mkr-Dmg/EndRdx/Rchg:35(39), P'ngS'Fest-Acc/Dmg:30(40), P'ngS'Fest-Dmg/Rchg:30(46)
Level 41: Resist Energies -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(42), RctvArm-ResDam/Rchg:40(42), RctvArm-ResDam/EndRdx/Rchg:40(42)
Level 44: Conserve Power -- RechRdx-I:50(A)
Level 47: Resist Physical Damage -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(48), RctvArm-ResDam/Rchg:40(48), RctvArm-ResDam/EndRdx/Rchg:40(48)
Level 49: Laser Beam Eyes -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(50), Thundr-Dmg/Rchg:50(50), Thundr-Acc/Dmg/Rchg:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth:50(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 2: Ninja Run
------------
Set Bonus Totals:

  • 17.4% Defense(Smashing)
  • 17.4% Defense(Lethal)
  • 6.13% Defense(Fire)
  • 6.13% Defense(Cold)
  • 18% Defense(Energy)
  • 18% Defense(Negative)
  • 3% Defense(Psionic)
  • 10.2% Defense(Melee)
  • 15.2% Defense(Ranged)
  • 4.56% Defense(AoE)
  • 5.4% Max End
  • 18.8% Enhancement(RechargeTime)
  • 3% Enhancement(Stun)
  • 4% Enhancement(Heal)
  • 7% Enhancement(Accuracy)
  • 5% FlySpeed
  • 140.6 HP (7.5%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Held) 2.75%
  • MezResist(Immobilize) 12.1%
  • MezResist(Terrorized) 2.2%
  • 6.5% (0.11 End/sec) Recovery
  • 36% (2.82 HP/sec) Regeneration
  • 3.76% Resistance(Fire)
  • 1.26% Resistance(Cold)
  • 5% RunSpeed



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Contact me in-game: @CheeseSlicer

 

Posted

I don't see any major issues with it; you should have a nice solid build. A few things I might have done differently but that's mainly personal preference and playstyle, not core issues. Overall it's quite similar to my current live build. I skipped Hasten and 6 slotted LBE for example, but it should work fine as is.

Oh, for Dull Pain I'd skip the End/Recharge IO instead of the pure Recharge, but it's not a big deal either way.

I'd like to try and find one more slot for Stamina... but I wasn't able to on my build either. I simply tossed 3 common endmod and called it good. Mathematically I believe your slotting might be marginally superior based on the probability of the Perf Shifter proc firing. Slots are really tight though and I don't see any really promising candidates to steal from.

One thing I'd change is to trade Kick for Boxing... I'd rather not have to chase something I'd knocked back. While Boxing isn't on my main tray I do have it set to auto as a filler attack; since I don't have Hasten I didn't have anything else needing to autofire.

Overall I don't think your tanker will disappoint you with that build.


COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

I think this build it final then. I changed Kick to Boxing, but everything else I'm very happy with. Now to buy a respec recipe and sort it all out Thank you ever so much for all you help. I'd be interested in seeing your build, if you have it readily available on Mids. If you don't, that's fine.



Contact me in-game: @CheeseSlicer

 

Posted

Quote:
Originally Posted by SpikyShane View Post
I think this build it final then. I changed Kick to Boxing, but everything else I'm very happy with. Now to buy a respec recipe and sort it all out Thank you ever so much for all you help. I'd be interested in seeing your build, if you have it readily available on Mids. If you don't, that's fine.
Here's my current build, there's a couple of changes I'll make when we get the issue 17 freespec in a few weeks. You'll notice I've gone with Kinetic Combat (KC) instead of Smashing Haymaker (SH) this time... it took me almost a year to accumulate them on the market so I spec out the Smashing Haymaker in my guide because it's readily available. Using the KC IO's gave me a bit more flexibility and headroom in the build; using the SH IO's I'd have needed to loose the Crushing Impact set in Stone Fist for a third set of SH.

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COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

I plan on going the Kinetic Combat route when I get a bit more cash in. For now, Smashing Haymaker is fine for me. By the way, I love your build.



Contact me in-game: @CheeseSlicer

 

Posted

Sorry about the second post. Just wanted to let Call Me Awesome know that so far this build is brilliant. When I've finally got the Kinetic Combat's, it's going to be even better. Thanks so much for all your advice. It's really helped me make a great Tanker.



Contact me in-game: @CheeseSlicer

 

Posted

Quote:
Originally Posted by SpikyShane View Post
Sorry about the second post. Just wanted to let Call Me Awesome know that so far this build is brilliant. When I've finally got the Kinetic Combat's, it's going to be even better. Thanks so much for all your advice. It's really helped me make a great Tanker.
No problem, and I'm glad to help out. Just call me the Charles Atlas of Invuln advice

(For those too young to remember, there used to be ads in the comics for the Charles Atlas course to turn a 98 lb weakling who gets sand kicked in his face into an athlete who fears no man)

Hmm, I think I'm dating myself a bit here


COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

Well Charles, you definitely gave some great advice . Your Defense soft cap guide came in very handy, even if I did misunderstand a bit of it.



Contact me in-game: @CheeseSlicer