Help me pick


Gilia

 

Posted

So I got my first 50. I was thinking a crab spider, what is that play style like? Then I wanted to know how are the widows like aswell? what are the play styles like for them.


Lyow-BS/Regen-50
Time Flawed-Grav/Eng-50
Malicious Despot-Crab Spider-50
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Posted

Quote:
Originally Posted by MindArc View Post
So I got my first 50. I was thinking a crab spider, what is that play style like? Then I wanted to know how are the widows like aswell? what are the play styles like for them.
First of all, you start out a wolf spider or widow. Widows play kind of like a cross between blaster and scrapper. Wolf spiders play sort of like a blaster, only better defense and they get some auto-power mez protection.

At 24 (I think) you MUST respec. Wolf spiders can respec to remain a wolf spider, become a bane spider, or become a crab spider. Banes, well you know what bane spiders are like. You probably got taken out by them more then a few times. Crabs are sort of a blaster/scrapper hybrid. Either way, you can still take powers from the wolf spider stuff. The attacks though cause redraw, and the grenades are mutually exclusive.

Example: If you take wolf spider venom grenade, you can't take crab venom grenade.

Night widows continue the theme of a widow, only more attacks. Meanwhile fortanas lose all access to the melee attacks as I recall. They then play like a mind controller/blaster hybrid.


"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton

Madam Enigma's History

 

Posted

Forts actually don't lose access to any of the training powers, not even the melee attacks.

One difference that I'd keep in mind looking at the scope of all the career paths is that Crabs are the only ones who do not get a stealth power, and the ability to critical from "hidden" status. In other words, the other three have an element of stalker in them. Crabs have Fortification and get some extra resistance.

I like Crabs because they can get Brute like survivability with straight ranged attacks. All that AND mez protection makes them pretty unique.

Both classes of Widow are fun, but if you don't splash some melee into a Fortunada they play kind of like a Mind/Psy Dom. I rarely see that comparison, and I honestly think it's the closes.


@Gilia1
I play heroes on Champion.
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Posted

Crabs are basically sturdier Blasters. They're excellent in groups thanks to their assorted group buffs, their killer AoE damage, and their pets. Your mode of operation is: gather up everything into a big group, take a dump on it. I always appreciate having one on the team.

Night Widows are souped-up Stalkers. They have the ability to do a pseudo-AS and have high melee damage (one of THE highest in the game, actually, if I remember the calculations from before correctly), alongside excellent group utility. Consider: Mind Link is very easy to perma as a Night Widow. If you combine it with Leadership Maneuvers and your own inbuilt Maneuvers, you'll hit around 30% Defense to your group to every single position. And this is on an AT that kicks the tar out of things on its own terms. It's like playing a bubble Defender with claws.

Fortunatas are similar, but their group utility is more overt. They have a lot of controls (Subdue, Dominate, Scramble Thoughts, Confuse) alongside their team buffs, although it's harder to hit perma-Mind Link with them. You have two ways of playing: ranged Widow which generally hovers around, firing off controls and dealing good damage with mind beams. The second option is to play them like a Dominator, since you have access to all of the melee attacks from Widow Training. This is actually very effective, since you've got good damage, solid Defense, and good controls. You even get to play as a bit of a Stalker, since Aim + Lunge while Hidden does a lot of frontloaded damage and can outright kill some Minions. I've got a character who's a melee Fortunata and it's a tremendous amount of fun.