Returning player, build advice
im not really sure what you're slottin for. it looks like rech but you take fighting >.>
easily droppable for something like assault/tactics which is a nice damage buff and tactics can slot some decent IOs.
ES sucks. it does. drop it. having both that and PR is so slow. i'd recommend taking one or the other, generally PR if you aren't going to take swap ammo since you get the -res, and PR has double range for being alittle lower in damage.
this is my build, its s/l capped and 90% recharge (95% once i get the arma's in psw)
Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Blaster
Primary Power Set: Dual Pistols
Secondary Power Set: Mental Manipulation
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Cold Mastery
Hero Profile:
Level 1: Pistols -- Entrpc-Acc/Dmg(A), Entrpc-Heal%(17), Achilles-ResDeb%(19), Entrpc-Dmg/EndRdx(29), Entrpc-Dmg/Rchg(34), Entrpc-Dmg/EndRdx/Rchg(36)
Level 1: Subdual -- GravAnch-Immob(A), GravAnch-Immob/EndRdx(9), GravAnch-Immob/Rchg(37), GravAnch-Acc/Immob/Rchg(37), GravAnch-Acc/Rchg(37)
Level 2: Dual Wield -- Apoc-Dmg(A), Apoc-Dmg/Rchg(11), Apoc-Acc/Dmg/Rchg(19), Apoc-Acc/Rchg(27), Apoc-Dmg/EndRdx(27)
Level 4: Mind Probe -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(7), F'dSmite-Acc/EndRdx/Rchg(9)
Level 6: Swap Ammo
Level 8: Hurdle -- Jump-I(A)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(25)
Level 12: Bullet Rain -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(13), Ragnrk-Acc/Dmg/Rchg(13), Ragnrk-Acc/Rchg(15), Ragnrk-Dmg/EndRdx(15), Ragnrk-Knock%(40)
Level 14: Super Speed -- Winter-ResSlow(A)
Level 16: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(17)
Level 18: Concentration -- RechRdx-I(A), RechRdx-I(31)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(21), P'Shift-End%(21)
Level 22: Drain Psyche -- Nictus-Heal/HP/Regen/Rchg(A), Nictus-Acc/Heal(23), Nictus-Heal(23), RechRdx-I(25)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(31)
Level 26: Piercing Rounds -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(29), Posi-Dmg/EndRdx(43), Posi-Dmg/Rchg(46), Posi-Dmg/Rng(46)
Level 28: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(42), KntkC'bat-Dmg/Rchg(42), KntkC'bat-Dmg/EndRdx/Rchg(43)
Level 30: Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Knock%(36), KntkC'bat-Dmg/EndRdx/Rchg(45)
Level 32: Hail of Bullets -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(36)
Level 38: Psychic Shockwave -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
Level 41: Flash Freeze -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(42), FtnHyp-Acc/Sleep/Rchg(43), FtnHyp-Acc/Rchg(45), FtnHyp-Sleep/EndRdx(45)
Level 44: Frozen Armor -- DefBuff-I(A), LkGmblr-Rchg+(46), DefBuff-I(50)
Level 47: Hoarfrost -- Dct'dW-Heal/Rchg(A), Dct'dW-Heal/EndRdx(48), Dct'dW-Heal(48), Dct'dW-Rchg(48), Dct'dW-EndRdx/Rchg(50), S'fstPrt-ResDam/Def+(50)
Level 49: Hibernate -- RechRdx-I(A)
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Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
Level 4: Ninja Run
Level 6: Chemical Ammunition
Level 6: Cryo Ammunition
Level 6: Incendiary Ammunition
Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.
Thanks.
Suppose I'm mostly looking for advice on the set as a whole... I often post and then realize what it is that I'm REALLY asking. I have a set theme in mind, which is why I slotted for def and rech and yet didn't take ice mastery (don't like ice mastery for this character, going more "natural").
ES is bad? PR, while having an awesome animation, also seems to have an ungodly long activation time, though I had planned on taking it eventually. SF on the other hand I'm on the fence with... I usually don't take the mez powers of a blaster but I tend to suffer from a solo'ing standpoint for that choice.
Thanks.
Suppose I'm mostly looking for advice on the set as a whole... I often post and then realize what it is that I'm REALLY asking. I have a set theme in mind, which is why I slotted for def and rech and yet didn't take ice mastery (don't like ice mastery for this character, going more "natural"). ES is bad? PR, while having an awesome animation, also seems to have an ungodly long activation time, though I had planned on taking it eventually. SF on the other hand I'm on the fence with... I usually don't take the mez powers of a blaster but I tend to suffer from a solo'ing standpoint for that choice. |
Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.
Hey all... coming back after a few months off to try out some new toons. Playing a DP/MM Blaster right now and enjoying it so far (At lvl 25 currently), though I'm not sure if I'm happy with the build. I've been told skipping swap ammo isn't wise and the more I play the more I think that might be true. Secondly, I wouldn't mind getting suppressive fire in there somehow, but I'm not sure what to drop for those. I'm due for my 60 month vet badge in about a month so I could probably drop CJ for Swap then and not lose anything... ideas?
Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Blaster
Primary Power Set: Dual Pistols
Secondary Power Set: Mental Manipulation
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Force Mastery
Hero Profile:
Level 1: Pistols -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(15), Decim-Acc/EndRdx/Rchg(17), Decim-Acc/Dmg/Rchg(37), Achilles-ResDeb%(37)
Level 1: Subdual -- Acc-I(A)
Level 2: Dual Wield -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(15), Decim-Acc/EndRdx/Rchg(17), Decim-Acc/Dmg/Rchg(37)
Level 4: Empty Clips -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(5), Posi-Dmg/Rchg(5), Posi-Dam%(11), Posi-Acc/Dmg/EndRdx(13), Achilles-ResDeb%(40)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
Level 8: Bullet Rain -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(9), Posi-Dmg/Rchg(9), Posi-Acc/Dmg/EndRdx(11), Posi-Dam%(13)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(46)
Level 12: Swift -- Run-I(A)
Level 14: Super Jump -- SprngFt-EndRdx/Jump(A)
Level 16: Health -- Numna-Regen/Rcvry+(A)
Level 18: Executioner's Shot -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(19), Dev'n-Dmg/Rchg(19), Dev'n-Acc/Dmg/Rchg(31), Dev'n-Acc/Dmg/EndRdx/Rchg(31), Achilles-ResDeb%(40)
Level 20: Stamina -- P'Shift-End%(A), EndMod-I(21), EndMod-I(21)
Level 22: Drain Psyche -- Dct'dW-Heal/EndRdx/Rchg(A), Nictus-Acc/Heal(23), Nictus-Acc/EndRdx/Heal/HP/Regen(23), Nictus-Acc/EndRdx/Rchg(29), Dct'dW-Heal/Rchg(29), H'zdH-Heal/Rchg(31)
Level 24: Concentration -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(25), RechRdx-I(25)
Level 26: Piercing Rounds -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(27), Posi-Dmg/Rchg(27), Posi-Dam%(34), Posi-Acc/Dmg/EndRdx(34)
Level 28: World of Confusion -- CoPers-Conf/EndRdx(A), CoPers-Conf%(45), CoPers-Conf(45), CoPers-Acc/Conf/Rchg(45), CoPers-Acc/Rchg(46), EndRdx-I(46)
Level 30: Boxing -- Empty(A)
Level 32: Hail of Bullets -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Acc/Dmg/Rchg(33), Oblit-Dmg/Rchg(33), C'ngBlow-Dmg/Rchg(33), C'ngBlow-Dmg/EndRdx(34)
Level 35: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(36), RctvArm-ResDam/EndRdx/Rchg(36), RctvArm-ResDam(36), S'fstPrt-ResDam/Def+(43)
Level 38: Psychic Shockwave -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Rchg(39), C'ngBlow-Dmg/EndRdx(39), C'ngBlow-Dmg/Rchg(40)
Level 41: Weave -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(42), RedFtn-Def(42), RedFtn-EndRdx(42), RedFtn-Def/Rchg(43), RedFtn-Def/EndRdx/Rchg(43)
Level 44: Personal Force Field -- LkGmblr-Rchg+(A)
Level 47: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(48), RctvArm-ResDam(48), RctvArm-ResDam/Rchg(48)
Level 49: Force of Nature -- Aegis-ResDam/Rchg(A), TtmC'tng-ResDam/Rchg(50), ImpArm-ResDam/Rchg(50), RctvArm-ResDam/Rchg(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
Level 2: Ninja Run
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Set Bonus Totals: