Question for Crab spiders
"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton
Madam Enigma's History
You pull out the gun and fire it. Fortunately, the crab spider attacks themselves have no redraw. Your weapon is always drawn. Anything from the soldier stuff (pre 24) requires the gun.
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If I Web Envelope from Mace Mastery with Wide Area Web Grenade queued up, the second will fire virtually instantly after the first, for example. The rifle's maybe half drawn when it launches. Some chains aren't so fluid, but don't worry about the time it takes to draw the gun. If it were drawn, the animation's time would be extended till after you fired anyway. Redraw powers suffering from lower DPA is a myth like the pre-supersidekick "double influence when exemplared" or "targeted AOE knockback is radial."
I just don't like switching weapons all the time because it LOOKS goofy...
@Gilia1
I play heroes on Champion.
I play villains on Virtue.
Yeah, but keep in mind that this set was created entirely after the redraw penalty was compensated for. There's no lingering redraw issues (like many people say Trick Arrow still has).
If I Web Envelope from Mace Mastery with Wide Area Web Grenade queued up, the second will fire virtually instantly after the first, for example. The rifle's maybe half drawn when it launches. Some chains aren't so fluid, but don't worry about the time it takes to draw the gun. If it were drawn, the animation's time would be extended till after you fired anyway. Redraw powers suffering from lower DPA is a myth like the pre-supersidekick "double influence when exemplared" or "targeted AOE knockback is radial." I just don't like switching weapons all the time because it LOOKS goofy... |
"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton
Madam Enigma's History
Actually, getting double inf when exemplered isn't a myth, and never was. Now by default you get xp (which you didn't use to). You can change it in options to "no xp, double inf" though.
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Originally Posted by http://paragonwiki.com/wiki/Exemplar#Exemplar.2FMalefactor
Note! It is widely believed that an exemplared character gains full normal influence rewards in addition to any extra influence he gets from converted experience. In fact, it's even stated in several player guides, both official and unofficial. This is not true. Playing while exemplared and debt-free will not result in roughly double the usual amount of influence.
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@Gilia1
I play heroes on Champion.
I play villains on Virtue.
Wow. This is the first time I have seen a forum user actually believe this myth in a very long time, so I don't have screenshots on hand at the moment. I suppose if they fixed it now, it really wouldn't matter.
I will test the new setup to see if it's fixed. |
also, a screenie of exemped inf gain:
Note how much was given for the initiate of pain. Now look how much an initiate of pain gives when not exemped:
So, how is this a myth? What you just saw in these screen shots use to be what always happened. Now it's an option you toggle, that defaults at earning xp while exemped.
"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton
Madam Enigma's History
That's fantastic that they fixed it! I did actually follow up and test it out, I just forgot to post it. I was saying that before Issue 16 it didn't work though. That was pretty well known. I mean, I was inclined to believe the guides (both official and unofficial) until someone showed me step by step that it wasn't the case. The last time I had checked was Issue 15, and I don't see any patch notes in between 15 and 16. Interestingly enough, there's a note that says a level capped person has to have the option enabled to get double influence, but that doesn't seem to affect it. The literature on the matter is rarely right from the looks of it.
So to answer your question, it was a myth because it used to not work. I apologize for not making that clear enough in my first mention of it. Just to explain, by pre-supersidekick I meant until Issue 16, because it did not work properly before that.
I am guessing that someone merely copied the Wiki information from the pre-Issue 16 explanation of exemplaring, or was consulting player guides on here from before Issue 16. I was foolish enough to believe the "updated" info even though it was not updated.
So, thank you for your time. In the future if you cite screenshots though you may want to either (a) use screenshots from the time in question (pre-Issue 16) and (b) not use AE. The influence in your third screenshot (38) is not half of what is in the second (122). (B) is no matter, I trust that you have experienced this shift outside of AE with appropriate amounts.
@Gilia1
I play heroes on Champion.
I play villains on Virtue.
I've found it's worked since forever. Of course, I usually anymore keep it set to "earn xp" anyway. Still nice for when running low on funds and needing to get enhancements.
"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton
Madam Enigma's History
The Wide Area Web Grenade in the Arachnos soldier Tree, does it get shot out of the crab spider backpack thing or does he pull out the arachnos soldier gun to shoot it?
Lyow-BS/Regen-50
Time Flawed-Grav/Eng-50
Malicious Despot-Crab Spider-50
Nictuz-WarShade