DP/Elec build
If you turn off the FF proc in HoB, you'll see that in your setup Build Up takes forever to recharge. It deserves another Rech IO (you could take the stealth IO from CJ and put it in Sprint, or in a veteran sprint if you have them and don't want your toon transparent everytime you toggle Sprint). And the FF proc is more useful on Bullet Rain or Empty Clips, since you can use these powers much more frequently than HoB.
I capped damage and rech on HoB, capped damage on T. Strike and got better end and rech numbers, and replaced the Aegis with Titanium Coatings for more HP because you don't have even 10% defense to anything in the build, and less than 20-25% to some type won't make any meaningful difference, and other tweaks like making BU recharge's decent, some +maxhp bonuses on P.Sink and Stamina...
I don't see why so many -recharge procs but since you seem to like them I left them there except in Bullet Rain where I put the FF +rech (some powers can take cheap and nicer procs imo like explosive strike, lady grey...). I hate the Entropic Chaos set but if it's the only way to get recharge on your blasts it's okay especially with all your acc bonuses.
Btw you have one 9% acc bonus too many, I didnt change that because I'm sleepy and can't think of anything else now.
Hope it helps
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I normally feel I know what I'm doing with a build, but not so much with the DP/Elec.
Can someone take a look at this and point out any obvious errors?
I know I'm all over the place as far as bonus. My goal was rech and regen, as they're cheap and easy to get. Accuracy, and then some sprinklings of defense.
Picking up PFF before TempInvuln because the phase shift from Warburg can only be gotten three times, with 10 charges each, though I can buy a five-shot recipe of it, but both poop after 30 sec and the PFF lasts as long as I have end.
OK, here. Thanks in advance.
Hero Plan by Mids' Hero Designer 1.621
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Betty Gunbot Test2: Level 50 Technology Blaster
Primary Power Set: Dual Pistols
Secondary Power Set: Electricity Manipulation
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Force Mastery
Hero Profile:
Level 1: Pistols -- Entrpc-Acc/Dmg(A), Entrpc-Dmg/EndRdx(3), Entrpc-Dmg/Rchg(5), Entrpc-Dmg/EndRdx/Rchg(5), Entrpc-Heal%(7), Achilles-ResDeb%(17)
Level 1: Electric Fence -- Acc-I(A)
Level 2: Dual Wield -- Entrpc-Heal%(A), Entrpc-Acc/Dmg(3), Entrpc-Dmg/EndRdx(7), Entrpc-Dmg/Rchg(9), Entrpc-Dmg/EndRdx/Rchg(9), P'ngTtl--Rchg%(15)
Level 4: Empty Clips -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(11), Posi-Dmg/Rchg(11), Posi-Dmg/Rng(13), Posi-Acc/Dmg/EndRdx(13), P'ngTtl--Rchg%(15)
Level 6: Swap Ammo
Level 8: Bullet Rain -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(17), Posi-Dmg/Rchg(19), Posi-Dmg/Rng(19), Posi-Acc/Dmg/EndRdx(21), P'ngTtl--Rchg%(21)
Level 10: Hurdle -- Jump-I(A)
Level 12: Combat Jumping -- Krma-ResKB(A), Ksmt-ToHit+(23), ULeap-Stlth(23)
Level 14: Health -- Heal-I(A), Heal-I(25), Heal-I(25)
Level 16: Build Up -- Rec'dRet-Pcptn(A), Rec'dRet-ToHit/Rchg(27), RechRdx-I(27)
Level 18: Suppressive Fire -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(29), BasGaze-Rchg/Hold(29), BasGaze-EndRdx/Rchg/Hold(31)
Level 20: Stamina -- EndMod-I(A), EndMod-I(31), EndMod-I(33)
Level 22: Lightning Field -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(33), Sciroc-Dmg/Rchg(33), Sciroc-Acc/Rchg(34), M'Strk-Dmg/EndRdx(36), EndRdx-I(37)
Level 24: Havoc Punch -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(34), C'ngImp-Dmg/Rchg(34), C'ngImp-Acc/Dmg/Rchg(36), C'ngImp-Acc/Dmg/EndRdx(36)
Level 26: Executioner's Shot -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(43), Thundr-Dmg/Rchg(43), Thundr-Acc/Dmg/Rchg(45), P'ngTtl--Rchg%(46)
Level 28: Thunder Strike -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(46), Sciroc-Dmg/Rchg(46), Sciroc-Acc/Rchg(48)
Level 30: Piercing Rounds -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(31), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
Level 32: Hail of Bullets -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(37), Sciroc-Dmg/Rchg(37), Sciroc-Acc/Rchg(40), P'ngTtl--Rchg%(40), FrcFbk-Rechg%(42)
Level 35: Power Sink -- EndMod-I(A), EndMod-I(42), RechRdx-I(43)
Level 38: Shocking Grasp -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Dmg/EndRdx(39), C'ngImp-Dmg/Rchg(39), C'ngImp-Acc/Dmg/Rchg(39), C'ngImp-Acc/Dmg/EndRdx(40)
Level 41: Personal Force Field -- S'dpty-EndRdx(A), S'dpty-EndRdx/Rchg(42)
Level 44: Temp Invulnerability -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(45), Aegis-ResDam(45)
Level 47: Boxing -- Empty(A)
Level 49: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(50), Aegis-ResDam(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
Level 4: Ninja Run
Level 6: Chemical Ammunition
Level 6: Cryo Ammunition
Level 6: Incendiary Ammunition