Some questions about Fire/Trick Arrow


JeNeSaisQuoi

 

Posted

Hello all.

I had planned to roll a Fire/TA quite some time ago but decided to go with a Fire/Sonic instead because at the time, there was a glitch that made the Imps run away from the Oil Slick. I'm interested in trying it out again, so here are a few questions that maybe someone can help me out with:

1.) Does the Fire Imps/Oil Slick glitch still exist?

2.) Anyone out there played this combo to 50? And if so, how was it on Endurance? What was the recharge like? How did you slot it? I'm particularly interested in the slotting question as there are so many different types of sets that could be used.

3.) How is the combination solo? Team-wise?


I think that's about it for now. I'd like to try this out and I have a pretty good amount of Influence to spend on it, if need be, although I'd like to avoid spending the money on Purple sets if at all possible. I'm also fairly inexperienced at playing Controllers, so any general advice is welcome as well.

Thanks for the help!


 

Posted

J,

1) Yes the bug still exists, but in a very mild form. The imps used to become entirely brain-dead and unable to act (even if you summoned a new group and even after the burning oil slick vanished). Now, they just sometimes won't enter the lit oil slick and/or run out of it, but at least they keep attacking stuff that isn't in the slick, and sometimes they don't run out at all.

So, it is tolerable.

2) I played it to 50 back in the day when /TA was new-ish and when the bug was really, really awful. It is great now. Even back then, it was a fun ride, with more stuff to do in an encounter than you can shake a compound bow at. Endurance can be heavy at times, especially if you run Hot Feet, but it isn't terrible. Recharge is normal, in that some of the better powers are on long timers, but overall it is pretty reasonable. I'll post my slotting at the end.

3) I almost exclusively teamed (90% of the time or more). You could do well for soloing with Hot Feet if you stick to weaker enemies. You can also do well if you take an attack power or two (Air Superiority, Ring of Fire, slot Char for damage, etc). However, I got on a team with friends and just played in groups all the way to level 50 (with rare soloing once I had Fire Imps). Now that I'm level 50 and have my full epic attacks, Hot Feet and Fire Imps, I do sometimes solo door missions. I normally team with friends on task forces or 8 man scanner missions.

OK, below is my actual level 50 slotting on the live servers (Pinnacle). It isn't a cheap build, but it has pretty much everything. It is designed, in terms of power selection order and slotting order, to be played as-is from the ground up with no need for a respec, tho from the perspective that I usually always team on this character. I am thinking about upgrading my Flashfire power to the purple set for giggles, but I may not.

Hope this helped. I really love my Fire/TA (used to hate her back when the bug was in FULL effect). She is great.

Lewis


Hero Plan by Mids' Hero Designer 1.621
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Gaslight: Level 50 Technology Controller
Primary Power Set: Fire Control
Secondary Power Set: Trick Arrow
Power Pool: Speed
Power Pool: Fitness
Ancillary Pool: Fire Mastery

Hero Profile:
Level 1: Char -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(3), BasGaze-EndRdx/Rchg/Hold(3), BasGaze-Acc/EndRdx/Rchg/Hold(9), Lock-Acc/EndRdx/Rchg/Hold(9)
Level 1: Entangling Arrow -- Enf'dOp-Acc/EndRdx(A)
Level 2: Flash Arrow -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(43), DarkWD-ToHitdeb/Rchg/EndRdx(43), DarkWD-ToHitDeb/EndRdx(43)
Level 4: Glue Arrow -- TmpRdns-Acc/Slow(A), TmpRdns-Acc/EndRdx(5), TmpRdns-Rng/Slow(5), TmpRdns-EndRdx/Rchg/Slow(40), TmpRdns-Acc/Dmg/Slow(40)
Level 6: Fire Cages -- GravAnch-Immob/Rchg(A), GravAnch-Acc/Immob/Rchg(7), GravAnch-Acc/Rchg(7), GravAnch-Immob/EndRdx(19), GravAnch-Hold%(34)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25), RechRdx-I(46), RechRdx-I(46), RechRdx-I(50)
Level 10: Ice Arrow -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(11), UbrkCons-Acc/Hold/Rchg(11), UbrkCons-Acc/Rchg(17), UbrkCons-EndRdx/Hold(17)
Level 12: Flashfire -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(13), Stpfy-Acc/EndRdx(13), Stpfy-Stun/Rng(15), Stpfy-Acc/Stun/Rchg(15), Rope-Acc/Stun/Rchg(19)
Level 14: Super Speed -- Zephyr-ResKB(A)
Level 16: Hurdle -- Jump-I(A)
Level 18: Health -- Mrcl-Rcvry+(A)
Level 20: Acid Arrow -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(21), Posi-Dmg/Rchg(21), Posi-Acc/Dmg/EndRdx(37), Posi-Dam%(37)
Level 22: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(23), EndMod-I(23)
Level 24: Poison Gas Arrow -- FtnHyp-Plct%(A)
Level 26: Cinders -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(27), BasGaze-Rchg/Hold(27), BasGaze-EndRdx/Rchg/Hold(29), EoCur-Acc/Hold/Rchg(29)
Level 28: Disruption Arrow -- RechRdx-I(A)
Level 30: Hot Feet -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Dmg/EndRdx(31), M'Strk-Acc/EndRdx(31), M'Strk-Acc/Dmg/EndRdx(31), Sciroc-Acc/Dmg/EndRdx(34)
Level 32: Fire Imps -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33), BldM'dt-Acc/Dmg(34)
Level 35: Oil Slick Arrow -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(36), Posi-Dmg/Rchg(36), Posi-Acc/Dmg/EndRdx(36), Posi-Dam%(37)
Level 38: EMP Arrow -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(39), BasGaze-Rchg/Hold(39), BasGaze-EndRdx/Rchg/Hold(39), EoCur-Acc/Hold/Rchg(40)
Level 41: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(42), Thundr-Dmg/Rchg(42), Thundr-Acc/Dmg/EndRdx(42)
Level 44: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Acc/Dmg/EndRdx(45), Posi-Dam%(46)
Level 47: Smoke -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(48), DarkWD-ToHitdeb/Rchg/EndRdx(48), DarkWD-ToHitDeb/EndRdx(48)
Level 49: Fire Shield -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(50), TtmC'tng-ResDam/EndRdx(50)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Containment
Level 4: Ninja Run



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Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan

 

Posted

Cool, thanks for the information. I'm at level 15 now and it's pretty interesting already, although I'm holding off on some of the more endurance-heavy powers until I get Stamina. Good to know that someone out there has played the set to 50 and dug it. Thanks again!


 

Posted

Thanks for your input Lewis, good to hear your lvl 50 experience(s).

I've just started a Fire / TA and I've enjoyed it so far. I'm using some less common tactics in my build due to the fact that I want to see how Fire/ can work with / TA. That said, using Smoke and Flash Arrow with goal that -10 to -16% ToHit Debuff may be noticeable once slotted with SO/IOs. Also, using tactic of setting up containment with Entangle Arrow then Ring of Fire+Char+Vet Powers for dmg. Seems to work well. Drop RoF as early s possible to maximize burn time (DoT). I hope going to try to use Immobilize and Bonfire combination for damage over Hot Feet. I KNOW, I KNOW!!! Stoopid plan, but hey, no one else is doing it so why not give it a try. Let you know how it goes, assuming I can stick to the concept long enough. Darn Alt-aholism!!!!


 

Posted

Cool. Nothing wrong with trying something for yourself!

Lewis


Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan