This is my build, focus on damage options and heals as a mock 'fender. Leverage toggles for late game defenses, use Light Form as a panic button or Overdrive switch before I leap into packs and make trouble.
That being said, what's good slotting for SO's? I have them slotted for what I think would be good, but i'm not sure if it's better to slot some -def or what.
Edit: And then the question that crossed me as I was commuting home. How much +dam do you need before you start hitting like a blaster? I know it'll never be as good as, but i'm just curious on the number.
Life is pleasant. Death is peaceful. It's the transition that's troublesome.
Isaac Asimov
This is my build, focus on damage options and heals as a mock 'fender. Leverage toggles for late game defenses, use Light Form as a panic button or Overdrive switch before I leap into packs and make trouble.
That being said, what's good slotting for SO's? I have them slotted for what I think would be good, but i'm not sure if it's better to slot some -def or what.
Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/
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Level 50 Natural Peacebringer
Primary Power Set: Luminous Blast
Secondary Power Set: Luminous Aura
Power Pool: Fitness
Hero Profile:
Level 1: Gleaming Bolt -- Acc(A), RechRdx(3), EndRdx(3), Dmg(5), Dmg(5), Dmg(7)
Level 1: Incandescence -- ResDam(A)
Level 2: Glinting Eye -- Acc(A), RechRdx(7), EndRdx(9), Dmg(9), Dmg(36), Dmg(37)
Level 4: Gleaming Blast -- Acc(A), RechRdx(37), EndRdx(37), Dmg(39), Dmg(39), Dmg(39)
Level 6: Essence Boost -- RechRdx(A), RechRdx(40), RechRdx(40), Heal(40), Heal(42), Heal(42)
Level 8: Radiant Strike -- Acc(A), RechRdx(11), EndRdx(13), Dmg(13), Dmg(17), Dmg(17)
Level 10: Swift -- Flight(A), Flight(11)
Level 12: Build Up -- RechRdx(A), RechRdx(50)
Level 14: Health -- Heal(A), Heal(15), Heal(15)
Level 16: Luminous Detonation -- Acc(A), RechRdx(45), EndRdx(45), Dmg(46), Dmg(46), Dmg(46)
Level 18: Incandescent Strike -- Acc(A), RechRdx(19), EndRdx(19), Dmg(31), Dmg(34), Dmg(36)
Level 20: Stamina -- EndMod(A), EndMod(21), EndMod(21)
Level 22: Reform Essence -- RechRdx(A), RechRdx(23), RechRdx(23), Heal(25), Heal(25), Heal(31)
Level 24: Conserve Energy -- RechRdx(A)
Level 26: Glowing Touch -- RechRdx(A), RechRdx(27), EndRdx(27), Heal(29), Heal(29), Heal(31)
Level 28: Solar Flare -- Acc(A), RechRdx(48), EndRdx(48), Dmg(48), Dmg(50), Dmg(50)
Level 30: Quantum Flight -- EndRdx(A)
Level 32: Photon Seekers -- Acc(A), RechRdx(33), EndRdx(33), Dmg(33), Dmg(34), Dmg(34)
Level 35: Restore Essence -- RechRdx(A), RechRdx(36)
Level 38: Light Form -- RechRdx(A), RechRdx(42), RechRdx(43), ResDam(43), ResDam(43), ResDam(45)
Level 41: Shining Shield -- EndRdx(A)
Level 44: Thermal Shield -- EndRdx(A)
Level 47: Quantum Shield -- EndRdx(A)
Level 49: Dawn Strike -- Dmg(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Cosmic Balance
Level 1: Ninja Run -- Empty(A)
Level 10: Combat Flight -- DefBuff(A)
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Thanks for your feedback.
Edit: And then the question that crossed me as I was commuting home. How much +dam do you need before you start hitting like a blaster? I know it'll never be as good as, but i'm just curious on the number.
Life is pleasant. Death is peaceful. It's the transition that's troublesome.
Isaac Asimov