Two arcs that...need a lot of help.


Major_T

 

Posted

I feel like I've missed an opportunity. When AE first came out, I was really interested in the idea of writing arcs for friends to run. Unfortunately, the bad period immediately following the live release put me off dealing with any of it. As a result, the two arcs I did manage to get written have stagnated.

Well, there have been several improvements to the Mission Architect since it's release, and Issue 17 promises even more. However, since it's been months since I've touched the interface, I am badly out of practice and woefully under informed. Thus I come before you asking for suggestions, tips, and any other help the people here are willing to offer.

Both arcs thus far have a four star rating, but a large part of that is because the majority of runs have been by friends. Below, I will put down a lot more detail on the arcs, but if you want to go in cold, the names and IDs are End of the Line (2088) and The Traitor's Test (161722). They are both Neutral arcs originally playable at any level, though the first one is significantly darker morality-wise.

End of the Line

A story of revenge, where the Hero Neely has the opportunity to take revenge on the Villain that killed her sister. This one is marked Neutral because it starts with helping a Hero investigate a mystery, and ends with actually killing the main Villain.

Known issues:

  • There is a lot of background to this story. Covering it all could result in walls of text, while not covering it could result in people feeling left out of the loop.
  • The NPCs are overpowered, and the story feels as if the player is mostly watching another Hero's story.
  • When first written, the 5th column were used as a villain group specifically because they did not appear in current day Paragon. With them back I am considering replacing them with another anachronistic group (Cimerorans?)
  • Neely, Ici Cold, all versions of Bounty-Killer, Thin Line and Archon Gaff all missing background.
  • Need to test new difficulty settings with large group.
  • Bounty-Killer in mission 2 either need aggression increased or rank decreased.

The Traitor's Test

This is an attempt by a (former) Arachnos Wolf Spider, who is trying to weaken Recluse's operations by attempting to get a Destined One to turn. The arc is marked Neutral because I attempted to write it as if either Hero or Villain would be interested in weakening Recluse's position in the Isles.

Known issues:
  • Just a bunch of stuff that happened.
  • Potentially Overpowered final boss.
  • Unbalanced enemies.
  • Overly spread level range.
  • Some enemies with generic backgrounds.

I'll add to and edit these lists as I have more things pointed out or fixed.

I have one more point about The Traitor's Test. The main focus of the arc is the group AU Students. There is a specific set up for the group. Minions are unpowered civilians, mainly focusing on tools and tech to fight back. Lieutenants are mildly powered individuals, and Bosses are intended to be full fledged 'Destined One' Villains themselves.

-----

I realize this is a lot to ask the Mission Architect community. I am very much out of the loop when it comes to writing these stories. I am also fully prepared to accept that these arcs may well be unsalvageable. However, to those willing to take the time to help me along, I thank you for your time.


The Abrams is one of the most effective war machines on the planet. - R. Lee Ermy.

Q: How do you wreck an Abrams?

A: You crash into another one.

 

Posted

I hope this feedback makes sense for End of the Line (2088)...

===

Pre 1st mission
* Anti-Hero device? Shouldn't she make the connection that she's Kheldian and it makes her ill?

In 1st mission
* Where did the strange note come from? found it on the ground?
* Enemies say: "The boss said these should keep him away."... Keep him who away? Requiem? Arakhn (who is a she)?

Post 1st mission
* 5th Column is no longer defunct... re-writen to be re-assert their dominance? Overthrow the Council?

===

Pre 2nd mission
* nothing

In 2nd mission
* BK doesn't have custom info.
* Make BK more agressive?
* Lower his rank?
* Take away his hide power?
* Arachnos Refugee doesn't have custom info.

Post 2nd mission

===

Pre 3rd mission

In 3rd mission
* Return of the 5th column in Oberst Boshe's text, potentially replace with plans to overthrow the Council?
* The defeat clue says he's a Kreiger, but he's an Oberst. Others may not realize it's referring to the same person.

Post 3rd mission


===

Pre 4th mission

In 4th mission
* The objectives just say "Ici Cold, Bounty-Killer"... how about "Save Ici Cold, Meet up with Bounty-Killer"
* BK doesn't have custom info.
* Make meeting up with BK optional.

Post 4th mission

===

Pre 5th mission
* Missing the hyphen in BKs name in the intro text.

In 5th mission
* Use a different map?
* BK doesn't have custom info.
* Lower Ici's rank, Boss?
* Lower BK's rank, Boss?
* Lower TL's rank, EB?

Post 5th mission
* Warranted is misspelled.


"Goodbye, Jean-Luc. I'm gonna miss you... you had such potential. But then again, all good things must come to an end..." -- Q

 

Posted

Oddly appropriate that you're the one that got me the list of bios, given that the character missing them is your own. The 5th Columns resurgence is really going to be the big hit to this story, I think. And in the fifth mission, what map were you on? If I remember right, they all were random of whatever tile set was used.

I'll look over the rest of this when I wake up later today.


The Abrams is one of the most effective war machines on the planet. - R. Lee Ermy.

Q: How do you wreck an Abrams?

A: You crash into another one.

 

Posted

Made fixes to the following:

Quote:
Originally Posted by Major_T View Post
I hope this feedback makes sense for End of the Line (2088)...

===

In 1st mission
* Where did the strange note come from? found it on the ground?
* Enemies say: "The boss said these should keep him away."... Keep him who away? Requiem? Arakhn (who is a she)?

===

Pre 3rd mission

In 3rd mission
* The defeat clue says he's a Kreiger, but he's an Oberst. Others may not realize it's referring to the same person. - This one is odd, because he's actually set to spawn as a Krieger. I've switched his setting to random. Will keep an eye out to make sure that setting doesn't cause an AV to spawn.

===

In 4th mission
* The objectives just say "Ici Cold, Bounty-Killer"... how about "Save Ici Cold, Meet up with Bounty-Killer.

===

Pre 5th mission
* Missing the hyphen in BKs name in the intro text.

In 5th mission

* Lower Ici's rank, Boss?
* Lower BK's rank, Boss?
* Lower TL's rank, EB?

Post 5th mission
* Warranted is misspelled.
I'm still trying to figure out what to do with the 5th Column portion of the story. I've lowered the rankings across the board for now, but I want to see if this makes it too easy for large teams. Incidentally, what was the problem you had with the last mission's map?

As far as mission 2 goes, lowering B-K below boss while simultaneously increasing his aggressiveness will likely result in a Lady Jaye scenario, and we need him alive at the end of the mission. Will probably do one, though. Also, I'll need a really good reason to take Hide off a Stalker who's only on the map to kill the boss.

Lastly, I'm going to want to talk to the creators of Neely, Ici, and B-K to get better reactions/backgrounds as applicable. I don't want to put something down that is completely out of character for them.


The Abrams is one of the most effective war machines on the planet. - R. Lee Ermy.

Q: How do you wreck an Abrams?

A: You crash into another one.

 

Posted

The problem I had with the last mission map is that it selected the multi-layer Arachnos map with the green water at the bottom.

It's very difficult to navigate with an ally in tow.


"Goodbye, Jean-Luc. I'm gonna miss you... you had such potential. But then again, all good things must come to an end..." -- Q

 

Posted

Ah. Yeah, all five missions are set to Random for their tile set, and most of them have big nasty rooms like that. I guess I really need to pick one map for each.


The Abrams is one of the most effective war machines on the planet. - R. Lee Ermy.

Q: How do you wreck an Abrams?

A: You crash into another one.