Hmm


CoHplayer

 

Posted

How would spine/elec work as a farmer? Thoughts? How would it compare to spine/fire, spine/shield, or elec/shield?


 

Posted

I doubt /elec would be much good for farming (or anything else ). I got a level 50 /elec brute and it was fail the whole way there. Granted this was before they changed conserve power to a heal but I cant see it making that much difference


 

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Quote:
Originally Posted by Mechafang View Post
I doubt /elec would be much good for farming (or anything else ). I got a level 50 /elec brute and it was fail the whole way there. Granted this was before they changed conserve power to a heal but I cant see it making that much difference
Until Elec/Shield was in vogue, Spines/Elec was actually one of the most popular farming FotMs specifically because it was an effective build. Energize really did become the gem of the set because heals are substantially more effective when you combine them with a decent bit of damage mitigation, which */Elec already has. One of the nice things about Spines/Elec is that, unlike other Spines/* builds, you're not going to have problems with endurance thanks to everything that */Elec provides.

To the OP, Spines/Elec is a perfectly admirable farmer. Elec/Shield trumps it only because it's easy to farm on a Shield (i.e. 2 button farmer) and softcapping defense is much more potent than stacking resistance.

(OP> something you might not have realized, Spines/Shield is not a possible combo: Shield can't be used with Spines, Kat, Claws, or DB)


 

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Didn't know that.. hmm.. thanks!


 

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Quote:
Originally Posted by Umbral View Post
Until Elec/Shield was in vogue, Spines/Elec was actually one of the most popular farming FotMs specifically because it was an effective build. Energize really did become the gem of the set because heals are substantially more effective when you combine them with a decent bit of damage mitigation, which */Elec already has. One of the nice things about Spines/Elec is that, unlike other Spines/* builds, you're not going to have problems with endurance thanks to everything that */Elec provides

Tbh I've never seen a Spine/elec musn't have caught on as a farmer over here in lolurip. Maybe I'll roll one meself to see how it compares to the spine/dark and spine/fire I already have. I guess a proper tier 9 and a recharge boost should be useful but end wise even Spine/dark and its infinite amount of toggles it has doesnt cause me any end problems after IO slotting.


 

Posted

Quote:
Originally Posted by Mechafang View Post
I doubt /elec would be much good for farming (or anything else ). I got a level 50 /elec brute and it was fail the whole way there. Granted this was before they changed conserve power to a heal but I cant see it making that much difference
Really? I've found my /elec brute to be about as survivable as invuln, and I still haven't gotten around to respeccing into energize.


 

Posted

Spines/Elec is an AoE damage monster that tends to cause a lot of fear/scatter/running.


 

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OK, I'm going to work on a build(minus the IO's, because they are too complicating) and post it up on here for you all to criticize. If you guys could upload build also, that would be wonderful!


 

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Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Spines
Secondary Power Set: Electric Armor
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Lunge -- Empty(A)
Level 1: Charged Armor -- Empty(A)
Level 2: Lightning Field -- Empty(A), Empty(3), Empty(3)
Level 4: Spine Burst -- Empty(A), Empty(5), Empty(5)
Level 6: Conductive Shield -- Empty(A), Empty(7), Empty(7)
Level 8: Impale -- Empty(A), Empty(9), Empty(9)
Level 10: Static Shield -- Empty(A), Empty(11), Empty(11)
Level 12: Combat Jumping -- Empty(A), Empty(13), Empty(13)
Level 14: Super Jump -- Empty(A), Empty(15), Empty(15)
Level 16: Swift -- Empty(A), Empty(17), Empty(17)
Level 18: Health -- Empty(A), Empty(19), Empty(19), Empty(40)
Level 20: Stamina -- Empty(A), Empty(21), Empty(21), Empty(43)
Level 22: Quills -- Empty(A), Empty(23), Empty(23)
Level 24: Energize -- Empty(A), Empty(25), Empty(25), Empty(46)
Level 26: Ripper -- Empty(A), Empty(27), Empty(27)
Level 28: Boxing -- Empty(A), Empty(29), Empty(29)
Level 30: Grounded -- Empty(A), Empty(31), Empty(31), Empty(31), Empty(33), Empty(34)
Level 32: Throw Spines -- Empty(A), Empty(33), Empty(33), Empty(34), Empty(34), Empty(37)
Level 35: Power Sink -- Empty(A), Empty(36), Empty(36), Empty(36), Empty(37), Empty(37)
Level 38: Build Up -- Empty(A), Empty(39), Empty(39), Empty(39), Empty(40), Empty(40)
Level 41: Tough -- Empty(A), Empty(42), Empty(42), Empty(42), Empty(43), Empty(43)
Level 44: Weave -- Empty(A), Empty(45), Empty(45), Empty(45), Empty(46), Empty(46)
Level 47: Conserve Power -- Empty(A), Empty(48), Empty(48), Empty(48)
Level 49: Physical Perfection -- Empty(A), Empty(50), Empty(50), Empty(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 2: Ninja Run