Stone/FM team build


Exo-

 

Posted

I'm looking for a team build that is high in defense, good in damage and so im not dependant on a kin for end. Here is my build so far, tell me if im headed in the right direction.


 

Posted

Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Fiery Melee
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Power Pool: Teleportation
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Stone Skin -- Aegis-Psi/Status(A), Aegis-ResDam(3)
Level 1: Scorch -- Empty(A)
Level 2: Earth's Embrace -- Numna-EndRdx/Rchg(A), Numna-Heal/Rchg(3), Numna-Heal/EndRdx/Rchg(5), Numna-Regen/Rcvry+(5)
Level 4: Combustion -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/Rchg(13), Sciroc-Acc/Rchg(15), Sciroc-Dam%(15), Sciroc-Acc/Dmg/EndRdx(17), Sciroc-Dmg/EndRdx(17)
Level 6: Mud Pots -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(7), Sciroc-Dmg/Rchg(7), Sciroc-Acc/Rchg(11), Sciroc-Dam%(13), Sciroc-Acc/Dmg/EndRdx(19)
Level 8: Rooted -- Numna-Heal/EndRdx(A), Numna-Heal/EndRdx/Rchg(9), Numna-EndRdx/Rchg(9), Numna-Heal(11)
Level 10: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(19), Zinger-Taunt/Rchg/Rng(23), Zinger-Acc/Rchg(25), Zinger-Dam%(25), Zinger-Taunt/Rng(27)
Level 12: Swift -- Empty(A)
Level 14: Health -- Numna-Heal(A), Numna-Heal/Rchg(43), Numna-Heal/EndRdx/Rchg(45), Numna-Heal/EndRdx(45)
Level 16: Breath of Fire -- Ragnrk-Dmg(A), Ragnrk-Dmg/EndRdx(46), Ragnrk-Acc/Rchg(46), Ragnrk-Acc/Dmg/Rchg(50)
Level 18: Boxing -- Empty(A)
Level 20: Tough -- ImpArm-ResPsi(A), ImpArm-ResDam/EndRdx(21), ImpArm-ResDam(21), ImpArm-EndRdx/Rchg(23)
Level 22: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(27), GSFC-ToHit/Rchg/EndRdx(33), GSFC-Rchg/EndRdx(33), GSFC-ToHit/EndRdx(33), GSFC-Build%(34)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(34)
Level 26: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(34), P'Shift-EndMod/Acc/Rchg(37), P'Shift-Acc/Rchg(40), P'Shift-End%(40), P'Shift-EndMod/Acc(40)
Level 28: Fire Sword Circle -- Oblit-%Dam(A), Oblit-Dmg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-Acc/Rchg(31)
Level 30: Recall Friend -- TSM'n-EndRdx(A), TSM'n-Rng(45), TSM'n-Stlth(46)
Level 32: Teleport -- Empty(A)
Level 35: Granite Armor -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(36), LkGmblr-Def(36), Aegis-EndRdx/Rchg(36), Aegis-ResDam(37), Aegis-ResDam/EndRdx(37)
Level 38: Incinerate -- GS-Acc/End/Rech(A), GS-Acc/Dmg(39), GS-Dam/Rech(39), GS-Acc/Dmg/End/Rech(39)
Level 41: Greater Fire Sword -- GS-%Dam(A), GS-Acc/Dmg(42), Mako-Acc/Dmg/EndRdx/Rchg(42), Mako-Dmg/Rchg(42), Mako-Acc/Dmg(43), Mako-Dmg/EndRdx(43)
Level 44: Ring of Fire -- Empty(A)
Level 47: Melt Armor -- LdyGrey-DefDeb(A), LdyGrey-DefDeb/Rchg(48), LdyGrey-DefDeb/Rchg/EndRdx(48), LdyGrey-%Dam(48), LdyGrey-DefDeb/EndRdx(50)
Level 49: Fire Ball -- Ragnrk-Dmg/Rchg(A), Ragnrk-Knock%(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 2: Ninja Run


 

Posted

First observation: That's a slow build. You can get another 2mph just by sticking a run IO in Swift; you can get up to unenhanced run speeds by putting a second slot into Swift. I put a third slot into Swift on my build, but that's because one of my build goals was decent movement even with Rooted running.

Second observation: You don't have much global recharge. Most of the time, your collection of attack powers means this won't be a problem, but occasionally you'll need Taunt up faster. You can replace one of the IOs in Granite with a LotG 7.5%, but you don't have any other power that takes defense sets. Another possibility is to move one of the Ragnarok IOs from Fireball to Breath of Fire for the 10% recharge it'll give you and replace the other with something cheap.

Third observation: You're not softcapped without outside assistance. Most of the time, you won't notice the difference between 32% and 45%, but there will be times (such as if the fight at the control computer on the ITF goes wrong) where that last 13% is huge.

Fourth observation: You don't have psionic defenses worth mentioning. Most of the time, this won't matter, but certain enemies (Arachnos, some Rikti and Council) will shred you. There's nothing a perma-Granite tank can do about this, so it's simply something to keep in mind.

Final observation: That's a bloody expensive build. A full set of Ragnarok will run you a billion inf or so; a full set of Gladiator's Strike will run about 1.3 billion. I hope you've got the cash, because you can't get either set with merits.