Put this build together for my main character, an American patriot who wields a shield. Been trying to find the best build possible (or close to within the way I prefer to play) to begin to build the character toward. They have been level 50 for longer now than I can remember, and I feel it is time to finish their IO build, and begin spending the billions on Influence on something useful.
Notice:
- money is not an issue in this build (what can't be afforded now will be saved toward)
- no travel powers taken for concept purpose
- leadership pool is also in concept, though hope to mechanical use from
- crane kick skipped for crippling axe kick (despite much argument this may bring from most, it is a personal preference, having read of and personally used both)
- some set bonuses used as fillers for the added run speed and or leaping speed/height
- order of placed IOs done while keeping exemplar in mind
- placement of slots at levels was not done for the same as above, to be done in game
If you have any other ideas on improvements, or suggestions of similar things, please let me know. Their positional defense is not soft caped, which is my biggest concern, but the only way I was able to prior to this build was at a large lose to recovery/gain to drain per second, which was a larger concern.
Level 50 Natural Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Shield Defense
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Body Mastery
Level 24: Focus Chi
(A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
(40) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
(42) Gaussian's Synchronized Fire-Control - Recharge/Endurance
(42) Gaussian's Synchronized Fire-Control - Chance for Build Up
(42) Gaussian's Synchronized Fire-Control - To Hit Buff
(43) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
Put this build together for my main character, an American patriot who wields a shield. Been trying to find the best build possible (or close to within the way I prefer to play) to begin to build the character toward. They have been level 50 for longer now than I can remember, and I feel it is time to finish their IO build, and begin spending the billions on Influence on something useful.
Notice:
- money is not an issue in this build (what can't be afforded now will be saved toward)
- no travel powers taken for concept purpose
- leadership pool is also in concept, though hope to mechanical use from
- crane kick skipped for crippling axe kick (despite much argument this may bring from most, it is a personal preference, having read of and personally used both)
- some set bonuses used as fillers for the added run speed and or leaping speed/height
- order of placed IOs done while keeping exemplar in mind
- placement of slots at levels was not done for the same as above, to be done in game
If you have any other ideas on improvements, or suggestions of similar things, please let me know. Their positional defense is not soft caped, which is my biggest concern, but the only way I was able to prior to this build was at a large lose to recovery/gain to drain per second, which was a larger concern.
Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/
Level 50 Natural Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Shield Defense
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
------------
Level 1: Thunder Kick
(A) Pounding Slugfest - Accuracy/Damage
(13) Absolute Amazement - Accuracy/Stun/Recharge
(15) Pounding Slugfest - Damage/Endurance
(15) Absolute Amazement - Chance for ToHit Debuff
Level 1: Deflection
(A) Gladiator's Armor - End/Resist
(3) Luck of the Gambler - Defense/Endurance
(3) Gladiator's Armor - Resistance
(9) Luck of the Gambler - Defense
(11) Luck of the Gambler - Defense/Recharge
(25) Luck of the Gambler - Recharge Speed
Level 2: Storm Kick
(A) Mako's Bite - Accuracy/Damage
(7) Mako's Bite - Accuracy/Endurance/Recharge
(7) Mako's Bite - Accuracy/Damage/Endurance/Recharge
(9) Mako's Bite - Damage/Recharge
(13) Mako's Bite - Damage/Endurance
(23) Mako's Bite - Chance of Damage(Lethal)
Level 4: Battle Agility
(A) Shield Wall - Defense/Endurance
(5) Luck of the Gambler - Defense/Endurance
(5) Shield Wall - Defense
(11) Luck of the Gambler - Defense
(25) Luck of the Gambler - Defense/Recharge
(27) Luck of the Gambler - Recharge Speed
Level 6: True Grit
(A) Panacea - Heal
(29) Panacea - +Hit Points/Endurance
(43) Resist Damage IO
Level 8: Boxing
(A) Pounding Slugfest - Accuracy/Damage
(17) Stagger - Accuracy/Stun/Recharge
(17) Pounding Slugfest - Damage/Endurance
(23) Stagger - Endurance/Stun
Level 10: Active Defense
(A) Recharge Reduction IO
Level 12: Hurdle
(A) Jumping IO
Level 14: Health
(A) Numina's Convalescence - Heal
(31) Numina's Convalescence - +Regeneration/+Recovery
(31) Miracle - +Recovery
(31) Miracle - Heal
Level 16: Against All Odds
(A) Endurance Reduction IO
Level 18: Crippling Axe Kick
(A) Hecatomb - Damage/Endurance
(19) Gravitational Anchor - Chance for Hold
(19) Hecatomb - Damage
(21) Gravitational Anchor - Accuracy/Immobilize/Recharge
(21) Pacing of the Turtle - Chance of -Recharge
Level 20: Stamina
(A) Performance Shifter - EndMod
(34) Performance Shifter - Chance for +End
(36) Endurance Modification IO
(45) Endurance Modification IO
Level 22: Tough
(A) Steadfast Protection - Resistance/+Def 3%
(27) Steadfast Protection - Resistance/Endurance
(29) Resist Damage IO
Level 24: Focus Chi
(A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
(40) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
(42) Gaussian's Synchronized Fire-Control - Recharge/Endurance
(42) Gaussian's Synchronized Fire-Control - Chance for Build Up
(42) Gaussian's Synchronized Fire-Control - To Hit Buff
(43) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
Level 26: Dragon's Tail
(A) Obliteration - Accuracy/Damage/Recharge
(36) Obliteration - Damage
(36) Obliteration - Damage/Recharge
(37) Obliteration - Accuracy/Recharge
(37) Obliteration - Accuracy/Damage/Endurance/Recharge
(37) Obliteration - Chance for Smashing Damage
Level 28: Weave
(A) Serendipity - Defense/Endurance
(43) Serendipity - Defense
(46) Serendipity - Defense/Endurance/Recharge
(46) Serendipity - Endurance
(50) Serendipity - Defense/Recharge
Level 30: Combat Jumping
(A) Gift of the Ancients - Defense/Endurance
(46) Gift of the Ancients - Run Speed +7.5%
Level 32: Eagles Claw
(A) Mako's Bite - Accuracy/Damage
(33) Mako's Bite - Accuracy/Endurance/Recharge
(33) Mako's Bite - Accuracy/Damage/Endurance/Recharge
(33) Mako's Bite - Damage/Recharge
(34) Mako's Bite - Damage/Endurance
(34) Mako's Bite - Chance of Damage(Lethal)
Level 35: Shield Charge
(A) Obliteration - Accuracy/Damage/Recharge
(39) Obliteration - Damage/Recharge
(39) Obliteration - Damage
(39) Obliteration - Accuracy/Recharge
(40) Obliteration - Accuracy/Damage/Endurance/Recharge
(40) Obliteration - Chance for Smashing Damage
Level 38: One with the Shield
(A) Resist Damage IO
Level 41: Conserve Power
(A) Recharge Reduction IO
Level 44: Physical Perfection
(A) Performance Shifter - EndMod
(45) Performance Shifter - Chance for +End
(45) Endurance Modification IO
Level 47: Maneuvers
(A) Serendipity - Defense/Endurance
(48) Serendipity - Defense
(48) Serendipity - Defense/Endurance/Recharge
(48) Serendipity - Endurance
(50) Serendipity - Defense/Recharge
Level 49: Tactics
(A) Adjusted Targeting - To Hit Buff/Endurance
(50) Adjusted Targeting - To Hit Buff/Endurance/Recharge
------------
Level 1: Brawl
(A) Empty
Level 1: Sprint
(A) Quickfoot - Endurance/RunSpeed
Level 2: Rest
(A) Recharge Reduction IO
Level 1: Critical Hit
Level 4: Ninja Run
------------
Set Bonus Totals:
16.5% DamageBuff(Smashing)
16.5% DamageBuff(Lethal)
16.5% DamageBuff(Fire)
16.5% DamageBuff(Cold)
16.5% DamageBuff(Energy)
16.5% DamageBuff(Negative)
16.5% DamageBuff(Toxic)
16.5% DamageBuff(Psionic)
8% Defense(Smashing)
8% Defense(Lethal)
5.5% Defense(Fire)
5.5% Defense(Cold)
8% Defense(Energy)
8% Defense(Negative)
3% Defense(Psionic)
13% Defense(Melee)
13% Defense(Ranged)
8% Defense(AoE)
42% Enhancement(Accuracy)
25% Enhancement(RechargeTime)
15% FlySpeed
115.5 HP (8.62%) HitPoints
15% JumpHeight
15% JumpSpeed
MezResist(Held) 6.6%
MezResist(Immobilize) 6.6%
MezResist(Stun) 4.4%
30.5% (0.51 End/sec) Recovery
66% (3.69 HP/sec) Regeneration
1.58% Resistance(Smashing) (in PvP)
1.58% Resistance(Lethal) (in PvP)
24.5% RunSpeed
------------
Set Bonuses:
Pounding Slugfest
(Thunder Kick)
8% (0.45 HP/sec) Regeneration
Absolute Amazement
(Thunder Kick)
4% (0.07 End/sec) Recovery
Gladiator's Armor
(Deflection)
2.5% (0.04 End/sec) Recovery, 2.5% (0.04 End/sec) Recovery (in PvP)
Luck of the Gambler
(Deflection)
10% (0.56 HP/sec) Regeneration
15.1 HP (1.12%) HitPoints
9% Enhancement(Accuracy)
7.5% Enhancement(RechargeTime)
Mako's Bite
(Storm Kick)
MezResist(Immobilize) 3.3%
20.1 HP (1.5%) HitPoints
3% DamageBuff(All)
MezResist(Held) 3.3%
3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Shield Wall
(Battle Agility)
10% (0.56 HP/sec) Regeneration, 2.5% (0.04 End/sec) Recovery (in PvP)
Luck of the Gambler
(Battle Agility)
10% (0.56 HP/sec) Regeneration
15.1 HP (1.12%) HitPoints
9% Enhancement(Accuracy)
7.5% Enhancement(RechargeTime)
Panacea
(True Grit)
2.5% (0.04 End/sec) Recovery1.58% Resistance(Smashing,Lethal) (in PvP)
Pounding Slugfest
(Boxing)
8% (0.45 HP/sec) Regeneration
Stagger
(Boxing)
2% RunSpeed
Numina's Convalescence
(Health)
12% (0.67 HP/sec) Regeneration
Miracle
(Health)
2.5% (0.04 End/sec) Recovery
Hecatomb
(Crippling Axe Kick)
4% (0.07 End/sec) Recovery
Gravitational Anchor
(Crippling Axe Kick)
4% (0.07 End/sec) Recovery
Performance Shifter
(Stamina)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
Steadfast Protection
(Tough)
1.5% (0.03 End/sec) Recovery
3% Defense(All)
Gaussian's Synchronized Fire-Control
(Focus Chi)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
25.1 HP (1.87%) HitPoints
2.5% (0.04 End/sec) Recovery
2.5% DamageBuff(All)
2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Obliteration
(Dragon's Tail)
MezResist(Stun) 2.2%
3% DamageBuff(All)
9% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Serendipity
(Weave)
4% (0.22 HP/sec) Regeneration
10 HP (0.75%) HitPoints
3% Enhancement(Accuracy)
1.25% Defense(AoE), 0.63% Defense(Fire), 0.63% Defense(Cold)
Gift of the Ancients
(Combat Jumping)
2% (0.03 End/sec) Recovery
7.5% RunSpeed
Mako's Bite
(Eagles Claw)
MezResist(Immobilize) 3.3%
20.1 HP (1.5%) HitPoints
3% DamageBuff(All)
MezResist(Held) 3.3%
3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Obliteration
(Shield Charge)
MezResist(Stun) 2.2%
3% DamageBuff(All)
9% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Performance Shifter
(Physical Perfection)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
Serendipity
(Maneuvers)
4% (0.22 HP/sec) Regeneration
10 HP (0.75%) HitPoints
3% Enhancement(Accuracy)
1.25% Defense(AoE), 0.63% Defense(Fire), 0.63% Defense(Cold)
Adjusted Targeting
(Tactics)
2% DamageBuff(All)
@Basque