different crab build
Sounds like a typical crab to me. You'll notice you have enough powers to get to 50 and not get everything. Not unless you completely forgo all pool powers and a patron pool. And they all are good powers really. A good number of them demand slotting too. As such, here is what I did to solve the slot crunch.
To begin with, I'm not planning on using too many set enhancements. I have too many powers that need slots to afford putting enough in any given attack to justify a set. Level 50 common IO's are rather effective too. Fortunatly VEATs get Combat Training: Offensive. Many will say to either skip it, or leave it unslotted. I am here to offer another viewpoint.
It's base is to give all your powers a +10% ACC. That may not seem like much right now, but stay with me. If you slot 3 ACC enhancements into it, that bonus goes up to 22% or so. Just a little less then an even level SO. And you get that acc bonus to ALL your powers. Including temp attacks and vet attacks. It's like slotting a -2 acc enhancement in every single power. When combined with Tactical Training: Tactics you'll find you can hit most +1 mobs with ease, and many +2 mobs will also be hit fairly easy. Only high def mobs or to-hit debuffing mobs will be a problem. This means you can stop at slotting 3 damage in the bulk of your attacks. Thus by investing 2 slots in an underwhelming power you save 6 slots potentially. Eight attacks which would require acc slotting minus 2 slots spent in CT:O.
Now, I know your tempted to either take crab armor upgrade or spider armor. I am about to suggest something which your probably not going to like. Take both, and 3 slot them. Hold off before walking away in disgust. I'll explain my reasoning. Since you may not have many power choices free, you will need both to get as much damage resistance as possible. Then 3 slot them for resistance. Well, for now anyway. In the late 40's try getting a resist set knockback protection IO to slot in one or both. You may also want to 4 slot Combat Training: Defensive. 3 defense, and 1 Karma: Knockback Protection.
By taking both you also have a total of mag 12.8 protection to status effect except knockback, confuse, and terrorize. Those will be mag 6. Just the karma-knockback protection will give you mag 4 knockback protection. One more such IO and you should be immune to most KB and KD effects.
This will give you (without set bonuses) 32.8% smashing and lethal resistance. You'll also have 39.14% resistance to toxic, fire, cold, energy, and neg energy. And 6.21% psi resistance. Not much true, but that psi resistance helps a lot. You'll also have 27.1% ranged defense, and 15.43% defense to everything else. Including psi. You'll also grant your team mates 15.43% defense to everything. Assuming of course you slot enough defense in Maneuvers to soft cap. If you take the leadership pool's maneuvers, your defense and team's defense will be higher yet.
One way to save power choices is to use Sprint as a mini-travel power. It will eventually take six slots to do this though. Eventually you would have 3 run speed in swift, sprint, and mental training. Yes, I am assuming you take stamina. Trust me, it's a Good Thing.
"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton
Madam Enigma's History
I like this idea too, the Crab that spends a good deal of its time in melee range. So that's how I'm building mine. I've come up with something in Mids which I haven't built in game yet, but if you squint your eyes a little, it looks like it has:
1) softcapped defense to all positions (ok, 44.9% melee, you're supposed to be squinting)
2) 55% s/l resistance; 40ish% res to everything else but psi
3) perma-Serum for about 2k max HP with accolades
4) 20 hp/sec passive regen in addition to the 70% heal in Serum
5) excellent mez protection, mag 8 knockback protection
6) spiderlings all the time, arachnobots over 3/4 of the time
7) decent AoE in the form of Venom Grenade, Suppression, Arm Lash and Frenzy
8) okay ST damage with Longfang > Slice > Lash > Slice
Obviously this build is about durability before damage output, but the pets should help a lot with the latter. Again, I haven't built this yet in game, but here it is to look at.
Villain Plan by Mids' Villain Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
Mistress Tyrantula: Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Villain Profile:
Level 1: Slice -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(5), T'Death-Acc/Dmg/EndRdx(19), T'Death-Dmg/EndRdx/Rchg(34), T'Death-Dam%(37)
Level 1: Crab Spider Armor Upgrade -- S'fstPrt-ResKB(A), S'fstPrt-ResDam/Def+(40)
Level 2: Longfang -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(5), Decim-Acc/EndRdx/Rchg(19), Decim-Acc/Dmg/Rchg(34)
Level 4: Combat Training: Defensive -- LkGmblr-Rchg+(A)
Level 6: Aim -- GSFC-ToHit(A), GSFC-ToHit/Rchg(7), GSFC-ToHit/Rchg/EndRdx(7), GSFC-Rchg/EndRdx(43), GSFC-ToHit/EndRdx(43), GSFC-Build%(43)
Level 8: Suppression -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(9), Det'tn-Dmg/Rchg(9), Det'tn-Dmg/EndRdx/Rng(17), Det'tn-Acc/Dmg/EndRdx(33)
Level 10: Tactical Training: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(11), LkGmblr-Def/EndRdx(11), LkGmblr-Def/EndRdx/Rchg(50)
Level 12: Venom Grenade -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(13), Det'tn-Dmg/Rchg(13), Det'tn-Acc/Dmg/EndRdx(17), Det'tn-Dmg/EndRdx/Rng(33)
Level 14: Arm Lash -- Oblit-Dmg(A), Oblit-Acc/Rchg(15), Oblit-Dmg/Rchg(15), Oblit-Acc/Dmg/Rchg(23), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(37)
Level 16: Hurdle -- Jump-I(A)
Level 18: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(23)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), P'Shift-EndMod/Acc(21), P'Shift-EndMod/Rchg(50)
Level 22: Mental Training -- Run-I(A)
Level 24: Fortification -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(25), Aegis-EndRdx/Rchg(25), Aegis-ResDam/EndRdx/Rchg(42), Aegis-ResDam(46)
Level 26: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(27)
Level 28: Serum -- Numna-Heal/Rchg(A), Dct'dW-Heal/Rchg(29), H'zdH-Heal/Rchg(29)
Level 30: Frenzy -- Oblit-Dmg(A), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-%Dam(37)
Level 32: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(46), LkGmblr-Def/EndRdx(50)
Level 35: Summon Spiderlings -- C'Arms-Acc/Rchg(A), C'Arms-Acc/Dmg(36), C'Arms-Dmg/EndRdx(36), C'Arms-Acc/Dmg/Rchg(36), C'Arms-EndRdx/Dmg/Rchg(40), C'Arms-+Def(Pets)(42)
Level 38: Call Reinforcements -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(39), ExRmnt-Dmg/EndRdx(39), ExRmnt-Acc/Dmg/Rchg(39), ExRmnt-EndRdx/Dmg/Rchg(40), ExRmnt-+Res(Pets)(42)
Level 41: Boxing -- Empty(A)
Level 44: Tough -- RctvArm-ResDam(A), RctvArm-EndRdx(45), RctvArm-ResDam/EndRdx(45), RctvArm-ResDam/Rchg(45), RctvArm-ResDam/EndRdx/Rchg(46)
Level 47: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48), LkGmblr-Def/EndRdx/Rchg(48)
Level 49: Wolf Spider Armor -- S'fstPrt-ResKB(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Conditioning
Level 2: Ninja Run
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heres a crab build thats more for solo play even though crabs are built for groups..hence why i put it in this thread. I skipped all the team buffs and focused more on soloing the tv farm mish which i can do at +1/8 without difficulty
Villain Plan by Mids' Villain Designer 1.621
http://www.cohplanner.com/
C R Y S I S : Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Soul Mastery
Villain Profile:
------------
Level 1: Channelgun
(A) Shield Breaker - Defense Debuff: Level 30
(5) Shield Breaker - Accuracy/Defense Debuff: Level 30
(17) Shield Breaker - Chance for Lethal Damage: Level 30
(27) Shield Breaker - Accuracy/Recharge: Level 30
(31) Shield Breaker - Defense Debuff/Endurance/Recharge: Level 30
(34) Shield Breaker - Accuracy/Endurance/Recharge: Level 30
Level 1: Wolf Spider Armor
(A) Aegis - Resistance: Level 50
(7) Aegis - Resistance/Endurance: Level 50
(29) Aegis - Resistance/Recharge: Level 50
Level 2: Longfang
(A) Decimation - Accuracy/Damage: Level 40
(3) Decimation - Accuracy/Damage/Recharge: Level 40
(3) Decimation - Damage/Endurance: Level 40
(5) Decimation - Accuracy/Endurance/Recharge: Level 40
(7) Decimation - Damage/Recharge: Level 40
Level 4: Combat Training: Defensive
(A) Luck of the Gambler - Recharge Speed: Level 50
Level 6: Hasten
(A) Recharge Reduction IO: Level 50
(17) Recharge Reduction IO: Level 50
Level 8: Suppression
(A) Positron's Blast - Accuracy/Damage: Level 50
(9) Positron's Blast - Damage/Endurance: Level 50
(9) Positron's Blast - Damage/Recharge: Level 50
(15) Positron's Blast - Accuracy/Damage/Endurance: Level 50
(40) Positron's Blast - Damage/Range: Level 50
Level 10: Aim
(A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
(11) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
(11) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
(13) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
(13) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
(23) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
Level 12: Super Speed
(A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
Level 14: Arm Lash
(A) Shield Breaker - Defense Debuff: Level 30
(15) Shield Breaker - Accuracy/Defense Debuff: Level 30
(33) Shield Breaker - Accuracy/Recharge: Level 30
(33) Shield Breaker - Defense Debuff/Endurance/Recharge: Level 30
(33) Shield Breaker - Accuracy/Endurance/Recharge: Level 30
(34) Shield Breaker - Chance for Lethal Damage: Level 30
Level 16: Swift
(A) Run Speed IO: Level 50
Level 18: Venom Grenade
(A) Positron's Blast - Accuracy/Damage: Level 50
(19) Positron's Blast - Damage/Endurance: Level 50
(19) Positron's Blast - Damage/Recharge: Level 50
(21) Positron's Blast - Accuracy/Damage/Endurance: Level 50
(27) Positron's Blast - Damage/Range: Level 50
Level 20: Health
(A) Miracle - +Recovery: Level 40
(21) Numina's Convalescence - +Regeneration/+Recovery: Level 50
Level 22: Stamina
(A) Efficacy Adaptor - EndMod: Level 50
(23) Efficacy Adaptor - EndMod/Recharge: Level 50
(29) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
(37) Efficacy Adaptor - EndMod/Accuracy: Level 50
(37) Efficacy Adaptor - EndMod/Endurance: Level 50
(50) Efficacy Adaptor - Accuracy/Recharge: Level 50
Level 24: Fortification
(A) Aegis - Resistance: Level 50
(25) Aegis - Resistance/Endurance: Level 50
(25) Aegis - Resistance/Endurance/Recharge: Level 50
Level 26: Tactical Training: Maneuvers
(A) Luck of the Gambler - Recharge Speed: Level 50
(31) Luck of the Gambler - Defense: Level 50
(31) Luck of the Gambler - Defense/Endurance: Level 50
Level 28: Serum
(A) Doctored Wounds - Heal: Level 50
(37) Doctored Wounds - Heal/Endurance: Level 50
(40) Doctored Wounds - Heal/Recharge: Level 50
(40) Doctored Wounds - Heal/Endurance/Recharge: Level 50
(43) Doctored Wounds - Recharge: Level 50
Level 30: Mental Training
(A) Run Speed IO: Level 50
Level 32: Crab Spider Armor Upgrade
(A) Aegis - Resistance: Level 50
(34) Aegis - Resistance/Endurance: Level 50
(43) Aegis - Resistance/Recharge: Level 50
Level 35: Boxing
(A) Kinetic Combat - Accuracy/Damage: Level 35
(36) Kinetic Combat - Damage/Endurance: Level 35
(36) Kinetic Combat - Damage/Recharge: Level 35
(36) Kinetic Combat - Damage/Endurance/Recharge: Level 35
Level 38: Tough
(A) Aegis - Resistance: Level 50
(39) Aegis - Resistance/Endurance: Level 50
(39) Aegis - Resistance/Endurance/Recharge: Level 50
(39) Steadfast Protection - Resistance/+Def 3%: Level 30
(45) Steadfast Protection - Knockback Protection: Level 30
Level 41: Soul Tentacles
(A) Enfeebled Operation - Accuracy/Recharge: Level 50
(42) Enfeebled Operation - Accuracy/Endurance: Level 50
(42) Enfeebled Operation - Endurance/Immobilize: Level 50
(42) Enfeebled Operation - Immobilize/Range: Level 50
(43) Enfeebled Operation - Accuracy/Immobilize/Recharge: Level 50
(45) Enfeebled Operation - Accuracy/Immobilize: Level 50
Level 44: Dark Obliteration
(A) Siphon Insight - ToHit Debuff: Level 50
(45) Siphon Insight - Accuracy/ToHit Debuff: Level 50
(46) Siphon Insight - Accuracy/Recharge: Level 50
(46) Siphon Insight - ToHit Debuff/Endurance/Recharge: Level 50
(46) Siphon Insight - Accuracy/Endurance/Recharge: Level 50
(48) Siphon Insight - Chance for +ToHit: Level 50
Level 47: Weave
(A) Luck of the Gambler - Recharge Speed: Level 50
(48) Gift of the Ancients - Defense: Level 40
(48) Gift of the Ancients - Defense/Endurance: Level 40
(50) Gift of the Ancients - Endurance/Recharge: Level 40
(50) Gift of the Ancients - Defense/Endurance/Recharge: Level 40
Level 49: Combat Jumping
(A) Luck of the Gambler - Recharge Speed: Level 50
------------
Level 1: Brawl
(A) Damage Increase IO: Level 50
Level 1: Sprint
(A) Run Speed IO: Level 50
Level 2: Rest
(A) Recharge Reduction IO: Level 50
Level 1: Conditioning
Level 0: Ninja Run
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| Copy & Paste this data into Mids' Hero Designer to view the build |
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so i unlocked the soldiers the other day and immediatly started thinkin " hmmm.... wat kinda build can i make to be diff?" so i now got a lvl 34 crab that softens the foes from range then rushes in and melees for the kill. now the reason i am postin about this is that i just wanna know if anyone has made a succesful version of that build before? and wat sets should i aim for? and i only 100 mill to work with atm