Dark/WM help


Finduilas

 

Posted

Alright I have decided to roll a tank recently, and I was looking at this idea, cause it does seem fun. I am at a loss though since I am not too sure on how people regularly slot for tanks.

I took some experience with my brutes and made a build that I think is okay.

My goal with the build is to cap def via S/L and then recov/+end.

So here is the build, let me know if there is anything I can do to clean up or improve the build. All I ask is no purps, I got no money for that at the moment.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Mutation Tanker
Primary Power Set: Dark Armor
Secondary Power Set: War Mace
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Dark Embrace -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(3), RctvArm-EndRdx/Rchg(3), RctvArm-ResDam(5), S'fstPrt-ResDam/Def+(5), S'fstPrt-ResKB(48)
Level 1: Bash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(9), F'dSmite-Acc/EndRdx/Rchg(9), Mako-Acc/Dmg/EndRdx/Rchg(40)
Level 2: Murky Cloud -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(11), RctvArm-EndRdx(11), RctvArm-ResDam/Rchg(13)
Level 4: Jawbreaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(15), F'dSmite-Acc/EndRdx/Rchg(17), Mako-Acc/Dmg/EndRdx/Rchg(43)
Level 6: Obsidian Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(17), RctvArm-EndRdx(19), RctvArm-ResDam/Rchg(19)
Level 8: Dark Regeneration -- Theft-Acc/EndRdx/Rchg(A), Theft-Acc/EndRdx/Heal(21), Nictus-Acc/EndRdx/Rchg(21), Nictus-Acc/EndRdx/Heal/HP/Regen(23), M'Strk-Acc/EndRdx(23), Theft-+End%(25)
Level 10: Hurdle -- Empty(A)
Level 12: Cloak of Darkness -- RedFtn-Def(A), RedFtn-EndRdx(25), RedFtn-Def/EndRdx(27), RedFtn-EndRdx/Rchg(27), RedFtn-Def/EndRdx/Rchg(43)
Level 14: Health -- Mrcl-Rcvry+(A)
Level 16: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(29), GSFC-ToHit/Rchg/EndRdx(29), GSFC-Rchg/EndRdx(31), GSFC-ToHit/EndRdx(31), GSFC-Build%(46)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(50)
Level 20: Stamina -- EndMod-I(A), EndMod-I(31), P'Shift-End%(33)
Level 22: Clobber -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(34), F'dSmite-Acc/EndRdx/Rchg(34), Mako-Acc/Dmg/EndRdx/Rchg(43)
Level 24: Super Speed -- Empty(A)
Level 26: Oppressive Gloom -- Acc-I(A)
Level 28: Combat Jumping -- Ksmt-ToHit+(A), DefBuff-I(34), Krma-ResKB(36), DefBuff-I(50)
Level 30: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(46), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Dmg/EndRdx/Rchg(48)
Level 32: Soul Transfer -- Empty(A)
Level 35: Shatter -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(36), M'Strk-Dmg/Rchg(36), M'Strk-Acc/EndRdx(37), M'Strk-Acc/Dmg/EndRdx(37), M'Strk-Dmg/EndRdx/Rchg(37)
Level 38: Crowd Control -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(39), M'Strk-Dmg/Rchg(39), M'Strk-Acc/EndRdx(39), M'Strk-Acc/Dmg/EndRdx(40), M'Strk-Dmg/EndRdx/Rchg(40)
Level 41: Tough -- RctvArm-EndRdx(A), RctvArm-ResDam(42), RctvArm-ResDam/EndRdx(42), RctvArm-ResDam/Rchg(42)
Level 44: Weave -- GftotA-Def/EndRdx(A), GftotA-Def(45), GftotA-EndRdx/Rchg(45), GftotA-Def/EndRdx/Rchg(45)
Level 47: Conserve Power -- RechRdx-I(A)
Level 49: Physical Perfection -- Numna-Regen/Rcvry+(A), EndMod-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run



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Posted

Not bad at all for a first try, but I'd recommend a few changes.

No Death Shroud? No Whirling Mace? I wouldn't build a Dark/Mace without either one of them. However, if you can make room for just one, I'd pick Death Shroud. It's a good taunt aura, and does a considerable amount of (non-resisted) damage over time. It also works extremely well in combination with Op Gloom. I'm not a fan of Soul Transfer, so I'd drop that to get DS sometime shortly after Stamina, and make sure it's well-slotted for end reduction.

EDIT: Darn it, posted before I was finished.

I think Gift of the Ancients bonuses are more useful than Red Fortune's, so I'd use them in CoD too, which will free up a slot to use elsewhere.

Also, Multi Strike is an okay set for positional defense, but it's typed defense bonuses are pathetic. I'd slot Shatter and CC with 3-4 Eradication for the E/NE bonus (Dark has a weakness to Energy damage) and finish out the slotting with two Scirocco's Dervish, Dam/End and Acc/Dam/End.

You don't need the additional end red you've slotted in your resistance and defense toggles; it's better for them to be fully slotted for resistance or defense. So swap out the End/Rchg or End IOs for whichever def/resist IO you skipped.


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Knight Court--A CoH Story Complete 2/3/2012